[62ee2ce] | 1 | #include "WorldMap.h"
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[60b77d2] | 2 |
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[384b7e0] | 3 | #include <string>
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| 4 | #include <iostream>
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| 5 | #include <fstream>
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| 6 | #include <sstream>
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[f401cac] | 7 | #include <cstdlib>
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[384b7e0] | 8 |
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[60b77d2] | 9 | using namespace std;
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| 10 |
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[62ee2ce] | 11 | WorldMap::WorldMap(int width, int height)
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[60b77d2] | 12 | {
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| 13 | this->width = width;
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| 14 | this->height = height;
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| 15 |
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| 16 | vctMap = new vector<vector<TerrainType>*>(width);
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[05051c7] | 17 | vctStructures = new vector<vector<StructureType>*>(width);
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| 18 | vctObjects = new vector<Object>();
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[60b77d2] | 19 |
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| 20 | for (int x=0; x<width; x++) {
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[a1a3bd5] | 21 | vector<TerrainType>* newMapVector = new vector<TerrainType>(height);
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[05051c7] | 22 | vector<StructureType>* newStructureVector = new vector<StructureType>(height);
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[60b77d2] | 23 |
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[a1a3bd5] | 24 | for (int y=0; y<height; y++) {
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| 25 | (*newMapVector)[y] = TERRAIN_NONE;
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[05051c7] | 26 | (*newStructureVector)[y] = STRUCTURE_NONE;
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[a1a3bd5] | 27 | }
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[60b77d2] | 28 |
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[a1a3bd5] | 29 | (*vctMap)[x] = newMapVector;
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[05051c7] | 30 | (*vctStructures)[x] = newStructureVector;
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[60b77d2] | 31 | }
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| 32 | }
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| 33 |
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[62ee2ce] | 34 | WorldMap::~WorldMap()
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[60b77d2] | 35 | {
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[a1a3bd5] | 36 | for (int x=0; x<width; x++) {
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[60b77d2] | 37 | delete (*vctMap)[x];
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[05051c7] | 38 | delete (*vctStructures)[x];
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[a1a3bd5] | 39 | }
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[60b77d2] | 40 |
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| 41 | delete vctMap;
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[05051c7] | 42 | delete vctStructures;
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[a1a3bd5] | 43 | delete vctObjects;
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[60b77d2] | 44 | }
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| 45 |
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[62ee2ce] | 46 | WorldMap::TerrainType WorldMap::getElement(int x, int y)
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| 47 | {
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| 48 | return (*(*vctMap)[x])[y];
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| 49 | }
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| 50 |
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| 51 | void WorldMap::setElement(int x, int y, TerrainType t)
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[60b77d2] | 52 | {
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| 53 | (*(*vctMap)[x])[y] = t;
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| 54 | }
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| 55 |
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[05051c7] | 56 | WorldMap::StructureType WorldMap::getStructure(int x, int y)
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[a1a3bd5] | 57 | {
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[05051c7] | 58 | return (*(*vctStructures)[x])[y];
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[a1a3bd5] | 59 | }
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| 60 |
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[05051c7] | 61 | void WorldMap::setStructure(int x, int y, StructureType t)
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[a1a3bd5] | 62 | {
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[05051c7] | 63 | (*(*vctStructures)[x])[y] = t;
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| 64 | }
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| 65 |
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| 66 | vector<WorldMap::Object> WorldMap::getObjects(int x, int y) {
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| 67 | vector<WorldMap::Object> vctObjectsInRegion;
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| 68 |
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| 69 | return vctObjectsInRegion;
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| 70 | }
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| 71 |
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| 72 | void WorldMap::addObject(int x, int y, WorldMap::ObjectType t) {
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| 73 | WorldMap::Object o(t, x, y);
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| 74 |
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| 75 | vctObjects->push_back(o);
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[a1a3bd5] | 76 | }
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| 77 |
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[62ee2ce] | 78 | WorldMap* WorldMap::createDefaultMap()
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[60b77d2] | 79 | {
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[62ee2ce] | 80 | WorldMap* m = new WorldMap(12l, 12);
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[60b77d2] | 81 |
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[62ee2ce] | 82 | for(int x=0; x<12; x++)
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[60b77d2] | 83 | {
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[62ee2ce] | 84 | for(int y=0; y<12; y++)
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[60b77d2] | 85 | {
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[62ee2ce] | 86 | if (x ==0 || y == 0 || x == 11 || y == 11)
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[60b77d2] | 87 | m->setElement(x, y, TERRAIN_OCEAN);
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| 88 | else
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| 89 | m->setElement(x, y, TERRAIN_GRASS);
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[a1a3bd5] | 90 |
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[05051c7] | 91 | m->setStructure(x, y, STRUCTURE_NONE);
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[60b77d2] | 92 | }
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| 93 | }
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| 94 |
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[62ee2ce] | 95 | m->setElement(5, 5, TERRAIN_ROCK);
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| 96 |
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[60b77d2] | 97 | return m;
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| 98 | }
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[384b7e0] | 99 |
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| 100 | WorldMap* WorldMap::loadMapFromFile(string filename)
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| 101 | {
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| 102 | WorldMap* m = new WorldMap(12l, 12);
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| 103 |
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[f401cac] | 104 | ifstream file(filename.c_str());
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[384b7e0] | 105 |
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| 106 | if (file.is_open())
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| 107 | {
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| 108 | string line;
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| 109 | int width, height;
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| 110 |
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| 111 | // read the map dimensions
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| 112 | getline(file, line);
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| 113 | if (line.size() > 0)
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| 114 | {
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| 115 | istringstream iss(line);
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| 116 | string token;
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| 117 | getline(iss, token, 'x');
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| 118 | width = atoi(token.c_str());
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| 119 | getline(iss, token, 'x');
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| 120 | height = atoi(token.c_str());
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| 121 | }
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| 122 |
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| 123 | cout << "width: " << width << endl;
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| 124 | cout << "height: " << height << endl;
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| 125 |
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| 126 | // read the map contents
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| 127 | int row = 0;
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| 128 | while ( file.good() )
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| 129 | {
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| 130 | getline(file, line);
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| 131 | if (line.size() > 0)
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| 132 | {
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| 133 | cout << "line: " << line << endl;
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| 134 |
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| 135 | istringstream iss(line);
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| 136 | string token;
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| 137 |
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[a1a3bd5] | 138 | if (row < height) {
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| 139 | // load terrain
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| 140 |
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| 141 | int type;
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| 142 | TerrainType terrain;
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| 143 |
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| 144 | for(int x=0; x<width; x++)
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| 145 | {
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| 146 | getline(iss, token, ',');
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| 147 | cout << "token: " << token << endl;
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| 148 | type = atoi(token.c_str());
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| 149 | cout << "type: " << type << endl;
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| 150 |
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| 151 | switch(type) {
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| 152 | case 1:
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| 153 | terrain = TERRAIN_GRASS;
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| 154 | break;
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| 155 | case 2:
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| 156 | terrain = TERRAIN_OCEAN;
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| 157 | break;
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| 158 | case 3:
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| 159 | terrain = TERRAIN_ROCK;
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| 160 | break;
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| 161 | }
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| 162 |
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| 163 | cout << "About to set element" << endl;
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| 164 | cout << "x: " << x << endl;
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| 165 | cout << "row: " << row << endl;
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| 166 | m->setElement(x, row, terrain);
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| 167 | }
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| 168 | }else {
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| 169 | // load objects
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| 170 |
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| 171 | int x, y, type;
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[05051c7] | 172 | StructureType structure;
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[a1a3bd5] | 173 |
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| 174 | getline(iss, token, ',');
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| 175 | cout << "token(x): " << token << endl;
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| 176 | x = atoi(token.c_str());
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| 177 |
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[384b7e0] | 178 | getline(iss, token, ',');
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[a1a3bd5] | 179 | cout << "token(y): " << token << endl;
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| 180 | y = atoi(token.c_str());
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| 181 |
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| 182 | getline(iss, token, ',');
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| 183 | cout << "token(type): " << token << endl;
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[384b7e0] | 184 | type = atoi(token.c_str());
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| 185 |
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| 186 | switch(type) {
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[a1a3bd5] | 187 | case 0:
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[05051c7] | 188 | structure = STRUCTURE_NONE;
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[a1a3bd5] | 189 | break;
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[384b7e0] | 190 | case 1:
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[05051c7] | 191 | structure = STRUCTURE_BLUE_FLAG;
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[384b7e0] | 192 | break;
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| 193 | case 2:
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[05051c7] | 194 | structure = STRUCTURE_RED_FLAG;
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[384b7e0] | 195 | break;
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| 196 | }
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| 197 |
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[05051c7] | 198 | m->setStructure(x, y, structure);
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[384b7e0] | 199 | }
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| 200 | }
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| 201 |
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| 202 | row++;
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| 203 | }
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| 204 | file.close();
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| 205 | }
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| 206 | else
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| 207 | cout << "Could not open the file" << endl;
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| 208 |
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| 209 | return m;
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| 210 | }
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[05051c7] | 211 |
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| 212 |
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| 213 | /*** Functions for Object ***/
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| 214 |
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| 215 | WorldMap::Object::Object(ObjectType type, POSITION pos) {
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| 216 | this->type = type;
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| 217 | this->pos = pos;
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| 218 | }
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| 219 |
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| 220 | WorldMap::Object::Object(ObjectType type, int x, int y) {
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| 221 | this->type = type;
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| 222 | this->pos.x = x;
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| 223 | this->pos.y = y;
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| 224 | }
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| 225 |
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| 226 | WorldMap::Object::~Object() {
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| 227 | }
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