#ifndef _WORLDMAP_H #define _WORLDMAP_H #include #include #include "Common.h" using namespace std; class WorldMap { public: enum TerrainType { TERRAIN_NONE, TERRAIN_GRASS, TERRAIN_OCEAN, TERRAIN_ROCK }; enum StructureType { STRUCTURE_NONE, STRUCTURE_BLUE_FLAG, STRUCTURE_RED_FLAG }; enum ObjectType { OBJECT_NONE, OBJECT_BLUE_FLAG, OBJECT_RED_FLAG }; class Object { public: unsigned int id; ObjectType type; POSITION pos; Object(unsigned int id, ObjectType type, int x, int y); Object(unsigned int id, ObjectType type, POSITION pos); ~Object(); void serialize(char* buffer); void deserialize(char* buffer); }; int width, height; vector*>* vctMap; vector*>* vctStructures; vector* vctObjects; WorldMap(int width, int height); ~WorldMap(); TerrainType getElement(int x, int y); void setElement(int x, int y, TerrainType type); StructureType getStructure(int x, int y); void setStructure(int x, int y, StructureType type); POSITION getStructureLocation(StructureType type); vector* getObjects(); vector getObjects(int x, int y); void addObject(ObjectType type, int x, int y); void updateObject(unsigned int id, WorldMap::ObjectType t, int x, int y); bool removeObject(unsigned int id); static WorldMap* createDefaultMap(); static WorldMap* loadMapFromFile(string filename); }; #endif