1 | #include "../common/compiler.h"
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2 |
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3 | #include <sys/types.h>
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4 | #include <cstdlib>
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5 | #include <unistd.h>
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6 | #include <sys/socket.h>
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7 | #include <netinet/in.h>
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8 | #include <string>
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9 | #include <netdb.h>
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10 | #include <cstdio>
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11 | #include <iostream>
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12 | #include <vector>
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13 | #include <algorithm>
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14 |
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15 | #include <mysql/mysql.h>
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16 |
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17 | #include <openssl/bio.h>
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18 | #include <openssl/ssl.h>
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19 | #include <openssl/err.h>
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20 |
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21 | #include "player.h"
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22 | #include "../common/message.h"
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23 |
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24 | /*
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25 | Protocol Design
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26 |
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27 | Client sends a login message
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28 | Server replies with client's position in the world and positions of
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29 | oall other logged in players
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30 | Merver sends player ids along with locations
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31 | This means a newly logged in client will need to know which id is
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32 | assigned to it
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33 | So server needs to send an id message, wait for an ack, and then send
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34 | the location messages
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35 | When a client shuts down, it sends a message to indicate this so the
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36 | server can remove it from the list of connected clients
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37 | Eventually, there'll need to be a way to detect timeouts from clients
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38 | (if they crashed or otherwise failed to send the logout message)
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39 | */
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40 |
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41 | using namespace std;
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42 |
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43 | void error(const char *msg)
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44 | {
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45 | perror(msg);
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46 | exit(0);
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47 | }
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48 |
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49 | player *findPlayerByName(vector<player> &vec, string name)
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50 | {
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51 | vector<player>::iterator it;
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52 |
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53 | for (it = vec.begin(); it != vec.end(); it++)
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54 | {
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55 | if ( it->name.compare(name) == 0 )
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56 | return &(*it);
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57 | }
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58 |
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59 | return NULL;
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60 | }
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61 |
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62 | int main(int argc, char *argv[])
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63 | {
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64 | int sock, length, n;
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65 | socklen_t fromlen;
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66 | struct sockaddr_in server;
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67 | struct sockaddr_in from;
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68 | NETWORK_MSG clientMsg, serverMsg;
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69 | vector<player> vctPlayers;
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70 |
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71 | srand(time(NULL));
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72 | int num = (rand() % 1000) + 1;
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73 |
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74 | cout << "num: " << num << endl;
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75 |
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76 | SSL_load_error_strings();
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77 | ERR_load_BIO_strings();
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78 | OpenSSL_add_all_algorithms();
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79 |
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80 | if (argc < 2) {
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81 | fprintf(stderr, "ERROR, no port provided\n");
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82 | exit(0);
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83 | }
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84 |
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85 | sock=socket(AF_INET, SOCK_DGRAM, 0);
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86 | if (sock < 0) error("Opening socket");
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87 | length = sizeof(server);
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88 | bzero(&server,length);
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89 | server.sin_family=AF_INET;
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90 | server.sin_port=htons(atoi(argv[1]));
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91 | server.sin_addr.s_addr=INADDR_ANY;
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92 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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93 | error("binding");
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94 | fromlen = sizeof(struct sockaddr_in);
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95 | while (true) {
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96 | // if n == 0, means the client disconnected. may want to check this
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97 | n = receiveMessage(&clientMsg, sock, &from);
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98 | if (n < 0)
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99 | error("recieveMessage");
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100 | cout << "MSG: type: " << clientMsg.type << " contents: " << clientMsg.buffer << endl;
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101 |
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102 | switch(clientMsg.type)
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103 | {
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104 | case MSG_TYPE_LOGIN:
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105 | {
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106 | string name(clientMsg.buffer);
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107 | cout << "Player logging in: " << name << endl;
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108 |
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109 | player *p = findPlayerByName(vctPlayers, name);
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110 |
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111 | if (p == NULL)
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112 | {
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113 | vctPlayers.push_back(player(name, from));
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114 | strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
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115 | }
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116 | else
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117 | {
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118 | strcpy(serverMsg.buffer, "Player has already logged in.");
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119 | }
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120 |
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121 | serverMsg.type = MSG_TYPE_LOGIN;
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122 |
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123 | break;
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124 | }
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125 | case MSG_TYPE_LOGOUT:
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126 | {
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127 | string name(clientMsg.buffer);
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128 | cout << "Player logging out: " << name << endl;
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129 |
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130 | player *p = findPlayerByName(vctPlayers, name);
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131 |
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132 | if (p == NULL)
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133 | {
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134 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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135 | }
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136 | else
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137 | {
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138 | vctPlayers.erase((vector<player>::iterator)p);
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139 | strcpy(serverMsg.buffer, "You have successfully logged out. You may quit the game.");
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140 | }
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141 |
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142 | break;
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143 | }
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144 | case MSG_TYPE_CHAT:
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145 | {
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146 | int guess = atoi(clientMsg.buffer);
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147 |
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148 | cout << "guess: " << guess << endl;
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149 |
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150 | if (guess < 1 || guess > 1000) {
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151 | strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
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152 | }else if(guess > num)
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153 | strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
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154 | else if(guess < num)
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155 | strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
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156 | else if(guess == num) {
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157 | strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
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158 | num = (rand() % 1000) + 1;
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159 | }
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160 |
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161 | serverMsg.type = MSG_TYPE_CHAT;
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162 |
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163 | break;
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164 | }
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165 | default:
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166 | {
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167 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
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168 |
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169 | serverMsg.type = MSG_TYPE_CHAT;
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170 |
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171 | break;
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172 | }
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173 | }
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174 |
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175 | cout << "msg: " << serverMsg.buffer << endl;
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176 |
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177 | n = sendMessage(&serverMsg, sock, &from);
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178 | if (n < 0)
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179 | error("sendMessage");
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180 | }
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181 | return 0;
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182 | }
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183 |
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184 | int dbtest()
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185 | {
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186 | MYSQL *connection, mysql;
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187 | MYSQL_RES *result;
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188 | MYSQL_ROW row;
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189 | int query_state;
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190 |
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191 | mysql_init(&mysql);
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192 |
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193 | connection = mysql_real_connect(&mysql,"localhost","pythonAdmin","pyMaster09*","pythondb",0,0,0);
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194 |
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195 | if (connection == NULL) {
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196 | cout << mysql_error(&mysql) << endl;
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197 | return 1;
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198 | }else
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199 | cout << "Connection successful" << endl;
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200 |
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201 | query_state = mysql_query(connection, "SELECT * FROM users");
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202 |
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203 | if (query_state !=0) {
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204 | cout << mysql_error(connection) << endl;
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205 | return 1;
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206 | }
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207 |
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208 | result = mysql_store_result(connection);
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209 |
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210 | while ( ( row = mysql_fetch_row(result)) != NULL ) {
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211 | cout << row[0] << ", " << row[1] << ", " << row[2] << endl;
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212 | }
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213 |
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214 | mysql_free_result(result);
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215 | mysql_close(connection);
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216 |
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217 | cout << "Test finished" << endl;
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218 |
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219 | return 0;
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220 | }
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