source: network-game/server/server.cpp@ 6e66ffd

Last change on this file since 6e66ffd was 6e66ffd, checked in by dportnoy <dmp1488@…>, 12 years ago

Add functions to the WorldMap class to allow the server to notify clients of object creation and movement

  • Property mode set to 100644
File size: 12.0 KB
Line 
1#include <cstdlib>
2#include <cstdio>
3#include <unistd.h>
4#include <string>
5#include <iostream>
6#include <sstream>
7#include <cstring>
8#include <cmath>
9
10#include <vector>
11#include <map>
12
13#include <sys/time.h>
14
15#include <sys/socket.h>
16#include <netdb.h>
17#include <netinet/in.h>
18#include <arpa/inet.h>
19
20#include <crypt.h>
21
22/*
23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
26*/
27
28#include "../common/Compiler.h"
29#include "../common/Common.h"
30#include "../common/Message.h"
31#include "../common/WorldMap.h"
32#include "../common/Player.h"
33
34#include "DataAccess.h"
35
36using namespace std;
37
38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
41
42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
43
44// this should probably go somewhere in the common folder
45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
52{
53 map<unsigned int, Player>::iterator it;
54
55 for (it = m.begin(); it != m.end(); it++)
56 {
57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
59 }
60
61 return NULL;
62}
63
64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
65{
66 map<unsigned int, Player>::iterator it;
67
68 for (it = m.begin(); it != m.end(); it++)
69 {
70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
73 }
74
75 return NULL;
76}
77
78int main(int argc, char *argv[])
79{
80 int sock, length, n;
81 struct sockaddr_in server;
82 struct sockaddr_in from; // info of client sending the message
83 NETWORK_MSG clientMsg, serverMsg;
84 map<unsigned int, Player> mapPlayers;
85 unsigned int unusedId = 1;
86
87 //SSL_load_error_strings();
88 //ERR_load_BIO_strings();
89 //OpenSSL_add_all_algorithms();
90
91 if (argc < 2) {
92 cerr << "ERROR, no port provided" << endl;
93 exit(1);
94 }
95
96 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
97
98 // add some items to the map. They will be sent out
99 // to players when they login
100 // m->addObject(x*25+12, y*25+12, OBJECT_BLUE_FLAG);
101 // m->addObject(x*25+12, y*25+12, OBJECT_RED_FLAG);
102
103 sock = socket(AF_INET, SOCK_DGRAM, 0);
104 if (sock < 0) error("Opening socket");
105 length = sizeof(server);
106 bzero(&server,length);
107 server.sin_family=AF_INET;
108 server.sin_port=htons(atoi(argv[1]));
109 server.sin_addr.s_addr=INADDR_ANY;
110 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
111 error("binding");
112
113 set_nonblock(sock);
114
115 bool broadcastResponse;
116 timespec ts;
117 int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
118 while (true) {
119
120 usleep(5000);
121
122 clock_gettime(CLOCK_REALTIME, &ts);
123 // make the number smaller so millis can fit in an int
124 ts.tv_sec -= 1368000000;
125 curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
126
127 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
128 timeLastUpdated = curTime;
129
130 // maybe put this in a separate method
131 map<unsigned int, Player>::iterator it, it2;
132 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
133 if (!it->second.move(gameMap)) {
134 cout << "Cenceling move" << endl;
135 serverMsg.type = MSG_TYPE_PLAYER;
136 it->second.serialize(serverMsg.buffer);
137
138 cout << "(" << it->second.pos.x << "," << it->second.pos.y << ")" << endl;
139
140 if (it->second.hasBlueFlag)
141 cout << "Got blue flag" << endl;
142 if (it->second.hasRedFlag)
143 cout << "Got red flag" << endl;
144
145 cout << "about to send move cencellation" << endl;
146 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
147 {
148 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
149 error("sendMessage");
150 }
151 }
152 }
153 }
154
155 n = receiveMessage(&clientMsg, sock, &from);
156
157 if (n >= 0) {
158 cout << "Got a message" << endl;
159
160 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
161
162 // probably replace this with a function that prints based on the
163 // message type
164 cout << "msg: " << serverMsg.buffer << endl;
165 cout << "broadcastResponse: " << broadcastResponse << endl;
166 if (broadcastResponse)
167 {
168 cout << "Should be broadcasting the message" << endl;
169
170 map<unsigned int, Player>::iterator it;
171 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
172 {
173 cout << "Sent message back to " << it->second.name << endl;
174 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
175 error("sendMessage");
176 }
177 }
178 else
179 {
180 cout << "Should be sending back the message" << endl;
181
182 if ( sendMessage(&serverMsg, sock, &from) < 0 )
183 error("sendMessage");
184 }
185 }
186 }
187
188 return 0;
189}
190
191bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
192{
193 DataAccess da;
194
195 cout << "MSG: type: " << clientMsg.type << endl;
196 cout << "MSG contents: " << clientMsg.buffer << endl;
197
198 // maybe we should make a message class and have this be a member
199 bool broadcastResponse = false;
200
201 // Check that if an invalid message is sent, the client will correctly
202 // receive and display the response. Maybe make a special error msg type
203 switch(clientMsg.type)
204 {
205 case MSG_TYPE_REGISTER:
206 {
207 string username(clientMsg.buffer);
208 string password(strchr(clientMsg.buffer, '\0')+1);
209
210 cout << "username: " << username << endl;
211 cout << "password: " << password << endl;
212
213 int error = da.insertPlayer(username, password);
214
215 if (!error)
216 strcpy(serverMsg.buffer, "Registration successful.");
217 else
218 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
219
220 serverMsg.type = MSG_TYPE_REGISTER;
221
222 break;
223 }
224 case MSG_TYPE_LOGIN:
225 {
226 cout << "Got login message" << endl;
227
228 serverMsg.type = MSG_TYPE_LOGIN;
229
230 string username(clientMsg.buffer);
231 string password(strchr(clientMsg.buffer, '\0')+1);
232
233 Player* p = da.getPlayer(username);
234
235 if (p == NULL || !da.verifyPassword(password, p->password))
236 {
237 strcpy(serverMsg.buffer, "Incorrect username or password");
238 }
239 else if(findPlayerByName(mapPlayers, username) != NULL)
240 {
241 strcpy(serverMsg.buffer, "Player has already logged in.");
242 }
243 else
244 {
245 serverMsg.type = MSG_TYPE_PLAYER;
246
247 p->setAddr(from);
248 updateUnusedId(unusedId, mapPlayers);
249 p->id = unusedId;
250 cout << "new player id: " << p->id << endl;
251
252 // tell the new player about all the existing players
253 cout << "Sending other players to new player" << endl;
254
255 map<unsigned int, Player>::iterator it;
256 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
257 {
258 it->second.serialize(serverMsg.buffer);
259
260 cout << "sending info about " << it->second.name << endl;
261 cout << "sending ind " << it->second.id << endl;
262 if ( sendMessage(&serverMsg, sock, &from) < 0 )
263 error("sendMessage");
264 }
265
266 p->serialize(serverMsg.buffer);
267 cout << "Should be broadcasting the message" << endl;
268
269 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
270 {
271 cout << "Sent message back to " << it->second.name << endl;
272 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
273 error("sendMessage");
274 }
275
276 serverMsg.type = MSG_TYPE_LOGIN;
277 mapPlayers[unusedId] = *p;
278 }
279
280 delete(p);
281
282 break;
283 }
284 case MSG_TYPE_LOGOUT:
285 {
286 string name(clientMsg.buffer);
287 cout << "Player logging out: " << name << endl;
288
289 Player *p = findPlayerByName(mapPlayers, name);
290
291 if (p == NULL)
292 {
293 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
294 cout << "Player not logged in" << endl;
295 }
296 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
297 p->addr.sin_port != from.sin_port )
298 {
299 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
300 cout << "Player logged in using a different connection" << endl;
301 }
302 else
303 {
304 if (p->id < unusedId)
305 unusedId = p->id;
306 mapPlayers.erase(p->id);
307 strcpy(serverMsg.buffer, "You have successfully logged out.");
308 cout << "Player logged out successfuly" << endl;
309 }
310
311 serverMsg.type = MSG_TYPE_LOGOUT;
312
313 break;
314 }
315 case MSG_TYPE_CHAT:
316 {
317 cout << "Got a chat message" << endl;
318
319 Player *p = findPlayerByAddr(mapPlayers, from);
320
321 if (p == NULL)
322 {
323 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
324 }
325 else
326 {
327 broadcastResponse = true;
328
329 ostringstream oss;
330 oss << p->name << ": " << clientMsg.buffer;
331
332 strcpy(serverMsg.buffer, oss.str().c_str());
333 }
334
335 serverMsg.type = MSG_TYPE_CHAT;
336
337 break;
338 }
339 case MSG_TYPE_PLAYER_MOVE:
340 {
341 istringstream iss;
342 iss.str(clientMsg.buffer);
343
344 cout << "PLAYER_MOVE" << endl;
345
346 int id, x, y;
347
348 memcpy(&id, clientMsg.buffer, 4);
349 memcpy(&x, clientMsg.buffer+4, 4);
350 memcpy(&y, clientMsg.buffer+8, 4);
351
352 cout << "x: " << x << endl;
353 cout << "y: " << y << endl;
354 cout << "id: " << id << endl;
355
356 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
357 mapPlayers[id].addr.sin_port == from.sin_port )
358 {
359 // we need to make sure the player can move here
360 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
361 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
362 {
363 cout << "valid terrain" << endl;
364
365 mapPlayers[id].target.x = x;
366 mapPlayers[id].target.y = y;
367 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
368 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
369
370 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
371
372 memcpy(serverMsg.buffer, &id, 4);
373 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
374 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
375
376 broadcastResponse = true;
377 }
378 else
379 cout << "Bad terrain detected" << endl;
380 }
381 else // nned to send back a message indicating failure
382 cout << "Player id (" << id << ") doesn't match sender" << endl;
383
384 break;
385 }
386 default:
387 {
388 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
389
390 serverMsg.type = MSG_TYPE_CHAT;
391
392 break;
393 }
394 }
395
396 cout << "Got to the end of the switch" << endl;
397
398 return broadcastResponse;
399}
400
401void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
402{
403 while (mapPlayers.find(id) != mapPlayers.end())
404 id++;
405}
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