source:
network-game/common@
88258c9
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
WorldMap.h | 1.5 KB | e4c60ba | 12 years | Players can turn in flags they have picked up to their own flag sites | |
WorldMap.cpp | 7.9 KB | 88258c9 | 11 years | Removed some unnecessary debug statements | |
Projectile.h | 678 bytes | d03ec0f | 12 years | Add the Projectile class | |
Projectile.cpp | 2.3 KB | 5a5f131 | 12 years | Dead players aren't drawn | |
Player.h | 1.5 KB | f41a7f9 | 11 years | Each player now holds a reference to their current game | |
Player.cpp | 5.7 KB | f41a7f9 | 11 years | Each player now holds a reference to their current game | |
MessageProcessor.h | 1.0 KB | f9cb9fb | 11 years | The ackedMessages list in MessageProcessor now stores ack records … | |
MessageProcessor.cpp | 4.8 KB | f9cb9fb | 11 years | The ackedMessages list in MessageProcessor now stores ack records … | |
MessageContainer.h | 2.8 KB | 7d8d5d3 | 11 years | Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS | |
MessageContainer.cpp | 2.0 KB | b35b2b2 | 11 years | Added a basic ingame debug console | |
Game.h | 806 bytes | b92e6a7 | 11 years | The Game class now has a WorldMap. When a client creates or joins a … | |
Game.cpp | 1.2 KB | b48ef09 | 11 years | New message types and server code for creating and joining games | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Common.h | 680 bytes | d05086b | 11 years | Support for logging to a textfile | |
Common.cpp | 1.3 KB | 8271c78 | 11 years | The client has basic log files |
|
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