source:
network-game/graphics_library/graphics_library.sln@
2e5aa0c
Last change on this file since 2e5aa0c was 2ce5154, checked in by , 11 years ago | |
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File size: 883 bytes |
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1 | |
2 | Microsoft Visual Studio Solution File, Format Version 11.00 |
3 | # Visual C++ Express 2010 |
4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graphics_library", "graphics_library.vcxproj", "{9C8FFDBE-5F41-4E6D-B455-85A2E9AA781D}" |
5 | EndProject |
6 | Global |
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution |
8 | Debug|Win32 = Debug|Win32 |
9 | Release|Win32 = Release|Win32 |
10 | EndGlobalSection |
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution |
12 | {9C8FFDBE-5F41-4E6D-B455-85A2E9AA781D}.Debug|Win32.ActiveCfg = Debug|Win32 |
13 | {9C8FFDBE-5F41-4E6D-B455-85A2E9AA781D}.Debug|Win32.Build.0 = Debug|Win32 |
14 | {9C8FFDBE-5F41-4E6D-B455-85A2E9AA781D}.Release|Win32.ActiveCfg = Release|Win32 |
15 | {9C8FFDBE-5F41-4E6D-B455-85A2E9AA781D}.Release|Win32.Build.0 = Release|Win32 |
16 | EndGlobalSection |
17 | GlobalSection(SolutionProperties) = preSolution |
18 | HideSolutionNode = FALSE |
19 | EndGlobalSection |
20 | EndGlobal |
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