source: opengl-game@ 1908591

feature/imgui-sdl points-test
Name Size Rev Age Author Last Change
textures 69dccfe   5 years dmitry.portnoy Implement a translucent, fullscreen overlay that shows a loaded …
shaders 1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were …
IMGUI 5b3462b   7 years dmp1488 Implement a basic gui with a stats window and a menubar containing a …
gl-shaders 4d84c72   5 years dmp1488 Move the OpenGL shaders to a gl-shaders folder
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
assets 1f25a71   5 years dmitry.portnoy In vulkangame, print the SDL version and finish implementing …
VulkanReference.vcxproj 7.6 KB 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
VulkanGame.vcxproj 7.9 KB 1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were …
vulkan-utils.hpp 5.8 KB e3bef3a   5 years dmp1488 Finish the rewrite of the original vulkangame project
vulkan-utils.cpp 21.1 KB d2d9286   5 years dmp1488 In vulkangame, implement the renderScene function to draw a frame in …
vulkan-ref.cpp 82.8 KB cd487fb   5 years dmitry.portnoy Replace some couts with runtime_exceptions and, in vulkangame, only …
vulkan-game.hpp 4.4 KB 15104a8   5 years dmitry.portnoy In vulkangame, nitialize the view and projection metrices to what they …
vulkan-game.cpp 38.7 KB 15104a8   5 years dmitry.portnoy In vulkangame, nitialize the view and projection metrices to what they …
utils.hpp 915 bytes 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
utils.cpp 895 bytes 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
upgrade-TODO.txt 1.0 KB 0e09340   5 years dmitry.portnoy In vulkangame, detect when the framebuffer is resized
TODO.txt 684 bytes cd487fb   5 years dmitry.portnoy Replace some couts with runtime_exceptions and, in vulkangame, only …
texture.vert 806 bytes c8dc5c6   6 years dmp1488 Normalize the surface normals in the shaders.
texture.frag 1.3 KB f7d35da   7 years dmp1488 Add a system to keep track of which keys are pressed or held down and …
stb_image.h 257.1 KB eea05dd   5 years dmp1488 Create a Vulkan image and fill it with image data loaded from a file
StackWalker.h 9.7 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.cpp 51.9 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
README.txt 3.9 KB 17714b8   5 years dmitry.portnoy Update the README and makefile to correctly setup and build vulkangame …
pipeline-outline.txt 533 bytes 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
OpenGLReference.vcxproj 8.9 KB 1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were …
OpenGLGame.vcxproj 8.0 KB 3de31cf   5 years dmp1488 Add and begin implementing an OpenGL version of the GraphicsPipeline class
opengl-notes.txt 1.6 KB 9dd2eb7   7 years dmp1488 Implement Phong shading in the color and texture shaders
opengl-game.hpp 2.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
opengl-game.cpp 10.3 KB 5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events
NewOpenGLGame.sln 3.6 KB 7bf5433   5 years dmp1488 Create a new OpenGLGame project for a refactor of the original OpenGL …
new-game.cpp 86.7 KB 5b02676   5 years dmitry.portnoy Make vulkangame and openglgame compile on OSX with the new …
makefile 2.6 KB b8777b7   5 years dmitry.portnoy Templatize GraphicsPipeline_Vulkan by adding a VertexType parameter …
main-vulkan.cpp 657 bytes 34bdf3a   5 years dmitry.portnoy In vulkangame, create Vulkan synchronization objects for rendering
main-opengl.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
logger.hpp 347 bytes 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
logger.cpp 1.6 KB 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
imgui_impl_glfw_gl3.h 2.0 KB 54b6d6b   7 years dmp1488 Remove gl3w from the ImGui project and use glew instead
imgui_impl_glfw_gl3.cpp 24.4 KB c58ebc3   7 years dmp1488 Create an IMGUI folder for the imgui library files.
graphics-pipeline_vulkan.hpp 21.0 KB 5a0242e   5 years dmp1488 Refactor GraphicsPipeline_Vulkan to allow adding new data after …
graphics-pipeline_opengl.hpp 1.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline_opengl.cpp 2.7 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline.hpp 439 bytes 83b5b4b   5 years dmitry.portnoy Handle window resize events in openglgame
game-gui.hpp 1.6 KB 5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events
game-gui-sdl.hpp 917 bytes a6f6833   5 years dmp1488 Remove getWindowSize() from game-gui and instead add getWindowWidth(), …
game-gui-sdl.cpp 4.5 KB 5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events
game-gui-glfw.hpp 1.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-glfw.cpp 4.2 KB 5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events
FileStackWalker.h 246 bytes d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
FileStackWalker.cpp 358 bytes 5529ab5   5 years dmitry.portnoy Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
DESIGN.txt 313 bytes e5d4aca   5 years dmitry.portnoy Create separate descriptor pools and descriptor sets for each shader …
crash-logger.hpp 175 bytes 2beb6c7   5 years dmitry.portnoy Move the crash log file definition to consts.hpp
crash-logger.cpp 7.9 KB 87c8f1a   5 years dmitry.portnoy In vaulkangame, define vertex buffer and index buffer data and …
consts.hpp 348 bytes c61323a   5 years dmp1488 Implement processEvents() and pollEvent() for GameGui_GLFW and …
compiler.hpp 287 bytes 301d0d4   5 years dmitry.portnoy Rename Compiler.h to compiler.hpp
compile.sh 585 bytes c8c6da8   5 years dmitry.portnoy Create the overlay texture using different flags based on the SDL …
compile.bat 229 bytes 6544020   5 years dmp1488 Update compile.bat to compile all vertex and fragment shaders
.gitignore 181 bytes d2f607c   5 years dmitry.portnoy Fix the logic for creating a fullscreen SDL window
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