1 | #ifndef _WORLDMAP_H
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2 | #define _WORLDMAP_H
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3 |
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4 | #include <string>
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5 |
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6 | #include <vector>
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7 |
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8 | #include "Common.h"
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9 |
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10 | using namespace std;
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11 |
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12 | class WorldMap {
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13 | public:
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14 | enum TerrainType {
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15 | TERRAIN_NONE,
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16 | TERRAIN_GRASS,
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17 | TERRAIN_OCEAN,
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18 | TERRAIN_ROCK
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19 | };
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20 |
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21 | enum StructureType {
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22 | STRUCTURE_NONE,
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23 | STRUCTURE_BLUE_FLAG,
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24 | STRUCTURE_RED_FLAG
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25 | };
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26 |
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27 | enum ObjectType {
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28 | OBJECT_NONE,
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29 | OBJECT_BLUE_FLAG,
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30 | OBJECT_RED_FLAG
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31 | };
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32 |
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33 | class Object {
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34 | public:
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35 | int id;
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36 | ObjectType type;
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37 | POSITION pos;
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38 |
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39 | Object(int id, ObjectType type, int x, int y);
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40 | Object(int id, ObjectType type, POSITION pos);
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41 |
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42 | ~Object();
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43 |
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44 | void serialize(char* buffer);
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45 | void deserialize(char* buffer);
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46 | };
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47 |
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48 | int width, height;
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49 | vector<vector<TerrainType>*>* vctMap;
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50 | vector<vector<StructureType>*>* vctStructures;
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51 | vector<Object>* vctObjects;
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52 |
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53 | WorldMap(int width, int height);
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54 |
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55 | ~WorldMap();
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56 |
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57 | TerrainType getElement(int x, int y);
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58 | void setElement(int x, int y, TerrainType type);
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59 |
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60 | StructureType getStructure(int x, int y);
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61 | void setStructure(int x, int y, StructureType type);
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62 |
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63 | vector<Object>* getObjects();
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64 | vector<Object> getObjects(int x, int y);
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65 |
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66 | void addObject(ObjectType type, int x, int y);
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67 | void updateObject(int id, WorldMap::ObjectType t, int x, int y);
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68 | bool removeObject(int id);
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69 |
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70 | static WorldMap* createDefaultMap();
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71 | static WorldMap* loadMapFromFile(string filename);
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72 | };
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73 |
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74 | #endif
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