Last change
on this file since 53643ca was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago |
Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings
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Property mode
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100644
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File size:
1.1 KB
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1 | #ifndef _DATA_ACCESS_H
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2 | #define _DATA_ACCESS_H
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3 |
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4 | #include <string>
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5 | #include <list>
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6 |
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7 | #include <mysql/mysql.h>
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8 |
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9 | #include "../common/Player.h"
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10 |
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11 | using namespace std;
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12 |
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13 | class DataAccess {
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14 | public:
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15 | DataAccess();
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16 | ~DataAccess();
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17 |
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18 | Player* getPlayer(string username);
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19 | list<Player*>* getPlayers();
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20 | bool verifyPassword(string encrypted, string password);
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21 | int insertPlayer(string username, string password, Player::PlayerClass playerClass);
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22 | // this method needs to be more rebust. maybe pass in a player object amd
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23 | // the method could use the player id to find the player and update any
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24 | // attributes that changed
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25 | int updatePlayer(string username, string password);
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26 |
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27 | int* getPlayerRecord(int playerId);
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28 | int** getPlayerGameHistory(int playerId, unsigned int& numGames);
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29 | int saveGameHistory(int playerId, int team, int blueScore, int redScore);
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30 |
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31 | int insert(string table, string rows, string values);
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32 | int update(string table, string values, string where);
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33 | MYSQL_RES *select(string table, string filter);
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34 |
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35 | private:
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36 | MYSQL *connection, mysql;
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37 | };
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38 |
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39 | #endif
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