source: network-game/common/message.cpp@ 6c92572

Last change on this file since 6c92572 was 6c92572, checked in by dportnoy <dmp1488@…>, 12 years ago

The client now keeps sending messages until the user quits

  • Property mode set to 100644
File size: 649 bytes
RevLine 
[d87708d]1#include "message.h"
2
3#include "compiler.h"
4
[e084950]5#if defined WINDOWS
[d87708d]6 #include <winsock2.h>
[6c92572]7 #include <WS2tcpip.h>
[e084950]8#elif defined LINUX
9 #include <sys/socket.h>
10 #include <netinet/in.h>
[d87708d]11#endif
12
13int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
14{
15 return sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
16}
17
18int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
19{
[e084950]20 socklen_t socklen = sizeof(struct sockaddr_in);
[d87708d]21
22 // assume we don't care about the value of socklen
23 return recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
[e084950]24}
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