source: network-game/server/makefile@ 1106210

Last change on this file since 1106210 was edfd1d0, checked in by dportnoy <dmp1488@…>, 12 years ago

Moved the Player class to the common directory, added a position to Player, added a new message type for sending player info, and made the server broadcast player positions everytime it receives and replies to a message

  • Property mode set to 100644
File size: 436 bytes
RevLine 
[2488852]1CC = g++
2LIB_FLAGS = -lssl -lmysqlclient
3FLAGS = $(LIB_FLAGS)
4COMMON_PATH = ../common
[edfd1d0]5DEPENDENCIES = Common.o Message.o Player.o DataAccess.o
[2488852]6
7server : server.cpp $(DEPENDENCIES)
8 $(CC) -o $@ $+ $(FLAGS)
9
[edfd1d0]10Common.o : $(COMMON_PATH)/Common.cpp
11 $(CC) -c -o $@ $?
12
[b53c6b3]13Message.o : $(COMMON_PATH)/Message.cpp
[2488852]14 $(CC) -c -o $@ $?
15
[edfd1d0]16Player.o : $(COMMON_PATH)/Player.cpp
17 $(CC) -c -o $@ $?
18
[2488852]19%.o : %.cpp
20 $(CC) -c -o $@ $?
21
22clean:
23 rm *.o
24 rm server
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