source:
network-game/common@
8a4ed74
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
Common.cpp | 1.2 KB | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Common.h | 635 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Message.cpp | 808 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Message.h | 795 bytes | e1f78f5 | 12 years | START_ATTACK and ATTACK message types have been added and the client … | |
Player.cpp | 4.2 KB | 46fa35a | 12 years | The server randomly chooses a player's class when they log on | |
Player.h | 1.1 KB | 46fa35a | 12 years | The server randomly chooses a player's class when they log on | |
WorldMap.cpp | 8.1 KB | e4c60ba | 12 years | Players can turn in flags they have picked up to their own flag sites | |
WorldMap.h | 1.5 KB | e4c60ba | 12 years | Players can turn in flags they have picked up to their own flag sites |
|
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