1 | #include <cstdlib>
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2 | #include <cstdio>
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3 | #include <unistd.h>
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4 | #include <string>
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5 | #include <iostream>
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6 | #include <sstream>
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7 | #include <fstream>
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8 | #include <cstring>
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9 | #include <cmath>
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10 |
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11 | #include <vector>
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12 | #include <map>
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13 |
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14 | #include <csignal>
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15 |
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16 | #include <sys/time.h>
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17 |
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18 | #include <sys/socket.h>
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19 | #include <netdb.h>
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20 | #include <netinet/in.h>
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21 | #include <arpa/inet.h>
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22 |
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23 | #include <crypt.h>
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24 |
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25 | /*
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26 | #include <openssl/bio.h>
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27 | #include <openssl/ssl.h>
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28 | #include <openssl/err.h>
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29 | */
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30 |
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31 | #include "../common/Compiler.h"
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32 | #include "../common/Common.h"
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33 | #include "../common/MessageProcessor.h"
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34 | #include "../common/WorldMap.h"
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35 | #include "../common/Player.h"
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36 | #include "../common/Projectile.h"
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37 | #include "../common/Game.h"
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38 | #include "../common/GameSummary.h"
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39 |
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40 | #include "DataAccess.h"
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41 |
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42 | using namespace std;
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43 |
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44 | // from used to be const. Removed that so I could take a reference
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45 | // and use it to send messages
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46 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId);
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47 |
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48 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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49 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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50 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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51 |
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52 | void quit(int sig);
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53 |
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54 | bool done;
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55 |
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56 | int main(int argc, char *argv[])
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57 | {
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58 | int sock, length;
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59 | struct sockaddr_in server;
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60 | struct sockaddr_in from; // info of client sending the message
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61 | NETWORK_MSG clientMsg, serverMsg;
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62 | MessageProcessor msgProcessor;
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63 | map<unsigned int, Player*> mapPlayers;
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64 | map<unsigned int, Projectile> mapProjectiles;
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65 | map<string, Game*> mapGames;
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66 | unsigned int unusedPlayerId = 1;
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67 | ofstream outputLog;
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68 |
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69 | done = false;
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70 |
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71 | signal(SIGINT, quit);
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72 |
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73 | //SSL_load_error_strings();
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74 | //ERR_load_BIO_strings();
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75 | //OpenSSL_add_all_algorithms();
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76 |
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77 | if (argc != 2)
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78 | {
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79 | cerr << "ERROR, expected server [domain] [port]" << endl;
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80 | exit(1);
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81 | }
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82 |
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83 | outputLog.open("server.log", ios::app);
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84 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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85 |
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86 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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87 | if (sock < 0)
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88 | error("Opening socket");
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89 | length = sizeof(server);
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90 | bzero(&server,length);
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91 | server.sin_family=AF_INET;
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92 | server.sin_port=htons(atoi(argv[1]));
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93 | server.sin_addr.s_addr=INADDR_ANY;
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94 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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95 | error("binding");
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96 |
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97 | set_nonblock(sock);
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98 |
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99 | msgProcessor = MessageProcessor(sock, &outputLog);
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100 |
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101 | timespec ts;
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102 | int timeLastUpdated = 0, curTime = 0;
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103 | while (!done)
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104 | {
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105 | usleep(5000);
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106 |
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107 | clock_gettime(CLOCK_REALTIME, &ts);
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108 | // make the number smaller so millis can fit in an int
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109 | ts.tv_sec -= 1368000000;
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110 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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111 |
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112 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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113 | {
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114 | timeLastUpdated = curTime;
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115 |
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116 | msgProcessor.cleanAckedMessages();
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117 | msgProcessor.resendUnackedMessages();
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118 |
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119 | map<unsigned int, Player*>::iterator it;
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120 |
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121 | cout << "Updating player targets and respawning dead players" << endl;
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122 |
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123 | // set targets for all chasing players (or make them attack if they're close enough)
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124 | // this should be moved into the games loop
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125 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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126 | {
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127 | Player* p = it->second;
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128 |
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129 | // check if it's time to revive dead players
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130 | if (p->isDead)
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131 | {
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132 | cout << "Player is dead" << endl;
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133 |
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134 | if (getCurrentMillis() - p->timeDied >= 10000)
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135 | {
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136 | p->isDead = false;
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137 |
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138 | POSITION spawnPos;
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139 |
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140 | switch (p->team)
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141 | {
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142 | case 0:// blue team
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143 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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144 | break;
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145 | case 1:// red team
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146 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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147 | break;
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148 | default:
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149 | // should never go here
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150 | cout << "Error: Invalid team" << endl;
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151 | break;
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152 | }
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153 |
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154 | // spawn the player to the right of their flag location
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155 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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156 | spawnPos.y = spawnPos.y * 25 + 12;
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157 |
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158 | p->pos = spawnPos.toFloat();
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159 | p->target = spawnPos;
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160 | p->health = p->maxHealth;
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161 |
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162 | serverMsg.type = MSG_TYPE_PLAYER;
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163 | p->serialize(serverMsg.buffer);
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164 |
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165 | msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
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166 | }
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167 |
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168 | continue;
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169 | }
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170 |
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171 | if (p->currentGame != NULL) {
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172 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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173 | if (p->updateTarget(playersInGame[p->targetPlayer]))
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174 | {
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175 | serverMsg.type = MSG_TYPE_PLAYER;
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176 | p->serialize(serverMsg.buffer);
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177 | msgProcessor.broadcastMessage(serverMsg, playersInGame);
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178 | }
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179 | }
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180 | }
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181 |
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182 | cout << "Processing players in a game" << endl;
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183 |
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184 | // process players currently in a game
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185 | map<string, Game*>::iterator itGames;
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186 | Game* game = NULL;
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187 |
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188 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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189 | game = itGames->second;
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190 | if (game->handleGameEvents()) {
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191 | // send a GAME_INFO message with 0 players to force clients to delete the game
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192 | int numPlayers = 0;
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193 | serverMsg.type = MSG_TYPE_GAME_INFO;
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194 | memcpy(serverMsg.buffer, &numPlayers, 4);
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195 | strcpy(serverMsg.buffer+4, game->getName().c_str());
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196 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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197 |
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198 | delete itGames->second;
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199 | mapGames.erase(itGames++);
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200 | }else
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201 | itGames++;
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202 | }
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203 |
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204 | cout << "Processing projectiles" << endl;
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205 |
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206 | // move all projectiles
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207 | // see if this can be moved inside the game class
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208 | // this method can be moved when I add a MessageProcessor to the Game class
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209 | map<unsigned int, Projectile>::iterator itProj;
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210 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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211 | game = itGames->second;
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212 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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213 | {
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214 | cout << "About to call projectile move" << endl;
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215 | if (itProj->second.move(game->getPlayers()))
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216 | {
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217 | // send a REMOVE_PROJECTILE message
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218 | cout << "send a REMOVE_PROJECTILE message" << endl;
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219 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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220 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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221 | game->removeProjectile(itProj->second.id);
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222 | msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
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223 |
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224 | Player* target = game->getPlayers()[itProj->second.target];
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225 | game->dealDamageToPlayer(target, itProj->second.damage);
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226 | }
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227 | }
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228 | }
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229 | }
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230 |
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231 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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232 | {
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233 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, unusedPlayerId);
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234 |
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235 | cout << "Finished processing the message" << endl;
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236 | }
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237 | }
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238 |
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239 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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240 | outputLog.close();
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241 |
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242 | // delete all games
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243 | map<string, Game*>::iterator itGames;
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244 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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245 | {
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246 | delete itGames->second;
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247 | }
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248 |
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249 | map<unsigned int, Player*>::iterator itPlayers;
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250 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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251 | {
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252 | delete itPlayers->second;
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253 | }
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254 |
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255 | return 0;
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256 | }
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257 |
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258 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId)
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259 | {
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260 | NETWORK_MSG serverMsg;
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261 | DataAccess da;
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262 |
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263 | cout << "Inside processMessage" << endl;
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264 |
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265 | cout << "Received message" << endl;
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266 | cout << "MSG: type: " << clientMsg.type << endl;
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267 | cout << "MSG contents: " << clientMsg.buffer << endl;
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268 |
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269 | // Check that if an invalid message is sent, the client will correctly
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270 | // receive and display the response. Maybe make a special error msg type
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271 | switch(clientMsg.type)
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272 | {
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273 | case MSG_TYPE_REGISTER:
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274 | {
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275 | string username(clientMsg.buffer);
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276 | string password(strchr(clientMsg.buffer, '\0')+1);
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277 | Player::PlayerClass playerClass;
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278 |
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279 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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280 |
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281 | cout << "username: " << username << endl;
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282 | cout << "password: " << password << endl;
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283 |
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284 | bool validClass = false;
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285 |
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286 | switch(playerClass) {
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287 | case Player::CLASS_WARRIOR:
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288 | case Player::CLASS_RANGER:
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289 | validClass = true;
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290 | break;
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291 | default:
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292 | validClass = false;
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293 | break;
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294 | }
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295 |
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296 | serverMsg.type = MSG_TYPE_REGISTER;
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297 |
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298 | if (validClass) {
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299 | int error = da.insertPlayer(username, password, playerClass);
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300 |
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301 | if (error)
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302 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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303 | else
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304 | strcpy(serverMsg.buffer, "Registration successful.");
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305 | }else
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306 | strcpy(serverMsg.buffer, "You didn't select a class");
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307 |
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308 | msgProcessor.sendMessage(&serverMsg, &from);
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309 |
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310 | break;
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311 | }
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312 | case MSG_TYPE_LOGIN:
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313 | {
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314 | cout << "Got login message" << endl;
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315 |
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316 | string username(clientMsg.buffer);
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317 | string password(strchr(clientMsg.buffer, '\0')+1);
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318 |
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319 | Player* p = da.getPlayer(username);
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320 |
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321 | if (p == NULL || !da.verifyPassword(password, p->password))
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322 | {
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323 | strcpy(serverMsg.buffer, "Incorrect username or password");
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324 | if (p != NULL)
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325 | delete(p);
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326 | }
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327 | else if(findPlayerByName(mapPlayers, username) != NULL)
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328 | {
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329 | strcpy(serverMsg.buffer, "Player has already logged in.");
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330 | delete(p);
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331 | }
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332 | else
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333 | {
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334 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
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335 | p->id = unusedPlayerId;
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336 | cout << "new player id: " << p->id << endl;
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337 | p->setAddr(from);
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338 | p->currentGame = NULL;
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339 |
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340 | // choose a random team (either 0 or 1)
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341 | p->team = rand() % 2;
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342 |
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343 | serverMsg.type = MSG_TYPE_PLAYER;
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344 | // tell the new player about all the existing players
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345 | cout << "Sending other players to new player" << endl;
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346 |
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347 | map<unsigned int, Player*>::iterator it;
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348 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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349 | {
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350 | it->second->serialize(serverMsg.buffer);
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351 |
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352 | cout << "sending info about " << it->second->name << endl;
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353 | cout << "sending id " << it->second->id << endl;
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354 | msgProcessor.sendMessage(&serverMsg, &from);
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355 | }
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356 |
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357 | // send info about existing games to new player
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358 | map<string, Game*>::iterator itGames;
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359 | Game* g;
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360 | int numPlayers;
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361 | serverMsg.type = MSG_TYPE_GAME_INFO;
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362 |
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363 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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364 | {
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365 | g = itGames->second;
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366 | numPlayers = g->getNumPlayers();
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367 | memcpy(serverMsg.buffer, &numPlayers, 4);
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368 | strcpy(serverMsg.buffer+4, g->getName().c_str());
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369 | msgProcessor.sendMessage(&serverMsg, &from);
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370 | }
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371 |
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372 | serverMsg.type = MSG_TYPE_PLAYER;
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373 | p->serialize(serverMsg.buffer);
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374 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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375 |
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376 | mapPlayers[unusedPlayerId] = p;
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377 | }
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378 |
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379 | serverMsg.type = MSG_TYPE_LOGIN;
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380 | msgProcessor.sendMessage(&serverMsg, &from);
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381 |
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382 | break;
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383 | }
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384 | case MSG_TYPE_LOGOUT:
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385 | {
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386 | string name(clientMsg.buffer);
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387 | cout << "Player logging out: " << name << endl;
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388 |
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389 | Player *p = findPlayerByName(mapPlayers, name);
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390 |
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391 | if (p == NULL)
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392 | {
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393 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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394 | cout << "Player not logged in" << endl;
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395 | }
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396 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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397 | p->addr.sin_port != from.sin_port )
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398 | {
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399 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
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400 | cout << "Player logged in using a different connection" << endl;
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401 | }
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402 | else
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403 | {
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404 | // broadcast to all players before deleting p from the map
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405 | serverMsg.type = MSG_TYPE_LOGOUT;
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406 | memcpy(serverMsg.buffer, &p->id, 4);
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407 |
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408 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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409 |
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410 | if (p->id < unusedPlayerId)
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411 | unusedPlayerId = p->id;
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412 |
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413 | mapPlayers.erase(p->id);
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414 | delete p;
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415 |
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416 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
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417 | }
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418 |
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419 | serverMsg.type = MSG_TYPE_LOGOUT;
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420 | msgProcessor.sendMessage(&serverMsg, &from);
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421 |
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422 | break;
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423 | }
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424 | case MSG_TYPE_CHAT:
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425 | {
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426 | cout << "Got a chat message" << endl;
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427 |
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428 | serverMsg.type = MSG_TYPE_CHAT;
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429 |
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430 | Player *p = findPlayerByAddr(mapPlayers, from);
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431 |
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432 | if (p == NULL)
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433 | {
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434 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
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435 | msgProcessor.sendMessage(&serverMsg, &from);
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436 | }
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437 | else
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438 | {
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439 | ostringstream oss;
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440 | oss << p->name << ": " << clientMsg.buffer;
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441 |
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442 | strcpy(serverMsg.buffer, oss.str().c_str());
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443 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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444 | }
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445 |
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446 | break;
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447 | }
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448 | case MSG_TYPE_PLAYER_MOVE:
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449 | {
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450 | cout << "PLAYER_MOVE" << endl;
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451 |
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452 | int id, x, y;
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453 |
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454 | memcpy(&id, clientMsg.buffer, 4);
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455 | memcpy(&x, clientMsg.buffer+4, 4);
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456 | memcpy(&y, clientMsg.buffer+8, 4);
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457 |
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458 | cout << "x: " << x << endl;
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459 | cout << "y: " << y << endl;
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460 | cout << "id: " << id << endl;
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461 |
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462 | Player* p = mapPlayers[id];
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463 | bool validMessage = false;
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464 |
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465 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
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466 | p->addr.sin_port == from.sin_port )
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467 | {
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---|
468 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
469 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
470 |
|
---|
471 | memcpy(serverMsg.buffer, &id, 4);
|
---|
472 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
473 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
474 |
|
---|
475 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
476 |
|
---|
477 | validMessage = true;
|
---|
478 | }
|
---|
479 | else
|
---|
480 | cout << "Bad terrain detected" << endl;
|
---|
481 | }
|
---|
482 | else
|
---|
483 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
484 |
|
---|
485 | if (!validMessage)
|
---|
486 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
487 |
|
---|
488 | break;
|
---|
489 | }
|
---|
490 | case MSG_TYPE_PICKUP_FLAG:
|
---|
491 | {
|
---|
492 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
493 | cout << "PICKUP_FLAG" << endl;
|
---|
494 |
|
---|
495 | int id;
|
---|
496 |
|
---|
497 | memcpy(&id, clientMsg.buffer, 4);
|
---|
498 | cout << "id: " << id << endl;
|
---|
499 |
|
---|
500 | Player* p = mapPlayers[id];
|
---|
501 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
502 |
|
---|
503 | if (objectId >= 0) {
|
---|
504 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
505 |
|
---|
506 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
507 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
508 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
509 |
|
---|
510 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
511 | p->serialize(serverMsg.buffer);
|
---|
512 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
513 | }
|
---|
514 |
|
---|
515 | break;
|
---|
516 | }
|
---|
517 | case MSG_TYPE_DROP_FLAG:
|
---|
518 | {
|
---|
519 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
520 | cout << "DROP_FLAG" << endl;
|
---|
521 |
|
---|
522 | int id;
|
---|
523 |
|
---|
524 | memcpy(&id, clientMsg.buffer, 4);
|
---|
525 | cout << "id: " << id << endl;
|
---|
526 |
|
---|
527 | Player* p = mapPlayers[id];
|
---|
528 |
|
---|
529 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
530 | if (p->hasBlueFlag)
|
---|
531 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
532 | else if (p->hasRedFlag)
|
---|
533 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
534 |
|
---|
535 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
536 |
|
---|
537 | p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
---|
538 |
|
---|
539 | p->hasBlueFlag = false;
|
---|
540 | p->hasRedFlag = false;
|
---|
541 |
|
---|
542 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
543 | p->serialize(serverMsg.buffer);
|
---|
544 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
545 |
|
---|
546 | break;
|
---|
547 | }
|
---|
548 | case MSG_TYPE_ATTACK:
|
---|
549 | {
|
---|
550 | cout << "Received a START_ATTACK message" << endl;
|
---|
551 |
|
---|
552 | int id, targetId;
|
---|
553 |
|
---|
554 | memcpy(&id, clientMsg.buffer, 4);
|
---|
555 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
556 |
|
---|
557 | // need to make sure the target is in the sender's game
|
---|
558 |
|
---|
559 | Player* p = mapPlayers[id];
|
---|
560 | p->targetPlayer = targetId;
|
---|
561 | p->isChasing = true;
|
---|
562 |
|
---|
563 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
564 |
|
---|
565 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
566 | memcpy(serverMsg.buffer, &id, 4);
|
---|
567 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
568 | msgProcessor.broadcastMessage(serverMsg, players);
|
---|
569 |
|
---|
570 | break;
|
---|
571 | }
|
---|
572 | case MSG_TYPE_CREATE_GAME:
|
---|
573 | {
|
---|
574 | cout << "Received a CREATE_GAME message" << endl;
|
---|
575 |
|
---|
576 | string gameName(clientMsg.buffer);
|
---|
577 | cout << "Game name: " << gameName << endl;
|
---|
578 |
|
---|
579 | // check if this game already exists
|
---|
580 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
581 | cout << "Error: Game already exists" << endl;
|
---|
582 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
583 | }else {
|
---|
584 | Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
|
---|
585 | mapGames[gameName] = g;
|
---|
586 |
|
---|
587 | // add flag objects to the map
|
---|
588 | WorldMap* m = g->getMap();
|
---|
589 | for (int y=0; y<m->height; y++) {
|
---|
590 | for (int x=0; x<m->width; x++) {
|
---|
591 | switch (m->getStructure(x, y)) {
|
---|
592 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
593 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
594 | break;
|
---|
595 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
596 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
597 | break;
|
---|
598 | case WorldMap::STRUCTURE_NONE:
|
---|
599 | break;
|
---|
600 | }
|
---|
601 | }
|
---|
602 | }
|
---|
603 |
|
---|
604 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
605 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
606 | }
|
---|
607 |
|
---|
608 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
609 |
|
---|
610 | break;
|
---|
611 | }
|
---|
612 | case MSG_TYPE_JOIN_GAME:
|
---|
613 | {
|
---|
614 | cout << "Received a JOIN_GAME message" << endl;
|
---|
615 |
|
---|
616 | string gameName(clientMsg.buffer);
|
---|
617 | cout << "Game name: " << gameName << endl;
|
---|
618 |
|
---|
619 | // check if this game already exists
|
---|
620 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
621 | cout << "Error: Game does not exist" << endl;
|
---|
622 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
623 | }else {
|
---|
624 | Game* g = mapGames[gameName];
|
---|
625 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
626 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
627 |
|
---|
628 | if (players.find(p->id) != players.end()) {
|
---|
629 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
630 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
631 | }else {
|
---|
632 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
633 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
634 | }
|
---|
635 | }
|
---|
636 |
|
---|
637 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
638 |
|
---|
639 | break;
|
---|
640 | }
|
---|
641 | case MSG_TYPE_LEAVE_GAME:
|
---|
642 | {
|
---|
643 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
644 |
|
---|
645 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
646 | Game* g = p->currentGame;
|
---|
647 |
|
---|
648 | if (g == NULL) {
|
---|
649 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
650 |
|
---|
651 | /// should send a response back, maybe a new message type is needed
|
---|
652 | // not sure what to do here
|
---|
653 | }else {
|
---|
654 | cout << "Game name: " << g->getName() << endl;
|
---|
655 |
|
---|
656 | if (!p->isDead) {
|
---|
657 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
658 | if (p->hasBlueFlag)
|
---|
659 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
660 | else if (p->hasRedFlag)
|
---|
661 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
662 |
|
---|
663 | if (flagType != WorldMap::OBJECT_NONE)
|
---|
664 | g->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
---|
665 | }
|
---|
666 |
|
---|
667 | p->currentGame = NULL;
|
---|
668 | g->removePlayer(p->id);
|
---|
669 |
|
---|
670 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
671 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
672 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
673 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
---|
674 |
|
---|
675 | int numPlayers = g->getNumPlayers();
|
---|
676 |
|
---|
677 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
678 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
679 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
680 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
681 |
|
---|
682 | // if there are no more players in the game, remove it
|
---|
683 | if (numPlayers == 0) {
|
---|
684 | mapGames.erase(g->getName());
|
---|
685 | delete g;
|
---|
686 | }
|
---|
687 | }
|
---|
688 |
|
---|
689 | break;
|
---|
690 | }
|
---|
691 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
692 | {
|
---|
693 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
694 |
|
---|
695 | string gameName(clientMsg.buffer);
|
---|
696 | cout << "Game name: " << gameName << endl;
|
---|
697 |
|
---|
698 | // check if this game already exists
|
---|
699 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
700 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
701 |
|
---|
702 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
703 | }
|
---|
704 |
|
---|
705 | Game* g = mapGames[gameName];
|
---|
706 |
|
---|
707 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
708 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
709 | p->currentGame = g;
|
---|
710 |
|
---|
711 | // tell the new player about all map objects
|
---|
712 | // (currently just the flags)
|
---|
713 |
|
---|
714 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
715 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
716 | vector<WorldMap::Object>::iterator itObjects;
|
---|
717 | cout << "sending items" << endl;
|
---|
718 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
719 | itObjects->serialize(serverMsg.buffer);
|
---|
720 | cout << "sending item id " << itObjects->id << endl;
|
---|
721 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
722 | }
|
---|
723 |
|
---|
724 |
|
---|
725 | // send the current score
|
---|
726 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
727 |
|
---|
728 | int blueScore = g->getBlueScore();
|
---|
729 | int redScore = g->getRedScore();
|
---|
730 | memcpy(serverMsg.buffer, &blueScore, 4);
|
---|
731 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
---|
732 |
|
---|
733 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
734 |
|
---|
735 | // send info to other players
|
---|
736 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
737 | p->serialize(serverMsg.buffer);
|
---|
738 | cout << "Should be broadcasting the message" << endl;
|
---|
739 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
---|
740 |
|
---|
741 | g->addPlayer(p);
|
---|
742 |
|
---|
743 |
|
---|
744 | // tell the new player about all the players in the game (including himself)
|
---|
745 | cout << "Sending other players to new player" << endl;
|
---|
746 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
747 |
|
---|
748 |
|
---|
749 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
750 | map<unsigned int, Player*>::iterator it;
|
---|
751 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
752 | {
|
---|
753 | it->second->serialize(serverMsg.buffer);
|
---|
754 |
|
---|
755 | cout << "sending info about " << it->second->name << endl;
|
---|
756 | cout << "sending id " << it->second->id << endl;
|
---|
757 | msgProcessor.sendMessage(&serverMsg, &from);
|
---|
758 | }
|
---|
759 |
|
---|
760 | int numPlayers = g->getNumPlayers();
|
---|
761 |
|
---|
762 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
763 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
764 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
765 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
---|
766 |
|
---|
767 | break;
|
---|
768 | }
|
---|
769 | default:
|
---|
770 | {
|
---|
771 | // probably want to log the error rather than sending a chat message,
|
---|
772 | // especially since chat isn't currently visible on all screens
|
---|
773 |
|
---|
774 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
775 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
776 |
|
---|
777 | break;
|
---|
778 | }
|
---|
779 | }
|
---|
780 | }
|
---|
781 |
|
---|
782 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
783 | {
|
---|
784 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
785 | id++;
|
---|
786 | }
|
---|
787 |
|
---|
788 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
789 | {
|
---|
790 | map<unsigned int, Player*>::iterator it;
|
---|
791 |
|
---|
792 | for (it = m.begin(); it != m.end(); it++)
|
---|
793 | {
|
---|
794 | if ( it->second->name.compare(name) == 0 )
|
---|
795 | return it->second;
|
---|
796 | }
|
---|
797 |
|
---|
798 | return NULL;
|
---|
799 | }
|
---|
800 |
|
---|
801 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
802 | {
|
---|
803 | map<unsigned int, Player*>::iterator it;
|
---|
804 |
|
---|
805 | for (it = m.begin(); it != m.end(); it++)
|
---|
806 | {
|
---|
807 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
808 | it->second->addr.sin_port == addr.sin_port )
|
---|
809 | return it->second;
|
---|
810 | }
|
---|
811 |
|
---|
812 | return NULL;
|
---|
813 | }
|
---|
814 |
|
---|
815 | void quit(int sig) {
|
---|
816 | done = true;
|
---|
817 | }
|
---|