source: network-game/server/server.cpp@ 035d852

Last change on this file since 035d852 was b26229c, checked in by dportnoy <dmp1488@…>, 12 years ago

Some more map debugging

  • Property mode set to 100644
File size: 11.8 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[edfd1d0]7#include <cstring>
[60017fc]8#include <cmath>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d211210]13#include <sys/time.h>
14
[73f75c1]15#include <sys/socket.h>
[371ce29]16#include <netdb.h>
[73f75c1]17#include <netinet/in.h>
18#include <arpa/inet.h>
19
[b128109]20#include <crypt.h>
21
[edfd1d0]22/*
[e3535b3]23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
[edfd1d0]26*/
[e3535b3]27
[b53c6b3]28#include "../common/Compiler.h"
[3b1efcc]29#include "../common/Common.h"
[edfd1d0]30#include "../common/Message.h"
[60017fc]31#include "../common/WorldMap.h"
[edfd1d0]32#include "../common/Player.h"
[b53c6b3]33
[36082e8]34#include "DataAccess.h"
[d2b411a]35
[e3535b3]36using namespace std;
37
[d211210]38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
[01d0d00]41
[1106210]42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
[8e540f4]43
[73f75c1]44// this should probably go somewhere in the common folder
[e3535b3]45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
[01d0d00]51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
[2488852]52{
[01d0d00]53 map<unsigned int, Player>::iterator it;
[2488852]54
[01d0d00]55 for (it = m.begin(); it != m.end(); it++)
[2488852]56 {
[01d0d00]57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
[2488852]59 }
60
61 return NULL;
62}
63
[01d0d00]64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
[73f75c1]65{
[01d0d00]66 map<unsigned int, Player>::iterator it;
[73f75c1]67
[01d0d00]68 for (it = m.begin(); it != m.end(); it++)
[73f75c1]69 {
[01d0d00]70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
[73f75c1]73 }
74
75 return NULL;
76}
77
[e3535b3]78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
[3b1efcc]82 struct sockaddr_in from; // info of client sending the message
[e084950]83 NETWORK_MSG clientMsg, serverMsg;
[01d0d00]84 map<unsigned int, Player> mapPlayers;
[1106210]85 unsigned int unusedId = 1;
[e084950]86
[edfd1d0]87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
[e3535b3]90
91 if (argc < 2) {
[73f75c1]92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
[e3535b3]94 }
[60017fc]95
[7b43385]96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
[41ad8ed]97
[371ce29]98 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]99 if (sock < 0) error("Opening socket");
100 length = sizeof(server);
101 bzero(&server,length);
102 server.sin_family=AF_INET;
103 server.sin_port=htons(atoi(argv[1]));
[2488852]104 server.sin_addr.s_addr=INADDR_ANY;
105 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]106 error("binding");
[73f75c1]107
[371ce29]108 set_nonblock(sock);
109
[da692b9]110 bool broadcastResponse;
[d211210]111 timespec ts;
[430c80e]112 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
[cb1f288]113 while (true) {
[371ce29]114
115 usleep(5000);
116
[d211210]117 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]118 // make the number smaller so millis can fit in an int
[d69eb32]119 ts.tv_sec -= 1368000000;
[430c80e]120 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]121
[430c80e]122 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
[d211210]123 timeLastUpdated = curTime;
124
125 // maybe put this in a separate method
126 map<unsigned int, Player>::iterator it, it2;
127 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
128 if (!it->second.move(gameMap)) {
129 cout << "Cenceling move" << endl;
[d69eb32]130 serverMsg.type = MSG_TYPE_PLAYER;
131 it->second.serialize(serverMsg.buffer);
[d211210]132
[b26229c]133 cout << "(" << it->second.pos.x << "," << it->second.pos.y << ")" << endl;
134
[2864d8e]135 if (it->second.hasBlueFlag)
136 cout << "Got blue flag" << endl;
137 if (it->second.hasRedFlag)
138 cout << "Got red flag" << endl;
139
[d211210]140 cout << "about to send move cencellation" << endl;
141 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
142 {
[d69eb32]143 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
144 error("sendMessage");
[d211210]145 }
146 }
147 }
148 }
149
[e084950]150 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]151
[371ce29]152 if (n >= 0) {
153 cout << "Got a message" << endl;
[8e540f4]154
[d211210]155 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
[371ce29]156
[b128109]157 // probably replace this with a function that prints based on the
158 // message type
[371ce29]159 cout << "msg: " << serverMsg.buffer << endl;
[b128109]160 cout << "broadcastResponse: " << broadcastResponse << endl;
[da692b9]161 if (broadcastResponse)
[3b1efcc]162 {
[da692b9]163 cout << "Should be broadcasting the message" << endl;
164
[01d0d00]165 map<unsigned int, Player>::iterator it;
166 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
[3b1efcc]167 {
[d211210]168 cout << "Sent message back to " << it->second.name << endl;
[01d0d00]169 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
[3b1efcc]170 error("sendMessage");
171 }
172 }
173 else
174 {
[da692b9]175 cout << "Should be sending back the message" << endl;
176
[3b1efcc]177 if ( sendMessage(&serverMsg, sock, &from) < 0 )
178 error("sendMessage");
179 }
[7b43385]180 }
[8e540f4]181 }
[371ce29]182
[8e540f4]183 return 0;
184}
185
[d211210]186bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
[8e540f4]187{
[41ad8ed]188 DataAccess da;
189
[8e540f4]190 cout << "MSG: type: " << clientMsg.type << endl;
191 cout << "MSG contents: " << clientMsg.buffer << endl;
192
[da692b9]193 // maybe we should make a message class and have this be a member
[3b1efcc]194 bool broadcastResponse = false;
195
[8e540f4]196 // Check that if an invalid message is sent, the client will correctly
197 // receive and display the response. Maybe make a special error msg type
198 switch(clientMsg.type)
199 {
200 case MSG_TYPE_REGISTER:
[d2b411a]201 {
[8e540f4]202 string username(clientMsg.buffer);
203 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]204
[8e540f4]205 cout << "username: " << username << endl;
206 cout << "password: " << password << endl;
[d2b411a]207
[3b1efcc]208 int error = da.insertPlayer(username, password);
[41ad8ed]209
[3b1efcc]210 if (!error)
211 strcpy(serverMsg.buffer, "Registration successful.");
212 else
213 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]214
215 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]216
[8e540f4]217 break;
218 }
219 case MSG_TYPE_LOGIN:
220 {
[60017fc]221 cout << "Got login message" << endl;
222
[d211210]223 serverMsg.type = MSG_TYPE_LOGIN;
224
[8e540f4]225 string username(clientMsg.buffer);
[41ad8ed]226 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]227
[41ad8ed]228 Player* p = da.getPlayer(username);
[d2b411a]229
[b128109]230 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]231 {
232 strcpy(serverMsg.buffer, "Incorrect username or password");
233 }
[01d0d00]234 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]235 {
236 strcpy(serverMsg.buffer, "Player has already logged in.");
237 }
238 else
[8e540f4]239 {
[d211210]240 serverMsg.type = MSG_TYPE_PLAYER;
241
[01d0d00]242 p->setAddr(from);
[1106210]243 updateUnusedId(unusedId, mapPlayers);
[01d0d00]244 p->id = unusedId;
[d211210]245 cout << "new player id: " << p->id << endl;
246
247 // tell the new player about all the existing players
248 cout << "Sending other players to new player" << endl;
249
250 map<unsigned int, Player>::iterator it;
251 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
252 {
253 it->second.serialize(serverMsg.buffer);
254
255 cout << "sending info about " << it->second.name << endl;
256 cout << "sending ind " << it->second.id << endl;
257 if ( sendMessage(&serverMsg, sock, &from) < 0 )
258 error("sendMessage");
259 }
[59061f6]260
[594d2e9]261 p->serialize(serverMsg.buffer);
[d211210]262 cout << "Should be broadcasting the message" << endl;
263
264 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
265 {
266 cout << "Sent message back to " << it->second.name << endl;
267 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
268 error("sendMessage");
269 }
270
271 serverMsg.type = MSG_TYPE_LOGIN;
272 mapPlayers[unusedId] = *p;
[07028b9]273 }
274
[41ad8ed]275 delete(p);
[07028b9]276
[8e540f4]277 break;
278 }
279 case MSG_TYPE_LOGOUT:
280 {
281 string name(clientMsg.buffer);
282 cout << "Player logging out: " << name << endl;
283
[01d0d00]284 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]285
[8e540f4]286 if (p == NULL)
287 {
288 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]289 cout << "Player not logged in" << endl;
[07028b9]290 }
[01d0d00]291 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
292 p->addr.sin_port != from.sin_port )
[07028b9]293 {
[8e540f4]294 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]295 cout << "Player logged in using a different connection" << endl;
[2488852]296 }
[8e540f4]297 else
[2488852]298 {
[01d0d00]299 if (p->id < unusedId)
300 unusedId = p->id;
301 mapPlayers.erase(p->id);
[41ad8ed]302 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8a3ef42]303 cout << "Player logged out successfuly" << endl;
[8e540f4]304 }
[07028b9]305
[d211210]306 serverMsg.type = MSG_TYPE_LOGOUT;
[8a3ef42]307
[8e540f4]308 break;
309 }
310 case MSG_TYPE_CHAT:
311 {
[da692b9]312 cout << "Got a chat message" << endl;
313
[01d0d00]314 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]315
[8e540f4]316 if (p == NULL)
317 {
318 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]319 }
[8e540f4]320 else
321 {
[3b1efcc]322 broadcastResponse = true;
323
[b128109]324 ostringstream oss;
325 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]326
[b128109]327 strcpy(serverMsg.buffer, oss.str().c_str());
[8e540f4]328 }
329
330 serverMsg.type = MSG_TYPE_CHAT;
331
332 break;
[e084950]333 }
[b128109]334 case MSG_TYPE_PLAYER_MOVE:
335 {
336 istringstream iss;
337 iss.str(clientMsg.buffer);
338
339 cout << "PLAYER_MOVE" << endl;
340
341 int id, x, y;
342
343 memcpy(&id, clientMsg.buffer, 4);
344 memcpy(&x, clientMsg.buffer+4, 4);
345 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]346
[b128109]347 cout << "x: " << x << endl;
348 cout << "y: " << y << endl;
349 cout << "id: " << id << endl;
[7b43385]350
[b128109]351 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
352 mapPlayers[id].addr.sin_port == from.sin_port )
353 {
[60017fc]354 // we need to make sure the player can move here
355 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
356 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
357 {
[7b43385]358 cout << "valid terrain" << endl;
359
[60017fc]360 mapPlayers[id].target.x = x;
361 mapPlayers[id].target.y = y;
362 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
363 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
364
365 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
366
367 memcpy(serverMsg.buffer, &id, 4);
[d211210]368 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
369 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
[60017fc]370
371 broadcastResponse = true;
372 }
373 else
374 cout << "Bad terrain detected" << endl;
[b128109]375 }
376 else // nned to send back a message indicating failure
377 cout << "Player id (" << id << ") doesn't match sender" << endl;
378
379 break;
380 }
[8e540f4]381 default:
382 {
383 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]384
[8e540f4]385 serverMsg.type = MSG_TYPE_CHAT;
[e084950]386
[8e540f4]387 break;
388 }
[e3535b3]389 }
[da692b9]390
[60017fc]391 cout << "Got to the end of the switch" << endl;
392
[da692b9]393 return broadcastResponse;
[e3535b3]394}
[da692b9]395
[1106210]396void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
[01d0d00]397{
[1106210]398 while (mapPlayers.find(id) != mapPlayers.end())
399 id++;
[01d0d00]400}
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