source: network-game/server/server.cpp@ 430c80e

Last change on this file since 430c80e was 430c80e, checked in by dportnoy <dmp1488@…>, 12 years ago

Fixed elapsed time calculation for server-side player movement

  • Property mode set to 100644
File size: 11.6 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[edfd1d0]7#include <cstring>
[60017fc]8#include <cmath>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d211210]13#include <sys/time.h>
14
[73f75c1]15#include <sys/socket.h>
[371ce29]16#include <netdb.h>
[73f75c1]17#include <netinet/in.h>
18#include <arpa/inet.h>
19
[b128109]20#include <crypt.h>
21
[edfd1d0]22/*
[e3535b3]23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
[edfd1d0]26*/
[e3535b3]27
[b53c6b3]28#include "../common/Compiler.h"
[3b1efcc]29#include "../common/Common.h"
[edfd1d0]30#include "../common/Message.h"
[60017fc]31#include "../common/WorldMap.h"
[edfd1d0]32#include "../common/Player.h"
[b53c6b3]33
[36082e8]34#include "DataAccess.h"
[d2b411a]35
[e3535b3]36using namespace std;
37
[d211210]38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
[01d0d00]41
[1106210]42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
[8e540f4]43
[73f75c1]44// this should probably go somewhere in the common folder
[e3535b3]45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
[01d0d00]51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
[2488852]52{
[01d0d00]53 map<unsigned int, Player>::iterator it;
[2488852]54
[01d0d00]55 for (it = m.begin(); it != m.end(); it++)
[2488852]56 {
[01d0d00]57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
[2488852]59 }
60
61 return NULL;
62}
63
[01d0d00]64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
[73f75c1]65{
[01d0d00]66 map<unsigned int, Player>::iterator it;
[73f75c1]67
[01d0d00]68 for (it = m.begin(); it != m.end(); it++)
[73f75c1]69 {
[01d0d00]70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
[73f75c1]73 }
74
75 return NULL;
76}
77
[e3535b3]78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
[3b1efcc]82 struct sockaddr_in from; // info of client sending the message
[e084950]83 NETWORK_MSG clientMsg, serverMsg;
[01d0d00]84 map<unsigned int, Player> mapPlayers;
[1106210]85 unsigned int unusedId = 1;
[e084950]86
[edfd1d0]87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
[e3535b3]90
91 if (argc < 2) {
[73f75c1]92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
[e3535b3]94 }
[60017fc]95
[7b43385]96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
[41ad8ed]97
[371ce29]98 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]99 if (sock < 0) error("Opening socket");
100 length = sizeof(server);
101 bzero(&server,length);
102 server.sin_family=AF_INET;
103 server.sin_port=htons(atoi(argv[1]));
[2488852]104 server.sin_addr.s_addr=INADDR_ANY;
105 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]106 error("binding");
[73f75c1]107
[371ce29]108 set_nonblock(sock);
109
[da692b9]110 bool broadcastResponse;
[d211210]111 timespec ts;
[430c80e]112 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
[cb1f288]113 while (true) {
[371ce29]114
115 usleep(5000);
116
[d211210]117 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]118 // make the number smaller so millis can fit in an int
119 ts.tv_sec = ts.tv_sec & 0x3fffff;
120 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]121
[430c80e]122 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
[d211210]123 timeLastUpdated = curTime;
124
125 // maybe put this in a separate method
126 map<unsigned int, Player>::iterator it, it2;
127 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
128 if (!it->second.move(gameMap)) {
129 cout << "Cenceling move" << endl;
130 //serverMsg.type = MSG_TYPE_PLAYER;
131 //it->second.serialize(serverMsg.buffer);
132
133 cout << "about to send move cencellation" << endl;
134 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
135 {
136 //if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
137 // error("sendMessage");
138 }
139 }
140 }
141 }
142
[e084950]143 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]144
[371ce29]145 if (n >= 0) {
146 cout << "Got a message" << endl;
[8e540f4]147
[d211210]148 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
[371ce29]149
[b128109]150 // probably replace this with a function that prints based on the
151 // message type
[371ce29]152 cout << "msg: " << serverMsg.buffer << endl;
[b128109]153 cout << "broadcastResponse: " << broadcastResponse << endl;
[da692b9]154 if (broadcastResponse)
[3b1efcc]155 {
[da692b9]156 cout << "Should be broadcasting the message" << endl;
157
[01d0d00]158 map<unsigned int, Player>::iterator it;
159 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
[3b1efcc]160 {
[d211210]161 cout << "Sent message back to " << it->second.name << endl;
[01d0d00]162 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
[3b1efcc]163 error("sendMessage");
164 }
165 }
166 else
167 {
[da692b9]168 cout << "Should be sending back the message" << endl;
169
[3b1efcc]170 if ( sendMessage(&serverMsg, sock, &from) < 0 )
171 error("sendMessage");
172 }
[7b43385]173 }
[8e540f4]174 }
[371ce29]175
[8e540f4]176 return 0;
177}
178
[d211210]179bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
[8e540f4]180{
[41ad8ed]181 DataAccess da;
182
[8e540f4]183 cout << "MSG: type: " << clientMsg.type << endl;
184 cout << "MSG contents: " << clientMsg.buffer << endl;
185
[da692b9]186 // maybe we should make a message class and have this be a member
[3b1efcc]187 bool broadcastResponse = false;
188
[8e540f4]189 // Check that if an invalid message is sent, the client will correctly
190 // receive and display the response. Maybe make a special error msg type
191 switch(clientMsg.type)
192 {
193 case MSG_TYPE_REGISTER:
[d2b411a]194 {
[8e540f4]195 string username(clientMsg.buffer);
196 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]197
[8e540f4]198 cout << "username: " << username << endl;
199 cout << "password: " << password << endl;
[d2b411a]200
[3b1efcc]201 int error = da.insertPlayer(username, password);
[41ad8ed]202
[3b1efcc]203 if (!error)
204 strcpy(serverMsg.buffer, "Registration successful.");
205 else
206 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]207
208 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]209
[8e540f4]210 break;
211 }
212 case MSG_TYPE_LOGIN:
213 {
[60017fc]214 cout << "Got login message" << endl;
215
[d211210]216 serverMsg.type = MSG_TYPE_LOGIN;
217
[8e540f4]218 string username(clientMsg.buffer);
[41ad8ed]219 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]220
[41ad8ed]221 Player* p = da.getPlayer(username);
[d2b411a]222
[b128109]223 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]224 {
225 strcpy(serverMsg.buffer, "Incorrect username or password");
226 }
[01d0d00]227 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]228 {
229 strcpy(serverMsg.buffer, "Player has already logged in.");
230 }
231 else
[8e540f4]232 {
[d211210]233 serverMsg.type = MSG_TYPE_PLAYER;
234
[01d0d00]235 p->setAddr(from);
[1106210]236 updateUnusedId(unusedId, mapPlayers);
[01d0d00]237 p->id = unusedId;
[d211210]238 cout << "new player id: " << p->id << endl;
239
240 // tell the new player about all the existing players
241 cout << "Sending other players to new player" << endl;
242
243 map<unsigned int, Player>::iterator it;
244 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
245 {
246 it->second.serialize(serverMsg.buffer);
247
248 cout << "sending info about " << it->second.name << endl;
249 cout << "sending ind " << it->second.id << endl;
250 if ( sendMessage(&serverMsg, sock, &from) < 0 )
251 error("sendMessage");
252 }
[59061f6]253
[594d2e9]254 p->serialize(serverMsg.buffer);
[d211210]255 cout << "Should be broadcasting the message" << endl;
256
257 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
258 {
259 cout << "Sent message back to " << it->second.name << endl;
260 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
261 error("sendMessage");
262 }
263
264 serverMsg.type = MSG_TYPE_LOGIN;
265 mapPlayers[unusedId] = *p;
[07028b9]266 }
267
[41ad8ed]268 delete(p);
[07028b9]269
[8e540f4]270 break;
271 }
272 case MSG_TYPE_LOGOUT:
273 {
274 string name(clientMsg.buffer);
275 cout << "Player logging out: " << name << endl;
276
[01d0d00]277 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]278
[8e540f4]279 if (p == NULL)
280 {
281 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]282 cout << "Player not logged in" << endl;
[07028b9]283 }
[01d0d00]284 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
285 p->addr.sin_port != from.sin_port )
[07028b9]286 {
[8e540f4]287 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]288 cout << "Player logged in using a different connection" << endl;
[2488852]289 }
[8e540f4]290 else
[2488852]291 {
[01d0d00]292 if (p->id < unusedId)
293 unusedId = p->id;
294 mapPlayers.erase(p->id);
[41ad8ed]295 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8a3ef42]296 cout << "Player logged out successfuly" << endl;
[8e540f4]297 }
[07028b9]298
[d211210]299 serverMsg.type = MSG_TYPE_LOGOUT;
[8a3ef42]300
[8e540f4]301 break;
302 }
303 case MSG_TYPE_CHAT:
304 {
[da692b9]305 cout << "Got a chat message" << endl;
306
[01d0d00]307 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]308
[8e540f4]309 if (p == NULL)
310 {
311 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]312 }
[8e540f4]313 else
314 {
[3b1efcc]315 broadcastResponse = true;
316
[b128109]317 ostringstream oss;
318 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]319
[b128109]320 strcpy(serverMsg.buffer, oss.str().c_str());
[8e540f4]321 }
322
323 serverMsg.type = MSG_TYPE_CHAT;
324
325 break;
[e084950]326 }
[b128109]327 case MSG_TYPE_PLAYER_MOVE:
328 {
329 istringstream iss;
330 iss.str(clientMsg.buffer);
331
332 cout << "PLAYER_MOVE" << endl;
333
334 int id, x, y;
335
336 memcpy(&id, clientMsg.buffer, 4);
337 memcpy(&x, clientMsg.buffer+4, 4);
338 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]339
[b128109]340 cout << "x: " << x << endl;
341 cout << "y: " << y << endl;
342 cout << "id: " << id << endl;
[7b43385]343
[b128109]344 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
345 mapPlayers[id].addr.sin_port == from.sin_port )
346 {
[60017fc]347 // we need to make sure the player can move here
348 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
349 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
350 {
[7b43385]351 cout << "valid terrain" << endl;
352
[60017fc]353 mapPlayers[id].target.x = x;
354 mapPlayers[id].target.y = y;
355 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
356 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
357
358 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
359
360 memcpy(serverMsg.buffer, &id, 4);
[d211210]361 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
362 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
[60017fc]363
364 broadcastResponse = true;
365 }
366 else
367 cout << "Bad terrain detected" << endl;
[b128109]368 }
369 else // nned to send back a message indicating failure
370 cout << "Player id (" << id << ") doesn't match sender" << endl;
371
372 break;
373 }
[8e540f4]374 default:
375 {
376 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]377
[8e540f4]378 serverMsg.type = MSG_TYPE_CHAT;
[e084950]379
[8e540f4]380 break;
381 }
[e3535b3]382 }
[da692b9]383
[60017fc]384 cout << "Got to the end of the switch" << endl;
385
[da692b9]386 return broadcastResponse;
[e3535b3]387}
[da692b9]388
[1106210]389void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
[01d0d00]390{
[1106210]391 while (mapPlayers.find(id) != mapPlayers.end())
392 id++;
[01d0d00]393}
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