source:
network-game/common/message.h@
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1 | #ifndef _MESAGE_H |
2 | #define _MESSAGE__H |
3 | |
4 | #define MSG_TYPE_SOMETHING 1000 |
5 | |
6 | typedef struct |
7 | { |
8 | short type; |
9 | char buffer[256]; |
10 | } NETWORK_MSG; |
11 | |
12 | #endif |
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