source:
opengl-game@
ee75487
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
assets | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | ||
deploy | f71d87d | 6 years | Start changing the laser fragment shader to allow each laser to be … | ||
fonts | 5f3dba8 | 5 years | Create a transparent texture in SDL and render some sample images and … | ||
gl-shaders | 4d84c72 | 5 years | Move the OpenGL shaders to a gl-shaders folder | ||
IMGUI | 5b3462b | 7 years | Implement a basic gui with a stats window and a menubar containing a … | ||
shaders | f00ee54 | 5 years | Refactor the code to allow different graphics pipelines to use … | ||
textures | 69dccfe | 5 years | Implement a translucent, fullscreen overlay that shows a loaded … | ||
.gitignore | 181 bytes | d2f607c | 5 years | Fix the logic for creating a fullscreen SDL window | |
compile.bat | 229 bytes | 6544020 | 5 years | Update compile.bat to compile all vertex and fragment shaders | |
compile.sh | 585 bytes | c8c6da8 | 5 years | Create the overlay texture using different flags based on the SDL … | |
compiler.hpp | 287 bytes | 301d0d4 | 5 years | Rename Compiler.h to compiler.hpp | |
consts.hpp | 348 bytes | c61323a | 5 years | Implement processEvents() and pollEvent() for GameGui_GLFW and … | |
crash-logger.cpp | 7.9 KB | 301d0d4 | 5 years | Rename Compiler.h to compiler.hpp | |
crash-logger.hpp | 175 bytes | 2beb6c7 | 5 years | Move the crash log file definition to consts.hpp | |
DESIGN.txt | 313 bytes | e5d4aca | 5 years | Create separate descriptor pools and descriptor sets for each shader … | |
FileStackWalker.cpp | 358 bytes | 5529ab5 | 5 years | Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to … | |
FileStackWalker.h | 246 bytes | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
game-gui-glfw.cpp | 4.1 KB | a0da009 | 5 years | Add a window resize callback in gamegui and add an unknown event type … | |
game-gui-glfw.hpp | 1.4 KB | a0da009 | 5 years | Add a window resize callback in gamegui and add an unknown event type … | |
game-gui-sdl.cpp | 4.4 KB | a0da009 | 5 years | Add a window resize callback in gamegui and add an unknown event type … | |
game-gui-sdl.hpp | 917 bytes | a6f6833 | 5 years | Remove getWindowSize() from game-gui and instead add getWindowWidth(), … | |
game-gui.hpp | 1.5 KB | a0da009 | 5 years | Add a window resize callback in gamegui and add an unknown event type … | |
graphics-pipeline.hpp | 286 bytes | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
graphics-pipeline_opengl.cpp | 1.5 KB | 3de31cf | 5 years | Add and begin implementing an OpenGL version of the GraphicsPipeline class | |
graphics-pipeline_opengl.hpp | 599 bytes | 3de31cf | 5 years | Add and begin implementing an OpenGL version of the GraphicsPipeline class | |
graphics-pipeline_vulkan.cpp | 2.4 KB | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
graphics-pipeline_vulkan.hpp | 580 bytes | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
imgui_impl_glfw_gl3.cpp | 24.4 KB | c58ebc3 | 7 years | Create an IMGUI folder for the imgui library files. | |
imgui_impl_glfw_gl3.h | 2.0 KB | 54b6d6b | 7 years | Remove gl3w from the ImGui project and use glew instead | |
laser.png | 1.9 KB | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
logger.cpp | 1.6 KB | 1fcca9e | 5 years | Rename logger.h to logger.hpp | |
logger.hpp | 347 bytes | 1fcca9e | 5 years | Rename logger.h to logger.hpp | |
main-opengl.cpp | 595 bytes | 2e77b3f | 5 years | Move the debug status output from the main functions to the openglgame … | |
main-vulkan.cpp | 595 bytes | 2e77b3f | 5 years | Move the debug status output from the main functions to the openglgame … | |
makefile | 2.6 KB | c6fec84 | 5 years | Update the makefile to correctly compile openglgame | |
new-game.cpp | 86.2 KB | 4d84c72 | 5 years | Move the OpenGL shaders to a gl-shaders folder | |
NewOpenGLGame.sln | 3.6 KB | 7bf5433 | 5 years | Create a new OpenGLGame project for a refactor of the original OpenGL … | |
opengl-game.cpp | 8.3 KB | 3de31cf | 5 years | Add and begin implementing an OpenGL version of the GraphicsPipeline class | |
opengl-game.hpp | 826 bytes | 3de31cf | 5 years | Add and begin implementing an OpenGL version of the GraphicsPipeline class | |
opengl-notes.txt | 1.6 KB | 9dd2eb7 | 7 years | Implement Phong shading in the color and texture shaders | |
OpenGLGame.vcxproj | 8.0 KB | 3de31cf | 5 years | Add and begin implementing an OpenGL version of the GraphicsPipeline class | |
OpenGLReference.vcxproj | 8.8 KB | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
pipeline-outline.txt | 533 bytes | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
README.txt | 3.9 KB | 17714b8 | 5 years | Update the README and makefile to correctly setup and build vulkangame … | |
StackWalker.cpp | 51.9 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
StackWalker.h | 9.7 KB | d9b6a1c | 6 years | Print a stack trace in the event of a crash. Currently, the code for … | |
stb_image.h | 257.1 KB | eea05dd | 5 years | Create a Vulkan image and fill it with image data loaded from a file | |
texture.frag | 1.3 KB | f7d35da | 6 years | Add a system to keep track of which keys are pressed or held down and … | |
texture.vert | 806 bytes | c8dc5c6 | 6 years | Normalize the surface normals in the shaders. | |
TODO.txt | 1.2 KB | e5d4aca | 5 years | Create separate descriptor pools and descriptor sets for each shader … | |
upgrade-TODO.txt | 1.0 KB | 0e09340 | 5 years | In vulkangame, detect when the framebuffer is resized | |
utils.cpp | 895 bytes | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
utils.hpp | 915 bytes | 203ab1b | 5 years | Rename utils.h to utils.hpp | |
vulkan-game.cpp | 18.9 KB | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
vulkan-game.hpp | 2.3 KB | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
vulkan-ref.cpp | 84.8 KB | 7d2b0b9 | 5 years | Add and begin implementing a GraphicsPipeline class to hold info for … | |
vulkan-utils.cpp | 7.3 KB | 6fc24c7 | 5 years | In vulkangame, add code to create a render pass | |
vulkan-utils.hpp | 2.0 KB | 6fc24c7 | 5 years | In vulkangame, add code to create a render pass | |
VulkanGame.vcxproj | 7.5 KB | ee75487 | 5 years | Add utils.cpp/hpp to the VulkanGame MSVC project | |
VulkanReference.vcxproj | 7.6 KB | 203ab1b | 5 years | Rename utils.h to utils.hpp |
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