source: network-game/common/Player.h@ d436ac4

Last change on this file since d436ac4 was d436ac4, checked in by dportnoy <dmp1488@…>, 12 years ago

Modified the player class to include the team and whether the player has either of the flags

  • Property mode set to 100644
File size: 921 bytes
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
13#include <string>
14
15#include "Common.h"
16#include "WorldMap.h"
17
18using namespace std;
19
20class Player {
21public:
22 Player();
23 Player(const Player& p);
24 Player(string name, string password);
25
26 ~Player();
27
28 void serialize(char* buffer);
29 void deserialize(char* buffer);
30
31 void setId(int id);
32 void setAddr(sockaddr_in addr);
33
34 void draw(POSITION pos, bool curPlayer);
35 bool move(WorldMap *map);
36
37 void takeFlag(int flag, WorldMap *map);
38 void dropFlag(int flag, WorldMap *map);
39
40 int id;
41 string name;
42 string password;
43 sockaddr_in addr;
44 FLOAT_POSITION pos;
45 POSITION target;
46 unsigned long long timeLastUpdated;
47
48 int team; // 0 is blue, 1 is red
49 bool hasBlueFlag;
50 bool hasRedFlag;
51};
52
53#endif
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