1 | #include <cstdlib>
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2 | #include <cstdio>
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3 | #include <unistd.h>
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4 | #include <string>
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5 | #include <iostream>
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6 | #include <sstream>
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7 | #include <vector>
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8 | #include <algorithm>
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9 |
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10 | #include <fcntl.h>
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11 | #include <assert.h>
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12 |
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13 | #include <sys/socket.h>
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14 | #include <netdb.h>
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15 | #include <netinet/in.h>
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16 | #include <arpa/inet.h>
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17 |
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18 | #include <openssl/bio.h>
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19 | #include <openssl/ssl.h>
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20 | #include <openssl/err.h>
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21 |
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22 | #include "../common/Compiler.h"
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23 | #include "../common/Message.h"
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24 | #include "../common/Common.h"
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25 |
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26 | #include "Player.h"
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27 | #include "DataAccess.h"
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28 |
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29 | using namespace std;
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30 |
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31 | bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg);
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32 |
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33 | // this should probably go somewhere in the common folder
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34 | void error(const char *msg)
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35 | {
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36 | perror(msg);
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37 | exit(0);
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38 | }
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39 |
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40 | Player *findPlayerByName(vector<Player> &vec, string name)
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41 | {
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42 | vector<Player>::iterator it;
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43 |
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44 | for (it = vec.begin(); it != vec.end(); it++)
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45 | {
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46 | if ( it->name.compare(name) == 0 )
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47 | return &(*it);
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48 | }
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49 |
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50 | return NULL;
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51 | }
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52 |
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53 | Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
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54 | {
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55 | vector<Player>::iterator it;
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56 |
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57 | for (it = vec.begin(); it != vec.end(); it++)
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58 | {
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59 | if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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60 | it->addr.sin_port == addr.sin_port )
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61 | return &(*it);
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62 | }
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63 |
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64 | return NULL;
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65 | }
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66 |
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67 | int main(int argc, char *argv[])
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68 | {
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69 | int sock, length, n;
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70 | struct sockaddr_in server;
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71 | struct sockaddr_in from; // info of client sending the message
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72 | NETWORK_MSG clientMsg, serverMsg;
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73 | vector<Player> vctPlayers;
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74 |
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75 | SSL_load_error_strings();
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76 | ERR_load_BIO_strings();
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77 | OpenSSL_add_all_algorithms();
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78 |
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79 | if (argc < 2) {
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80 | cerr << "ERROR, no port provided" << endl;
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81 | exit(1);
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82 | }
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83 |
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84 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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85 | if (sock < 0) error("Opening socket");
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86 | length = sizeof(server);
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87 | bzero(&server,length);
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88 | server.sin_family=AF_INET;
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89 | server.sin_port=htons(atoi(argv[1]));
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90 | server.sin_addr.s_addr=INADDR_ANY;
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91 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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92 | error("binding");
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93 |
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94 | set_nonblock(sock);
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95 |
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96 | bool broadcastMessage;
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97 | while (true) {
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98 |
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99 | usleep(5000);
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100 |
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101 | n = receiveMessage(&clientMsg, sock, &from);
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102 |
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103 | if (n >= 0) {
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104 | cout << "Got a message" << endl;
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105 |
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106 | broadcastMessage = processMessage(clientMsg, from, vctPlayers, serverMsg);
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107 |
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108 | cout << "msg: " << serverMsg.buffer << endl;
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109 |
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110 | if (broadcastMessage)
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111 | {
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112 | vector<Player>::iterator it;
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113 |
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114 | for (it = vctPlayers.begin(); it != vctPlayers.end(); it++)
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115 | {
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116 | if ( sendMessage(&serverMsg, sock, &(it->addr)) < 0 )
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117 | error("sendMessage");
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118 | }
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119 | }
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120 | else
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121 | {
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122 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
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123 | error("sendMessage");
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124 | }
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125 | }
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126 |
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127 | }
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128 |
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129 | return 0;
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130 | }
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131 |
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132 | bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, NETWORK_MSG &serverMsg)
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133 | {
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134 | DataAccess da;
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135 |
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136 | cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
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137 | cout << "port: " << from.sin_port << endl;
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138 | cout << "MSG: type: " << clientMsg.type << endl;
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139 | cout << "MSG contents: " << clientMsg.buffer << endl;
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140 |
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141 | bool broadcastResponse = false;
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142 |
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143 | // Check that if an invalid message is sent, the client will correctly
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144 | // receive and display the response. Maybe make a special error msg type
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145 | switch(clientMsg.type)
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146 | {
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147 | case MSG_TYPE_REGISTER:
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148 | {
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149 | string username(clientMsg.buffer);
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150 | string password(strchr(clientMsg.buffer, '\0')+1);
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151 |
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152 | cout << "username: " << username << endl;
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153 | cout << "password: " << password << endl;
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154 |
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155 | int error = da.insertPlayer(username, password);
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156 |
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157 | if (!error)
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158 | strcpy(serverMsg.buffer, "Registration successful.");
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159 | else
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160 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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161 |
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162 | serverMsg.type = MSG_TYPE_REGISTER;
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163 |
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164 | break;
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165 | }
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166 | case MSG_TYPE_LOGIN:
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167 | {
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168 | string username(clientMsg.buffer);
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169 | string password(strchr(clientMsg.buffer, '\0')+1);
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170 | cout << "Player logging in: " << username << endl;
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171 |
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172 | Player* p = da.getPlayer(username);
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173 |
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174 | if (p == NULL || p->password != password)
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175 | {
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176 | strcpy(serverMsg.buffer, "Incorrect username or password");
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177 | }
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178 | else if(findPlayerByName(vctPlayers, username) != NULL)
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179 | {
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180 | strcpy(serverMsg.buffer, "Player has already logged in.");
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181 | }
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182 | else
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183 | {
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184 | Player newP(username, "");
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185 | newP.setAddr(from);
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186 |
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187 | vctPlayers.push_back(newP);
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188 | strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with outher players.");
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189 | }
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190 |
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191 | serverMsg.type = MSG_TYPE_LOGIN;
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192 |
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193 | delete(p);
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194 |
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195 | break;
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196 | }
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197 | case MSG_TYPE_LOGOUT:
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198 | {
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199 | string name(clientMsg.buffer);
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200 | cout << "Player logging out: " << name << endl;
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201 |
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202 | Player *p = findPlayerByName(vctPlayers, name);
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203 |
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204 | if (p == NULL)
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205 | {
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206 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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207 | }
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208 | else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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209 | p->addr.sin_port != from.sin_port )
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210 | {
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211 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
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212 | }
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213 | else
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214 | {
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215 | vctPlayers.erase((vector<Player>::iterator)p);
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216 | strcpy(serverMsg.buffer, "You have successfully logged out.");
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217 | }
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218 |
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219 | break;
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220 | }
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221 | case MSG_TYPE_CHAT:
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222 | {
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223 | Player *p = findPlayerByAddr(vctPlayers, from);
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224 |
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225 | if (p == NULL)
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226 | {
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227 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
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228 | }
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229 | else
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230 | {
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231 | broadcastResponse = true;
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232 |
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233 | stringstream ss;
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234 | ss << p->name << ": " << clientMsg.buffer << endl;
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235 |
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236 | strcpy(serverMsg.buffer, ss.str().c_str());
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237 | }
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238 |
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239 | serverMsg.type = MSG_TYPE_CHAT;
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240 |
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241 | break;
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242 | }
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243 | default:
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244 | {
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245 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
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246 |
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247 | serverMsg.type = MSG_TYPE_CHAT;
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248 |
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249 | break;
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250 | }
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251 |
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252 | return broadcastResponse;
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253 | }
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254 | }
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