source: network-game/common/message.cpp@ d87708d

Last change on this file since d87708d was d87708d, checked in by dportnoy <dmp1488@…>, 12 years ago

Added a compiler header to determine whether a windows or linux compiler is being used

  • Property mode set to 100644
File size: 544 bytes
Line 
1#include "message.h"
2
3#include "compiler.h"
4
5#ifdef WINDOWS
6 #include <winsock2.h>
7#endif
8
9int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
10{
11 return sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
12}
13
14int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
15{
16 int socklen = sizeof(struct sockaddr_in);
17
18 // assume we don't care about the value of socklen
19 return recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
20}
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