[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[60017fc] | 9 | #include <cmath>
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[371ce29] | 10 |
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[01d0d00] | 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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[d05086b] | 14 | #include <csignal>
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| 15 |
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[d211210] | 16 | #include <sys/time.h>
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| 17 |
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[73f75c1] | 18 | #include <sys/socket.h>
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[371ce29] | 19 | #include <netdb.h>
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[73f75c1] | 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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[b128109] | 23 | #include <crypt.h>
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| 24 |
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[edfd1d0] | 25 | /*
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[e3535b3] | 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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[edfd1d0] | 29 | */
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[e3535b3] | 30 |
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[b53c6b3] | 31 | #include "../common/Compiler.h"
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[3b1efcc] | 32 | #include "../common/Common.h"
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[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
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[60017fc] | 34 | #include "../common/WorldMap.h"
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[edfd1d0] | 35 | #include "../common/Player.h"
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[8dad966] | 36 | #include "../common/Projectile.h"
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[99afbb8] | 37 | #include "../common/Game.h"
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[c9f6a1c] | 38 | #include "../common/GameSummary.h"
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[b53c6b3] | 39 |
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[36082e8] | 40 | #include "DataAccess.h"
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[d2b411a] | 41 |
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[e3535b3] | 42 | using namespace std;
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| 43 |
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[d211210] | 44 | // from used to be const. Removed that so I could take a reference
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| 45 | // and use it to send messages
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[2e63b64] | 46 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId);
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[f3fb980] | 47 |
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| 48 | bool handleGameEvents(Game* game, map<unsigned int, Player*>& mapPlayers, MessageProcessor& msgPocessor);
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| 49 | bool handlePlayerEvents(Player* p, Game* game, MessageProcessor& msgProcessor);
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[01d0d00] | 50 |
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[8554263] | 51 | void broadcastMessage(MessageProcessor &msgProcessor, NETWORK_MSG &serverMsg, map<unsigned int, Player*>& players);
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[95ffe57] | 52 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 53 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 54 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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[8e540f4] | 55 |
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[8554263] | 56 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor);
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[e3535b3] | 57 |
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[f3fb980] | 58 | void quit(int sig);
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| 59 |
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| 60 | bool done;
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[d05086b] | 61 |
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[e3535b3] | 62 | int main(int argc, char *argv[])
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| 63 | {
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[8554263] | 64 | int sock, length;
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[e3535b3] | 65 | struct sockaddr_in server;
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[3b1efcc] | 66 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 67 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 68 | MessageProcessor msgProcessor;
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[95ffe57] | 69 | map<unsigned int, Player*> mapPlayers;
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[8dad966] | 70 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 71 | map<string, Game*> mapGames;
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[8dad966] | 72 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[d05086b] | 73 | ofstream outputLog;
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| 74 |
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| 75 | done = false;
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[b8601ee] | 76 |
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[d05086b] | 77 | signal(SIGINT, quit);
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| 78 |
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[edfd1d0] | 79 | //SSL_load_error_strings();
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| 80 | //ERR_load_BIO_strings();
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| 81 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 82 |
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[95ffe57] | 83 | if (argc != 2)
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| 84 | {
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| 85 | cerr << "ERROR, expected server [domain] [port]" << endl;
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[73f75c1] | 86 | exit(1);
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[e3535b3] | 87 | }
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[60017fc] | 88 |
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[d05086b] | 89 | outputLog.open("server.log", ios::app);
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| 90 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 91 |
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[371ce29] | 92 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 93 | if (sock < 0)
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| 94 | error("Opening socket");
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[e3535b3] | 95 | length = sizeof(server);
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| 96 | bzero(&server,length);
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| 97 | server.sin_family=AF_INET;
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| 98 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 99 | server.sin_addr.s_addr=INADDR_ANY;
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| 100 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 101 | error("binding");
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[73f75c1] | 102 |
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[371ce29] | 103 | set_nonblock(sock);
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| 104 |
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[8554263] | 105 | msgProcessor = MessageProcessor(sock, &outputLog);
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| 106 |
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[d211210] | 107 | timespec ts;
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[430c80e] | 108 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[95ffe57] | 109 | while (!done)
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| 110 | {
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[371ce29] | 111 | usleep(5000);
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| 112 |
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[d211210] | 113 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 114 | // make the number smaller so millis can fit in an int
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[d69eb32] | 115 | ts.tv_sec -= 1368000000;
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[430c80e] | 116 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 117 |
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[95ffe57] | 118 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 119 | {
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[d211210] | 120 | timeLastUpdated = curTime;
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| 121 |
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[8554263] | 122 | msgProcessor.cleanAckedMessages();
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| 123 | msgProcessor.resendUnackedMessages();
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[9b5d30b] | 124 |
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[95ffe57] | 125 | map<unsigned int, Player*>::iterator it;
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[11d21ee] | 126 |
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[ce2bb87] | 127 | cout << "Updating player targets and respawning dead players" << endl;
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| 128 |
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[11d21ee] | 129 | // set targets for all chasing players (or make them attack if they're close enough)
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[8554263] | 130 | // this should be moved into the games loop
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[95ffe57] | 131 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 132 | {
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[ffadc8e] | 133 | Player* p = it->second;
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| 134 |
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[c76134b] | 135 | // check if it's time to revive dead players
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[ffadc8e] | 136 | if (p->isDead)
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[95ffe57] | 137 | {
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[e1af80c] | 138 | cout << "Player is dead" << endl;
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[35f6097] | 139 |
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[ffadc8e] | 140 | if (getCurrentMillis() - p->timeDied >= 10000)
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[95ffe57] | 141 | {
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[ffadc8e] | 142 | p->isDead = false;
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[c76134b] | 143 |
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| 144 | POSITION spawnPos;
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| 145 |
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[ffadc8e] | 146 | switch (p->team)
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[95ffe57] | 147 | {
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[c76134b] | 148 | case 0:// blue team
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[35f6097] | 149 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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[c76134b] | 150 | break;
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| 151 | case 1:// red team
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[35f6097] | 152 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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[c76134b] | 153 | break;
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| 154 | default:
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| 155 | // should never go here
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| 156 | cout << "Error: Invalid team" << endl;
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| 157 | break;
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| 158 | }
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| 159 |
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| 160 | // spawn the player to the right of their flag location
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| 161 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 162 | spawnPos.y = spawnPos.y * 25 + 12;
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| 163 |
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[ffadc8e] | 164 | p->pos = spawnPos.toFloat();
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| 165 | p->target = spawnPos;
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| 166 | p->health = p->maxHealth;
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[c76134b] | 167 |
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| 168 | serverMsg.type = MSG_TYPE_PLAYER;
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[ffadc8e] | 169 | p->serialize(serverMsg.buffer);
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[c76134b] | 170 |
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[8554263] | 171 | broadcastMessage(msgProcessor, serverMsg, p->currentGame->getPlayers());
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[c76134b] | 172 | }
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| 173 |
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| 174 | continue;
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| 175 | }
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| 176 |
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[ffadc8e] | 177 | if (p->currentGame != NULL) {
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| 178 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 179 | if (p->updateTarget(playersInGame))
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[5b1e31e] | 180 | {
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[ffadc8e] | 181 | serverMsg.type = MSG_TYPE_PLAYER;
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| 182 | p->serialize(serverMsg.buffer);
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[8554263] | 183 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
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[11d21ee] | 184 | }
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| 185 | }
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| 186 | }
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| 187 |
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[ce2bb87] | 188 | cout << "Processing players in a game" << endl;
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| 189 |
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[402cf86] | 190 | // process players currently in a game
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[e62b56c] | 191 | map<string, Game*>::iterator itGames;
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| 192 | Game* game = NULL;
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[ce2bb87] | 193 |
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[e5b96e2] | 194 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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[f3fb980] | 195 | if (handleGameEvents(itGames->second, mapPlayers, msgProcessor)) {
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| 196 | delete itGames->second;
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[df74597] | 197 | mapGames.erase(itGames++);
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[e5b96e2] | 198 | }else
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| 199 | itGames++;
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[8dad966] | 200 | }
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| 201 |
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[ce2bb87] | 202 | cout << "Processing projectiles" << endl;
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| 203 |
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[8dad966] | 204 | // move all projectiles
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[483a2cb] | 205 | // see if this can be moved inside the game class
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[45734ff] | 206 | // this method can be moved when I add a MessageProcessor to the Game class
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[8dad966] | 207 | map<unsigned int, Projectile>::iterator itProj;
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[5ae8dca] | 208 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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| 209 | game = itGames->second;
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| 210 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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[95ffe57] | 211 | {
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[5ae8dca] | 212 | cout << "About to call projectile move" << endl;
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| 213 | if (itProj->second.move(game->getPlayers()))
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[8dad966] | 214 | {
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[5ae8dca] | 215 | // send a REMOVE_PROJECTILE message
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| 216 | cout << "send a REMOVE_PROJECTILE message" << endl;
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| 217 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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| 218 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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| 219 | game->removeProjectile(itProj->second.id);
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[8554263] | 220 | broadcastMessage(msgProcessor, serverMsg, game->getPlayers());
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[5ae8dca] | 221 |
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| 222 | Player* target = game->getPlayers()[itProj->second.target];
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[6054f1e] | 223 | target->takeDamage(itProj->second.damage);
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[8dad966] | 224 |
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[5ae8dca] | 225 | if (target->isDead)
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| 226 | {
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| 227 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
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| 228 | if (target->hasBlueFlag)
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| 229 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 230 | else if (target->hasRedFlag)
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| 231 | flagType = WorldMap::OBJECT_RED_FLAG;
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[411c1ae] | 232 |
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[5ae8dca] | 233 | if (flagType != WorldMap::OBJECT_NONE)
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[8554263] | 234 | addObjectToMap(flagType, target->pos.x, target->pos.y, game->getMap(), game->getPlayers(), msgProcessor);
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[5ae8dca] | 235 | }
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[8dad966] | 236 |
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[8554263] | 237 | // send a PLAYER message after dealing damage
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[5ae8dca] | 238 | serverMsg.type = MSG_TYPE_PLAYER;
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| 239 | target->serialize(serverMsg.buffer);
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[8554263] | 240 | broadcastMessage(msgProcessor, serverMsg, game->getPlayers());
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[8dad966] | 241 | }
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| 242 | }
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[d211210] | 243 | }
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| 244 | }
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| 245 |
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[8554263] | 246 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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[95ffe57] | 247 | {
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[2e63b64] | 248 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, unusedPlayerId);
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[ce2bb87] | 249 |
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| 250 | cout << "Finished processing the message" << endl;
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[7b43385] | 251 | }
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[8e540f4] | 252 | }
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[371ce29] | 253 |
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[d05086b] | 254 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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| 255 | outputLog.close();
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| 256 |
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[f41a7f9] | 257 | // delete all games
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| 258 | map<string, Game*>::iterator itGames;
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[95ffe57] | 259 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 260 | {
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[f41a7f9] | 261 | delete itGames->second;
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| 262 | }
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| 263 |
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[95ffe57] | 264 | map<unsigned int, Player*>::iterator itPlayers;
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| 265 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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| 266 | {
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| 267 | delete itPlayers->second;
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| 268 | }
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| 269 |
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[8e540f4] | 270 | return 0;
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| 271 | }
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| 272 |
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[2e63b64] | 273 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId)
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[8e540f4] | 274 | {
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[f3fb980] | 275 | NETWORK_MSG serverMsg;
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[41ad8ed] | 276 | DataAccess da;
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| 277 |
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[9a4fa04] | 278 | cout << "Inside processMessage" << endl;
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| 279 |
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[b8cb03f] | 280 | cout << "Received message" << endl;
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[8e540f4] | 281 | cout << "MSG: type: " << clientMsg.type << endl;
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| 282 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 283 |
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| 284 | // Check that if an invalid message is sent, the client will correctly
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| 285 | // receive and display the response. Maybe make a special error msg type
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| 286 | switch(clientMsg.type)
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| 287 | {
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| 288 | case MSG_TYPE_REGISTER:
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[d2b411a] | 289 | {
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[8e540f4] | 290 | string username(clientMsg.buffer);
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| 291 | string password(strchr(clientMsg.buffer, '\0')+1);
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[521c88b] | 292 | Player::PlayerClass playerClass;
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| 293 |
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[4509648] | 294 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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[c4c2a3c] | 295 |
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[8e540f4] | 296 | cout << "username: " << username << endl;
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| 297 | cout << "password: " << password << endl;
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[d2b411a] | 298 |
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[8554263] | 299 | bool validClass = false;
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| 300 |
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| 301 | switch(playerClass) {
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| 302 | case Player::CLASS_WARRIOR:
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| 303 | case Player::CLASS_RANGER:
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| 304 | validClass = true;
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| 305 | break;
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| 306 | default:
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| 307 | validClass = false;
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| 308 | break;
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[c4c2a3c] | 309 | }
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[521c88b] | 310 |
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[8554263] | 311 | serverMsg.type = MSG_TYPE_REGISTER;
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[41ad8ed] | 312 |
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[8554263] | 313 | if (validClass) {
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| 314 | int error = da.insertPlayer(username, password, playerClass);
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| 315 |
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| 316 | if (error)
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| 317 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 318 | else
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| 319 | strcpy(serverMsg.buffer, "Registration successful.");
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| 320 | }else
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| 321 | strcpy(serverMsg.buffer, "You didn't select a class");
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| 322 |
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| 323 | msgProcessor.sendMessage(&serverMsg, &from);
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[d2b411a] | 324 |
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[8e540f4] | 325 | break;
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| 326 | }
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| 327 | case MSG_TYPE_LOGIN:
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| 328 | {
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[60017fc] | 329 | cout << "Got login message" << endl;
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| 330 |
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[8e540f4] | 331 | string username(clientMsg.buffer);
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[41ad8ed] | 332 | string password(strchr(clientMsg.buffer, '\0')+1);
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[8e540f4] | 333 |
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[41ad8ed] | 334 | Player* p = da.getPlayer(username);
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[d2b411a] | 335 |
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[b128109] | 336 | if (p == NULL || !da.verifyPassword(password, p->password))
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[41ad8ed] | 337 | {
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| 338 | strcpy(serverMsg.buffer, "Incorrect username or password");
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[95ffe57] | 339 | if (p != NULL)
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| 340 | delete(p);
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[41ad8ed] | 341 | }
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[01d0d00] | 342 | else if(findPlayerByName(mapPlayers, username) != NULL)
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[41ad8ed] | 343 | {
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| 344 | strcpy(serverMsg.buffer, "Player has already logged in.");
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[95ffe57] | 345 | delete(p);
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[41ad8ed] | 346 | }
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| 347 | else
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[8e540f4] | 348 | {
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[8dad966] | 349 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
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| 350 | p->id = unusedPlayerId;
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[d211210] | 351 | cout << "new player id: " << p->id << endl;
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[df79cfd] | 352 | p->setAddr(from);
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[ce2bb87] | 353 | p->currentGame = NULL;
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[df79cfd] | 354 |
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| 355 | // choose a random team (either 0 or 1)
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| 356 | p->team = rand() % 2;
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[d211210] | 357 |
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[f203c5c] | 358 | serverMsg.type = MSG_TYPE_PLAYER;
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[d211210] | 359 | // tell the new player about all the existing players
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| 360 | cout << "Sending other players to new player" << endl;
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| 361 |
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[95ffe57] | 362 | map<unsigned int, Player*>::iterator it;
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[d211210] | 363 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 364 | {
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[95ffe57] | 365 | it->second->serialize(serverMsg.buffer);
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[d211210] | 366 |
|
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[95ffe57] | 367 | cout << "sending info about " << it->second->name << endl;
|
---|
| 368 | cout << "sending id " << it->second->id << endl;
|
---|
[8554263] | 369 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[5f868c0] | 370 | }
|
---|
| 371 |
|
---|
[d3efa1a] | 372 | // send info about existing games to new player
|
---|
| 373 | map<string, Game*>::iterator itGames;
|
---|
| 374 | Game* g;
|
---|
| 375 | int numPlayers;
|
---|
| 376 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 377 |
|
---|
| 378 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 379 | {
|
---|
| 380 | g = itGames->second;
|
---|
| 381 | numPlayers = g->getNumPlayers();
|
---|
| 382 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 383 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
[8554263] | 384 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[d211210] | 385 | }
|
---|
[59061f6] | 386 |
|
---|
[b8601ee] | 387 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 388 | p->serialize(serverMsg.buffer);
|
---|
[8554263] | 389 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[d211210] | 390 |
|
---|
[95ffe57] | 391 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 392 | }
|
---|
| 393 |
|
---|
[f203c5c] | 394 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8554263] | 395 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[07028b9] | 396 |
|
---|
[8e540f4] | 397 | break;
|
---|
| 398 | }
|
---|
| 399 | case MSG_TYPE_LOGOUT:
|
---|
| 400 | {
|
---|
| 401 | string name(clientMsg.buffer);
|
---|
| 402 | cout << "Player logging out: " << name << endl;
|
---|
| 403 |
|
---|
[01d0d00] | 404 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 405 |
|
---|
[8e540f4] | 406 | if (p == NULL)
|
---|
| 407 | {
|
---|
[90eaad2] | 408 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 409 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 410 | }
|
---|
[01d0d00] | 411 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 412 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 413 | {
|
---|
[90eaad2] | 414 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 415 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 416 | }
|
---|
[8e540f4] | 417 | else
|
---|
[2488852] | 418 | {
|
---|
[1a47469] | 419 | // broadcast to all players before deleting p from the map
|
---|
[4509648] | 420 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
| 421 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 422 |
|
---|
[8554263] | 423 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[1a47469] | 424 |
|
---|
[8dad966] | 425 | if (p->id < unusedPlayerId)
|
---|
| 426 | unusedPlayerId = p->id;
|
---|
[8554263] | 427 |
|
---|
[01d0d00] | 428 | mapPlayers.erase(p->id);
|
---|
[95ffe57] | 429 | delete p;
|
---|
[8554263] | 430 |
|
---|
[90eaad2] | 431 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 432 | }
|
---|
[07028b9] | 433 |
|
---|
[d211210] | 434 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8554263] | 435 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[8a3ef42] | 436 |
|
---|
[8e540f4] | 437 | break;
|
---|
| 438 | }
|
---|
| 439 | case MSG_TYPE_CHAT:
|
---|
| 440 | {
|
---|
[da692b9] | 441 | cout << "Got a chat message" << endl;
|
---|
| 442 |
|
---|
[8554263] | 443 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 444 |
|
---|
[01d0d00] | 445 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 446 |
|
---|
[8e540f4] | 447 | if (p == NULL)
|
---|
| 448 | {
|
---|
| 449 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8554263] | 450 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[2488852] | 451 | }
|
---|
[8e540f4] | 452 | else
|
---|
| 453 | {
|
---|
[b128109] | 454 | ostringstream oss;
|
---|
| 455 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 456 |
|
---|
[b128109] | 457 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8554263] | 458 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[8e540f4] | 459 | }
|
---|
| 460 |
|
---|
| 461 | break;
|
---|
[e084950] | 462 | }
|
---|
[b128109] | 463 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 464 | {
|
---|
| 465 | cout << "PLAYER_MOVE" << endl;
|
---|
| 466 |
|
---|
| 467 | int id, x, y;
|
---|
| 468 |
|
---|
| 469 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 470 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 471 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 472 |
|
---|
[b128109] | 473 | cout << "x: " << x << endl;
|
---|
| 474 | cout << "y: " << y << endl;
|
---|
| 475 | cout << "id: " << id << endl;
|
---|
[7b43385] | 476 |
|
---|
[95ffe57] | 477 | Player* p = mapPlayers[id];
|
---|
[8554263] | 478 | bool validMessage = false;
|
---|
[95ffe57] | 479 |
|
---|
| 480 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 481 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 482 | {
|
---|
[0129700] | 483 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 484 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 485 |
|
---|
| 486 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 487 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 488 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 489 |
|
---|
[8554263] | 490 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
| 491 |
|
---|
| 492 | validMessage = true;
|
---|
[60017fc] | 493 | }
|
---|
| 494 | else
|
---|
| 495 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 496 | }
|
---|
[8554263] | 497 | else
|
---|
[b128109] | 498 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 499 |
|
---|
[8554263] | 500 | if (!validMessage)
|
---|
| 501 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
| 502 |
|
---|
[b128109] | 503 | break;
|
---|
| 504 | }
|
---|
[5299436] | 505 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 506 | {
|
---|
| 507 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 508 | cout << "PICKUP_FLAG" << endl;
|
---|
| 509 |
|
---|
| 510 | int id;
|
---|
| 511 |
|
---|
| 512 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 513 | cout << "id: " << id << endl;
|
---|
| 514 |
|
---|
[95ffe57] | 515 | Player* p = mapPlayers[id];
|
---|
[ce2bb87] | 516 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 517 |
|
---|
[ce2bb87] | 518 | if (objectId >= 0) {
|
---|
[8554263] | 519 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 520 |
|
---|
[ce2bb87] | 521 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 522 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[8554263] | 523 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[5c84d54] | 524 |
|
---|
[8554263] | 525 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 526 | p->serialize(serverMsg.buffer);
|
---|
| 527 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[5c84d54] | 528 | }
|
---|
| 529 |
|
---|
[5299436] | 530 | break;
|
---|
| 531 | }
|
---|
[e487381] | 532 | case MSG_TYPE_DROP_FLAG:
|
---|
| 533 | {
|
---|
| 534 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 535 | cout << "DROP_FLAG" << endl;
|
---|
| 536 |
|
---|
| 537 | int id;
|
---|
| 538 |
|
---|
| 539 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 540 | cout << "id: " << id << endl;
|
---|
| 541 |
|
---|
[95ffe57] | 542 | Player* p = mapPlayers[id];
|
---|
| 543 |
|
---|
[e487381] | 544 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
[95ffe57] | 545 | if (p->hasBlueFlag)
|
---|
[e487381] | 546 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 547 | else if (p->hasRedFlag)
|
---|
[e487381] | 548 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 549 |
|
---|
[8554263] | 550 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 551 |
|
---|
| 552 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), players, msgProcessor);
|
---|
[e487381] | 553 |
|
---|
[95ffe57] | 554 | p->hasBlueFlag = false;
|
---|
| 555 | p->hasRedFlag = false;
|
---|
[e487381] | 556 |
|
---|
| 557 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 558 | p->serialize(serverMsg.buffer);
|
---|
[8554263] | 559 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[e487381] | 560 |
|
---|
| 561 | break;
|
---|
| 562 | }
|
---|
[9bfc1cb] | 563 | case MSG_TYPE_ATTACK:
|
---|
[4b4b153] | 564 | {
|
---|
| 565 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 566 |
|
---|
[8a4ed74] | 567 | int id, targetId;
|
---|
| 568 |
|
---|
| 569 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 570 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 571 |
|
---|
[ffadc8e] | 572 | // need to make sure the target is in the sender's game
|
---|
| 573 |
|
---|
[8554263] | 574 | Player* p = mapPlayers[id];
|
---|
| 575 | p->targetPlayer = targetId;
|
---|
| 576 | p->isChasing = true;
|
---|
| 577 |
|
---|
| 578 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
[8dad966] | 579 |
|
---|
[9bfc1cb] | 580 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
[8dad966] | 581 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 582 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[8554263] | 583 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[8a4ed74] | 584 |
|
---|
| 585 | break;
|
---|
[4b4b153] | 586 | }
|
---|
[b8f789d] | 587 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 588 | {
|
---|
[b8f789d] | 589 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 590 |
|
---|
| 591 | string gameName(clientMsg.buffer);
|
---|
| 592 | cout << "Game name: " << gameName << endl;
|
---|
| 593 |
|
---|
[b48ef09] | 594 | // check if this game already exists
|
---|
| 595 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 596 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 597 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 598 | }else {
|
---|
| 599 | Game* g = new Game(gameName, "../data/map.txt");
|
---|
| 600 | mapGames[gameName] = g;
|
---|
| 601 |
|
---|
| 602 | // add flag objects to the map
|
---|
| 603 | WorldMap* m = g->getMap();
|
---|
| 604 | for (int y=0; y<m->height; y++) {
|
---|
| 605 | for (int x=0; x<m->width; x++) {
|
---|
| 606 | switch (m->getStructure(x, y)) {
|
---|
| 607 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 608 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 609 | break;
|
---|
| 610 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 611 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 612 | break;
|
---|
| 613 | }
|
---|
[70fc3e8] | 614 | }
|
---|
| 615 | }
|
---|
[8554263] | 616 |
|
---|
| 617 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
| 618 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
[70fc3e8] | 619 | }
|
---|
| 620 |
|
---|
[8554263] | 621 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 622 |
|
---|
[b48ef09] | 623 | break;
|
---|
| 624 | }
|
---|
| 625 | case MSG_TYPE_JOIN_GAME:
|
---|
| 626 | {
|
---|
| 627 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 628 |
|
---|
[b48ef09] | 629 | string gameName(clientMsg.buffer);
|
---|
| 630 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 631 |
|
---|
[b48ef09] | 632 | // check if this game already exists
|
---|
| 633 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 634 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 635 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 636 | }else {
|
---|
| 637 | Game* g = mapGames[gameName];
|
---|
| 638 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 639 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 640 |
|
---|
| 641 | if (players.find(p->id) != players.end()) {
|
---|
| 642 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 643 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 644 | }else {
|
---|
| 645 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
| 646 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 647 | }
|
---|
[b92e6a7] | 648 | }
|
---|
| 649 |
|
---|
[8554263] | 650 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b8f789d] | 651 |
|
---|
| 652 | break;
|
---|
| 653 | }
|
---|
[ab8fd40] | 654 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 655 | {
|
---|
| 656 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 657 |
|
---|
| 658 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 659 | Game* g = p->currentGame;
|
---|
| 660 |
|
---|
| 661 | if (g == NULL) {
|
---|
| 662 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 663 |
|
---|
| 664 | /// should send a response back, maybe a new message type is needed
|
---|
[8554263] | 665 | // not sure what to do here
|
---|
| 666 | }else {
|
---|
| 667 | cout << "Game name: " << g->getName() << endl;
|
---|
[360c0f1] | 668 |
|
---|
| 669 | if (!p->isDead) {
|
---|
| 670 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 671 | if (p->hasBlueFlag)
|
---|
| 672 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 673 | else if (p->hasRedFlag)
|
---|
| 674 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 675 |
|
---|
| 676 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[bcfd99a] | 677 | addObjectToMap(flagType, p->pos.x, p->pos.y, g->getMap(), g->getPlayers(), msgProcessor);
|
---|
[360c0f1] | 678 | }
|
---|
| 679 | }
|
---|
[bcfd99a] | 680 |
|
---|
| 681 | p->currentGame = NULL;
|
---|
| 682 | g->removePlayer(p->id);
|
---|
[360c0f1] | 683 |
|
---|
[8554263] | 684 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 685 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 686 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 687 | broadcastMessage(msgProcessor, serverMsg, g->getPlayers());
|
---|
[95ffe57] | 688 |
|
---|
[8554263] | 689 | int numPlayers = g->getNumPlayers();
|
---|
[ab8fd40] | 690 |
|
---|
[8554263] | 691 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 692 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 693 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 694 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
| 695 |
|
---|
| 696 | // if there are no more players in the game, remove it
|
---|
| 697 | if (numPlayers == 0) {
|
---|
| 698 | mapGames.erase(g->getName());
|
---|
| 699 | delete g;
|
---|
| 700 | }
|
---|
[1248984] | 701 | }
|
---|
| 702 |
|
---|
[ab8fd40] | 703 | break;
|
---|
| 704 | }
|
---|
[b48ef09] | 705 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 706 | {
|
---|
[b48ef09] | 707 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 708 |
|
---|
[b8f789d] | 709 | string gameName(clientMsg.buffer);
|
---|
| 710 | cout << "Game name: " << gameName << endl;
|
---|
| 711 |
|
---|
[b48ef09] | 712 | // check if this game already exists
|
---|
| 713 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 714 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 715 |
|
---|
| 716 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b48ef09] | 717 | }
|
---|
[b92e6a7] | 718 |
|
---|
[f41a7f9] | 719 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 720 |
|
---|
[b48ef09] | 721 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 722 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
[e62b56c] | 723 | p->currentGame = g;
|
---|
[b92e6a7] | 724 |
|
---|
| 725 | // tell the new player about all map objects
|
---|
| 726 | // (currently just the flags)
|
---|
| 727 |
|
---|
| 728 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 729 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 730 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 731 | cout << "sending items" << endl;
|
---|
| 732 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 733 | itObjects->serialize(serverMsg.buffer);
|
---|
| 734 | cout << "sending item id " << itObjects->id << endl;
|
---|
[8554263] | 735 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 736 | }
|
---|
| 737 |
|
---|
| 738 |
|
---|
| 739 | // send the current score
|
---|
| 740 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 741 |
|
---|
[f3fb980] | 742 | int blueScore = g->getBlueScore();
|
---|
| 743 | int redScore = g->getRedScore();
|
---|
| 744 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
| 745 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
[b92e6a7] | 746 |
|
---|
[8554263] | 747 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 748 |
|
---|
[8554263] | 749 | // send info to other players
|
---|
[453087e] | 750 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 751 | p->serialize(serverMsg.buffer);
|
---|
| 752 | cout << "Should be broadcasting the message" << endl;
|
---|
[8554263] | 753 | broadcastMessage(msgProcessor, serverMsg, g->getPlayers());
|
---|
[b8f789d] | 754 |
|
---|
[b48ef09] | 755 | g->addPlayer(p);
|
---|
[453087e] | 756 |
|
---|
| 757 |
|
---|
| 758 | // tell the new player about all the players in the game (including himself)
|
---|
| 759 | cout << "Sending other players to new player" << endl;
|
---|
| 760 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
| 761 |
|
---|
[8554263] | 762 |
|
---|
| 763 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 764 | map<unsigned int, Player*>::iterator it;
|
---|
[453087e] | 765 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 766 | {
|
---|
| 767 | it->second->serialize(serverMsg.buffer);
|
---|
| 768 |
|
---|
| 769 | cout << "sending info about " << it->second->name << endl;
|
---|
| 770 | cout << "sending id " << it->second->id << endl;
|
---|
[8554263] | 771 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[453087e] | 772 | }
|
---|
| 773 |
|
---|
[b48ef09] | 774 | int numPlayers = g->getNumPlayers();
|
---|
| 775 |
|
---|
[b8f789d] | 776 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 777 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 778 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
[8554263] | 779 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[ab8fd40] | 780 |
|
---|
[b8f789d] | 781 | break;
|
---|
| 782 | }
|
---|
| 783 | default:
|
---|
| 784 | {
|
---|
[8554263] | 785 | // probably want to log the error rather than sending a chat message,
|
---|
| 786 | // especially since chat isn't currently visible on all screens
|
---|
| 787 |
|
---|
[8e540f4] | 788 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 789 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 790 |
|
---|
[8e540f4] | 791 | break;
|
---|
| 792 | }
|
---|
[e3535b3] | 793 | }
|
---|
[8554263] | 794 | }
|
---|
[da692b9] | 795 |
|
---|
[f3fb980] | 796 | bool handleGameEvents(Game* game, map<unsigned int, Player*>& mapPlayers, MessageProcessor& msgProcessor) {
|
---|
| 797 | NETWORK_MSG serverMsg;
|
---|
| 798 | map<unsigned int, Player*>::iterator it;
|
---|
[df74597] | 799 | bool gameFinished = false;
|
---|
[f3fb980] | 800 |
|
---|
| 801 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 802 | {
|
---|
[df74597] | 803 | gameFinished = gameFinished ||
|
---|
| 804 | handlePlayerEvents(it->second, game, msgProcessor);
|
---|
| 805 | }
|
---|
| 806 |
|
---|
| 807 | // set each player's current game to null
|
---|
| 808 | if (gameFinished) {
|
---|
| 809 | // send a GAME_INFO message with 0 players to force clients to delete the game
|
---|
| 810 | int numPlayers = 0;
|
---|
| 811 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 812 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
[29fdf12] | 813 | strcpy(serverMsg.buffer+4, game->getName().c_str());
|
---|
[df74597] | 814 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[f3fb980] | 815 |
|
---|
[df74597] | 816 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 817 | {
|
---|
| 818 | it->second->currentGame = NULL;
|
---|
| 819 | }
|
---|
[f3fb980] | 820 | }
|
---|
[df74597] | 821 |
|
---|
| 822 | return gameFinished;
|
---|
[f3fb980] | 823 | }
|
---|
| 824 |
|
---|
| 825 | bool handlePlayerEvents(Player* p, Game* game, MessageProcessor& msgProcessor) {
|
---|
| 826 | NETWORK_MSG serverMsg;
|
---|
| 827 | WorldMap* gameMap = game->getMap();
|
---|
| 828 | map<unsigned int, Player*>& playersInGame = game->getPlayers();
|
---|
| 829 | bool gameFinished = false;
|
---|
| 830 | FLOAT_POSITION oldPos;
|
---|
| 831 |
|
---|
| 832 | cout << "moving player" << endl;
|
---|
| 833 | bool broadcastMove = false;
|
---|
| 834 |
|
---|
| 835 | // move player and perform associated tasks
|
---|
| 836 | oldPos = p->pos;
|
---|
| 837 | if (p->move(gameMap)) {
|
---|
| 838 |
|
---|
| 839 | cout << "player moved" << endl;
|
---|
| 840 | if (game->processPlayerMovement(p, oldPos))
|
---|
| 841 | broadcastMove = true;
|
---|
| 842 | cout << "player move processed" << endl;
|
---|
| 843 |
|
---|
| 844 | WorldMap::ObjectType flagType;
|
---|
| 845 | POSITION pos;
|
---|
| 846 | bool flagTurnedIn = false;
|
---|
| 847 | bool flagReturned = false;
|
---|
| 848 | bool ownFlagAtBase = false;
|
---|
| 849 |
|
---|
| 850 | // need to figure out how to move this to a different file
|
---|
| 851 | // while still sending back flag type and position
|
---|
| 852 | switch(gameMap->getStructure(p->pos.x/25, p->pos.y/25))
|
---|
| 853 | {
|
---|
| 854 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 855 | {
|
---|
| 856 | if (p->team == 0 && p->hasRedFlag)
|
---|
| 857 | {
|
---|
| 858 | // check that your flag is at your base
|
---|
| 859 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 860 |
|
---|
| 861 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 862 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 863 |
|
---|
| 864 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
| 865 | {
|
---|
| 866 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 867 | {
|
---|
| 868 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
---|
| 869 | {
|
---|
| 870 | ownFlagAtBase = true;
|
---|
| 871 | break;
|
---|
| 872 | }
|
---|
| 873 | }
|
---|
| 874 | }
|
---|
| 875 |
|
---|
| 876 | if (ownFlagAtBase)
|
---|
| 877 | {
|
---|
| 878 | p->hasRedFlag = false;
|
---|
| 879 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 880 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 881 | flagTurnedIn = true;
|
---|
| 882 | game->setBlueScore(game->getBlueScore()+1);
|
---|
| 883 | }
|
---|
| 884 | }
|
---|
| 885 |
|
---|
| 886 | break;
|
---|
| 887 | }
|
---|
| 888 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 889 | {
|
---|
| 890 | if (p->team == 1 && p->hasBlueFlag)
|
---|
| 891 | {
|
---|
| 892 | // check that your flag is at your base
|
---|
| 893 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 894 |
|
---|
| 895 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 896 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 897 |
|
---|
| 898 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
| 899 | {
|
---|
| 900 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 901 | {
|
---|
| 902 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
---|
| 903 | {
|
---|
| 904 | ownFlagAtBase = true;
|
---|
| 905 | break;
|
---|
| 906 | }
|
---|
| 907 | }
|
---|
| 908 | }
|
---|
| 909 |
|
---|
| 910 | if (ownFlagAtBase)
|
---|
| 911 | {
|
---|
| 912 | p->hasBlueFlag = false;
|
---|
| 913 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 914 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 915 | flagTurnedIn = true;
|
---|
| 916 | game->setRedScore(game->getRedScore()+1);
|
---|
| 917 | }
|
---|
| 918 | }
|
---|
| 919 |
|
---|
| 920 | break;
|
---|
| 921 | }
|
---|
| 922 | }
|
---|
| 923 |
|
---|
| 924 | if (flagTurnedIn)
|
---|
| 925 | {
|
---|
| 926 | unsigned int blueScore = game->getBlueScore();
|
---|
| 927 | unsigned int redScore = game->getRedScore();
|
---|
| 928 |
|
---|
| 929 | // send an OBJECT message to add the flag back to its spawn point
|
---|
| 930 | pos.x = pos.x*25+12;
|
---|
| 931 | pos.y = pos.y*25+12;
|
---|
| 932 | gameMap->addObject(flagType, pos.x, pos.y);
|
---|
| 933 |
|
---|
| 934 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 935 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 936 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 937 |
|
---|
| 938 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 939 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
| 940 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
| 941 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 942 |
|
---|
| 943 | // check to see if the game should end
|
---|
| 944 | // move to its own method
|
---|
| 945 | if (game->getBlueScore() == 3 || game->getRedScore() == 3) {
|
---|
| 946 | gameFinished = true;
|
---|
| 947 |
|
---|
| 948 | unsigned int winningTeam;
|
---|
| 949 | if (game->getBlueScore() == 3)
|
---|
| 950 | winningTeam = 0;
|
---|
| 951 | else if (game->getRedScore() == 3)
|
---|
| 952 | winningTeam = 1;
|
---|
| 953 |
|
---|
| 954 | serverMsg.type = MSG_TYPE_FINISH_GAME;
|
---|
| 955 |
|
---|
| 956 | // I should create an instance of the GameSummary object here and just serialize it into this message
|
---|
| 957 | memcpy(serverMsg.buffer, &winningTeam, 4);
|
---|
| 958 | memcpy(serverMsg.buffer+4, &blueScore, 4);
|
---|
| 959 | memcpy(serverMsg.buffer+8, &redScore, 4);
|
---|
| 960 | strcpy(serverMsg.buffer+12, game->getName().c_str());
|
---|
| 961 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 962 | }
|
---|
| 963 |
|
---|
| 964 | // this means a PLAYER message will be sent
|
---|
| 965 | broadcastMove = true;
|
---|
| 966 | }
|
---|
| 967 |
|
---|
| 968 | // go through all objects and check if the player is close to one and if its their flag
|
---|
| 969 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 970 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 971 | POSITION structPos;
|
---|
| 972 |
|
---|
| 973 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
| 974 | {
|
---|
| 975 | POSITION pos = itObjects->pos;
|
---|
| 976 |
|
---|
| 977 | if (posDistance(p->pos, pos.toFloat()) < 10)
|
---|
| 978 | {
|
---|
| 979 | if (p->team == 0 &&
|
---|
| 980 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 981 | {
|
---|
| 982 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 983 | flagReturned = true;
|
---|
| 984 | break;
|
---|
| 985 | }
|
---|
| 986 | else if (p->team == 1 &&
|
---|
| 987 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 988 | {
|
---|
| 989 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 990 | flagReturned = true;
|
---|
| 991 | break;
|
---|
| 992 | }
|
---|
| 993 | }
|
---|
| 994 | }
|
---|
| 995 |
|
---|
| 996 | if (flagReturned)
|
---|
| 997 | {
|
---|
| 998 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 999 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 1000 |
|
---|
| 1001 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1002 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1003 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 1004 | }
|
---|
| 1005 |
|
---|
| 1006 | if (broadcastMove)
|
---|
| 1007 | {
|
---|
| 1008 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 1009 | p->serialize(serverMsg.buffer);
|
---|
| 1010 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 1011 | }
|
---|
| 1012 | }
|
---|
| 1013 |
|
---|
| 1014 | cout << "processing player attack" << endl;
|
---|
| 1015 |
|
---|
| 1016 | // check if the player's attack animation is complete
|
---|
| 1017 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis())
|
---|
| 1018 | {
|
---|
| 1019 | p->isAttacking = false;
|
---|
| 1020 | cout << "Attack animation is complete" << endl;
|
---|
| 1021 |
|
---|
| 1022 | //send everyone an ATTACK message
|
---|
| 1023 | cout << "about to broadcast attack" << endl;
|
---|
| 1024 |
|
---|
| 1025 | if (p->attackType == Player::ATTACK_MELEE)
|
---|
| 1026 | {
|
---|
| 1027 | cout << "Melee attack" << endl;
|
---|
| 1028 |
|
---|
| 1029 | Player* target = playersInGame[p->targetPlayer];
|
---|
[6054f1e] | 1030 | target->takeDamage(p->damage);
|
---|
[f3fb980] | 1031 |
|
---|
| 1032 | if (target->isDead)
|
---|
| 1033 | {
|
---|
| 1034 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 1035 | if (target->hasBlueFlag)
|
---|
| 1036 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 1037 | else if (target->hasRedFlag)
|
---|
| 1038 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 1039 |
|
---|
| 1040 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
| 1041 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, playersInGame, msgProcessor);
|
---|
| 1042 | }
|
---|
| 1043 | }
|
---|
| 1044 |
|
---|
| 1045 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 1046 | target->serialize(serverMsg.buffer);
|
---|
| 1047 | }
|
---|
| 1048 | else if (p->attackType == Player::ATTACK_RANGED)
|
---|
| 1049 | {
|
---|
| 1050 | cout << "Ranged attack" << endl;
|
---|
| 1051 |
|
---|
| 1052 | Projectile proj(p->pos.x, p->pos.y, p->targetPlayer, p->damage);
|
---|
| 1053 | game->assignProjectileId(&proj);
|
---|
| 1054 | game->addProjectile(proj);
|
---|
| 1055 |
|
---|
| 1056 | int x = p->pos.x;
|
---|
| 1057 | int y = p->pos.y;
|
---|
| 1058 |
|
---|
| 1059 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
| 1060 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 1061 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 1062 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 1063 | memcpy(serverMsg.buffer+12, &p->targetPlayer, 4);
|
---|
| 1064 | }
|
---|
| 1065 | else
|
---|
| 1066 | cout << "Invalid attack type: " << p->attackType << endl;
|
---|
| 1067 |
|
---|
| 1068 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 1069 | }
|
---|
[df74597] | 1070 |
|
---|
| 1071 | return gameFinished;
|
---|
[f3fb980] | 1072 | }
|
---|
| 1073 |
|
---|
[8554263] | 1074 | void broadcastMessage(MessageProcessor &msgProcessor, NETWORK_MSG &serverMsg, map<unsigned int, Player*>& players) {
|
---|
| 1075 | map<unsigned int, Player*>::iterator it;
|
---|
| 1076 | for (it = players.begin(); it != players.end(); it++) {
|
---|
| 1077 | msgProcessor.sendMessage(&serverMsg, &(it->second->addr));
|
---|
| 1078 | }
|
---|
[e3535b3] | 1079 | }
|
---|
[da692b9] | 1080 |
|
---|
[95ffe57] | 1081 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 1082 | {
|
---|
[1106210] | 1083 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 1084 | id++;
|
---|
[01d0d00] | 1085 | }
|
---|
[8dad966] | 1086 |
|
---|
[95ffe57] | 1087 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 1088 | {
|
---|
| 1089 | map<unsigned int, Player*>::iterator it;
|
---|
| 1090 |
|
---|
| 1091 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1092 | {
|
---|
| 1093 | if ( it->second->name.compare(name) == 0 )
|
---|
| 1094 | return it->second;
|
---|
| 1095 | }
|
---|
| 1096 |
|
---|
| 1097 | return NULL;
|
---|
| 1098 | }
|
---|
| 1099 |
|
---|
| 1100 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 1101 | {
|
---|
| 1102 | map<unsigned int, Player*>::iterator it;
|
---|
| 1103 |
|
---|
| 1104 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1105 | {
|
---|
| 1106 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 1107 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 1108 | return it->second;
|
---|
| 1109 | }
|
---|
| 1110 |
|
---|
| 1111 | return NULL;
|
---|
| 1112 | }
|
---|
| 1113 |
|
---|
[8554263] | 1114 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor) {
|
---|
[411c1ae] | 1115 | NETWORK_MSG serverMsg;
|
---|
| 1116 |
|
---|
| 1117 | gameMap->addObject(objectType, x, y);
|
---|
| 1118 |
|
---|
| 1119 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1120 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1121 |
|
---|
[8554263] | 1122 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[411c1ae] | 1123 | }
|
---|
[f3fb980] | 1124 |
|
---|
| 1125 | void quit(int sig) {
|
---|
| 1126 | done = true;
|
---|
| 1127 | }
|
---|