source: network-game/server/server.cpp@ 7511a2b

Last change on this file since 7511a2b was e487381, checked in by dportnoy <dmp1488@…>, 12 years ago

The server removes objects from its map when they are picked up by players and processes DROP_FLAG messages

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File size: 16.4 KB
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[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[edfd1d0]7#include <cstring>
[60017fc]8#include <cmath>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d211210]13#include <sys/time.h>
14
[73f75c1]15#include <sys/socket.h>
[371ce29]16#include <netdb.h>
[73f75c1]17#include <netinet/in.h>
18#include <arpa/inet.h>
19
[b128109]20#include <crypt.h>
21
[edfd1d0]22/*
[e3535b3]23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
[edfd1d0]26*/
[e3535b3]27
[b53c6b3]28#include "../common/Compiler.h"
[3b1efcc]29#include "../common/Common.h"
[edfd1d0]30#include "../common/Message.h"
[60017fc]31#include "../common/WorldMap.h"
[edfd1d0]32#include "../common/Player.h"
[b53c6b3]33
[36082e8]34#include "DataAccess.h"
[d2b411a]35
[e3535b3]36using namespace std;
37
[d211210]38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
[01d0d00]41
[1106210]42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
[8e540f4]43
[73f75c1]44// this should probably go somewhere in the common folder
[e3535b3]45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
[01d0d00]51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
[2488852]52{
[01d0d00]53 map<unsigned int, Player>::iterator it;
[2488852]54
[01d0d00]55 for (it = m.begin(); it != m.end(); it++)
[2488852]56 {
[01d0d00]57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
[2488852]59 }
60
61 return NULL;
62}
63
[01d0d00]64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
[73f75c1]65{
[01d0d00]66 map<unsigned int, Player>::iterator it;
[73f75c1]67
[01d0d00]68 for (it = m.begin(); it != m.end(); it++)
[73f75c1]69 {
[01d0d00]70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
[73f75c1]73 }
74
75 return NULL;
76}
77
[e3535b3]78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
[3b1efcc]82 struct sockaddr_in from; // info of client sending the message
[e084950]83 NETWORK_MSG clientMsg, serverMsg;
[01d0d00]84 map<unsigned int, Player> mapPlayers;
[1106210]85 unsigned int unusedId = 1;
[e084950]86
[edfd1d0]87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
[e3535b3]90
91 if (argc < 2) {
[73f75c1]92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
[e3535b3]94 }
[60017fc]95
[7b43385]96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
[6e66ffd]97
98 // add some items to the map. They will be sent out
99 // to players when they login
[5f868c0]100 for (int y=0; y<gameMap->height; y++) {
101 for (int x=0; x<gameMap->width; x++) {
102 switch (gameMap->getStructure(x, y)) {
103 case WorldMap::STRUCTURE_BLUE_FLAG:
104 gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
105 break;
106 case WorldMap::STRUCTURE_RED_FLAG:
107 gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
108 break;
109 }
110 }
111 }
[6e66ffd]112
[371ce29]113 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]114 if (sock < 0) error("Opening socket");
115 length = sizeof(server);
116 bzero(&server,length);
117 server.sin_family=AF_INET;
118 server.sin_port=htons(atoi(argv[1]));
[2488852]119 server.sin_addr.s_addr=INADDR_ANY;
120 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]121 error("binding");
[73f75c1]122
[371ce29]123 set_nonblock(sock);
124
[da692b9]125 bool broadcastResponse;
[d211210]126 timespec ts;
[430c80e]127 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
[cb1f288]128 while (true) {
[371ce29]129
130 usleep(5000);
131
[d211210]132 clock_gettime(CLOCK_REALTIME, &ts);
[430c80e]133 // make the number smaller so millis can fit in an int
[d69eb32]134 ts.tv_sec -= 1368000000;
[430c80e]135 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
[d211210]136
[430c80e]137 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
[d211210]138 timeLastUpdated = curTime;
139
140 // maybe put this in a separate method
[23559e7]141 map<unsigned int, Player>::iterator it;
142 FLOAT_POSITION oldPos;
143 bool broadcastMove = false;
[d211210]144 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
[23559e7]145 oldPos = it->second.pos;
146 if (it->second.move(gameMap)) {
147
148 // check if the move needs to be canceled
149 switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
150 case WorldMap::TERRAIN_NONE:
151 case WorldMap::TERRAIN_OCEAN:
152 case WorldMap::TERRAIN_ROCK:
153 it->second.pos = oldPos;
154 it->second.target.x = it->second.pos.x;
155 it->second.target.y = it->second.pos.y;
156 broadcastMove = true;
157 break;
158 default:
159 // if there are no obstacles, do nothing
160 break;
161 }
162
[e487381]163 vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
[b07eeac]164 vector<WorldMap::Object>::iterator itObjects;
165
[e487381]166 for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
[b07eeac]167 POSITION pos = itObjects->pos;
168 if (posDistance(it->second.pos, pos.toFloat()) < 10) {
169 switch (itObjects->type) {
170 case WorldMap::OBJECT_BLUE_FLAG:
171 cout << "Got blue flag" << endl;
172 it->second.hasBlueFlag = true;
173 broadcastMove = true;
174 break;
175 case WorldMap::OBJECT_RED_FLAG:
176 cout << "Got red flag" << endl;
177 it->second.hasRedFlag = true;
178 broadcastMove = true;
179 break;
180 }
181
182 serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
183 memcpy(serverMsg.buffer, &itObjects->id, 4);
184
185 map<unsigned int, Player>::iterator it2;
186 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
187 {
188 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
189 error("sendMessage");
190 }
[e487381]191
192 // remove the object form the server-side map
193 cout << "size before: " << gameMap->getObjects()->size() << endl;
194 itObjects = vctObjects->erase(itObjects);
195 cout << "size after: " << gameMap->getObjects()->size() << endl;
[b07eeac]196 }
[e487381]197 else
198 itObjects++;
[23559e7]199 }
200
201 if (broadcastMove) {
202 serverMsg.type = MSG_TYPE_PLAYER;
203 it->second.serialize(serverMsg.buffer);
204
205 cout << "about to broadcast move" << endl;
[b07eeac]206 map<unsigned int, Player>::iterator it2;
[23559e7]207 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
208 {
209 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
210 error("sendMessage");
211 }
[d211210]212 }
213 }
214 }
215 }
216
[e084950]217 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]218
[371ce29]219 if (n >= 0) {
220 cout << "Got a message" << endl;
[8e540f4]221
[d211210]222 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
[371ce29]223
[b128109]224 // probably replace this with a function that prints based on the
225 // message type
[371ce29]226 cout << "msg: " << serverMsg.buffer << endl;
[b128109]227 cout << "broadcastResponse: " << broadcastResponse << endl;
[da692b9]228 if (broadcastResponse)
[3b1efcc]229 {
[da692b9]230 cout << "Should be broadcasting the message" << endl;
231
[01d0d00]232 map<unsigned int, Player>::iterator it;
233 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
[3b1efcc]234 {
[d211210]235 cout << "Sent message back to " << it->second.name << endl;
[01d0d00]236 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
[3b1efcc]237 error("sendMessage");
238 }
239 }
240 else
241 {
[da692b9]242 cout << "Should be sending back the message" << endl;
243
[3b1efcc]244 if ( sendMessage(&serverMsg, sock, &from) < 0 )
245 error("sendMessage");
246 }
[7b43385]247 }
[8e540f4]248 }
[371ce29]249
[8e540f4]250 return 0;
251}
252
[d211210]253bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
[8e540f4]254{
[41ad8ed]255 DataAccess da;
256
[8e540f4]257 cout << "MSG: type: " << clientMsg.type << endl;
258 cout << "MSG contents: " << clientMsg.buffer << endl;
259
[da692b9]260 // maybe we should make a message class and have this be a member
[3b1efcc]261 bool broadcastResponse = false;
262
[8e540f4]263 // Check that if an invalid message is sent, the client will correctly
264 // receive and display the response. Maybe make a special error msg type
265 switch(clientMsg.type)
266 {
267 case MSG_TYPE_REGISTER:
[d2b411a]268 {
[8e540f4]269 string username(clientMsg.buffer);
270 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]271
[8e540f4]272 cout << "username: " << username << endl;
273 cout << "password: " << password << endl;
[d2b411a]274
[3b1efcc]275 int error = da.insertPlayer(username, password);
[41ad8ed]276
[3b1efcc]277 if (!error)
278 strcpy(serverMsg.buffer, "Registration successful.");
279 else
280 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]281
282 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]283
[8e540f4]284 break;
285 }
286 case MSG_TYPE_LOGIN:
287 {
[60017fc]288 cout << "Got login message" << endl;
289
[d211210]290 serverMsg.type = MSG_TYPE_LOGIN;
291
[8e540f4]292 string username(clientMsg.buffer);
[41ad8ed]293 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]294
[41ad8ed]295 Player* p = da.getPlayer(username);
[d2b411a]296
[b128109]297 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]298 {
299 strcpy(serverMsg.buffer, "Incorrect username or password");
300 }
[01d0d00]301 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]302 {
303 strcpy(serverMsg.buffer, "Player has already logged in.");
304 }
305 else
[8e540f4]306 {
[d211210]307 serverMsg.type = MSG_TYPE_PLAYER;
308
[01d0d00]309 p->setAddr(from);
[1106210]310 updateUnusedId(unusedId, mapPlayers);
[01d0d00]311 p->id = unusedId;
[d211210]312 cout << "new player id: " << p->id << endl;
313
314 // tell the new player about all the existing players
315 cout << "Sending other players to new player" << endl;
316
317 map<unsigned int, Player>::iterator it;
318 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
319 {
320 it->second.serialize(serverMsg.buffer);
321
322 cout << "sending info about " << it->second.name << endl;
[5f868c0]323 cout << "sending id " << it->second.id << endl;
324 if ( sendMessage(&serverMsg, sock, &from) < 0 )
325 error("sendMessage");
326 }
327
328 // tell the new player about all map objects
329 // (currently just the flags)
330 serverMsg.type = MSG_TYPE_OBJECT;
[e487381]331 vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
[5f868c0]332 vector<WorldMap::Object>::iterator itObjects;
333 cout << "sending items" << endl;
[e487381]334 for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
[5f868c0]335 itObjects->serialize(serverMsg.buffer);
336 cout << "sending item id " << itObjects->id << endl;
[d211210]337 if ( sendMessage(&serverMsg, sock, &from) < 0 )
338 error("sendMessage");
339 }
[59061f6]340
[594d2e9]341 p->serialize(serverMsg.buffer);
[d211210]342 cout << "Should be broadcasting the message" << endl;
343
344 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
345 {
346 cout << "Sent message back to " << it->second.name << endl;
347 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
348 error("sendMessage");
349 }
350
351 serverMsg.type = MSG_TYPE_LOGIN;
352 mapPlayers[unusedId] = *p;
[07028b9]353 }
354
[41ad8ed]355 delete(p);
[07028b9]356
[8e540f4]357 break;
358 }
359 case MSG_TYPE_LOGOUT:
360 {
361 string name(clientMsg.buffer);
362 cout << "Player logging out: " << name << endl;
363
[01d0d00]364 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]365
[8e540f4]366 if (p == NULL)
367 {
368 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]369 cout << "Player not logged in" << endl;
[07028b9]370 }
[01d0d00]371 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
372 p->addr.sin_port != from.sin_port )
[07028b9]373 {
[8e540f4]374 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]375 cout << "Player logged in using a different connection" << endl;
[2488852]376 }
[8e540f4]377 else
[2488852]378 {
[01d0d00]379 if (p->id < unusedId)
380 unusedId = p->id;
381 mapPlayers.erase(p->id);
[41ad8ed]382 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8a3ef42]383 cout << "Player logged out successfuly" << endl;
[8e540f4]384 }
[07028b9]385
[d211210]386 serverMsg.type = MSG_TYPE_LOGOUT;
[8a3ef42]387
[8e540f4]388 break;
389 }
390 case MSG_TYPE_CHAT:
391 {
[da692b9]392 cout << "Got a chat message" << endl;
393
[01d0d00]394 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]395
[8e540f4]396 if (p == NULL)
397 {
398 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]399 }
[8e540f4]400 else
401 {
[3b1efcc]402 broadcastResponse = true;
403
[b128109]404 ostringstream oss;
405 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]406
[b128109]407 strcpy(serverMsg.buffer, oss.str().c_str());
[8e540f4]408 }
409
410 serverMsg.type = MSG_TYPE_CHAT;
411
412 break;
[e084950]413 }
[b128109]414 case MSG_TYPE_PLAYER_MOVE:
415 {
416 cout << "PLAYER_MOVE" << endl;
417
418 int id, x, y;
419
420 memcpy(&id, clientMsg.buffer, 4);
421 memcpy(&x, clientMsg.buffer+4, 4);
422 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]423
[b128109]424 cout << "x: " << x << endl;
425 cout << "y: " << y << endl;
426 cout << "id: " << id << endl;
[7b43385]427
[b128109]428 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
429 mapPlayers[id].addr.sin_port == from.sin_port )
430 {
[60017fc]431 // we need to make sure the player can move here
432 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
433 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
434 {
[7b43385]435 cout << "valid terrain" << endl;
436
[60017fc]437 mapPlayers[id].target.x = x;
438 mapPlayers[id].target.y = y;
439
440 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
441
442 memcpy(serverMsg.buffer, &id, 4);
[d211210]443 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
444 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
[60017fc]445
446 broadcastResponse = true;
447 }
448 else
449 cout << "Bad terrain detected" << endl;
[b128109]450 }
451 else // nned to send back a message indicating failure
452 cout << "Player id (" << id << ") doesn't match sender" << endl;
453
454 break;
455 }
[e487381]456 case MSG_TYPE_DROP_FLAG:
457 {
458 // may want to check the id matches the sender, just like for PLAYER_NOVE
459 cout << "DROP_FLAG" << endl;
460
461 int id;
462
463 memcpy(&id, clientMsg.buffer, 4);
464 cout << "id: " << id << endl;
465
466 WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
467 if (mapPlayers[id].hasBlueFlag)
468 flagType = WorldMap::OBJECT_BLUE_FLAG;
469 else if (mapPlayers[id].hasRedFlag)
470 flagType = WorldMap::OBJECT_RED_FLAG;
471
472 gameMap->addObject(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y);
473
474 // need to send the OBJECT message too
475 serverMsg.type = MSG_TYPE_OBJECT;
476 gameMap->getObjects()->back().serialize(serverMsg.buffer);
477
478 map<unsigned int, Player>::iterator it;
479 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
480 {
481 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
482 error("sendMessage");
483 }
484
485 mapPlayers[id].hasBlueFlag = false;
486 mapPlayers[id].hasRedFlag = false;
487
488 serverMsg.type = MSG_TYPE_PLAYER;
489 mapPlayers[id].serialize(serverMsg.buffer);
490
491 map<unsigned int, Player>::iterator it2;
492 broadcastResponse = true;
493
494 break;
495 }
[8e540f4]496 default:
497 {
498 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]499
[8e540f4]500 serverMsg.type = MSG_TYPE_CHAT;
[e084950]501
[8e540f4]502 break;
503 }
[e3535b3]504 }
[da692b9]505
[60017fc]506 cout << "Got to the end of the switch" << endl;
507
[da692b9]508 return broadcastResponse;
[e3535b3]509}
[da692b9]510
[1106210]511void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
[01d0d00]512{
[1106210]513 while (mapPlayers.find(id) != mapPlayers.end())
514 id++;
[01d0d00]515}
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