Last change
on this file since 53ba300 was e6c26b8, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago |
The client dynamically allocates memory for players and passes around a map with player pointers and some includes are now in individual files instead of in Common.h
|
-
Property mode
set to
100644
|
File size:
890 bytes
|
Rev | Line | |
---|
[d03ec0f] | 1 | #ifndef _PROJECTILE_H
|
---|
| 2 | #define _PROJECTILE_H
|
---|
| 3 |
|
---|
| 4 | #include <string>
|
---|
| 5 | #include <map>
|
---|
| 6 |
|
---|
| 7 | #include "Common.h"
|
---|
| 8 | #include "WorldMap.h"
|
---|
| 9 | #include "Player.h"
|
---|
| 10 |
|
---|
| 11 | using namespace std;
|
---|
| 12 |
|
---|
| 13 | class Projectile {
|
---|
| 14 | public:
|
---|
| 15 |
|
---|
| 16 | Projectile();
|
---|
| 17 | Projectile(const Projectile& p);
|
---|
| 18 | Projectile(int x, int y, int targetId, int damage);
|
---|
| 19 |
|
---|
| 20 | ~Projectile();
|
---|
| 21 |
|
---|
| 22 | void setId(int id);
|
---|
| 23 |
|
---|
| 24 | void serialize(char* buffer);
|
---|
| 25 | void deserialize(char* buffer);
|
---|
| 26 |
|
---|
| 27 | // returns true if it reached the target and should be deleted
|
---|
[e6c26b8] | 28 | bool move(map<unsigned int, Player*>& mapPlayers);
|
---|
| 29 |
|
---|
| 30 | /*
|
---|
| 31 | * target should become a Player*. When this object gets serialized, the player's id should be sent.
|
---|
| 32 | * Deserialization in this case might be tricky since it will require a playerMap to turn the id into a Plauyer*
|
---|
| 33 | */
|
---|
[d03ec0f] | 34 |
|
---|
| 35 | int id;
|
---|
| 36 | POSITION pos;
|
---|
| 37 | int target;
|
---|
| 38 | int speed;
|
---|
| 39 | int damage;
|
---|
| 40 | unsigned long long timeLastUpdated;
|
---|
| 41 | };
|
---|
| 42 |
|
---|
| 43 | #endif
|
---|
Note:
See
TracBrowser
for help on using the repository browser.