[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[60017fc] | 9 | #include <cmath>
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[371ce29] | 10 |
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[01d0d00] | 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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[d05086b] | 14 | #include <csignal>
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| 15 |
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[d211210] | 16 | #include <sys/time.h>
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| 17 |
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[73f75c1] | 18 | #include <sys/socket.h>
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[371ce29] | 19 | #include <netdb.h>
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[73f75c1] | 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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[b128109] | 23 | #include <crypt.h>
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| 24 |
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[edfd1d0] | 25 | /*
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[e3535b3] | 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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[edfd1d0] | 29 | */
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[e3535b3] | 30 |
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[b53c6b3] | 31 | #include "../common/Compiler.h"
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[3b1efcc] | 32 | #include "../common/Common.h"
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[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
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[60017fc] | 34 | #include "../common/WorldMap.h"
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[edfd1d0] | 35 | #include "../common/Player.h"
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[8dad966] | 36 | #include "../common/Projectile.h"
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[99afbb8] | 37 | #include "../common/Game.h"
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[c9f6a1c] | 38 | #include "../common/GameSummary.h"
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[b53c6b3] | 39 |
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[36082e8] | 40 | #include "DataAccess.h"
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[d2b411a] | 41 |
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[e3535b3] | 42 | using namespace std;
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| 43 |
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[d211210] | 44 | // from used to be const. Removed that so I could take a reference
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| 45 | // and use it to send messages
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[f3fb980] | 46 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId);
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| 47 |
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| 48 | bool handleGameEvents(Game* game, map<unsigned int, Player*>& mapPlayers, MessageProcessor& msgPocessor);
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| 49 | bool handlePlayerEvents(Player* p, Game* game, MessageProcessor& msgProcessor);
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[01d0d00] | 50 |
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[8554263] | 51 | void broadcastMessage(MessageProcessor &msgProcessor, NETWORK_MSG &serverMsg, map<unsigned int, Player*>& players);
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[95ffe57] | 52 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 53 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 54 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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[c76134b] | 55 | void damagePlayer(Player *p, int damage);
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[8e540f4] | 56 |
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[8554263] | 57 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor);
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[e3535b3] | 58 |
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[f3fb980] | 59 | void quit(int sig);
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| 60 |
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| 61 | bool done;
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[d05086b] | 62 |
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[e3535b3] | 63 | int main(int argc, char *argv[])
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| 64 | {
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[8554263] | 65 | int sock, length;
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[e3535b3] | 66 | struct sockaddr_in server;
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[3b1efcc] | 67 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 68 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 69 | MessageProcessor msgProcessor;
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[95ffe57] | 70 | map<unsigned int, Player*> mapPlayers;
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[8dad966] | 71 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 72 | map<string, Game*> mapGames;
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[8dad966] | 73 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[d05086b] | 74 | ofstream outputLog;
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| 75 |
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| 76 | done = false;
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[b8601ee] | 77 |
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[d05086b] | 78 | signal(SIGINT, quit);
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| 79 |
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[edfd1d0] | 80 | //SSL_load_error_strings();
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| 81 | //ERR_load_BIO_strings();
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| 82 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 83 |
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[95ffe57] | 84 | if (argc != 2)
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| 85 | {
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| 86 | cerr << "ERROR, expected server [domain] [port]" << endl;
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[73f75c1] | 87 | exit(1);
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[e3535b3] | 88 | }
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[60017fc] | 89 |
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[d05086b] | 90 | outputLog.open("server.log", ios::app);
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| 91 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 92 |
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[7b43385] | 93 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 94 |
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| 95 | // add some items to the map. They will be sent out
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| 96 | // to players when they login
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[95ffe57] | 97 | for (int y=0; y<gameMap->height; y++)
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| 98 | {
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| 99 | for (int x=0; x<gameMap->width; x++)
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| 100 | {
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| 101 | switch (gameMap->getStructure(x, y))
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| 102 | {
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[5f868c0] | 103 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 104 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 105 | break;
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| 106 | case WorldMap::STRUCTURE_RED_FLAG:
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| 107 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 108 | break;
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| 109 | }
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| 110 | }
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| 111 | }
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[6e66ffd] | 112 |
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[371ce29] | 113 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 114 | if (sock < 0)
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| 115 | error("Opening socket");
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[e3535b3] | 116 | length = sizeof(server);
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| 117 | bzero(&server,length);
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| 118 | server.sin_family=AF_INET;
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| 119 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 120 | server.sin_addr.s_addr=INADDR_ANY;
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| 121 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 122 | error("binding");
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[73f75c1] | 123 |
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[371ce29] | 124 | set_nonblock(sock);
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| 125 |
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[8554263] | 126 | msgProcessor = MessageProcessor(sock, &outputLog);
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| 127 |
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[d211210] | 128 | timespec ts;
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[430c80e] | 129 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[95ffe57] | 130 | while (!done)
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| 131 | {
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[371ce29] | 132 | usleep(5000);
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| 133 |
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[d211210] | 134 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 135 | // make the number smaller so millis can fit in an int
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[d69eb32] | 136 | ts.tv_sec -= 1368000000;
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[430c80e] | 137 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 138 |
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[95ffe57] | 139 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 140 | {
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[d211210] | 141 | timeLastUpdated = curTime;
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| 142 |
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[8554263] | 143 | msgProcessor.cleanAckedMessages();
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| 144 | msgProcessor.resendUnackedMessages();
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[9b5d30b] | 145 |
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[95ffe57] | 146 | map<unsigned int, Player*>::iterator it;
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[11d21ee] | 147 |
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[ce2bb87] | 148 | cout << "Updating player targets and respawning dead players" << endl;
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| 149 |
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[11d21ee] | 150 | // set targets for all chasing players (or make them attack if they're close enough)
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[8554263] | 151 | // this should be moved into the games loop
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[95ffe57] | 152 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 153 | {
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[ffadc8e] | 154 | Player* p = it->second;
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| 155 |
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[c76134b] | 156 | // check if it's time to revive dead players
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[ffadc8e] | 157 | if (p->isDead)
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[95ffe57] | 158 | {
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[e1af80c] | 159 | cout << "Player is dead" << endl;
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[35f6097] | 160 |
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[ffadc8e] | 161 | if (getCurrentMillis() - p->timeDied >= 10000)
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[95ffe57] | 162 | {
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[ffadc8e] | 163 | p->isDead = false;
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[c76134b] | 164 |
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| 165 | POSITION spawnPos;
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| 166 |
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[ffadc8e] | 167 | switch (p->team)
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[95ffe57] | 168 | {
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[c76134b] | 169 | case 0:// blue team
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[35f6097] | 170 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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[c76134b] | 171 | break;
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| 172 | case 1:// red team
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[35f6097] | 173 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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[c76134b] | 174 | break;
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| 175 | default:
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| 176 | // should never go here
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| 177 | cout << "Error: Invalid team" << endl;
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| 178 | break;
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| 179 | }
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| 180 |
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| 181 | // spawn the player to the right of their flag location
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| 182 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 183 | spawnPos.y = spawnPos.y * 25 + 12;
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| 184 |
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[ffadc8e] | 185 | p->pos = spawnPos.toFloat();
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| 186 | p->target = spawnPos;
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| 187 | p->health = p->maxHealth;
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[c76134b] | 188 |
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| 189 | serverMsg.type = MSG_TYPE_PLAYER;
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[ffadc8e] | 190 | p->serialize(serverMsg.buffer);
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[c76134b] | 191 |
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[8554263] | 192 | broadcastMessage(msgProcessor, serverMsg, p->currentGame->getPlayers());
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[c76134b] | 193 | }
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| 194 |
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| 195 | continue;
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| 196 | }
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| 197 |
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[ffadc8e] | 198 | if (p->currentGame != NULL) {
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| 199 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 200 | if (p->updateTarget(playersInGame))
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[5b1e31e] | 201 | {
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[ffadc8e] | 202 | serverMsg.type = MSG_TYPE_PLAYER;
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| 203 | p->serialize(serverMsg.buffer);
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[8554263] | 204 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
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[11d21ee] | 205 | }
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| 206 | }
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| 207 | }
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| 208 |
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[ce2bb87] | 209 | cout << "Processing players in a game" << endl;
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| 210 |
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[402cf86] | 211 | // process players currently in a game
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[e62b56c] | 212 | map<string, Game*>::iterator itGames;
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| 213 | Game* game = NULL;
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| 214 | WorldMap* gameMap = NULL;
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[ce2bb87] | 215 |
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[e5b96e2] | 216 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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[f3fb980] | 217 | if (handleGameEvents(itGames->second, mapPlayers, msgProcessor)) {
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| 218 | delete itGames->second;
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[df74597] | 219 | mapGames.erase(itGames++);
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[e5b96e2] | 220 | }else
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| 221 | itGames++;
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[8dad966] | 222 | }
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| 223 |
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[ce2bb87] | 224 | cout << "Processing projectiles" << endl;
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| 225 |
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[8dad966] | 226 | // move all projectiles
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[483a2cb] | 227 | // see if this can be moved inside the game class
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[45734ff] | 228 | // this method can be moved when I add a MessageProcessor to the Game class
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[8dad966] | 229 | map<unsigned int, Projectile>::iterator itProj;
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[5ae8dca] | 230 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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| 231 | game = itGames->second;
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| 232 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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[95ffe57] | 233 | {
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[5ae8dca] | 234 | cout << "About to call projectile move" << endl;
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| 235 | if (itProj->second.move(game->getPlayers()))
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[8dad966] | 236 | {
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[5ae8dca] | 237 | // send a REMOVE_PROJECTILE message
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| 238 | cout << "send a REMOVE_PROJECTILE message" << endl;
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| 239 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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| 240 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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| 241 | game->removeProjectile(itProj->second.id);
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[8554263] | 242 | broadcastMessage(msgProcessor, serverMsg, game->getPlayers());
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[5ae8dca] | 243 |
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| 244 | Player* target = game->getPlayers()[itProj->second.target];
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| 245 | damagePlayer(target, itProj->second.damage);
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[8dad966] | 246 |
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[5ae8dca] | 247 | if (target->isDead)
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| 248 | {
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| 249 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
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| 250 | if (target->hasBlueFlag)
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| 251 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 252 | else if (target->hasRedFlag)
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| 253 | flagType = WorldMap::OBJECT_RED_FLAG;
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[411c1ae] | 254 |
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[5ae8dca] | 255 | if (flagType != WorldMap::OBJECT_NONE)
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[8554263] | 256 | addObjectToMap(flagType, target->pos.x, target->pos.y, game->getMap(), game->getPlayers(), msgProcessor);
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[5ae8dca] | 257 | }
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[8dad966] | 258 |
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[8554263] | 259 | // send a PLAYER message after dealing damage
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[5ae8dca] | 260 | serverMsg.type = MSG_TYPE_PLAYER;
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| 261 | target->serialize(serverMsg.buffer);
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[8554263] | 262 | broadcastMessage(msgProcessor, serverMsg, game->getPlayers());
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[8dad966] | 263 | }
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| 264 | }
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[d211210] | 265 | }
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| 266 | }
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| 267 |
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[8554263] | 268 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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[95ffe57] | 269 | {
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[f3fb980] | 270 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId);
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[ce2bb87] | 271 |
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| 272 | cout << "Finished processing the message" << endl;
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[7b43385] | 273 | }
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[8e540f4] | 274 | }
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[371ce29] | 275 |
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[d05086b] | 276 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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| 277 | outputLog.close();
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| 278 |
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[f41a7f9] | 279 | // delete all games
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| 280 | map<string, Game*>::iterator itGames;
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[95ffe57] | 281 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 282 | {
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[f41a7f9] | 283 | delete itGames->second;
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| 284 | }
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| 285 |
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[95ffe57] | 286 | map<unsigned int, Player*>::iterator itPlayers;
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| 287 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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| 288 | {
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| 289 | delete itPlayers->second;
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| 290 | }
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| 291 |
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[8e540f4] | 292 | return 0;
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| 293 | }
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| 294 |
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[f3fb980] | 295 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId)
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[8e540f4] | 296 | {
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[f3fb980] | 297 | NETWORK_MSG serverMsg;
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[41ad8ed] | 298 | DataAccess da;
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| 299 |
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[9a4fa04] | 300 | cout << "Inside processMessage" << endl;
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| 301 |
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[b8cb03f] | 302 | cout << "Received message" << endl;
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[8e540f4] | 303 | cout << "MSG: type: " << clientMsg.type << endl;
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| 304 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 305 |
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| 306 | // Check that if an invalid message is sent, the client will correctly
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| 307 | // receive and display the response. Maybe make a special error msg type
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| 308 | switch(clientMsg.type)
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| 309 | {
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| 310 | case MSG_TYPE_REGISTER:
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[d2b411a] | 311 | {
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[8e540f4] | 312 | string username(clientMsg.buffer);
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| 313 | string password(strchr(clientMsg.buffer, '\0')+1);
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[521c88b] | 314 | Player::PlayerClass playerClass;
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| 315 |
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[4509648] | 316 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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[c4c2a3c] | 317 |
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[8e540f4] | 318 | cout << "username: " << username << endl;
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| 319 | cout << "password: " << password << endl;
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[d2b411a] | 320 |
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[8554263] | 321 | bool validClass = false;
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| 322 |
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| 323 | switch(playerClass) {
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| 324 | case Player::CLASS_WARRIOR:
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| 325 | case Player::CLASS_RANGER:
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| 326 | validClass = true;
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| 327 | break;
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| 328 | default:
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| 329 | validClass = false;
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| 330 | break;
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[c4c2a3c] | 331 | }
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[521c88b] | 332 |
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[8554263] | 333 | serverMsg.type = MSG_TYPE_REGISTER;
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[41ad8ed] | 334 |
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[8554263] | 335 | if (validClass) {
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| 336 | int error = da.insertPlayer(username, password, playerClass);
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| 337 |
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| 338 | if (error)
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| 339 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 340 | else
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| 341 | strcpy(serverMsg.buffer, "Registration successful.");
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| 342 | }else
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| 343 | strcpy(serverMsg.buffer, "You didn't select a class");
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| 344 |
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| 345 | msgProcessor.sendMessage(&serverMsg, &from);
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[d2b411a] | 346 |
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[8e540f4] | 347 | break;
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| 348 | }
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| 349 | case MSG_TYPE_LOGIN:
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| 350 | {
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[60017fc] | 351 | cout << "Got login message" << endl;
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| 352 |
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[8e540f4] | 353 | string username(clientMsg.buffer);
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[41ad8ed] | 354 | string password(strchr(clientMsg.buffer, '\0')+1);
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[8e540f4] | 355 |
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[41ad8ed] | 356 | Player* p = da.getPlayer(username);
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[d2b411a] | 357 |
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[b128109] | 358 | if (p == NULL || !da.verifyPassword(password, p->password))
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[41ad8ed] | 359 | {
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| 360 | strcpy(serverMsg.buffer, "Incorrect username or password");
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[95ffe57] | 361 | if (p != NULL)
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| 362 | delete(p);
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[41ad8ed] | 363 | }
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[01d0d00] | 364 | else if(findPlayerByName(mapPlayers, username) != NULL)
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[41ad8ed] | 365 | {
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| 366 | strcpy(serverMsg.buffer, "Player has already logged in.");
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[95ffe57] | 367 | delete(p);
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[41ad8ed] | 368 | }
|
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| 369 | else
|
---|
[8e540f4] | 370 | {
|
---|
[8dad966] | 371 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 372 | p->id = unusedPlayerId;
|
---|
[d211210] | 373 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 374 | p->setAddr(from);
|
---|
[ce2bb87] | 375 | p->currentGame = NULL;
|
---|
[df79cfd] | 376 |
|
---|
| 377 | // choose a random team (either 0 or 1)
|
---|
| 378 | p->team = rand() % 2;
|
---|
[d211210] | 379 |
|
---|
[f203c5c] | 380 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[d211210] | 381 | // tell the new player about all the existing players
|
---|
| 382 | cout << "Sending other players to new player" << endl;
|
---|
| 383 |
|
---|
[95ffe57] | 384 | map<unsigned int, Player*>::iterator it;
|
---|
[d211210] | 385 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 386 | {
|
---|
[95ffe57] | 387 | it->second->serialize(serverMsg.buffer);
|
---|
[d211210] | 388 |
|
---|
[95ffe57] | 389 | cout << "sending info about " << it->second->name << endl;
|
---|
| 390 | cout << "sending id " << it->second->id << endl;
|
---|
[8554263] | 391 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[5f868c0] | 392 | }
|
---|
| 393 |
|
---|
[d3efa1a] | 394 | // send info about existing games to new player
|
---|
| 395 | map<string, Game*>::iterator itGames;
|
---|
| 396 | Game* g;
|
---|
| 397 | int numPlayers;
|
---|
| 398 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 399 |
|
---|
| 400 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 401 | {
|
---|
| 402 | g = itGames->second;
|
---|
| 403 | numPlayers = g->getNumPlayers();
|
---|
| 404 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 405 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
[8554263] | 406 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[d211210] | 407 | }
|
---|
[59061f6] | 408 |
|
---|
[b8601ee] | 409 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 410 | p->serialize(serverMsg.buffer);
|
---|
[8554263] | 411 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[d211210] | 412 |
|
---|
[95ffe57] | 413 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 414 | }
|
---|
| 415 |
|
---|
[f203c5c] | 416 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8554263] | 417 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[07028b9] | 418 |
|
---|
[8e540f4] | 419 | break;
|
---|
| 420 | }
|
---|
| 421 | case MSG_TYPE_LOGOUT:
|
---|
| 422 | {
|
---|
| 423 | string name(clientMsg.buffer);
|
---|
| 424 | cout << "Player logging out: " << name << endl;
|
---|
| 425 |
|
---|
[01d0d00] | 426 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 427 |
|
---|
[8e540f4] | 428 | if (p == NULL)
|
---|
| 429 | {
|
---|
[90eaad2] | 430 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 431 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 432 | }
|
---|
[01d0d00] | 433 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 434 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 435 | {
|
---|
[90eaad2] | 436 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 437 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 438 | }
|
---|
[8e540f4] | 439 | else
|
---|
[2488852] | 440 | {
|
---|
[1a47469] | 441 | // broadcast to all players before deleting p from the map
|
---|
[4509648] | 442 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
| 443 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 444 |
|
---|
[8554263] | 445 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[1a47469] | 446 |
|
---|
[8dad966] | 447 | if (p->id < unusedPlayerId)
|
---|
| 448 | unusedPlayerId = p->id;
|
---|
[8554263] | 449 |
|
---|
[01d0d00] | 450 | mapPlayers.erase(p->id);
|
---|
[95ffe57] | 451 | delete p;
|
---|
[8554263] | 452 |
|
---|
[90eaad2] | 453 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 454 | }
|
---|
[07028b9] | 455 |
|
---|
[d211210] | 456 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8554263] | 457 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[8a3ef42] | 458 |
|
---|
[8e540f4] | 459 | break;
|
---|
| 460 | }
|
---|
| 461 | case MSG_TYPE_CHAT:
|
---|
| 462 | {
|
---|
[da692b9] | 463 | cout << "Got a chat message" << endl;
|
---|
| 464 |
|
---|
[8554263] | 465 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 466 |
|
---|
[01d0d00] | 467 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 468 |
|
---|
[8e540f4] | 469 | if (p == NULL)
|
---|
| 470 | {
|
---|
| 471 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8554263] | 472 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[2488852] | 473 | }
|
---|
[8e540f4] | 474 | else
|
---|
| 475 | {
|
---|
[b128109] | 476 | ostringstream oss;
|
---|
| 477 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 478 |
|
---|
[b128109] | 479 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8554263] | 480 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[8e540f4] | 481 | }
|
---|
| 482 |
|
---|
| 483 | break;
|
---|
[e084950] | 484 | }
|
---|
[b128109] | 485 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 486 | {
|
---|
| 487 | cout << "PLAYER_MOVE" << endl;
|
---|
| 488 |
|
---|
| 489 | int id, x, y;
|
---|
| 490 |
|
---|
| 491 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 492 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 493 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 494 |
|
---|
[b128109] | 495 | cout << "x: " << x << endl;
|
---|
| 496 | cout << "y: " << y << endl;
|
---|
| 497 | cout << "id: " << id << endl;
|
---|
[7b43385] | 498 |
|
---|
[95ffe57] | 499 | Player* p = mapPlayers[id];
|
---|
[8554263] | 500 | bool validMessage = false;
|
---|
[95ffe57] | 501 |
|
---|
| 502 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 503 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 504 | {
|
---|
[0129700] | 505 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 506 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 507 |
|
---|
| 508 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 509 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 510 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 511 |
|
---|
[8554263] | 512 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
| 513 |
|
---|
| 514 | validMessage = true;
|
---|
[60017fc] | 515 | }
|
---|
| 516 | else
|
---|
| 517 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 518 | }
|
---|
[8554263] | 519 | else
|
---|
[b128109] | 520 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 521 |
|
---|
[8554263] | 522 | if (!validMessage)
|
---|
| 523 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
| 524 |
|
---|
[b128109] | 525 | break;
|
---|
| 526 | }
|
---|
[5299436] | 527 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 528 | {
|
---|
| 529 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 530 | cout << "PICKUP_FLAG" << endl;
|
---|
| 531 |
|
---|
| 532 | int id;
|
---|
| 533 |
|
---|
| 534 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 535 | cout << "id: " << id << endl;
|
---|
| 536 |
|
---|
[95ffe57] | 537 | Player* p = mapPlayers[id];
|
---|
[ce2bb87] | 538 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 539 |
|
---|
[ce2bb87] | 540 | if (objectId >= 0) {
|
---|
[8554263] | 541 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 542 |
|
---|
[ce2bb87] | 543 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 544 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[8554263] | 545 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[5c84d54] | 546 |
|
---|
[8554263] | 547 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 548 | p->serialize(serverMsg.buffer);
|
---|
| 549 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[5c84d54] | 550 | }
|
---|
| 551 |
|
---|
[5299436] | 552 | break;
|
---|
| 553 | }
|
---|
[e487381] | 554 | case MSG_TYPE_DROP_FLAG:
|
---|
| 555 | {
|
---|
| 556 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 557 | cout << "DROP_FLAG" << endl;
|
---|
| 558 |
|
---|
| 559 | int id;
|
---|
| 560 |
|
---|
| 561 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 562 | cout << "id: " << id << endl;
|
---|
| 563 |
|
---|
[95ffe57] | 564 | Player* p = mapPlayers[id];
|
---|
| 565 |
|
---|
[e487381] | 566 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
[95ffe57] | 567 | if (p->hasBlueFlag)
|
---|
[e487381] | 568 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 569 | else if (p->hasRedFlag)
|
---|
[e487381] | 570 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 571 |
|
---|
[8554263] | 572 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 573 |
|
---|
| 574 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), players, msgProcessor);
|
---|
[e487381] | 575 |
|
---|
[95ffe57] | 576 | p->hasBlueFlag = false;
|
---|
| 577 | p->hasRedFlag = false;
|
---|
[e487381] | 578 |
|
---|
| 579 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 580 | p->serialize(serverMsg.buffer);
|
---|
[8554263] | 581 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[e487381] | 582 |
|
---|
| 583 | break;
|
---|
| 584 | }
|
---|
[9bfc1cb] | 585 | case MSG_TYPE_ATTACK:
|
---|
[4b4b153] | 586 | {
|
---|
| 587 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 588 |
|
---|
[8a4ed74] | 589 | int id, targetId;
|
---|
| 590 |
|
---|
| 591 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 592 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 593 |
|
---|
[ffadc8e] | 594 | // need to make sure the target is in the sender's game
|
---|
| 595 |
|
---|
[8554263] | 596 | Player* p = mapPlayers[id];
|
---|
| 597 | p->targetPlayer = targetId;
|
---|
| 598 | p->isChasing = true;
|
---|
| 599 |
|
---|
| 600 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
[8dad966] | 601 |
|
---|
[9bfc1cb] | 602 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
[8dad966] | 603 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 604 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[8554263] | 605 | broadcastMessage(msgProcessor, serverMsg, players);
|
---|
[8a4ed74] | 606 |
|
---|
| 607 | break;
|
---|
[4b4b153] | 608 | }
|
---|
[b8f789d] | 609 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 610 | {
|
---|
[b8f789d] | 611 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 612 |
|
---|
| 613 | string gameName(clientMsg.buffer);
|
---|
| 614 | cout << "Game name: " << gameName << endl;
|
---|
| 615 |
|
---|
[b48ef09] | 616 | // check if this game already exists
|
---|
| 617 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 618 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 619 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 620 | }else {
|
---|
| 621 | Game* g = new Game(gameName, "../data/map.txt");
|
---|
| 622 | mapGames[gameName] = g;
|
---|
| 623 |
|
---|
| 624 | // add flag objects to the map
|
---|
| 625 | WorldMap* m = g->getMap();
|
---|
| 626 | for (int y=0; y<m->height; y++) {
|
---|
| 627 | for (int x=0; x<m->width; x++) {
|
---|
| 628 | switch (m->getStructure(x, y)) {
|
---|
| 629 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 630 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 631 | break;
|
---|
| 632 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 633 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 634 | break;
|
---|
| 635 | }
|
---|
[70fc3e8] | 636 | }
|
---|
| 637 | }
|
---|
[8554263] | 638 |
|
---|
| 639 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
| 640 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
[70fc3e8] | 641 | }
|
---|
| 642 |
|
---|
[8554263] | 643 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 644 |
|
---|
[b48ef09] | 645 | break;
|
---|
| 646 | }
|
---|
| 647 | case MSG_TYPE_JOIN_GAME:
|
---|
| 648 | {
|
---|
| 649 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 650 |
|
---|
[b48ef09] | 651 | string gameName(clientMsg.buffer);
|
---|
| 652 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 653 |
|
---|
[b48ef09] | 654 | // check if this game already exists
|
---|
| 655 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 656 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 657 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 658 | }else {
|
---|
| 659 | Game* g = mapGames[gameName];
|
---|
| 660 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 661 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 662 |
|
---|
| 663 | if (players.find(p->id) != players.end()) {
|
---|
| 664 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 665 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 666 | }else {
|
---|
| 667 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
| 668 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 669 | }
|
---|
[b92e6a7] | 670 | }
|
---|
| 671 |
|
---|
[8554263] | 672 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b8f789d] | 673 |
|
---|
| 674 | break;
|
---|
| 675 | }
|
---|
[ab8fd40] | 676 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 677 | {
|
---|
| 678 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 679 |
|
---|
| 680 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 681 | Game* g = p->currentGame;
|
---|
| 682 |
|
---|
| 683 | if (g == NULL) {
|
---|
| 684 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 685 |
|
---|
| 686 | /// should send a response back, maybe a new message type is needed
|
---|
[8554263] | 687 | // not sure what to do here
|
---|
| 688 | }else {
|
---|
| 689 | cout << "Game name: " << g->getName() << endl;
|
---|
| 690 | p->currentGame = NULL;
|
---|
[ab8fd40] | 691 |
|
---|
[360c0f1] | 692 | // check if the player that's leaving needs to receive the
|
---|
| 693 | // LEAVE_GAME message and run thie logic below to make the player
|
---|
| 694 | // drop any flag he's carrying
|
---|
| 695 |
|
---|
| 696 | /*
|
---|
| 697 | if (!p->isDead) {
|
---|
| 698 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 699 | if (p->hasBlueFlag)
|
---|
| 700 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 701 | else if (p->hasRedFlag)
|
---|
| 702 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 703 |
|
---|
| 704 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
| 705 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor);
|
---|
| 706 | }
|
---|
| 707 | }
|
---|
| 708 | */
|
---|
| 709 |
|
---|
[8554263] | 710 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 711 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 712 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 713 | broadcastMessage(msgProcessor, serverMsg, g->getPlayers());
|
---|
[95ffe57] | 714 |
|
---|
[8554263] | 715 | g->removePlayer(p->id);
|
---|
[ab8fd40] | 716 |
|
---|
[8554263] | 717 | int numPlayers = g->getNumPlayers();
|
---|
[ab8fd40] | 718 |
|
---|
[8554263] | 719 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 720 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 721 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 722 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
| 723 |
|
---|
| 724 | // if there are no more players in the game, remove it
|
---|
| 725 | if (numPlayers == 0) {
|
---|
| 726 | mapGames.erase(g->getName());
|
---|
| 727 | delete g;
|
---|
| 728 | }
|
---|
[1248984] | 729 | }
|
---|
| 730 |
|
---|
[ab8fd40] | 731 | break;
|
---|
| 732 | }
|
---|
[b48ef09] | 733 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 734 | {
|
---|
[b48ef09] | 735 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 736 |
|
---|
[b8f789d] | 737 | string gameName(clientMsg.buffer);
|
---|
| 738 | cout << "Game name: " << gameName << endl;
|
---|
| 739 |
|
---|
[b48ef09] | 740 | // check if this game already exists
|
---|
| 741 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 742 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
[8554263] | 743 |
|
---|
| 744 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b48ef09] | 745 | }
|
---|
[b92e6a7] | 746 |
|
---|
[f41a7f9] | 747 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 748 |
|
---|
[b48ef09] | 749 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 750 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
[e62b56c] | 751 | p->currentGame = g;
|
---|
[b92e6a7] | 752 |
|
---|
| 753 | // tell the new player about all map objects
|
---|
| 754 | // (currently just the flags)
|
---|
| 755 |
|
---|
| 756 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 757 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 758 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 759 | cout << "sending items" << endl;
|
---|
| 760 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 761 | itObjects->serialize(serverMsg.buffer);
|
---|
| 762 | cout << "sending item id " << itObjects->id << endl;
|
---|
[8554263] | 763 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 764 | }
|
---|
| 765 |
|
---|
| 766 |
|
---|
| 767 | // send the current score
|
---|
| 768 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 769 |
|
---|
[f3fb980] | 770 | int blueScore = g->getBlueScore();
|
---|
| 771 | int redScore = g->getRedScore();
|
---|
| 772 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
| 773 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
[b92e6a7] | 774 |
|
---|
[8554263] | 775 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[b92e6a7] | 776 |
|
---|
[8554263] | 777 | // send info to other players
|
---|
[453087e] | 778 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 779 | p->serialize(serverMsg.buffer);
|
---|
| 780 | cout << "Should be broadcasting the message" << endl;
|
---|
[8554263] | 781 | broadcastMessage(msgProcessor, serverMsg, g->getPlayers());
|
---|
[b8f789d] | 782 |
|
---|
[b48ef09] | 783 | g->addPlayer(p);
|
---|
[453087e] | 784 |
|
---|
| 785 |
|
---|
| 786 | // tell the new player about all the players in the game (including himself)
|
---|
| 787 | cout << "Sending other players to new player" << endl;
|
---|
| 788 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
| 789 |
|
---|
[8554263] | 790 |
|
---|
| 791 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 792 | map<unsigned int, Player*>::iterator it;
|
---|
[453087e] | 793 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 794 | {
|
---|
| 795 | it->second->serialize(serverMsg.buffer);
|
---|
| 796 |
|
---|
| 797 | cout << "sending info about " << it->second->name << endl;
|
---|
| 798 | cout << "sending id " << it->second->id << endl;
|
---|
[8554263] | 799 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
[453087e] | 800 | }
|
---|
| 801 |
|
---|
[b48ef09] | 802 | int numPlayers = g->getNumPlayers();
|
---|
| 803 |
|
---|
[b8f789d] | 804 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 805 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 806 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
[8554263] | 807 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[ab8fd40] | 808 |
|
---|
[b8f789d] | 809 | break;
|
---|
| 810 | }
|
---|
| 811 | default:
|
---|
| 812 | {
|
---|
[8554263] | 813 | // probably want to log the error rather than sending a chat message,
|
---|
| 814 | // especially since chat isn't currently visible on all screens
|
---|
| 815 |
|
---|
[8e540f4] | 816 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 817 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 818 |
|
---|
[8e540f4] | 819 | break;
|
---|
| 820 | }
|
---|
[e3535b3] | 821 | }
|
---|
[8554263] | 822 | }
|
---|
[da692b9] | 823 |
|
---|
[f3fb980] | 824 | bool handleGameEvents(Game* game, map<unsigned int, Player*>& mapPlayers, MessageProcessor& msgProcessor) {
|
---|
| 825 | NETWORK_MSG serverMsg;
|
---|
| 826 | map<unsigned int, Player*>::iterator it;
|
---|
[df74597] | 827 | bool gameFinished = false;
|
---|
[f3fb980] | 828 |
|
---|
| 829 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 830 | {
|
---|
[df74597] | 831 | gameFinished = gameFinished ||
|
---|
| 832 | handlePlayerEvents(it->second, game, msgProcessor);
|
---|
| 833 | }
|
---|
| 834 |
|
---|
| 835 | // set each player's current game to null
|
---|
| 836 | if (gameFinished) {
|
---|
| 837 | // send a GAME_INFO message with 0 players to force clients to delete the game
|
---|
| 838 | int numPlayers = 0;
|
---|
| 839 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 840 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
[29fdf12] | 841 | strcpy(serverMsg.buffer+4, game->getName().c_str());
|
---|
[df74597] | 842 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[f3fb980] | 843 |
|
---|
[df74597] | 844 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 845 | {
|
---|
| 846 | it->second->currentGame = NULL;
|
---|
| 847 | }
|
---|
[f3fb980] | 848 | }
|
---|
[df74597] | 849 |
|
---|
| 850 | return gameFinished;
|
---|
[f3fb980] | 851 | }
|
---|
| 852 |
|
---|
| 853 | bool handlePlayerEvents(Player* p, Game* game, MessageProcessor& msgProcessor) {
|
---|
| 854 | NETWORK_MSG serverMsg;
|
---|
| 855 | WorldMap* gameMap = game->getMap();
|
---|
| 856 | map<unsigned int, Player*>& playersInGame = game->getPlayers();
|
---|
| 857 | bool gameFinished = false;
|
---|
| 858 | FLOAT_POSITION oldPos;
|
---|
| 859 |
|
---|
| 860 | cout << "moving player" << endl;
|
---|
| 861 | bool broadcastMove = false;
|
---|
| 862 |
|
---|
| 863 | // move player and perform associated tasks
|
---|
| 864 | oldPos = p->pos;
|
---|
| 865 | if (p->move(gameMap)) {
|
---|
| 866 |
|
---|
| 867 | cout << "player moved" << endl;
|
---|
| 868 | if (game->processPlayerMovement(p, oldPos))
|
---|
| 869 | broadcastMove = true;
|
---|
| 870 | cout << "player move processed" << endl;
|
---|
| 871 |
|
---|
| 872 | WorldMap::ObjectType flagType;
|
---|
| 873 | POSITION pos;
|
---|
| 874 | bool flagTurnedIn = false;
|
---|
| 875 | bool flagReturned = false;
|
---|
| 876 | bool ownFlagAtBase = false;
|
---|
| 877 |
|
---|
| 878 | // need to figure out how to move this to a different file
|
---|
| 879 | // while still sending back flag type and position
|
---|
| 880 | switch(gameMap->getStructure(p->pos.x/25, p->pos.y/25))
|
---|
| 881 | {
|
---|
| 882 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 883 | {
|
---|
| 884 | if (p->team == 0 && p->hasRedFlag)
|
---|
| 885 | {
|
---|
| 886 | // check that your flag is at your base
|
---|
| 887 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 888 |
|
---|
| 889 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 890 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 891 |
|
---|
| 892 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
| 893 | {
|
---|
| 894 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 895 | {
|
---|
| 896 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
---|
| 897 | {
|
---|
| 898 | ownFlagAtBase = true;
|
---|
| 899 | break;
|
---|
| 900 | }
|
---|
| 901 | }
|
---|
| 902 | }
|
---|
| 903 |
|
---|
| 904 | if (ownFlagAtBase)
|
---|
| 905 | {
|
---|
| 906 | p->hasRedFlag = false;
|
---|
| 907 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 908 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 909 | flagTurnedIn = true;
|
---|
| 910 | game->setBlueScore(game->getBlueScore()+1);
|
---|
| 911 | }
|
---|
| 912 | }
|
---|
| 913 |
|
---|
| 914 | break;
|
---|
| 915 | }
|
---|
| 916 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 917 | {
|
---|
| 918 | if (p->team == 1 && p->hasBlueFlag)
|
---|
| 919 | {
|
---|
| 920 | // check that your flag is at your base
|
---|
| 921 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 922 |
|
---|
| 923 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 924 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 925 |
|
---|
| 926 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
| 927 | {
|
---|
| 928 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 929 | {
|
---|
| 930 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
---|
| 931 | {
|
---|
| 932 | ownFlagAtBase = true;
|
---|
| 933 | break;
|
---|
| 934 | }
|
---|
| 935 | }
|
---|
| 936 | }
|
---|
| 937 |
|
---|
| 938 | if (ownFlagAtBase)
|
---|
| 939 | {
|
---|
| 940 | p->hasBlueFlag = false;
|
---|
| 941 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 942 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 943 | flagTurnedIn = true;
|
---|
| 944 | game->setRedScore(game->getRedScore()+1);
|
---|
| 945 | }
|
---|
| 946 | }
|
---|
| 947 |
|
---|
| 948 | break;
|
---|
| 949 | }
|
---|
| 950 | }
|
---|
| 951 |
|
---|
| 952 | if (flagTurnedIn)
|
---|
| 953 | {
|
---|
| 954 | unsigned int blueScore = game->getBlueScore();
|
---|
| 955 | unsigned int redScore = game->getRedScore();
|
---|
| 956 |
|
---|
| 957 | // send an OBJECT message to add the flag back to its spawn point
|
---|
| 958 | pos.x = pos.x*25+12;
|
---|
| 959 | pos.y = pos.y*25+12;
|
---|
| 960 | gameMap->addObject(flagType, pos.x, pos.y);
|
---|
| 961 |
|
---|
| 962 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 963 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 964 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 965 |
|
---|
| 966 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 967 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
| 968 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
| 969 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 970 |
|
---|
| 971 | // check to see if the game should end
|
---|
| 972 | // move to its own method
|
---|
| 973 | if (game->getBlueScore() == 3 || game->getRedScore() == 3) {
|
---|
| 974 | gameFinished = true;
|
---|
| 975 |
|
---|
| 976 | unsigned int winningTeam;
|
---|
| 977 | if (game->getBlueScore() == 3)
|
---|
| 978 | winningTeam = 0;
|
---|
| 979 | else if (game->getRedScore() == 3)
|
---|
| 980 | winningTeam = 1;
|
---|
| 981 |
|
---|
| 982 | serverMsg.type = MSG_TYPE_FINISH_GAME;
|
---|
| 983 |
|
---|
| 984 | // I should create an instance of the GameSummary object here and just serialize it into this message
|
---|
| 985 | memcpy(serverMsg.buffer, &winningTeam, 4);
|
---|
| 986 | memcpy(serverMsg.buffer+4, &blueScore, 4);
|
---|
| 987 | memcpy(serverMsg.buffer+8, &redScore, 4);
|
---|
| 988 | strcpy(serverMsg.buffer+12, game->getName().c_str());
|
---|
| 989 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 990 | }
|
---|
| 991 |
|
---|
| 992 | // this means a PLAYER message will be sent
|
---|
| 993 | broadcastMove = true;
|
---|
| 994 | }
|
---|
| 995 |
|
---|
| 996 | // go through all objects and check if the player is close to one and if its their flag
|
---|
| 997 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 998 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 999 | POSITION structPos;
|
---|
| 1000 |
|
---|
| 1001 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
| 1002 | {
|
---|
| 1003 | POSITION pos = itObjects->pos;
|
---|
| 1004 |
|
---|
| 1005 | if (posDistance(p->pos, pos.toFloat()) < 10)
|
---|
| 1006 | {
|
---|
| 1007 | if (p->team == 0 &&
|
---|
| 1008 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 1009 | {
|
---|
| 1010 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 1011 | flagReturned = true;
|
---|
| 1012 | break;
|
---|
| 1013 | }
|
---|
| 1014 | else if (p->team == 1 &&
|
---|
| 1015 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 1016 | {
|
---|
| 1017 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 1018 | flagReturned = true;
|
---|
| 1019 | break;
|
---|
| 1020 | }
|
---|
| 1021 | }
|
---|
| 1022 | }
|
---|
| 1023 |
|
---|
| 1024 | if (flagReturned)
|
---|
| 1025 | {
|
---|
| 1026 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 1027 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 1028 |
|
---|
| 1029 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1030 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1031 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 1032 | }
|
---|
| 1033 |
|
---|
| 1034 | if (broadcastMove)
|
---|
| 1035 | {
|
---|
| 1036 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 1037 | p->serialize(serverMsg.buffer);
|
---|
| 1038 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 1039 | }
|
---|
| 1040 | }
|
---|
| 1041 |
|
---|
| 1042 | cout << "processing player attack" << endl;
|
---|
| 1043 |
|
---|
| 1044 | // check if the player's attack animation is complete
|
---|
| 1045 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis())
|
---|
| 1046 | {
|
---|
| 1047 | p->isAttacking = false;
|
---|
| 1048 | cout << "Attack animation is complete" << endl;
|
---|
| 1049 |
|
---|
| 1050 | //send everyone an ATTACK message
|
---|
| 1051 | cout << "about to broadcast attack" << endl;
|
---|
| 1052 |
|
---|
| 1053 | if (p->attackType == Player::ATTACK_MELEE)
|
---|
| 1054 | {
|
---|
| 1055 | cout << "Melee attack" << endl;
|
---|
| 1056 |
|
---|
| 1057 | Player* target = playersInGame[p->targetPlayer];
|
---|
| 1058 | damagePlayer(target, p->damage);
|
---|
| 1059 |
|
---|
| 1060 | if (target->isDead)
|
---|
| 1061 | {
|
---|
| 1062 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 1063 | if (target->hasBlueFlag)
|
---|
| 1064 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 1065 | else if (target->hasRedFlag)
|
---|
| 1066 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 1067 |
|
---|
| 1068 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
| 1069 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, playersInGame, msgProcessor);
|
---|
| 1070 | }
|
---|
| 1071 | }
|
---|
| 1072 |
|
---|
| 1073 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 1074 | target->serialize(serverMsg.buffer);
|
---|
| 1075 | }
|
---|
| 1076 | else if (p->attackType == Player::ATTACK_RANGED)
|
---|
| 1077 | {
|
---|
| 1078 | cout << "Ranged attack" << endl;
|
---|
| 1079 |
|
---|
| 1080 | Projectile proj(p->pos.x, p->pos.y, p->targetPlayer, p->damage);
|
---|
| 1081 | game->assignProjectileId(&proj);
|
---|
| 1082 | game->addProjectile(proj);
|
---|
| 1083 |
|
---|
| 1084 | int x = p->pos.x;
|
---|
| 1085 | int y = p->pos.y;
|
---|
| 1086 |
|
---|
| 1087 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
| 1088 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 1089 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 1090 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 1091 | memcpy(serverMsg.buffer+12, &p->targetPlayer, 4);
|
---|
| 1092 | }
|
---|
| 1093 | else
|
---|
| 1094 | cout << "Invalid attack type: " << p->attackType << endl;
|
---|
| 1095 |
|
---|
| 1096 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
---|
| 1097 | }
|
---|
[df74597] | 1098 |
|
---|
| 1099 | return gameFinished;
|
---|
[f3fb980] | 1100 | }
|
---|
| 1101 |
|
---|
[8554263] | 1102 | void broadcastMessage(MessageProcessor &msgProcessor, NETWORK_MSG &serverMsg, map<unsigned int, Player*>& players) {
|
---|
| 1103 | map<unsigned int, Player*>::iterator it;
|
---|
| 1104 | for (it = players.begin(); it != players.end(); it++) {
|
---|
| 1105 | msgProcessor.sendMessage(&serverMsg, &(it->second->addr));
|
---|
| 1106 | }
|
---|
[e3535b3] | 1107 | }
|
---|
[da692b9] | 1108 |
|
---|
[95ffe57] | 1109 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 1110 | {
|
---|
[1106210] | 1111 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 1112 | id++;
|
---|
[01d0d00] | 1113 | }
|
---|
[8dad966] | 1114 |
|
---|
[95ffe57] | 1115 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 1116 | {
|
---|
| 1117 | map<unsigned int, Player*>::iterator it;
|
---|
| 1118 |
|
---|
| 1119 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1120 | {
|
---|
| 1121 | if ( it->second->name.compare(name) == 0 )
|
---|
| 1122 | return it->second;
|
---|
| 1123 | }
|
---|
| 1124 |
|
---|
| 1125 | return NULL;
|
---|
| 1126 | }
|
---|
| 1127 |
|
---|
| 1128 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 1129 | {
|
---|
| 1130 | map<unsigned int, Player*>::iterator it;
|
---|
| 1131 |
|
---|
| 1132 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1133 | {
|
---|
| 1134 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 1135 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 1136 | return it->second;
|
---|
| 1137 | }
|
---|
| 1138 |
|
---|
| 1139 | return NULL;
|
---|
| 1140 | }
|
---|
| 1141 |
|
---|
[c76134b] | 1142 | void damagePlayer(Player *p, int damage) {
|
---|
| 1143 | p->health -= damage;
|
---|
| 1144 | if (p->health < 0)
|
---|
| 1145 | p->health = 0;
|
---|
| 1146 | if (p->health == 0) {
|
---|
[66c4ec4] | 1147 | cout << "Player died" << endl;
|
---|
[c76134b] | 1148 | p->isDead = true;
|
---|
| 1149 | p->timeDied = getCurrentMillis();
|
---|
| 1150 | }
|
---|
| 1151 | }
|
---|
[411c1ae] | 1152 |
|
---|
[8554263] | 1153 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor) {
|
---|
[411c1ae] | 1154 | NETWORK_MSG serverMsg;
|
---|
| 1155 |
|
---|
| 1156 | gameMap->addObject(objectType, x, y);
|
---|
| 1157 |
|
---|
| 1158 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1159 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1160 |
|
---|
[8554263] | 1161 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
---|
[411c1ae] | 1162 | }
|
---|
[f3fb980] | 1163 |
|
---|
| 1164 | void quit(int sig) {
|
---|
| 1165 | done = true;
|
---|
| 1166 | }
|
---|