source: network-game/server/server.cpp@ 2864d8e

Last change on this file since 2864d8e was 2864d8e, checked in by dportnoy <dmp1488@…>, 12 years ago

Added some debugging info

  • Property mode set to 100644
File size: 11.7 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[edfd1d0]7#include <cstring>
[60017fc]8#include <cmath>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d211210]13#include <sys/time.h>
14
[73f75c1]15#include <sys/socket.h>
[371ce29]16#include <netdb.h>
[73f75c1]17#include <netinet/in.h>
18#include <arpa/inet.h>
19
[b128109]20#include <crypt.h>
21
[edfd1d0]22/*
[e3535b3]23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
[edfd1d0]26*/
[e3535b3]27
[b53c6b3]28#include "../common/Compiler.h"
[3b1efcc]29#include "../common/Common.h"
[edfd1d0]30#include "../common/Message.h"
[60017fc]31#include "../common/WorldMap.h"
[edfd1d0]32#include "../common/Player.h"
[b53c6b3]33
[36082e8]34#include "DataAccess.h"
[d2b411a]35
[e3535b3]36using namespace std;
37
[d211210]38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
[01d0d00]41
[1106210]42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
[8e540f4]43
[73f75c1]44// this should probably go somewhere in the common folder
[e3535b3]45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
[01d0d00]51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
[2488852]52{
[01d0d00]53 map<unsigned int, Player>::iterator it;
[2488852]54
[01d0d00]55 for (it = m.begin(); it != m.end(); it++)
[2488852]56 {
[01d0d00]57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
[2488852]59 }
60
61 return NULL;
62}
63
[01d0d00]64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
[73f75c1]65{
[01d0d00]66 map<unsigned int, Player>::iterator it;
[73f75c1]67
[01d0d00]68 for (it = m.begin(); it != m.end(); it++)
[73f75c1]69 {
[01d0d00]70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
[73f75c1]73 }
74
75 return NULL;
76}
77
[e3535b3]78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
[3b1efcc]82 struct sockaddr_in from; // info of client sending the message
[e084950]83 NETWORK_MSG clientMsg, serverMsg;
[01d0d00]84 map<unsigned int, Player> mapPlayers;
[1106210]85 unsigned int unusedId = 1;
[e084950]86
[edfd1d0]87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
[e3535b3]90
91 if (argc < 2) {
[73f75c1]92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
[e3535b3]94 }
[60017fc]95
[7b43385]96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
[41ad8ed]97
[371ce29]98 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]99 if (sock < 0) error("Opening socket");
100 length = sizeof(server);
101 bzero(&server,length);
102 server.sin_family=AF_INET;
103 server.sin_port=htons(atoi(argv[1]));
[2488852]104 server.sin_addr.s_addr=INADDR_ANY;
105 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]106 error("binding");
[73f75c1]107
[371ce29]108 set_nonblock(sock);
109
[da692b9]110 bool broadcastResponse;
[d211210]111 timespec ts;
[430c80e]112 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
[cb1f288]113 while (true) {
[371ce29]114
115 usleep(5000);
116
[d211210]117 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]118 // make the number smaller so millis can fit in an int
[d69eb32]119 ts.tv_sec -= 1368000000;
[430c80e]120 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]121
[430c80e]122 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
[d211210]123 timeLastUpdated = curTime;
124
125 // maybe put this in a separate method
126 map<unsigned int, Player>::iterator it, it2;
127 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
128 if (!it->second.move(gameMap)) {
129 cout << "Cenceling move" << endl;
[d69eb32]130 serverMsg.type = MSG_TYPE_PLAYER;
131 it->second.serialize(serverMsg.buffer);
[d211210]132
[2864d8e]133 if (it->second.hasBlueFlag)
134 cout << "Got blue flag" << endl;
135 if (it->second.hasRedFlag)
136 cout << "Got red flag" << endl;
137
[d211210]138 cout << "about to send move cencellation" << endl;
139 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
140 {
[d69eb32]141 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
142 error("sendMessage");
[d211210]143 }
144 }
145 }
146 }
147
[e084950]148 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]149
[371ce29]150 if (n >= 0) {
151 cout << "Got a message" << endl;
[8e540f4]152
[d211210]153 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
[371ce29]154
[b128109]155 // probably replace this with a function that prints based on the
156 // message type
[371ce29]157 cout << "msg: " << serverMsg.buffer << endl;
[b128109]158 cout << "broadcastResponse: " << broadcastResponse << endl;
[da692b9]159 if (broadcastResponse)
[3b1efcc]160 {
[da692b9]161 cout << "Should be broadcasting the message" << endl;
162
[01d0d00]163 map<unsigned int, Player>::iterator it;
164 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
[3b1efcc]165 {
[d211210]166 cout << "Sent message back to " << it->second.name << endl;
[01d0d00]167 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
[3b1efcc]168 error("sendMessage");
169 }
170 }
171 else
172 {
[da692b9]173 cout << "Should be sending back the message" << endl;
174
[3b1efcc]175 if ( sendMessage(&serverMsg, sock, &from) < 0 )
176 error("sendMessage");
177 }
[7b43385]178 }
[8e540f4]179 }
[371ce29]180
[8e540f4]181 return 0;
182}
183
[d211210]184bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
[8e540f4]185{
[41ad8ed]186 DataAccess da;
187
[8e540f4]188 cout << "MSG: type: " << clientMsg.type << endl;
189 cout << "MSG contents: " << clientMsg.buffer << endl;
190
[da692b9]191 // maybe we should make a message class and have this be a member
[3b1efcc]192 bool broadcastResponse = false;
193
[8e540f4]194 // Check that if an invalid message is sent, the client will correctly
195 // receive and display the response. Maybe make a special error msg type
196 switch(clientMsg.type)
197 {
198 case MSG_TYPE_REGISTER:
[d2b411a]199 {
[8e540f4]200 string username(clientMsg.buffer);
201 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]202
[8e540f4]203 cout << "username: " << username << endl;
204 cout << "password: " << password << endl;
[d2b411a]205
[3b1efcc]206 int error = da.insertPlayer(username, password);
[41ad8ed]207
[3b1efcc]208 if (!error)
209 strcpy(serverMsg.buffer, "Registration successful.");
210 else
211 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]212
213 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]214
[8e540f4]215 break;
216 }
217 case MSG_TYPE_LOGIN:
218 {
[60017fc]219 cout << "Got login message" << endl;
220
[d211210]221 serverMsg.type = MSG_TYPE_LOGIN;
222
[8e540f4]223 string username(clientMsg.buffer);
[41ad8ed]224 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]225
[41ad8ed]226 Player* p = da.getPlayer(username);
[d2b411a]227
[b128109]228 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]229 {
230 strcpy(serverMsg.buffer, "Incorrect username or password");
231 }
[01d0d00]232 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]233 {
234 strcpy(serverMsg.buffer, "Player has already logged in.");
235 }
236 else
[8e540f4]237 {
[d211210]238 serverMsg.type = MSG_TYPE_PLAYER;
239
[01d0d00]240 p->setAddr(from);
[1106210]241 updateUnusedId(unusedId, mapPlayers);
[01d0d00]242 p->id = unusedId;
[d211210]243 cout << "new player id: " << p->id << endl;
244
245 // tell the new player about all the existing players
246 cout << "Sending other players to new player" << endl;
247
248 map<unsigned int, Player>::iterator it;
249 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
250 {
251 it->second.serialize(serverMsg.buffer);
252
253 cout << "sending info about " << it->second.name << endl;
254 cout << "sending ind " << it->second.id << endl;
255 if ( sendMessage(&serverMsg, sock, &from) < 0 )
256 error("sendMessage");
257 }
[59061f6]258
[594d2e9]259 p->serialize(serverMsg.buffer);
[d211210]260 cout << "Should be broadcasting the message" << endl;
261
262 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
263 {
264 cout << "Sent message back to " << it->second.name << endl;
265 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
266 error("sendMessage");
267 }
268
269 serverMsg.type = MSG_TYPE_LOGIN;
270 mapPlayers[unusedId] = *p;
[07028b9]271 }
272
[41ad8ed]273 delete(p);
[07028b9]274
[8e540f4]275 break;
276 }
277 case MSG_TYPE_LOGOUT:
278 {
279 string name(clientMsg.buffer);
280 cout << "Player logging out: " << name << endl;
281
[01d0d00]282 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]283
[8e540f4]284 if (p == NULL)
285 {
286 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]287 cout << "Player not logged in" << endl;
[07028b9]288 }
[01d0d00]289 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
290 p->addr.sin_port != from.sin_port )
[07028b9]291 {
[8e540f4]292 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]293 cout << "Player logged in using a different connection" << endl;
[2488852]294 }
[8e540f4]295 else
[2488852]296 {
[01d0d00]297 if (p->id < unusedId)
298 unusedId = p->id;
299 mapPlayers.erase(p->id);
[41ad8ed]300 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8a3ef42]301 cout << "Player logged out successfuly" << endl;
[8e540f4]302 }
[07028b9]303
[d211210]304 serverMsg.type = MSG_TYPE_LOGOUT;
[8a3ef42]305
[8e540f4]306 break;
307 }
308 case MSG_TYPE_CHAT:
309 {
[da692b9]310 cout << "Got a chat message" << endl;
311
[01d0d00]312 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]313
[8e540f4]314 if (p == NULL)
315 {
316 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]317 }
[8e540f4]318 else
319 {
[3b1efcc]320 broadcastResponse = true;
321
[b128109]322 ostringstream oss;
323 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]324
[b128109]325 strcpy(serverMsg.buffer, oss.str().c_str());
[8e540f4]326 }
327
328 serverMsg.type = MSG_TYPE_CHAT;
329
330 break;
[e084950]331 }
[b128109]332 case MSG_TYPE_PLAYER_MOVE:
333 {
334 istringstream iss;
335 iss.str(clientMsg.buffer);
336
337 cout << "PLAYER_MOVE" << endl;
338
339 int id, x, y;
340
341 memcpy(&id, clientMsg.buffer, 4);
342 memcpy(&x, clientMsg.buffer+4, 4);
343 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]344
[b128109]345 cout << "x: " << x << endl;
346 cout << "y: " << y << endl;
347 cout << "id: " << id << endl;
[7b43385]348
[b128109]349 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
350 mapPlayers[id].addr.sin_port == from.sin_port )
351 {
[60017fc]352 // we need to make sure the player can move here
353 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
354 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
355 {
[7b43385]356 cout << "valid terrain" << endl;
357
[60017fc]358 mapPlayers[id].target.x = x;
359 mapPlayers[id].target.y = y;
360 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
361 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
362
363 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
364
365 memcpy(serverMsg.buffer, &id, 4);
[d211210]366 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
367 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
[60017fc]368
369 broadcastResponse = true;
370 }
371 else
372 cout << "Bad terrain detected" << endl;
[b128109]373 }
374 else // nned to send back a message indicating failure
375 cout << "Player id (" << id << ") doesn't match sender" << endl;
376
377 break;
378 }
[8e540f4]379 default:
380 {
381 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]382
[8e540f4]383 serverMsg.type = MSG_TYPE_CHAT;
[e084950]384
[8e540f4]385 break;
386 }
[e3535b3]387 }
[da692b9]388
[60017fc]389 cout << "Got to the end of the switch" << endl;
390
[da692b9]391 return broadcastResponse;
[e3535b3]392}
[da692b9]393
[1106210]394void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
[01d0d00]395{
[1106210]396 while (mapPlayers.find(id) != mapPlayers.end())
397 id++;
[01d0d00]398}
Note: See TracBrowser for help on using the repository browser.