source:
network-game/server@
01d0d00
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
.gitignore | 11 bytes | 2488852 | 12 years | Added the player class, added a list of logged-in players, and changed … | |
crypt.cpp | 196 bytes | e3535b3 | 12 years | Initial commit for server | |
crypt.h | 138 bytes | e3535b3 | 12 years | Initial commit for server | |
DataAccess.cpp | 2.5 KB | 41ad8ed | 12 years | The server properly handles registration messages | |
DataAccess.h | 484 bytes | edfd1d0 | 12 years | Moved the Player class to the common directory, added a position to … | |
database.cpp | 897 bytes | e3535b3 | 12 years | Initial commit for server | |
database.h | 335 bytes | e3535b3 | 12 years | Initial commit for server | |
makefile | 436 bytes | edfd1d0 | 12 years | Moved the Player class to the common directory, added a position to … | |
server.cpp | 7.5 KB | 01d0d00 | 12 years | The server now uses a map to store players with player ids as keys |
|
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