source: network-game/common@ 0129700

Name Size Rev Age Author Last Change
../
WorldMap.h 1.5 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
WorldMap.cpp 8.1 KB 233e736   11 years dportnoy Fixed a client-side map loading bug
Projectile.h 890 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.cpp 2.3 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Player.h 1.4 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Player.cpp 5.7 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.cpp 4.8 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
MessageContainer.h 2.9 KB 453087e   11 years dmp1488 PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
MessageContainer.cpp 2.0 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
Game.h 833 bytes 0129700   11 years dmp1488 The Game class validates player movement on the server side
Game.cpp 1.7 KB 0129700   11 years dmp1488 The Game class validates player movement on the server side
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 491 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Common.cpp 1.9 KB e437a19   11 years dmp1488 New network headers in Common.cpp
  • Property mode set to 040000
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