source: network-game/common@ 70fc3e8

Name Size Rev Age Author Last Change
../
Common.cpp 1.9 KB e437a19   11 years dmp1488 New network headers in Common.cpp
Common.h 491 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Game.cpp 1.2 KB 373089e   11 years dmp1488 The server compiles
Game.h 773 bytes 373089e   11 years dmp1488 The server compiles
MessageContainer.cpp 2.0 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
MessageContainer.h 2.9 KB 453087e   11 years dmp1488 PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
MessageProcessor.cpp 4.8 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
Player.cpp 5.7 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Player.h 1.4 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.cpp 2.3 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.h 890 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
WorldMap.cpp 8.1 KB 233e736   11 years dportnoy Fixed a client-side map loading bug
WorldMap.h 1.5 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
  • Property mode set to 040000
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