1 | #include "../common/compiler.h"
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2 |
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3 | #include <sys/types.h>
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4 | #include <cstdlib>
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5 | #include <unistd.h>
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6 | #include <sys/socket.h>
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7 | #include <netinet/in.h>
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8 | #include <string>
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9 | #include <netdb.h>
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10 | #include <cstdio>
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11 | #include <iostream>
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12 | #include <vector>
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13 | #include <algorithm>
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14 |
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15 | #include <mysql/mysql.h>
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16 |
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17 | #include <openssl/bio.h>
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18 | #include <openssl/ssl.h>
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19 | #include <openssl/err.h>
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20 |
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21 | #include "player.h"
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22 | #include "../common/message.h"
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23 | ///////////
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24 | using namespace std;
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25 |
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26 | void error(const char *msg)
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27 | {
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28 | perror(msg);
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29 | exit(0);
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30 | }
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31 |
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32 | player *findPlayerByName(vector<player> &vec, string name)
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33 | {
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34 | vector<player>::iterator it;
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35 |
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36 | for (it = vec.begin(); it != vec.end(); it++)
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37 | {
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38 | if ( it->name.compare(name) == 0 )
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39 | return &(*it);
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40 | }
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41 |
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42 | return NULL;
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43 | }
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44 |
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45 | int main(int argc, char *argv[])
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46 | {
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47 | int sock, length, n;
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48 | socklen_t fromlen;
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49 | struct sockaddr_in server;
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50 | struct sockaddr_in from;
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51 | NETWORK_MSG clientMsg, serverMsg;
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52 | vector<player> vctPlayers;
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53 |
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54 | srand(time(NULL));
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55 | int num = (rand() % 1000) + 1;
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56 |
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57 | cout << "num: " << num << endl;
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58 |
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59 | SSL_load_error_strings();
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60 | ERR_load_BIO_strings();
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61 | OpenSSL_add_all_algorithms();
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62 |
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63 | if (argc < 2) {
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64 | fprintf(stderr, "ERROR, no port provided\n");
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65 | exit(0);
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66 | }
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67 |
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68 | sock=socket(AF_INET, SOCK_DGRAM, 0);
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69 | if (sock < 0) error("Opening socket");
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70 | length = sizeof(server);
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71 | bzero(&server,length);
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72 | server.sin_family=AF_INET;
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73 | server.sin_port=htons(atoi(argv[1]));
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74 | server.sin_addr.s_addr=INADDR_ANY;
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75 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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76 | error("binding");
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77 | fromlen = sizeof(struct sockaddr_in);
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78 | while (true) {
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79 | // if n == 0, means the client disconnected. may want to check this
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80 | n = receiveMessage(&clientMsg, sock, &from);
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81 | if (n < 0)
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82 | error("recieveMessage");
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83 | cout << "msg: " << clientMsg.buffer << endl;
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84 |
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85 | // Ptoyovol Design
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86 | //
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87 | // Client sends a login message
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88 | // Server replies with client's position in the world and positions of
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89 | // oall other logged in players
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90 | // Merver sends player ids along with locations
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91 | // This means a newly logged in client will need to know which id is
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92 | // assigned to it
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93 | // So server needs to send an id message, wait for an ack, and then send
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94 | // the location messages
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95 |
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96 | // When a client shuts down, it sends a message to indicate this so the
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97 | // server can remove it from the list of connected clients
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98 | // Eventually, there'll need to be a way to detect timeouts from clients
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99 | // (if they crashed or otherwise failed to send the logout message)
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100 |
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101 | if (strcmp(clientMsg.buffer, "Hello") == 0)
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102 | {
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103 | player *p = findPlayerByName(vctPlayers, "Boberty");
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104 |
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105 | if (p == NULL)
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106 | {
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107 | vctPlayers.push_back(player("Boberty", from));
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108 | strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
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109 | }
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110 | else
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111 | {
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112 | strcpy(serverMsg.buffer, "Player has already logged in.");
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113 | }
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114 | }else {
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115 | int guess = atoi(clientMsg.buffer);
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116 |
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117 | cout << "guess: " << guess << endl;
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118 |
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119 | if (guess < 1 || guess > 1000) {
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120 | strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
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121 | }else if(guess > num)
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122 | strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
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123 | else if(guess < num)
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124 | strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
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125 | else if(guess == num) {
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126 | strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
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127 | num = (rand() % 1000) + 1;
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128 | }
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129 | }
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130 |
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131 | cout << "msg: " << serverMsg.buffer << endl;
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132 |
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133 | n = sendMessage(&serverMsg, sock, &from);
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134 | if (n < 0)
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135 | error("sendMessage");
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136 | }
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137 | return 0;
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138 | }
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139 |
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140 | int dbtest()
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141 | {
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142 | MYSQL *connection, mysql;
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143 | MYSQL_RES *result;
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144 | MYSQL_ROW row;
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145 | int query_state;
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146 |
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147 | mysql_init(&mysql);
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148 |
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149 | connection = mysql_real_connect(&mysql,"localhost","pythonAdmin","pyMaster09*","pythondb",0,0,0);
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150 |
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151 | if (connection == NULL) {
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152 | cout << mysql_error(&mysql) << endl;
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153 | return 1;
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154 | }else
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155 | cout << "Connection successful" << endl;
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156 |
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157 | query_state = mysql_query(connection, "SELECT * FROM users");
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158 |
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159 | if (query_state !=0) {
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160 | cout << mysql_error(connection) << endl;
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161 | return 1;
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162 | }
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163 |
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164 | result = mysql_store_result(connection);
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165 |
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166 | while ( ( row = mysql_fetch_row(result)) != NULL ) {
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167 | cout << row[0] << ", " << row[1] << ", " << row[2] << endl;
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168 | }
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169 |
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170 | mysql_free_result(result);
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171 | mysql_close(connection);
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172 |
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173 | cout << "Test finished" << endl;
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174 |
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175 | return 0;
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176 | }
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