source:
network-game/common@
7511a2b
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
Common.cpp | 1.2 KB | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Common.h | 635 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Message.cpp | 808 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Message.h | 659 bytes | 626e5b0 | 12 years | The client sends a DROP_FLAG message when the user presses D | |
Player.cpp | 2.7 KB | b81cea1 | 12 years | Fix a bug that prevents the player from moving anywhere | |
Player.h | 874 bytes | 74b8e79 | 12 years | Deleted some commented code | |
WorldMap.cpp | 7.7 KB | 7511a2b | 12 years | Resolved a bug where objects with duplicate ids were getting created | |
WorldMap.h | 1.4 KB | e487381 | 12 years | The server removes objects from its map when they are picked up by … |
|
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