source: network-game/server/server.cpp@ 430c80e

Last change on this file since 430c80e was 430c80e, checked in by dportnoy <dmp1488@…>, 12 years ago

Fixed elapsed time calculation for server-side player movement

  • Property mode set to 100644
File size: 11.6 KB
Line 
1#include <cstdlib>
2#include <cstdio>
3#include <unistd.h>
4#include <string>
5#include <iostream>
6#include <sstream>
7#include <cstring>
8#include <cmath>
9
10#include <vector>
11#include <map>
12
13#include <sys/time.h>
14
15#include <sys/socket.h>
16#include <netdb.h>
17#include <netinet/in.h>
18#include <arpa/inet.h>
19
20#include <crypt.h>
21
22/*
23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
26*/
27
28#include "../common/Compiler.h"
29#include "../common/Common.h"
30#include "../common/Message.h"
31#include "../common/WorldMap.h"
32#include "../common/Player.h"
33
34#include "DataAccess.h"
35
36using namespace std;
37
38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
41
42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
43
44// this should probably go somewhere in the common folder
45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
52{
53 map<unsigned int, Player>::iterator it;
54
55 for (it = m.begin(); it != m.end(); it++)
56 {
57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
59 }
60
61 return NULL;
62}
63
64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
65{
66 map<unsigned int, Player>::iterator it;
67
68 for (it = m.begin(); it != m.end(); it++)
69 {
70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
73 }
74
75 return NULL;
76}
77
78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
82 struct sockaddr_in from; // info of client sending the message
83 NETWORK_MSG clientMsg, serverMsg;
84 map<unsigned int, Player> mapPlayers;
85 unsigned int unusedId = 1;
86
87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
90
91 if (argc < 2) {
92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
94 }
95
96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
97
98 sock = socket(AF_INET, SOCK_DGRAM, 0);
99 if (sock < 0) error("Opening socket");
100 length = sizeof(server);
101 bzero(&server,length);
102 server.sin_family=AF_INET;
103 server.sin_port=htons(atoi(argv[1]));
104 server.sin_addr.s_addr=INADDR_ANY;
105 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
106 error("binding");
107
108 set_nonblock(sock);
109
110 bool broadcastResponse;
111 timespec ts;
112 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
113 while (true) {
114
115 usleep(5000);
116
117 clock_gettime(CLOCK_REALTIME, &ts);
118 // make the number smaller so millis can fit in an int
119 ts.tv_sec = ts.tv_sec & 0x3fffff;
120 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
121
122 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
123 timeLastUpdated = curTime;
124
125 // maybe put this in a separate method
126 map<unsigned int, Player>::iterator it, it2;
127 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
128 if (!it->second.move(gameMap)) {
129 cout << "Cenceling move" << endl;
130 //serverMsg.type = MSG_TYPE_PLAYER;
131 //it->second.serialize(serverMsg.buffer);
132
133 cout << "about to send move cencellation" << endl;
134 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
135 {
136 //if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
137 // error("sendMessage");
138 }
139 }
140 }
141 }
142
143 n = receiveMessage(&clientMsg, sock, &from);
144
145 if (n >= 0) {
146 cout << "Got a message" << endl;
147
148 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
149
150 // probably replace this with a function that prints based on the
151 // message type
152 cout << "msg: " << serverMsg.buffer << endl;
153 cout << "broadcastResponse: " << broadcastResponse << endl;
154 if (broadcastResponse)
155 {
156 cout << "Should be broadcasting the message" << endl;
157
158 map<unsigned int, Player>::iterator it;
159 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
160 {
161 cout << "Sent message back to " << it->second.name << endl;
162 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
163 error("sendMessage");
164 }
165 }
166 else
167 {
168 cout << "Should be sending back the message" << endl;
169
170 if ( sendMessage(&serverMsg, sock, &from) < 0 )
171 error("sendMessage");
172 }
173 }
174 }
175
176 return 0;
177}
178
179bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
180{
181 DataAccess da;
182
183 cout << "MSG: type: " << clientMsg.type << endl;
184 cout << "MSG contents: " << clientMsg.buffer << endl;
185
186 // maybe we should make a message class and have this be a member
187 bool broadcastResponse = false;
188
189 // Check that if an invalid message is sent, the client will correctly
190 // receive and display the response. Maybe make a special error msg type
191 switch(clientMsg.type)
192 {
193 case MSG_TYPE_REGISTER:
194 {
195 string username(clientMsg.buffer);
196 string password(strchr(clientMsg.buffer, '\0')+1);
197
198 cout << "username: " << username << endl;
199 cout << "password: " << password << endl;
200
201 int error = da.insertPlayer(username, password);
202
203 if (!error)
204 strcpy(serverMsg.buffer, "Registration successful.");
205 else
206 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
207
208 serverMsg.type = MSG_TYPE_REGISTER;
209
210 break;
211 }
212 case MSG_TYPE_LOGIN:
213 {
214 cout << "Got login message" << endl;
215
216 serverMsg.type = MSG_TYPE_LOGIN;
217
218 string username(clientMsg.buffer);
219 string password(strchr(clientMsg.buffer, '\0')+1);
220
221 Player* p = da.getPlayer(username);
222
223 if (p == NULL || !da.verifyPassword(password, p->password))
224 {
225 strcpy(serverMsg.buffer, "Incorrect username or password");
226 }
227 else if(findPlayerByName(mapPlayers, username) != NULL)
228 {
229 strcpy(serverMsg.buffer, "Player has already logged in.");
230 }
231 else
232 {
233 serverMsg.type = MSG_TYPE_PLAYER;
234
235 p->setAddr(from);
236 updateUnusedId(unusedId, mapPlayers);
237 p->id = unusedId;
238 cout << "new player id: " << p->id << endl;
239
240 // tell the new player about all the existing players
241 cout << "Sending other players to new player" << endl;
242
243 map<unsigned int, Player>::iterator it;
244 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
245 {
246 it->second.serialize(serverMsg.buffer);
247
248 cout << "sending info about " << it->second.name << endl;
249 cout << "sending ind " << it->second.id << endl;
250 if ( sendMessage(&serverMsg, sock, &from) < 0 )
251 error("sendMessage");
252 }
253
254 p->serialize(serverMsg.buffer);
255 cout << "Should be broadcasting the message" << endl;
256
257 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
258 {
259 cout << "Sent message back to " << it->second.name << endl;
260 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
261 error("sendMessage");
262 }
263
264 serverMsg.type = MSG_TYPE_LOGIN;
265 mapPlayers[unusedId] = *p;
266 }
267
268 delete(p);
269
270 break;
271 }
272 case MSG_TYPE_LOGOUT:
273 {
274 string name(clientMsg.buffer);
275 cout << "Player logging out: " << name << endl;
276
277 Player *p = findPlayerByName(mapPlayers, name);
278
279 if (p == NULL)
280 {
281 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
282 cout << "Player not logged in" << endl;
283 }
284 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
285 p->addr.sin_port != from.sin_port )
286 {
287 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
288 cout << "Player logged in using a different connection" << endl;
289 }
290 else
291 {
292 if (p->id < unusedId)
293 unusedId = p->id;
294 mapPlayers.erase(p->id);
295 strcpy(serverMsg.buffer, "You have successfully logged out.");
296 cout << "Player logged out successfuly" << endl;
297 }
298
299 serverMsg.type = MSG_TYPE_LOGOUT;
300
301 break;
302 }
303 case MSG_TYPE_CHAT:
304 {
305 cout << "Got a chat message" << endl;
306
307 Player *p = findPlayerByAddr(mapPlayers, from);
308
309 if (p == NULL)
310 {
311 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
312 }
313 else
314 {
315 broadcastResponse = true;
316
317 ostringstream oss;
318 oss << p->name << ": " << clientMsg.buffer;
319
320 strcpy(serverMsg.buffer, oss.str().c_str());
321 }
322
323 serverMsg.type = MSG_TYPE_CHAT;
324
325 break;
326 }
327 case MSG_TYPE_PLAYER_MOVE:
328 {
329 istringstream iss;
330 iss.str(clientMsg.buffer);
331
332 cout << "PLAYER_MOVE" << endl;
333
334 int id, x, y;
335
336 memcpy(&id, clientMsg.buffer, 4);
337 memcpy(&x, clientMsg.buffer+4, 4);
338 memcpy(&y, clientMsg.buffer+8, 4);
339
340 cout << "x: " << x << endl;
341 cout << "y: " << y << endl;
342 cout << "id: " << id << endl;
343
344 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
345 mapPlayers[id].addr.sin_port == from.sin_port )
346 {
347 // we need to make sure the player can move here
348 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
349 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
350 {
351 cout << "valid terrain" << endl;
352
353 mapPlayers[id].target.x = x;
354 mapPlayers[id].target.y = y;
355 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
356 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
357
358 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
359
360 memcpy(serverMsg.buffer, &id, 4);
361 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
362 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
363
364 broadcastResponse = true;
365 }
366 else
367 cout << "Bad terrain detected" << endl;
368 }
369 else // nned to send back a message indicating failure
370 cout << "Player id (" << id << ") doesn't match sender" << endl;
371
372 break;
373 }
374 default:
375 {
376 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
377
378 serverMsg.type = MSG_TYPE_CHAT;
379
380 break;
381 }
382 }
383
384 cout << "Got to the end of the switch" << endl;
385
386 return broadcastResponse;
387}
388
389void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
390{
391 while (mapPlayers.find(id) != mapPlayers.end())
392 id++;
393}
Note: See TracBrowser for help on using the repository browser.