source:
network-game/common@
b26229c
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
WorldMap.h | 780 bytes | e76055f | 12 years | The server now checks if a player got close enough to a flag to pick it up | |
WorldMap.cpp | 4.5 KB | b26229c | 12 years | Some more map debugging | |
Player.h | 874 bytes | 74b8e79 | 12 years | Deleted some commented code | |
Player.cpp | 4.0 KB | b26229c | 12 years | Some more map debugging | |
Message.h | 554 bytes | 60b77d2 | 12 years | Added a Map class | |
Message.cpp | 748 bytes | 7b43385 | 12 years | Smooth player movement now works, albeit poorly. | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Common.h | 389 bytes | 8f85180 | 12 years | Added a method for measuring milliseconds and implemented smooth … | |
Common.cpp | 833 bytes | 8f85180 | 12 years | Added a method for measuring milliseconds and implemented smooth … |
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