Last change
on this file since f15d6a9 was 2ce5154, checked in by dportnoy <dmp1488@…>, 11 years ago |
new OpenGL program added, that might replace the client's 2D graphics someday
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Property mode
set to
100644
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File size:
670 bytes
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[2ce5154] | 1 | #version 330 core
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| 2 |
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| 3 | // Input vertex data, different for all executions of this shader.
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| 4 | layout(location = 0) in vec3 vertexPosition_modelspace;
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| 5 |
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| 6 | // Notice that the "1" here equals the "1" in glVertexAttribPointer
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| 7 | layout(location = 1) in vec3 vertexColor;
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| 8 |
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| 9 | // Output data ; will be interpolated for each fragment.
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| 10 | out vec3 fragmentColor;
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| 11 | // Values that stay constant for the whole mesh.
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| 12 | uniform mat4 MVP;
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| 13 |
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| 14 | void main(){
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| 15 |
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| 16 | // Output position of the vertex, in clip space : MVP * position
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| 17 | gl_Position = MVP * vec4(vertexPosition_modelspace,1);
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| 18 |
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| 19 | // The color of each vertex will be interpolated
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| 20 | // to produce the color of each fragment
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| 21 | fragmentColor = vertexColor;
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| 22 | }
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