feature/imgui-sdl
points-test
Last change
on this file since ee75487 was e5d4aca, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Create separate descriptor pools and descriptor sets for each shader group and start removing unnecessary elements from the overlay shaders
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Property mode
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File size:
313 bytes
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1 | UPDATING VULKAN CODE TO USE MULTIPLE VERTEX/FRAGMENT SHADER PAIRS (AKA DIFFERENT PIPELINES)
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3 | -Change createDescriptorSetLayout() since that specifies the uniforms. This will
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4 | need to take some parameters based on the specifics of each shader.
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5 |
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6 | -Create a new graphics pipeline for each vertex/fragment shader pair
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