source: network-game/common@ 7511a2b

Name Size Rev Age Author Last Change
../
Common.cpp 1.2 KB b07eeac   12 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Common.h 635 bytes b07eeac   12 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Message.cpp 808 bytes b07eeac   12 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Message.h 659 bytes 626e5b0   12 years dmp1488 The client sends a DROP_FLAG message when the user presses D
Player.cpp 2.7 KB b81cea1   12 years dmp1488 Fix a bug that prevents the player from moving anywhere
Player.h 874 bytes 74b8e79   12 years dmp1488 Deleted some commented code
WorldMap.cpp 7.7 KB 7511a2b   12 years dmp1488 Resolved a bug where objects with duplicate ids were getting created
WorldMap.h 1.4 KB e487381   12 years dmp1488 The server removes objects from its map when they are picked up by …
  • Property mode set to 040000
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