source:
network-game/server
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
DataAccess.cpp | 8.0 KB | c941e07 | 10 years | Only load the db settings once and actually use the loaded settings … | |
DataAccess.h | 871 bytes | 426fb84 | 10 years | Save the actual time a game ends to the databse and send it to the … | |
db_settings.lua | 97 bytes | 53643ca | 10 years | Server loads user profile and game history info from the database, … | |
dbmod.txt | 838 bytes | 347d768 | 10 years | Add time_finished to the gameHistory table, switch the order of … | |
LuaLoader.cpp | 1.2 KB | 53643ca | 10 years | Server loads user profile and game history info from the database, … | |
LuaLoader.h | 367 bytes | 53643ca | 10 years | Server loads user profile and game history info from the database, … | |
makefile | 1014 bytes | fb894b4 | 10 years | Change server exe name and clean up the db schema | |
server.cpp | 37.4 KB | d58e3c3 | 10 years | When a clients fails to create a game, send a CREATE_GAME_FAILURE … |
|
Note:
See TracBrowser
for help on using the repository browser.