1 | #include "WorldMap.h"
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2 |
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3 | #include <string>
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4 | #include <iostream>
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5 | #include <fstream>
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6 | #include <sstream>
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7 | #include <cstdlib>
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8 |
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9 | using namespace std;
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10 |
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11 | WorldMap::WorldMap(int width, int height)
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12 | {
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13 | this->width = width;
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14 | this->height = height;
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15 |
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16 | vctMap = new vector<vector<TerrainType>*>(width);
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17 | vctStructures = new vector<vector<StructureType>*>(width);
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18 | vctObjects = new vector<Object>();
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19 |
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20 | for (int x=0; x<width; x++) {
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21 | vector<TerrainType>* newMapVector = new vector<TerrainType>(height);
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22 | vector<StructureType>* newStructureVector = new vector<StructureType>(height);
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23 |
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24 | for (int y=0; y<height; y++) {
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25 | (*newMapVector)[y] = TERRAIN_NONE;
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26 | (*newStructureVector)[y] = STRUCTURE_NONE;
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27 | }
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28 |
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29 | (*vctMap)[x] = newMapVector;
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30 | (*vctStructures)[x] = newStructureVector;
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31 | }
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32 | }
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33 |
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34 | WorldMap::~WorldMap()
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35 | {
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36 | for (int x=0; x<width; x++) {
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37 | delete (*vctMap)[x];
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38 | delete (*vctStructures)[x];
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39 | }
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40 |
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41 | delete vctMap;
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42 | delete vctStructures;
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43 | delete vctObjects;
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44 | }
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45 |
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46 | WorldMap::TerrainType WorldMap::getElement(int x, int y)
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47 | {
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48 | return (*(*vctMap)[x])[y];
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49 | }
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50 |
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51 | void WorldMap::setElement(int x, int y, TerrainType t)
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52 | {
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53 | (*(*vctMap)[x])[y] = t;
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54 | }
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55 |
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56 | WorldMap::StructureType WorldMap::getStructure(int x, int y)
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57 | {
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58 | return (*(*vctStructures)[x])[y];
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59 | }
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60 |
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61 | void WorldMap::setStructure(int x, int y, StructureType t)
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62 | {
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63 | (*(*vctStructures)[x])[y] = t;
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64 | }
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65 |
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66 | vector<WorldMap::Object> WorldMap::getObjects(int x, int y) {
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67 | vector<WorldMap::Object> vctObjectsInRegion;
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68 |
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69 | vector<WorldMap::Object>::iterator it;
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70 | for(it = vctObjects->begin(); it != vctObjects->end(); it++) {
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71 | if (it->pos.x/25 == x && it->pos.y/25 == y)
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72 | vctObjectsInRegion.push_back(*it);
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73 | }
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74 |
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75 | return vctObjectsInRegion;
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76 | }
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77 |
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78 | // used by the server to create new objects
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79 | void WorldMap::addObject(WorldMap::ObjectType t, int x, int y) {
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80 | WorldMap::Object o(t, vctObjects->size(), x, y);
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81 | vctObjects->push_back(o);
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82 | }
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83 |
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84 | // used by the client to update object positions or create objects it has not seen before
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85 | void WorldMap::updateObject(int id, WorldMap::ObjectType t, int x, int y) {
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86 | vector<WorldMap::Object>::iterator it;
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87 | bool foundObject = false;
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88 |
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89 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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90 | if (it->id == id) {
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91 | foundObject = true;
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92 | it->pos.x = x;
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93 | it->pos.y = y;
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94 | }
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95 | }
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96 |
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97 | if (!foundObject) {
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98 | WorldMap::Object o(t, id, x, y);
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99 | vctObjects->push_back(o);
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100 | }
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101 | }
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102 |
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103 | WorldMap* WorldMap::createDefaultMap()
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104 | {
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105 | WorldMap* m = new WorldMap(12l, 12);
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106 |
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107 | for(int x=0; x<12; x++)
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108 | {
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109 | for(int y=0; y<12; y++)
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110 | {
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111 | if (x ==0 || y == 0 || x == 11 || y == 11)
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112 | m->setElement(x, y, TERRAIN_OCEAN);
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113 | else
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114 | m->setElement(x, y, TERRAIN_GRASS);
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115 |
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116 | m->setStructure(x, y, STRUCTURE_NONE);
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117 | }
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118 | }
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119 |
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120 | m->setElement(5, 5, TERRAIN_ROCK);
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121 |
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122 | return m;
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123 | }
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124 |
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125 | WorldMap* WorldMap::loadMapFromFile(string filename)
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126 | {
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127 | WorldMap* m = new WorldMap(12l, 12);
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128 |
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129 | ifstream file(filename.c_str());
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130 |
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131 | if (file.is_open())
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132 | {
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133 | string line;
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134 | int width, height;
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135 |
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136 | // read the map dimensions
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137 | getline(file, line);
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138 | if (line.size() > 0)
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139 | {
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140 | istringstream iss(line);
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141 | string token;
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142 | getline(iss, token, 'x');
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143 | width = atoi(token.c_str());
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144 | getline(iss, token, 'x');
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145 | height = atoi(token.c_str());
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146 | }
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147 |
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148 | cout << "width: " << width << endl;
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149 | cout << "height: " << height << endl;
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150 |
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151 | // read the map contents
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152 | int row = 0;
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153 | while ( file.good() )
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154 | {
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155 | getline(file, line);
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156 | if (line.size() > 0)
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157 | {
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158 | cout << "line: " << line << endl;
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159 |
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160 | istringstream iss(line);
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161 | string token;
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162 |
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163 | if (row < height) {
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164 | // load terrain
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165 |
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166 | int type;
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167 | TerrainType terrain;
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168 |
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169 | for(int x=0; x<width; x++)
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170 | {
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171 | getline(iss, token, ',');
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172 | cout << "token: " << token << endl;
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173 | type = atoi(token.c_str());
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174 | cout << "type: " << type << endl;
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175 |
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176 | switch(type) {
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177 | case 1:
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178 | terrain = TERRAIN_GRASS;
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179 | break;
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180 | case 2:
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181 | terrain = TERRAIN_OCEAN;
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182 | break;
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183 | case 3:
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184 | terrain = TERRAIN_ROCK;
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185 | break;
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186 | }
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187 |
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188 | cout << "About to set element" << endl;
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189 | cout << "x: " << x << endl;
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190 | cout << "row: " << row << endl;
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191 | m->setElement(x, row, terrain);
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192 | }
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193 | }else {
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194 | // load objects
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195 |
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196 | int x, y, type;
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197 | StructureType structure;
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198 |
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199 | getline(iss, token, ',');
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200 | cout << "token(x): " << token << endl;
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201 | x = atoi(token.c_str());
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202 |
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203 | getline(iss, token, ',');
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204 | cout << "token(y): " << token << endl;
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205 | y = atoi(token.c_str());
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206 |
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207 | getline(iss, token, ',');
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208 | cout << "token(type): " << token << endl;
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209 | type = atoi(token.c_str());
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210 |
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211 | switch(type) {
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212 | case 0:
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213 | structure = STRUCTURE_NONE;
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214 | break;
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215 | case 1:
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216 | structure = STRUCTURE_BLUE_FLAG;
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217 | cout << "Should have added blue flag object" << endl;
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218 | break;
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219 | case 2:
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220 | structure = STRUCTURE_RED_FLAG;
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221 | cout << "Should have added red flag object" << endl;
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222 | break;
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223 | }
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224 |
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225 | m->setStructure(x, y, structure);
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226 | }
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227 | }
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228 |
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229 | row++;
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230 | }
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231 | file.close();
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232 | }
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233 | else
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234 | cout << "Could not open the file" << endl;
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235 |
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236 | return m;
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237 | }
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238 |
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239 |
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240 | /*** Functions for Object ***/
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241 |
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242 | WorldMap::Object::Object(ObjectType type, int id, int x, int y) {
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243 | this->type = type;
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244 | this->id = id;
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245 | this->pos.x = x;
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246 | this->pos.y = y;
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247 | }
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248 |
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249 | WorldMap::Object::Object(ObjectType type, int id, POSITION pos) {
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250 | this->type = type;
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251 | this->id = id;
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252 | this->pos = pos;
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253 | }
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254 |
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255 | WorldMap::Object::~Object() {
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256 | }
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