source: network-game/common/Player.h@ 8c74150

Last change on this file since 8c74150 was 8dad966, checked in by dportnoy <dmp1488@…>, 12 years ago

Added server support for player attack animations and cooldowns and firing projectiles for ranged attacks

  • Property mode set to 100644
File size: 1.3 KB
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
13#include <string>
14
15#include "Common.h"
16#include "WorldMap.h"
17
18using namespace std;
19
20class Player {
21public:
22
23 enum PlayerClass {
24 CLASS_NONE,
25 CLASS_WARRIOR,
26 CLASS_RANGER
27 };
28
29 enum AttackType {
30 ATTACK_NONE,
31 ATTACK_MELEE,
32 ATTACK_RANGED
33 };
34
35 Player();
36 Player(const Player& p);
37 Player(string name, string password);
38
39 ~Player();
40
41 void setId(int id);
42 void setAddr(sockaddr_in addr);
43 void setClass(PlayerClass c);
44
45 void serialize(char* buffer);
46 void deserialize(char* buffer);
47
48 bool move(WorldMap *map);
49
50 void takeFlag(int flag, WorldMap *map);
51 void dropFlag(int flag, WorldMap *map);
52
53 int id;
54 string name;
55 string password;
56 sockaddr_in addr;
57 FLOAT_POSITION pos;
58 POSITION target;
59 unsigned long long timeLastUpdated;
60 unsigned long long timeAttackStarted;
61 bool isAttacking;
62 int targetPlayer;
63
64 int playerClass;
65 int maxHealth;
66 int health;
67 int attackType;
68 int damage;
69 unsigned long long attackCooldown;
70 int team; // 0 is blue, 1 is red
71 bool hasBlueFlag;
72 bool hasRedFlag;
73};
74
75#endif
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