source: network-game/server/DataAccess.h@ 248e3c1

Last change on this file since 248e3c1 was 521c88b, checked in by dportnoy <dmp1488@…>, 11 years ago

Upon player registration, the server stores the selected player class and no longer generates a random player class every time the player logs in

  • Property mode set to 100644
File size: 714 bytes
Line 
1#ifndef _DATA_ACCES_H
2#define _DATA_ACCESS_H
3
4#include <string>
5#include <list>
6
7#include <mysql/mysql.h>
8
9#include "../common/Player.h"
10
11using namespace std;
12
13class DataAccess {
14public:
15 DataAccess();
16 ~DataAccess();
17
18 int insertPlayer(string username, string password, Player::PlayerClass playerClass);
19 int updatePlayer(string username, string password);
20
21 Player* getPlayer(string username);
22 list<Player*>* getPlayers();
23 bool verifyPassword(string encrypted, string password);
24
25 int insert(string table, string rows, string values);
26 int update(string table, string values, string where);
27 MYSQL_RES *select(string table, string filter);
28
29private:
30 MYSQL *connection, mysql;
31};
32
33#endif
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