source:
opengl-game@
9cd92ae
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
textures | 69dccfe | 5 years | Implement a translucent, fullscreen overlay that shows a loaded … | ||
shaders | 5936c58 | 5 years | Allow parts of the UI overlay to be transpare, so that the 3D scene is … | ||
IMGUI | 5b3462b | 7 years | Implement a basic gui with a stats window and a menubar containing a … | ||
fonts | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | ||
deploy | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | ||
assets | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | ||
VulkanGame.vcxproj | 7.5 KB | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | |
vulkan-game.cpp | 77.2 KB | 5936c58 | 5 years | Allow parts of the UI overlay to be transpare, so that the 3D scene is … | |
utils.h | 915 bytes | 4762301 | 6 years | Make CrashLogger work for Debian-based systems | |
utils.cpp | 892 bytes | a23fc08 | 6 years | Move several functions from new-game.cpp to utils.cpp | |
TODO.txt | 684 bytes | 9cd92ae | 5 years | Update TODO and remove some unused files | |
texture.vert | 806 bytes | c8dc5c6 | 6 years | Normalize the surface normals in the shaders. | |
texture.frag | 1.3 KB | f7d35da | 7 years | Add a system to keep track of which keys are pressed or held down and … | |
stb_image.h | 257.1 KB | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | |
StackWalker.h | 9.7 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
StackWalker.cpp | 51.9 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
ship.vert | 932 bytes | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
ship.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
README.txt | 3.5 KB | e1a7f5a | 5 years | Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the … | |
opengl-notes.txt | 1.6 KB | 9dd2eb7 | 7 years | Implement Phong shading in the color and texture shaders | |
NewOpenGLGame.vcxproj | 8.8 KB | 9cd92ae | 5 years | Update TODO and remove some unused files | |
NewOpenGLGame.sln | 2.1 KB | 1c6cd5e | 5 years | Create the VulkanGame VS2019 project and add it to the NewOpenGLGame … | |
new-game.cpp | 86.0 KB | 9cd92ae | 5 years | Update TODO and remove some unused files | |
makefile | 2.1 KB | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | |
logger.h | 347 bytes | 98f06d9 | 6 years | Add support for ofstream to logger.cpp | |
logger.cpp | 1.6 KB | 98f06d9 | 6 years | Add support for ofstream to logger.cpp | |
laser.vert | 491 bytes | fd6f465 | 6 years | Change the laser rendering algorithm to draw lasers starting from the … | |
laser.png | 1.9 KB | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
laser.frag | 532 bytes | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | |
imgui_impl_glfw_gl3.h | 2.0 KB | 54b6d6b | 7 years | Remove gl3w from the ImGui project and use glew instead | |
imgui_impl_glfw_gl3.cpp | 24.4 KB | c58ebc3 | 7 years | Create an IMGUI folder for the imgui library files. | |
game-gui.hpp | 684 bytes | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
game-gui-sdl.hpp | 634 bytes | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | |
game-gui-sdl.cpp | 2.0 KB | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | |
game-gui-glfw.hpp | 585 bytes | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
game-gui-glfw.cpp | 1.2 KB | 8667f76 | 5 years | Move getWindowSize and getRequiredExtensions to the game gui | |
FileStackWalker.h | 246 bytes | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
FileStackWalker.cpp | 429 bytes | 6abfd07 | 6 years | Create a log with a stack-trace when the game crashes | |
explosion.vert | 1.2 KB | 7e10667 | 6 years | Finish switching to the new model group rendering algorithm for … | |
explosion.frag | 136 bytes | adb104f | 6 years | Make the explosion shader only emit particles for a short time instead … | |
CrashLogger.h | 211 bytes | 6abfd07 | 6 years | Create a log with a stack-trace when the game crashes | |
CrashLogger.cpp | 7.9 KB | 9d4456b | 5 years | Verify #includes in CrashLogger.cpp on OSX | |
Consts.h | 31 bytes | 6abfd07 | 6 years | Create a log with a stack-trace when the game crashes | |
Compiler.h | 287 bytes | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
compile.sh | 410 bytes | 88ebdc8 | 5 years | Update new-game.cpp to use a header-only version of stb_image | |
compile.bat | 176 bytes | c458c58 | 5 years | Create a Windows batch file to compile the shaders into SPIR-V files … | |
asteroid.vert | 1.1 KB | 25b47d7 | 6 years | Correctly send the hp of each asteroid to the shader using a uniform … | |
asteroid.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
.gitignore | 158 bytes | 4befb76 | 5 years | Create a bash script for compiling shaders to SPIR-V files |
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