1 | // dear imgui, v1.79
|
---|
2 | // (drawing and font code)
|
---|
3 |
|
---|
4 | /*
|
---|
5 |
|
---|
6 | Index of this file:
|
---|
7 |
|
---|
8 | // [SECTION] STB libraries implementation
|
---|
9 | // [SECTION] Style functions
|
---|
10 | // [SECTION] ImDrawList
|
---|
11 | // [SECTION] ImDrawListSplitter
|
---|
12 | // [SECTION] ImDrawData
|
---|
13 | // [SECTION] Helpers ShadeVertsXXX functions
|
---|
14 | // [SECTION] ImFontConfig
|
---|
15 | // [SECTION] ImFontAtlas
|
---|
16 | // [SECTION] ImFontAtlas glyph ranges helpers
|
---|
17 | // [SECTION] ImFontGlyphRangesBuilder
|
---|
18 | // [SECTION] ImFont
|
---|
19 | // [SECTION] ImGui Internal Render Helpers
|
---|
20 | // [SECTION] Decompression code
|
---|
21 | // [SECTION] Default font data (ProggyClean.ttf)
|
---|
22 |
|
---|
23 | */
|
---|
24 |
|
---|
25 | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
---|
26 | #define _CRT_SECURE_NO_WARNINGS
|
---|
27 | #endif
|
---|
28 |
|
---|
29 | #include "imgui.h"
|
---|
30 | #ifndef IMGUI_DISABLE
|
---|
31 |
|
---|
32 | #ifndef IMGUI_DEFINE_MATH_OPERATORS
|
---|
33 | #define IMGUI_DEFINE_MATH_OPERATORS
|
---|
34 | #endif
|
---|
35 | #include "imgui_internal.h"
|
---|
36 |
|
---|
37 | #include <stdio.h> // vsnprintf, sscanf, printf
|
---|
38 | #if !defined(alloca)
|
---|
39 | #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
|
---|
40 | #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
|
---|
41 | #elif defined(_WIN32)
|
---|
42 | #include <malloc.h> // alloca
|
---|
43 | #if !defined(alloca)
|
---|
44 | #define alloca _alloca // for clang with MS Codegen
|
---|
45 | #endif
|
---|
46 | #else
|
---|
47 | #include <stdlib.h> // alloca
|
---|
48 | #endif
|
---|
49 | #endif
|
---|
50 |
|
---|
51 | // Visual Studio warnings
|
---|
52 | #ifdef _MSC_VER
|
---|
53 | #pragma warning (disable: 4127) // condition expression is constant
|
---|
54 | #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
---|
55 | #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
---|
56 | #endif
|
---|
57 |
|
---|
58 | // Clang/GCC warnings with -Weverything
|
---|
59 | #if defined(__clang__)
|
---|
60 | #if __has_warning("-Wunknown-warning-option")
|
---|
61 | #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
|
---|
62 | #endif
|
---|
63 | #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
---|
64 | #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
---|
65 | #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
|
---|
66 | #pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
|
---|
67 | #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
---|
68 | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
---|
69 | #pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
|
---|
70 | #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
|
---|
71 | #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
|
---|
72 | #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
---|
73 | #elif defined(__GNUC__)
|
---|
74 | #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
---|
75 | #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
|
---|
76 | #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
|
---|
77 | #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
|
---|
78 | #pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
|
---|
79 | #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
---|
80 | #endif
|
---|
81 |
|
---|
82 | //-------------------------------------------------------------------------
|
---|
83 | // [SECTION] STB libraries implementation
|
---|
84 | //-------------------------------------------------------------------------
|
---|
85 |
|
---|
86 | // Compile time options:
|
---|
87 | //#define IMGUI_STB_NAMESPACE ImStb
|
---|
88 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
---|
89 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
---|
90 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
---|
91 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
---|
92 |
|
---|
93 | #ifdef IMGUI_STB_NAMESPACE
|
---|
94 | namespace IMGUI_STB_NAMESPACE
|
---|
95 | {
|
---|
96 | #endif
|
---|
97 |
|
---|
98 | #ifdef _MSC_VER
|
---|
99 | #pragma warning (push)
|
---|
100 | #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
|
---|
101 | #endif
|
---|
102 |
|
---|
103 | #if defined(__clang__)
|
---|
104 | #pragma clang diagnostic push
|
---|
105 | #pragma clang diagnostic ignored "-Wunused-function"
|
---|
106 | #pragma clang diagnostic ignored "-Wmissing-prototypes"
|
---|
107 | #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
---|
108 | #pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
|
---|
109 | #endif
|
---|
110 |
|
---|
111 | #if defined(__GNUC__)
|
---|
112 | #pragma GCC diagnostic push
|
---|
113 | #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
|
---|
114 | #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
|
---|
115 | #endif
|
---|
116 |
|
---|
117 | #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
---|
118 | #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
---|
119 | #define STBRP_STATIC
|
---|
120 | #define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
|
---|
121 | #define STBRP_SORT ImQsort
|
---|
122 | #define STB_RECT_PACK_IMPLEMENTATION
|
---|
123 | #endif
|
---|
124 | #ifdef IMGUI_STB_RECT_PACK_FILENAME
|
---|
125 | #include IMGUI_STB_RECT_PACK_FILENAME
|
---|
126 | #else
|
---|
127 | #include "imstb_rectpack.h"
|
---|
128 | #endif
|
---|
129 | #endif
|
---|
130 |
|
---|
131 | #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
---|
132 | #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
---|
133 | #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
|
---|
134 | #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
|
---|
135 | #define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
|
---|
136 | #define STBTT_fmod(x,y) ImFmod(x,y)
|
---|
137 | #define STBTT_sqrt(x) ImSqrt(x)
|
---|
138 | #define STBTT_pow(x,y) ImPow(x,y)
|
---|
139 | #define STBTT_fabs(x) ImFabs(x)
|
---|
140 | #define STBTT_ifloor(x) ((int)ImFloorStd(x))
|
---|
141 | #define STBTT_iceil(x) ((int)ImCeil(x))
|
---|
142 | #define STBTT_STATIC
|
---|
143 | #define STB_TRUETYPE_IMPLEMENTATION
|
---|
144 | #else
|
---|
145 | #define STBTT_DEF extern
|
---|
146 | #endif
|
---|
147 | #ifdef IMGUI_STB_TRUETYPE_FILENAME
|
---|
148 | #include IMGUI_STB_TRUETYPE_FILENAME
|
---|
149 | #else
|
---|
150 | #include "imstb_truetype.h"
|
---|
151 | #endif
|
---|
152 | #endif
|
---|
153 |
|
---|
154 | #if defined(__GNUC__)
|
---|
155 | #pragma GCC diagnostic pop
|
---|
156 | #endif
|
---|
157 |
|
---|
158 | #if defined(__clang__)
|
---|
159 | #pragma clang diagnostic pop
|
---|
160 | #endif
|
---|
161 |
|
---|
162 | #if defined(_MSC_VER)
|
---|
163 | #pragma warning (pop)
|
---|
164 | #endif
|
---|
165 |
|
---|
166 | #ifdef IMGUI_STB_NAMESPACE
|
---|
167 | } // namespace ImStb
|
---|
168 | using namespace IMGUI_STB_NAMESPACE;
|
---|
169 | #endif
|
---|
170 |
|
---|
171 | //-----------------------------------------------------------------------------
|
---|
172 | // [SECTION] Style functions
|
---|
173 | //-----------------------------------------------------------------------------
|
---|
174 |
|
---|
175 | void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
---|
176 | {
|
---|
177 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
|
---|
178 | ImVec4* colors = style->Colors;
|
---|
179 |
|
---|
180 | colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
---|
181 | colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
---|
182 | colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
|
---|
183 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
---|
184 | colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
|
---|
185 | colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
|
---|
186 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
---|
187 | colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
|
---|
188 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
---|
189 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
---|
190 | colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
|
---|
191 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
|
---|
192 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
|
---|
193 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
---|
194 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
|
---|
195 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
|
---|
196 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
---|
197 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
---|
198 | colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
199 | colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
---|
200 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
201 | colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
---|
202 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
203 | colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
---|
204 | colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
---|
205 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
---|
206 | colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
207 | colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
|
---|
208 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
|
---|
209 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
|
---|
210 | colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
|
---|
211 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
---|
212 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
---|
213 | colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
---|
214 | colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
---|
215 | colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
---|
216 | colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
---|
217 | colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
---|
218 | colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
---|
219 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
---|
220 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
---|
221 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
---|
222 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
---|
223 | colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
---|
224 | colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
225 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
---|
226 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
---|
227 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
|
---|
228 | }
|
---|
229 |
|
---|
230 | void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
---|
231 | {
|
---|
232 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
|
---|
233 | ImVec4* colors = style->Colors;
|
---|
234 |
|
---|
235 | colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
|
---|
236 | colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
---|
237 | colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
|
---|
238 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
---|
239 | colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
|
---|
240 | colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
|
---|
241 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
---|
242 | colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
|
---|
243 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
|
---|
244 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
|
---|
245 | colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
|
---|
246 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
|
---|
247 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
|
---|
248 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
|
---|
249 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
|
---|
250 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
|
---|
251 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
|
---|
252 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
---|
253 | colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
|
---|
254 | colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
|
---|
255 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
|
---|
256 | colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
|
---|
257 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
|
---|
258 | colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
|
---|
259 | colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
|
---|
260 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
|
---|
261 | colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
|
---|
262 | colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
|
---|
263 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
|
---|
264 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
|
---|
265 | colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
|
---|
266 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
|
---|
267 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
|
---|
268 | colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
---|
269 | colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
---|
270 | colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
---|
271 | colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
---|
272 | colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
---|
273 | colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
---|
274 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
---|
275 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
---|
276 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
---|
277 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
|
---|
278 | colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
---|
279 | colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
---|
280 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
---|
281 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
---|
282 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
---|
283 | }
|
---|
284 |
|
---|
285 | // Those light colors are better suited with a thicker font than the default one + FrameBorder
|
---|
286 | void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
---|
287 | {
|
---|
288 | ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
|
---|
289 | ImVec4* colors = style->Colors;
|
---|
290 |
|
---|
291 | colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
---|
292 | colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
---|
293 | colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
|
---|
294 | colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
---|
295 | colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
|
---|
296 | colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
|
---|
297 | colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
---|
298 | colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
---|
299 | colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
---|
300 | colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
---|
301 | colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
---|
302 | colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
---|
303 | colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
---|
304 | colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
---|
305 | colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
---|
306 | colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
|
---|
307 | colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
---|
308 | colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
---|
309 | colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
310 | colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
---|
311 | colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
---|
312 | colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
---|
313 | colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
314 | colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
---|
315 | colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
---|
316 | colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
---|
317 | colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
---|
318 | colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
|
---|
319 | colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
|
---|
320 | colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
|
---|
321 | colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
|
---|
322 | colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
---|
323 | colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
---|
324 | colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
|
---|
325 | colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
---|
326 | colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
---|
327 | colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
---|
328 | colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
---|
329 | colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
---|
330 | colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
---|
331 | colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
---|
332 | colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
|
---|
333 | colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
---|
334 | colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
---|
335 | colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
---|
336 | colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
|
---|
337 | colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
|
---|
338 | colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
---|
339 | }
|
---|
340 |
|
---|
341 | //-----------------------------------------------------------------------------
|
---|
342 | // [SECTION] ImDrawList
|
---|
343 | //-----------------------------------------------------------------------------
|
---|
344 |
|
---|
345 | ImDrawListSharedData::ImDrawListSharedData()
|
---|
346 | {
|
---|
347 | Font = NULL;
|
---|
348 | FontSize = 0.0f;
|
---|
349 | CurveTessellationTol = 0.0f;
|
---|
350 | CircleSegmentMaxError = 0.0f;
|
---|
351 | ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
|
---|
352 | InitialFlags = ImDrawListFlags_None;
|
---|
353 |
|
---|
354 | // Lookup tables
|
---|
355 | for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
|
---|
356 | {
|
---|
357 | const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
|
---|
358 | ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
|
---|
359 | }
|
---|
360 | memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
|
---|
361 | TexUvLines = NULL;
|
---|
362 | }
|
---|
363 |
|
---|
364 | void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
|
---|
365 | {
|
---|
366 | if (CircleSegmentMaxError == max_error)
|
---|
367 | return;
|
---|
368 | CircleSegmentMaxError = max_error;
|
---|
369 | for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
|
---|
370 | {
|
---|
371 | const float radius = i + 1.0f;
|
---|
372 | const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
|
---|
373 | CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
|
---|
374 | }
|
---|
375 | }
|
---|
376 |
|
---|
377 | // Initialize before use in a new frame. We always have a command ready in the buffer.
|
---|
378 | void ImDrawList::_ResetForNewFrame()
|
---|
379 | {
|
---|
380 | // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
|
---|
381 | // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
|
---|
382 | IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
|
---|
383 | IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
|
---|
384 | IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
|
---|
385 |
|
---|
386 | CmdBuffer.resize(0);
|
---|
387 | IdxBuffer.resize(0);
|
---|
388 | VtxBuffer.resize(0);
|
---|
389 | Flags = _Data->InitialFlags;
|
---|
390 | memset(&_CmdHeader, 0, sizeof(_CmdHeader));
|
---|
391 | _VtxCurrentIdx = 0;
|
---|
392 | _VtxWritePtr = NULL;
|
---|
393 | _IdxWritePtr = NULL;
|
---|
394 | _ClipRectStack.resize(0);
|
---|
395 | _TextureIdStack.resize(0);
|
---|
396 | _Path.resize(0);
|
---|
397 | _Splitter.Clear();
|
---|
398 | CmdBuffer.push_back(ImDrawCmd());
|
---|
399 | }
|
---|
400 |
|
---|
401 | void ImDrawList::_ClearFreeMemory()
|
---|
402 | {
|
---|
403 | CmdBuffer.clear();
|
---|
404 | IdxBuffer.clear();
|
---|
405 | VtxBuffer.clear();
|
---|
406 | Flags = ImDrawListFlags_None;
|
---|
407 | _VtxCurrentIdx = 0;
|
---|
408 | _VtxWritePtr = NULL;
|
---|
409 | _IdxWritePtr = NULL;
|
---|
410 | _ClipRectStack.clear();
|
---|
411 | _TextureIdStack.clear();
|
---|
412 | _Path.clear();
|
---|
413 | _Splitter.ClearFreeMemory();
|
---|
414 | }
|
---|
415 |
|
---|
416 | ImDrawList* ImDrawList::CloneOutput() const
|
---|
417 | {
|
---|
418 | ImDrawList* dst = IM_NEW(ImDrawList(_Data));
|
---|
419 | dst->CmdBuffer = CmdBuffer;
|
---|
420 | dst->IdxBuffer = IdxBuffer;
|
---|
421 | dst->VtxBuffer = VtxBuffer;
|
---|
422 | dst->Flags = Flags;
|
---|
423 | return dst;
|
---|
424 | }
|
---|
425 |
|
---|
426 | void ImDrawList::AddDrawCmd()
|
---|
427 | {
|
---|
428 | ImDrawCmd draw_cmd;
|
---|
429 | draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
|
---|
430 | draw_cmd.TextureId = _CmdHeader.TextureId;
|
---|
431 | draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
|
---|
432 | draw_cmd.IdxOffset = IdxBuffer.Size;
|
---|
433 |
|
---|
434 | IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
|
---|
435 | CmdBuffer.push_back(draw_cmd);
|
---|
436 | }
|
---|
437 |
|
---|
438 | // Pop trailing draw command (used before merging or presenting to user)
|
---|
439 | // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
|
---|
440 | void ImDrawList::_PopUnusedDrawCmd()
|
---|
441 | {
|
---|
442 | if (CmdBuffer.Size == 0)
|
---|
443 | return;
|
---|
444 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
445 | if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
|
---|
446 | CmdBuffer.pop_back();
|
---|
447 | }
|
---|
448 |
|
---|
449 | void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
|
---|
450 | {
|
---|
451 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
452 | IM_ASSERT(curr_cmd->UserCallback == NULL);
|
---|
453 | if (curr_cmd->ElemCount != 0)
|
---|
454 | {
|
---|
455 | AddDrawCmd();
|
---|
456 | curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
457 | }
|
---|
458 | curr_cmd->UserCallback = callback;
|
---|
459 | curr_cmd->UserCallbackData = callback_data;
|
---|
460 |
|
---|
461 | AddDrawCmd(); // Force a new command after us (see comment below)
|
---|
462 | }
|
---|
463 |
|
---|
464 | // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
|
---|
465 | #define ImDrawCmd_HeaderSize (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
|
---|
466 | #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
|
---|
467 | #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
|
---|
468 |
|
---|
469 | // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
|
---|
470 | // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
|
---|
471 | void ImDrawList::_OnChangedClipRect()
|
---|
472 | {
|
---|
473 | // If current command is used with different settings we need to add a new command
|
---|
474 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
475 | if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
|
---|
476 | {
|
---|
477 | AddDrawCmd();
|
---|
478 | return;
|
---|
479 | }
|
---|
480 | IM_ASSERT(curr_cmd->UserCallback == NULL);
|
---|
481 |
|
---|
482 | // Try to merge with previous command if it matches, else use current command
|
---|
483 | ImDrawCmd* prev_cmd = curr_cmd - 1;
|
---|
484 | if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
|
---|
485 | {
|
---|
486 | CmdBuffer.pop_back();
|
---|
487 | return;
|
---|
488 | }
|
---|
489 |
|
---|
490 | curr_cmd->ClipRect = _CmdHeader.ClipRect;
|
---|
491 | }
|
---|
492 |
|
---|
493 | void ImDrawList::_OnChangedTextureID()
|
---|
494 | {
|
---|
495 | // If current command is used with different settings we need to add a new command
|
---|
496 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
497 | if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
|
---|
498 | {
|
---|
499 | AddDrawCmd();
|
---|
500 | return;
|
---|
501 | }
|
---|
502 | IM_ASSERT(curr_cmd->UserCallback == NULL);
|
---|
503 |
|
---|
504 | // Try to merge with previous command if it matches, else use current command
|
---|
505 | ImDrawCmd* prev_cmd = curr_cmd - 1;
|
---|
506 | if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
|
---|
507 | {
|
---|
508 | CmdBuffer.pop_back();
|
---|
509 | return;
|
---|
510 | }
|
---|
511 |
|
---|
512 | curr_cmd->TextureId = _CmdHeader.TextureId;
|
---|
513 | }
|
---|
514 |
|
---|
515 | void ImDrawList::_OnChangedVtxOffset()
|
---|
516 | {
|
---|
517 | // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
|
---|
518 | _VtxCurrentIdx = 0;
|
---|
519 | ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
520 | //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
|
---|
521 | if (curr_cmd->ElemCount != 0)
|
---|
522 | {
|
---|
523 | AddDrawCmd();
|
---|
524 | return;
|
---|
525 | }
|
---|
526 | IM_ASSERT(curr_cmd->UserCallback == NULL);
|
---|
527 | curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
|
---|
528 | }
|
---|
529 |
|
---|
530 | // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
---|
531 | void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
|
---|
532 | {
|
---|
533 | ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
|
---|
534 | if (intersect_with_current_clip_rect)
|
---|
535 | {
|
---|
536 | ImVec4 current = _CmdHeader.ClipRect;
|
---|
537 | if (cr.x < current.x) cr.x = current.x;
|
---|
538 | if (cr.y < current.y) cr.y = current.y;
|
---|
539 | if (cr.z > current.z) cr.z = current.z;
|
---|
540 | if (cr.w > current.w) cr.w = current.w;
|
---|
541 | }
|
---|
542 | cr.z = ImMax(cr.x, cr.z);
|
---|
543 | cr.w = ImMax(cr.y, cr.w);
|
---|
544 |
|
---|
545 | _ClipRectStack.push_back(cr);
|
---|
546 | _CmdHeader.ClipRect = cr;
|
---|
547 | _OnChangedClipRect();
|
---|
548 | }
|
---|
549 |
|
---|
550 | void ImDrawList::PushClipRectFullScreen()
|
---|
551 | {
|
---|
552 | PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
|
---|
553 | }
|
---|
554 |
|
---|
555 | void ImDrawList::PopClipRect()
|
---|
556 | {
|
---|
557 | _ClipRectStack.pop_back();
|
---|
558 | _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
|
---|
559 | _OnChangedClipRect();
|
---|
560 | }
|
---|
561 |
|
---|
562 | void ImDrawList::PushTextureID(ImTextureID texture_id)
|
---|
563 | {
|
---|
564 | _TextureIdStack.push_back(texture_id);
|
---|
565 | _CmdHeader.TextureId = texture_id;
|
---|
566 | _OnChangedTextureID();
|
---|
567 | }
|
---|
568 |
|
---|
569 | void ImDrawList::PopTextureID()
|
---|
570 | {
|
---|
571 | _TextureIdStack.pop_back();
|
---|
572 | _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
|
---|
573 | _OnChangedTextureID();
|
---|
574 | }
|
---|
575 |
|
---|
576 | // Reserve space for a number of vertices and indices.
|
---|
577 | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
|
---|
578 | // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
|
---|
579 | void ImDrawList::PrimReserve(int idx_count, int vtx_count)
|
---|
580 | {
|
---|
581 | // Large mesh support (when enabled)
|
---|
582 | IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
|
---|
583 | if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
|
---|
584 | {
|
---|
585 | // FIXME: In theory we should be testing that vtx_count <64k here.
|
---|
586 | // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
|
---|
587 | // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
|
---|
588 | _CmdHeader.VtxOffset = VtxBuffer.Size;
|
---|
589 | _OnChangedVtxOffset();
|
---|
590 | }
|
---|
591 |
|
---|
592 | ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
593 | draw_cmd->ElemCount += idx_count;
|
---|
594 |
|
---|
595 | int vtx_buffer_old_size = VtxBuffer.Size;
|
---|
596 | VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
|
---|
597 | _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
|
---|
598 |
|
---|
599 | int idx_buffer_old_size = IdxBuffer.Size;
|
---|
600 | IdxBuffer.resize(idx_buffer_old_size + idx_count);
|
---|
601 | _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
|
---|
602 | }
|
---|
603 |
|
---|
604 | // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
|
---|
605 | void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
|
---|
606 | {
|
---|
607 | IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
|
---|
608 |
|
---|
609 | ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
---|
610 | draw_cmd->ElemCount -= idx_count;
|
---|
611 | VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
|
---|
612 | IdxBuffer.shrink(IdxBuffer.Size - idx_count);
|
---|
613 | }
|
---|
614 |
|
---|
615 | // Fully unrolled with inline call to keep our debug builds decently fast.
|
---|
616 | void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
|
---|
617 | {
|
---|
618 | ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
|
---|
619 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
---|
620 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
---|
621 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
---|
622 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
---|
623 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
---|
624 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
---|
625 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
|
---|
626 | _VtxWritePtr += 4;
|
---|
627 | _VtxCurrentIdx += 4;
|
---|
628 | _IdxWritePtr += 6;
|
---|
629 | }
|
---|
630 |
|
---|
631 | void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
|
---|
632 | {
|
---|
633 | ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
|
---|
634 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
---|
635 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
---|
636 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
---|
637 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
|
---|
638 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
|
---|
639 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
|
---|
640 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
|
---|
641 | _VtxWritePtr += 4;
|
---|
642 | _VtxCurrentIdx += 4;
|
---|
643 | _IdxWritePtr += 6;
|
---|
644 | }
|
---|
645 |
|
---|
646 | void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
|
---|
647 | {
|
---|
648 | ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
---|
649 | _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
---|
650 | _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
---|
651 | _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
|
---|
652 | _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
|
---|
653 | _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
|
---|
654 | _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
|
---|
655 | _VtxWritePtr += 4;
|
---|
656 | _VtxCurrentIdx += 4;
|
---|
657 | _IdxWritePtr += 6;
|
---|
658 | }
|
---|
659 |
|
---|
660 | // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
|
---|
661 | // Those macros expects l-values.
|
---|
662 | #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
|
---|
663 | #define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
|
---|
664 |
|
---|
665 | // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
---|
666 | // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
---|
667 | void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
|
---|
668 | {
|
---|
669 | if (points_count < 2)
|
---|
670 | return;
|
---|
671 |
|
---|
672 | const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
---|
673 | const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
---|
674 | const bool thick_line = (thickness > 1.0f);
|
---|
675 |
|
---|
676 | if (Flags & ImDrawListFlags_AntiAliasedLines)
|
---|
677 | {
|
---|
678 | // Anti-aliased stroke
|
---|
679 | const float AA_SIZE = 1.0f;
|
---|
680 | const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
---|
681 |
|
---|
682 | // Thicknesses <1.0 should behave like thickness 1.0
|
---|
683 | thickness = ImMax(thickness, 1.0f);
|
---|
684 | const int integer_thickness = (int)thickness;
|
---|
685 | const float fractional_thickness = thickness - integer_thickness;
|
---|
686 |
|
---|
687 | // Do we want to draw this line using a texture?
|
---|
688 | // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
|
---|
689 | // - If AA_SIZE is not 1.0f we cannot use the texture path.
|
---|
690 | const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
|
---|
691 |
|
---|
692 | // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
|
---|
693 | IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
|
---|
694 |
|
---|
695 | const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
|
---|
696 | const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
|
---|
697 | PrimReserve(idx_count, vtx_count);
|
---|
698 |
|
---|
699 | // Temporary buffer
|
---|
700 | // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
|
---|
701 | ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
|
---|
702 | ImVec2* temp_points = temp_normals + points_count;
|
---|
703 |
|
---|
704 | // Calculate normals (tangents) for each line segment
|
---|
705 | for (int i1 = 0; i1 < count; i1++)
|
---|
706 | {
|
---|
707 | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
|
---|
708 | float dx = points[i2].x - points[i1].x;
|
---|
709 | float dy = points[i2].y - points[i1].y;
|
---|
710 | IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
---|
711 | temp_normals[i1].x = dy;
|
---|
712 | temp_normals[i1].y = -dx;
|
---|
713 | }
|
---|
714 | if (!closed)
|
---|
715 | temp_normals[points_count - 1] = temp_normals[points_count - 2];
|
---|
716 |
|
---|
717 | // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
|
---|
718 | if (use_texture || !thick_line)
|
---|
719 | {
|
---|
720 | // [PATH 1] Texture-based lines (thick or non-thick)
|
---|
721 | // [PATH 2] Non texture-based lines (non-thick)
|
---|
722 |
|
---|
723 | // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
|
---|
724 | // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
|
---|
725 | // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
|
---|
726 | // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
|
---|
727 | // allow scaling geometry while preserving one-screen-pixel AA fringe).
|
---|
728 | const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
|
---|
729 |
|
---|
730 | // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
---|
731 | if (!closed)
|
---|
732 | {
|
---|
733 | temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
|
---|
734 | temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
|
---|
735 | temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
|
---|
736 | temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
|
---|
737 | }
|
---|
738 |
|
---|
739 | // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
|
---|
740 | // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
|
---|
741 | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
---|
742 | unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
|
---|
743 | for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
|
---|
744 | {
|
---|
745 | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
|
---|
746 | const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
|
---|
747 |
|
---|
748 | // Average normals
|
---|
749 | float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
---|
750 | float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
---|
751 | IM_FIXNORMAL2F(dm_x, dm_y);
|
---|
752 | dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
|
---|
753 | dm_y *= half_draw_size;
|
---|
754 |
|
---|
755 | // Add temporary vertexes for the outer edges
|
---|
756 | ImVec2* out_vtx = &temp_points[i2 * 2];
|
---|
757 | out_vtx[0].x = points[i2].x + dm_x;
|
---|
758 | out_vtx[0].y = points[i2].y + dm_y;
|
---|
759 | out_vtx[1].x = points[i2].x - dm_x;
|
---|
760 | out_vtx[1].y = points[i2].y - dm_y;
|
---|
761 |
|
---|
762 | if (use_texture)
|
---|
763 | {
|
---|
764 | // Add indices for two triangles
|
---|
765 | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
|
---|
766 | _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
|
---|
767 | _IdxWritePtr += 6;
|
---|
768 | }
|
---|
769 | else
|
---|
770 | {
|
---|
771 | // Add indexes for four triangles
|
---|
772 | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
|
---|
773 | _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
|
---|
774 | _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
|
---|
775 | _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
|
---|
776 | _IdxWritePtr += 12;
|
---|
777 | }
|
---|
778 |
|
---|
779 | idx1 = idx2;
|
---|
780 | }
|
---|
781 |
|
---|
782 | // Add vertexes for each point on the line
|
---|
783 | if (use_texture)
|
---|
784 | {
|
---|
785 | // If we're using textures we only need to emit the left/right edge vertices
|
---|
786 | ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
|
---|
787 | if (fractional_thickness != 0.0f)
|
---|
788 | {
|
---|
789 | const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
|
---|
790 | tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
|
---|
791 | tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
|
---|
792 | tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
|
---|
793 | tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
|
---|
794 | }
|
---|
795 | ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
|
---|
796 | ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
|
---|
797 | for (int i = 0; i < points_count; i++)
|
---|
798 | {
|
---|
799 | _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
|
---|
800 | _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
|
---|
801 | _VtxWritePtr += 2;
|
---|
802 | }
|
---|
803 | }
|
---|
804 | else
|
---|
805 | {
|
---|
806 | // If we're not using a texture, we need the center vertex as well
|
---|
807 | for (int i = 0; i < points_count; i++)
|
---|
808 | {
|
---|
809 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
|
---|
810 | _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
|
---|
811 | _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
|
---|
812 | _VtxWritePtr += 3;
|
---|
813 | }
|
---|
814 | }
|
---|
815 | }
|
---|
816 | else
|
---|
817 | {
|
---|
818 | // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
|
---|
819 | const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
|
---|
820 |
|
---|
821 | // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
---|
822 | if (!closed)
|
---|
823 | {
|
---|
824 | const int points_last = points_count - 1;
|
---|
825 | temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
---|
826 | temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
|
---|
827 | temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
|
---|
828 | temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
---|
829 | temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
---|
830 | temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
|
---|
831 | temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
|
---|
832 | temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
---|
833 | }
|
---|
834 |
|
---|
835 | // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
|
---|
836 | // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
|
---|
837 | // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
---|
838 | unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
|
---|
839 | for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
|
---|
840 | {
|
---|
841 | const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
|
---|
842 | const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
|
---|
843 |
|
---|
844 | // Average normals
|
---|
845 | float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
---|
846 | float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
---|
847 | IM_FIXNORMAL2F(dm_x, dm_y);
|
---|
848 | float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
|
---|
849 | float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
|
---|
850 | float dm_in_x = dm_x * half_inner_thickness;
|
---|
851 | float dm_in_y = dm_y * half_inner_thickness;
|
---|
852 |
|
---|
853 | // Add temporary vertices
|
---|
854 | ImVec2* out_vtx = &temp_points[i2 * 4];
|
---|
855 | out_vtx[0].x = points[i2].x + dm_out_x;
|
---|
856 | out_vtx[0].y = points[i2].y + dm_out_y;
|
---|
857 | out_vtx[1].x = points[i2].x + dm_in_x;
|
---|
858 | out_vtx[1].y = points[i2].y + dm_in_y;
|
---|
859 | out_vtx[2].x = points[i2].x - dm_in_x;
|
---|
860 | out_vtx[2].y = points[i2].y - dm_in_y;
|
---|
861 | out_vtx[3].x = points[i2].x - dm_out_x;
|
---|
862 | out_vtx[3].y = points[i2].y - dm_out_y;
|
---|
863 |
|
---|
864 | // Add indexes
|
---|
865 | _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
|
---|
866 | _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
|
---|
867 | _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
|
---|
868 | _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
|
---|
869 | _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
|
---|
870 | _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
|
---|
871 | _IdxWritePtr += 18;
|
---|
872 |
|
---|
873 | idx1 = idx2;
|
---|
874 | }
|
---|
875 |
|
---|
876 | // Add vertices
|
---|
877 | for (int i = 0; i < points_count; i++)
|
---|
878 | {
|
---|
879 | _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
|
---|
880 | _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
---|
881 | _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
---|
882 | _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
|
---|
883 | _VtxWritePtr += 4;
|
---|
884 | }
|
---|
885 | }
|
---|
886 | _VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
---|
887 | }
|
---|
888 | else
|
---|
889 | {
|
---|
890 | // [PATH 4] Non texture-based, Non anti-aliased lines
|
---|
891 | const int idx_count = count * 6;
|
---|
892 | const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
|
---|
893 | PrimReserve(idx_count, vtx_count);
|
---|
894 |
|
---|
895 | for (int i1 = 0; i1 < count; i1++)
|
---|
896 | {
|
---|
897 | const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
|
---|
898 | const ImVec2& p1 = points[i1];
|
---|
899 | const ImVec2& p2 = points[i2];
|
---|
900 |
|
---|
901 | float dx = p2.x - p1.x;
|
---|
902 | float dy = p2.y - p1.y;
|
---|
903 | IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
---|
904 | dx *= (thickness * 0.5f);
|
---|
905 | dy *= (thickness * 0.5f);
|
---|
906 |
|
---|
907 | _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
|
---|
908 | _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
---|
909 | _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
---|
910 | _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
|
---|
911 | _VtxWritePtr += 4;
|
---|
912 |
|
---|
913 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
|
---|
914 | _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
|
---|
915 | _IdxWritePtr += 6;
|
---|
916 | _VtxCurrentIdx += 4;
|
---|
917 | }
|
---|
918 | }
|
---|
919 | }
|
---|
920 |
|
---|
921 | // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
---|
922 | void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
|
---|
923 | {
|
---|
924 | if (points_count < 3)
|
---|
925 | return;
|
---|
926 |
|
---|
927 | const ImVec2 uv = _Data->TexUvWhitePixel;
|
---|
928 |
|
---|
929 | if (Flags & ImDrawListFlags_AntiAliasedFill)
|
---|
930 | {
|
---|
931 | // Anti-aliased Fill
|
---|
932 | const float AA_SIZE = 1.0f;
|
---|
933 | const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
---|
934 | const int idx_count = (points_count - 2)*3 + points_count * 6;
|
---|
935 | const int vtx_count = (points_count * 2);
|
---|
936 | PrimReserve(idx_count, vtx_count);
|
---|
937 |
|
---|
938 | // Add indexes for fill
|
---|
939 | unsigned int vtx_inner_idx = _VtxCurrentIdx;
|
---|
940 | unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
|
---|
941 | for (int i = 2; i < points_count; i++)
|
---|
942 | {
|
---|
943 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
|
---|
944 | _IdxWritePtr += 3;
|
---|
945 | }
|
---|
946 |
|
---|
947 | // Compute normals
|
---|
948 | ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
|
---|
949 | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
|
---|
950 | {
|
---|
951 | const ImVec2& p0 = points[i0];
|
---|
952 | const ImVec2& p1 = points[i1];
|
---|
953 | float dx = p1.x - p0.x;
|
---|
954 | float dy = p1.y - p0.y;
|
---|
955 | IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
---|
956 | temp_normals[i0].x = dy;
|
---|
957 | temp_normals[i0].y = -dx;
|
---|
958 | }
|
---|
959 |
|
---|
960 | for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
|
---|
961 | {
|
---|
962 | // Average normals
|
---|
963 | const ImVec2& n0 = temp_normals[i0];
|
---|
964 | const ImVec2& n1 = temp_normals[i1];
|
---|
965 | float dm_x = (n0.x + n1.x) * 0.5f;
|
---|
966 | float dm_y = (n0.y + n1.y) * 0.5f;
|
---|
967 | IM_FIXNORMAL2F(dm_x, dm_y);
|
---|
968 | dm_x *= AA_SIZE * 0.5f;
|
---|
969 | dm_y *= AA_SIZE * 0.5f;
|
---|
970 |
|
---|
971 | // Add vertices
|
---|
972 | _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
|
---|
973 | _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
|
---|
974 | _VtxWritePtr += 2;
|
---|
975 |
|
---|
976 | // Add indexes for fringes
|
---|
977 | _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
|
---|
978 | _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
|
---|
979 | _IdxWritePtr += 6;
|
---|
980 | }
|
---|
981 | _VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
---|
982 | }
|
---|
983 | else
|
---|
984 | {
|
---|
985 | // Non Anti-aliased Fill
|
---|
986 | const int idx_count = (points_count - 2)*3;
|
---|
987 | const int vtx_count = points_count;
|
---|
988 | PrimReserve(idx_count, vtx_count);
|
---|
989 | for (int i = 0; i < vtx_count; i++)
|
---|
990 | {
|
---|
991 | _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
---|
992 | _VtxWritePtr++;
|
---|
993 | }
|
---|
994 | for (int i = 2; i < points_count; i++)
|
---|
995 | {
|
---|
996 | _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
|
---|
997 | _IdxWritePtr += 3;
|
---|
998 | }
|
---|
999 | _VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
---|
1000 | }
|
---|
1001 | }
|
---|
1002 |
|
---|
1003 | void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
|
---|
1004 | {
|
---|
1005 | if (radius == 0.0f || a_min_of_12 > a_max_of_12)
|
---|
1006 | {
|
---|
1007 | _Path.push_back(center);
|
---|
1008 | return;
|
---|
1009 | }
|
---|
1010 |
|
---|
1011 | // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
|
---|
1012 | // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
|
---|
1013 | #if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
|
---|
1014 | a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
|
---|
1015 | a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
|
---|
1016 | #endif
|
---|
1017 |
|
---|
1018 | _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
|
---|
1019 | for (int a = a_min_of_12; a <= a_max_of_12; a++)
|
---|
1020 | {
|
---|
1021 | const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
|
---|
1022 | _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
|
---|
1023 | }
|
---|
1024 | }
|
---|
1025 |
|
---|
1026 | void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
|
---|
1027 | {
|
---|
1028 | if (radius == 0.0f)
|
---|
1029 | {
|
---|
1030 | _Path.push_back(center);
|
---|
1031 | return;
|
---|
1032 | }
|
---|
1033 |
|
---|
1034 | // Note that we are adding a point at both a_min and a_max.
|
---|
1035 | // If you are trying to draw a full closed circle you don't want the overlapping points!
|
---|
1036 | _Path.reserve(_Path.Size + (num_segments + 1));
|
---|
1037 | for (int i = 0; i <= num_segments; i++)
|
---|
1038 | {
|
---|
1039 | const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
|
---|
1040 | _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
|
---|
1041 | }
|
---|
1042 | }
|
---|
1043 |
|
---|
1044 | ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
|
---|
1045 | {
|
---|
1046 | float u = 1.0f - t;
|
---|
1047 | float w1 = u*u*u;
|
---|
1048 | float w2 = 3*u*u*t;
|
---|
1049 | float w3 = 3*u*t*t;
|
---|
1050 | float w4 = t*t*t;
|
---|
1051 | return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
|
---|
1052 | }
|
---|
1053 |
|
---|
1054 | // Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
|
---|
1055 | static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
|
---|
1056 | {
|
---|
1057 | float dx = x4 - x1;
|
---|
1058 | float dy = y4 - y1;
|
---|
1059 | float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
|
---|
1060 | float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
|
---|
1061 | d2 = (d2 >= 0) ? d2 : -d2;
|
---|
1062 | d3 = (d3 >= 0) ? d3 : -d3;
|
---|
1063 | if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
|
---|
1064 | {
|
---|
1065 | path->push_back(ImVec2(x4, y4));
|
---|
1066 | }
|
---|
1067 | else if (level < 10)
|
---|
1068 | {
|
---|
1069 | float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f;
|
---|
1070 | float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f;
|
---|
1071 | float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f;
|
---|
1072 | float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
|
---|
1073 | float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
|
---|
1074 | float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
|
---|
1075 | PathBezierToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
|
---|
1076 | PathBezierToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
|
---|
1077 | }
|
---|
1078 | }
|
---|
1079 |
|
---|
1080 | void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
|
---|
1081 | {
|
---|
1082 | ImVec2 p1 = _Path.back();
|
---|
1083 | if (num_segments == 0)
|
---|
1084 | {
|
---|
1085 | PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
|
---|
1086 | }
|
---|
1087 | else
|
---|
1088 | {
|
---|
1089 | float t_step = 1.0f / (float)num_segments;
|
---|
1090 | for (int i_step = 1; i_step <= num_segments; i_step++)
|
---|
1091 | _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
|
---|
1092 | }
|
---|
1093 | }
|
---|
1094 |
|
---|
1095 | void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
|
---|
1096 | {
|
---|
1097 | rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
|
---|
1098 | rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
|
---|
1099 |
|
---|
1100 | if (rounding <= 0.0f || rounding_corners == 0)
|
---|
1101 | {
|
---|
1102 | PathLineTo(a);
|
---|
1103 | PathLineTo(ImVec2(b.x, a.y));
|
---|
1104 | PathLineTo(b);
|
---|
1105 | PathLineTo(ImVec2(a.x, b.y));
|
---|
1106 | }
|
---|
1107 | else
|
---|
1108 | {
|
---|
1109 | const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
|
---|
1110 | const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
|
---|
1111 | const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
|
---|
1112 | const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
|
---|
1113 | PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
|
---|
1114 | PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
|
---|
1115 | PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
|
---|
1116 | PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
|
---|
1117 | }
|
---|
1118 | }
|
---|
1119 |
|
---|
1120 | void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
|
---|
1121 | {
|
---|
1122 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1123 | return;
|
---|
1124 | PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
---|
1125 | PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
---|
1126 | PathStroke(col, false, thickness);
|
---|
1127 | }
|
---|
1128 |
|
---|
1129 | // p_min = upper-left, p_max = lower-right
|
---|
1130 | // Note we don't render 1 pixels sized rectangles properly.
|
---|
1131 | void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
|
---|
1132 | {
|
---|
1133 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1134 | return;
|
---|
1135 | if (Flags & ImDrawListFlags_AntiAliasedLines)
|
---|
1136 | PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
|
---|
1137 | else
|
---|
1138 | PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
|
---|
1139 | PathStroke(col, true, thickness);
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
|
---|
1143 | {
|
---|
1144 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1145 | return;
|
---|
1146 | if (rounding > 0.0f)
|
---|
1147 | {
|
---|
1148 | PathRect(p_min, p_max, rounding, rounding_corners);
|
---|
1149 | PathFillConvex(col);
|
---|
1150 | }
|
---|
1151 | else
|
---|
1152 | {
|
---|
1153 | PrimReserve(6, 4);
|
---|
1154 | PrimRect(p_min, p_max, col);
|
---|
1155 | }
|
---|
1156 | }
|
---|
1157 |
|
---|
1158 | // p_min = upper-left, p_max = lower-right
|
---|
1159 | void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
|
---|
1160 | {
|
---|
1161 | if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
|
---|
1162 | return;
|
---|
1163 |
|
---|
1164 | const ImVec2 uv = _Data->TexUvWhitePixel;
|
---|
1165 | PrimReserve(6, 4);
|
---|
1166 | PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
|
---|
1167 | PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
|
---|
1168 | PrimWriteVtx(p_min, uv, col_upr_left);
|
---|
1169 | PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
|
---|
1170 | PrimWriteVtx(p_max, uv, col_bot_right);
|
---|
1171 | PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
|
---|
1172 | }
|
---|
1173 |
|
---|
1174 | void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
|
---|
1175 | {
|
---|
1176 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1177 | return;
|
---|
1178 |
|
---|
1179 | PathLineTo(p1);
|
---|
1180 | PathLineTo(p2);
|
---|
1181 | PathLineTo(p3);
|
---|
1182 | PathLineTo(p4);
|
---|
1183 | PathStroke(col, true, thickness);
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
---|
1187 | {
|
---|
1188 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1189 | return;
|
---|
1190 |
|
---|
1191 | PathLineTo(p1);
|
---|
1192 | PathLineTo(p2);
|
---|
1193 | PathLineTo(p3);
|
---|
1194 | PathLineTo(p4);
|
---|
1195 | PathFillConvex(col);
|
---|
1196 | }
|
---|
1197 |
|
---|
1198 | void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
|
---|
1199 | {
|
---|
1200 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1201 | return;
|
---|
1202 |
|
---|
1203 | PathLineTo(p1);
|
---|
1204 | PathLineTo(p2);
|
---|
1205 | PathLineTo(p3);
|
---|
1206 | PathStroke(col, true, thickness);
|
---|
1207 | }
|
---|
1208 |
|
---|
1209 | void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
---|
1210 | {
|
---|
1211 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1212 | return;
|
---|
1213 |
|
---|
1214 | PathLineTo(p1);
|
---|
1215 | PathLineTo(p2);
|
---|
1216 | PathLineTo(p3);
|
---|
1217 | PathFillConvex(col);
|
---|
1218 | }
|
---|
1219 |
|
---|
1220 | void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
|
---|
1221 | {
|
---|
1222 | if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
|
---|
1223 | return;
|
---|
1224 |
|
---|
1225 | // Obtain segment count
|
---|
1226 | if (num_segments <= 0)
|
---|
1227 | {
|
---|
1228 | // Automatic segment count
|
---|
1229 | const int radius_idx = (int)radius - 1;
|
---|
1230 | if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
---|
1231 | num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
---|
1232 | else
|
---|
1233 | num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
---|
1234 | }
|
---|
1235 | else
|
---|
1236 | {
|
---|
1237 | // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
---|
1238 | num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
|
---|
1239 | }
|
---|
1240 |
|
---|
1241 | // Because we are filling a closed shape we remove 1 from the count of segments/points
|
---|
1242 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
---|
1243 | if (num_segments == 12)
|
---|
1244 | PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
|
---|
1245 | else
|
---|
1246 | PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
---|
1247 | PathStroke(col, true, thickness);
|
---|
1248 | }
|
---|
1249 |
|
---|
1250 | void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
---|
1251 | {
|
---|
1252 | if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
|
---|
1253 | return;
|
---|
1254 |
|
---|
1255 | // Obtain segment count
|
---|
1256 | if (num_segments <= 0)
|
---|
1257 | {
|
---|
1258 | // Automatic segment count
|
---|
1259 | const int radius_idx = (int)radius - 1;
|
---|
1260 | if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
---|
1261 | num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
---|
1262 | else
|
---|
1263 | num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
---|
1264 | }
|
---|
1265 | else
|
---|
1266 | {
|
---|
1267 | // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
---|
1268 | num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
|
---|
1269 | }
|
---|
1270 |
|
---|
1271 | // Because we are filling a closed shape we remove 1 from the count of segments/points
|
---|
1272 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
---|
1273 | if (num_segments == 12)
|
---|
1274 | PathArcToFast(center, radius, 0, 12 - 1);
|
---|
1275 | else
|
---|
1276 | PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
|
---|
1277 | PathFillConvex(col);
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 | // Guaranteed to honor 'num_segments'
|
---|
1281 | void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
|
---|
1282 | {
|
---|
1283 | if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
|
---|
1284 | return;
|
---|
1285 |
|
---|
1286 | // Because we are filling a closed shape we remove 1 from the count of segments/points
|
---|
1287 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
---|
1288 | PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
---|
1289 | PathStroke(col, true, thickness);
|
---|
1290 | }
|
---|
1291 |
|
---|
1292 | // Guaranteed to honor 'num_segments'
|
---|
1293 | void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
---|
1294 | {
|
---|
1295 | if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
|
---|
1296 | return;
|
---|
1297 |
|
---|
1298 | // Because we are filling a closed shape we remove 1 from the count of segments/points
|
---|
1299 | const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
---|
1300 | PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
|
---|
1301 | PathFillConvex(col);
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | // Cubic Bezier takes 4 controls points
|
---|
1305 | void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
|
---|
1306 | {
|
---|
1307 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1308 | return;
|
---|
1309 |
|
---|
1310 | PathLineTo(p1);
|
---|
1311 | PathBezierCurveTo(p2, p3, p4, num_segments);
|
---|
1312 | PathStroke(col, false, thickness);
|
---|
1313 | }
|
---|
1314 |
|
---|
1315 | void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
---|
1316 | {
|
---|
1317 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1318 | return;
|
---|
1319 |
|
---|
1320 | if (text_end == NULL)
|
---|
1321 | text_end = text_begin + strlen(text_begin);
|
---|
1322 | if (text_begin == text_end)
|
---|
1323 | return;
|
---|
1324 |
|
---|
1325 | // Pull default font/size from the shared ImDrawListSharedData instance
|
---|
1326 | if (font == NULL)
|
---|
1327 | font = _Data->Font;
|
---|
1328 | if (font_size == 0.0f)
|
---|
1329 | font_size = _Data->FontSize;
|
---|
1330 |
|
---|
1331 | IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
|
---|
1332 |
|
---|
1333 | ImVec4 clip_rect = _CmdHeader.ClipRect;
|
---|
1334 | if (cpu_fine_clip_rect)
|
---|
1335 | {
|
---|
1336 | clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
|
---|
1337 | clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
|
---|
1338 | clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
---|
1339 | clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
---|
1340 | }
|
---|
1341 | font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
|
---|
1342 | }
|
---|
1343 |
|
---|
1344 | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
---|
1345 | {
|
---|
1346 | AddText(NULL, 0.0f, pos, col, text_begin, text_end);
|
---|
1347 | }
|
---|
1348 |
|
---|
1349 | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
|
---|
1350 | {
|
---|
1351 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1352 | return;
|
---|
1353 |
|
---|
1354 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
|
---|
1355 | if (push_texture_id)
|
---|
1356 | PushTextureID(user_texture_id);
|
---|
1357 |
|
---|
1358 | PrimReserve(6, 4);
|
---|
1359 | PrimRectUV(p_min, p_max, uv_min, uv_max, col);
|
---|
1360 |
|
---|
1361 | if (push_texture_id)
|
---|
1362 | PopTextureID();
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
|
---|
1366 | {
|
---|
1367 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1368 | return;
|
---|
1369 |
|
---|
1370 | const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
|
---|
1371 | if (push_texture_id)
|
---|
1372 | PushTextureID(user_texture_id);
|
---|
1373 |
|
---|
1374 | PrimReserve(6, 4);
|
---|
1375 | PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
|
---|
1376 |
|
---|
1377 | if (push_texture_id)
|
---|
1378 | PopTextureID();
|
---|
1379 | }
|
---|
1380 |
|
---|
1381 | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
|
---|
1382 | {
|
---|
1383 | if ((col & IM_COL32_A_MASK) == 0)
|
---|
1384 | return;
|
---|
1385 |
|
---|
1386 | if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
|
---|
1387 | {
|
---|
1388 | AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
|
---|
1389 | return;
|
---|
1390 | }
|
---|
1391 |
|
---|
1392 | const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
|
---|
1393 | if (push_texture_id)
|
---|
1394 | PushTextureID(user_texture_id);
|
---|
1395 |
|
---|
1396 | int vert_start_idx = VtxBuffer.Size;
|
---|
1397 | PathRect(p_min, p_max, rounding, rounding_corners);
|
---|
1398 | PathFillConvex(col);
|
---|
1399 | int vert_end_idx = VtxBuffer.Size;
|
---|
1400 | ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
|
---|
1401 |
|
---|
1402 | if (push_texture_id)
|
---|
1403 | PopTextureID();
|
---|
1404 | }
|
---|
1405 |
|
---|
1406 |
|
---|
1407 | //-----------------------------------------------------------------------------
|
---|
1408 | // [SECTION] ImDrawListSplitter
|
---|
1409 | //-----------------------------------------------------------------------------
|
---|
1410 | // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
|
---|
1411 | //-----------------------------------------------------------------------------
|
---|
1412 |
|
---|
1413 | void ImDrawListSplitter::ClearFreeMemory()
|
---|
1414 | {
|
---|
1415 | for (int i = 0; i < _Channels.Size; i++)
|
---|
1416 | {
|
---|
1417 | if (i == _Current)
|
---|
1418 | memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
|
---|
1419 | _Channels[i]._CmdBuffer.clear();
|
---|
1420 | _Channels[i]._IdxBuffer.clear();
|
---|
1421 | }
|
---|
1422 | _Current = 0;
|
---|
1423 | _Count = 1;
|
---|
1424 | _Channels.clear();
|
---|
1425 | }
|
---|
1426 |
|
---|
1427 | void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
|
---|
1428 | {
|
---|
1429 | IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
|
---|
1430 | int old_channels_count = _Channels.Size;
|
---|
1431 | if (old_channels_count < channels_count)
|
---|
1432 | _Channels.resize(channels_count);
|
---|
1433 | _Count = channels_count;
|
---|
1434 |
|
---|
1435 | // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
|
---|
1436 | // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
|
---|
1437 | // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
|
---|
1438 | memset(&_Channels[0], 0, sizeof(ImDrawChannel));
|
---|
1439 | for (int i = 1; i < channels_count; i++)
|
---|
1440 | {
|
---|
1441 | if (i >= old_channels_count)
|
---|
1442 | {
|
---|
1443 | IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
|
---|
1444 | }
|
---|
1445 | else
|
---|
1446 | {
|
---|
1447 | _Channels[i]._CmdBuffer.resize(0);
|
---|
1448 | _Channels[i]._IdxBuffer.resize(0);
|
---|
1449 | }
|
---|
1450 | if (_Channels[i]._CmdBuffer.Size == 0)
|
---|
1451 | {
|
---|
1452 | ImDrawCmd draw_cmd;
|
---|
1453 | ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
---|
1454 | _Channels[i]._CmdBuffer.push_back(draw_cmd);
|
---|
1455 | }
|
---|
1456 | }
|
---|
1457 | }
|
---|
1458 |
|
---|
1459 | void ImDrawListSplitter::Merge(ImDrawList* draw_list)
|
---|
1460 | {
|
---|
1461 | // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
|
---|
1462 | if (_Count <= 1)
|
---|
1463 | return;
|
---|
1464 |
|
---|
1465 | SetCurrentChannel(draw_list, 0);
|
---|
1466 | draw_list->_PopUnusedDrawCmd();
|
---|
1467 |
|
---|
1468 | // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
|
---|
1469 | int new_cmd_buffer_count = 0;
|
---|
1470 | int new_idx_buffer_count = 0;
|
---|
1471 | ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
|
---|
1472 | int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
|
---|
1473 | for (int i = 1; i < _Count; i++)
|
---|
1474 | {
|
---|
1475 | ImDrawChannel& ch = _Channels[i];
|
---|
1476 |
|
---|
1477 | // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
|
---|
1478 | if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
|
---|
1479 | ch._CmdBuffer.pop_back();
|
---|
1480 |
|
---|
1481 | if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
|
---|
1482 | {
|
---|
1483 | ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
|
---|
1484 | if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
|
---|
1485 | {
|
---|
1486 | // Merge previous channel last draw command with current channel first draw command if matching.
|
---|
1487 | last_cmd->ElemCount += next_cmd->ElemCount;
|
---|
1488 | idx_offset += next_cmd->ElemCount;
|
---|
1489 | ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
|
---|
1490 | }
|
---|
1491 | }
|
---|
1492 | if (ch._CmdBuffer.Size > 0)
|
---|
1493 | last_cmd = &ch._CmdBuffer.back();
|
---|
1494 | new_cmd_buffer_count += ch._CmdBuffer.Size;
|
---|
1495 | new_idx_buffer_count += ch._IdxBuffer.Size;
|
---|
1496 | for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
|
---|
1497 | {
|
---|
1498 | ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
|
---|
1499 | idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
|
---|
1500 | }
|
---|
1501 | }
|
---|
1502 | draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
|
---|
1503 | draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
|
---|
1504 |
|
---|
1505 | // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
|
---|
1506 | ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
|
---|
1507 | ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
|
---|
1508 | for (int i = 1; i < _Count; i++)
|
---|
1509 | {
|
---|
1510 | ImDrawChannel& ch = _Channels[i];
|
---|
1511 | if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
|
---|
1512 | if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
|
---|
1513 | }
|
---|
1514 | draw_list->_IdxWritePtr = idx_write;
|
---|
1515 |
|
---|
1516 | // Ensure there's always a non-callback draw command trailing the command-buffer
|
---|
1517 | if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
|
---|
1518 | draw_list->AddDrawCmd();
|
---|
1519 |
|
---|
1520 | // If current command is used with different settings we need to add a new command
|
---|
1521 | ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
|
---|
1522 | if (curr_cmd->ElemCount == 0)
|
---|
1523 | ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
---|
1524 | else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
|
---|
1525 | draw_list->AddDrawCmd();
|
---|
1526 |
|
---|
1527 | _Count = 1;
|
---|
1528 | }
|
---|
1529 |
|
---|
1530 | void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
|
---|
1531 | {
|
---|
1532 | IM_ASSERT(idx >= 0 && idx < _Count);
|
---|
1533 | if (_Current == idx)
|
---|
1534 | return;
|
---|
1535 |
|
---|
1536 | // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
|
---|
1537 | memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
|
---|
1538 | memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
|
---|
1539 | _Current = idx;
|
---|
1540 | memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
|
---|
1541 | memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
|
---|
1542 | draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
|
---|
1543 |
|
---|
1544 | // If current command is used with different settings we need to add a new command
|
---|
1545 | ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
|
---|
1546 | if (curr_cmd->ElemCount == 0)
|
---|
1547 | ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
---|
1548 | else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
|
---|
1549 | draw_list->AddDrawCmd();
|
---|
1550 | }
|
---|
1551 |
|
---|
1552 | //-----------------------------------------------------------------------------
|
---|
1553 | // [SECTION] ImDrawData
|
---|
1554 | //-----------------------------------------------------------------------------
|
---|
1555 |
|
---|
1556 | // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
---|
1557 | void ImDrawData::DeIndexAllBuffers()
|
---|
1558 | {
|
---|
1559 | ImVector<ImDrawVert> new_vtx_buffer;
|
---|
1560 | TotalVtxCount = TotalIdxCount = 0;
|
---|
1561 | for (int i = 0; i < CmdListsCount; i++)
|
---|
1562 | {
|
---|
1563 | ImDrawList* cmd_list = CmdLists[i];
|
---|
1564 | if (cmd_list->IdxBuffer.empty())
|
---|
1565 | continue;
|
---|
1566 | new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
|
---|
1567 | for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
|
---|
1568 | new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
|
---|
1569 | cmd_list->VtxBuffer.swap(new_vtx_buffer);
|
---|
1570 | cmd_list->IdxBuffer.resize(0);
|
---|
1571 | TotalVtxCount += cmd_list->VtxBuffer.Size;
|
---|
1572 | }
|
---|
1573 | }
|
---|
1574 |
|
---|
1575 | // Helper to scale the ClipRect field of each ImDrawCmd.
|
---|
1576 | // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
|
---|
1577 | // or if there is a difference between your window resolution and framebuffer resolution.
|
---|
1578 | void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
|
---|
1579 | {
|
---|
1580 | for (int i = 0; i < CmdListsCount; i++)
|
---|
1581 | {
|
---|
1582 | ImDrawList* cmd_list = CmdLists[i];
|
---|
1583 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
---|
1584 | {
|
---|
1585 | ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
|
---|
1586 | cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
|
---|
1587 | }
|
---|
1588 | }
|
---|
1589 | }
|
---|
1590 |
|
---|
1591 | //-----------------------------------------------------------------------------
|
---|
1592 | // [SECTION] Helpers ShadeVertsXXX functions
|
---|
1593 | //-----------------------------------------------------------------------------
|
---|
1594 |
|
---|
1595 | // Generic linear color gradient, write to RGB fields, leave A untouched.
|
---|
1596 | void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
|
---|
1597 | {
|
---|
1598 | ImVec2 gradient_extent = gradient_p1 - gradient_p0;
|
---|
1599 | float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
|
---|
1600 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
---|
1601 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
---|
1602 | const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
|
---|
1603 | const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
|
---|
1604 | const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
|
---|
1605 | const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
|
---|
1606 | const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
|
---|
1607 | const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
|
---|
1608 | for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
|
---|
1609 | {
|
---|
1610 | float d = ImDot(vert->pos - gradient_p0, gradient_extent);
|
---|
1611 | float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
|
---|
1612 | int r = (int)(col0_r + col_delta_r * t);
|
---|
1613 | int g = (int)(col0_g + col_delta_g * t);
|
---|
1614 | int b = (int)(col0_b + col_delta_b * t);
|
---|
1615 | vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
|
---|
1616 | }
|
---|
1617 | }
|
---|
1618 |
|
---|
1619 | // Distribute UV over (a, b) rectangle
|
---|
1620 | void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
|
---|
1621 | {
|
---|
1622 | const ImVec2 size = b - a;
|
---|
1623 | const ImVec2 uv_size = uv_b - uv_a;
|
---|
1624 | const ImVec2 scale = ImVec2(
|
---|
1625 | size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
|
---|
1626 | size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
|
---|
1627 |
|
---|
1628 | ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
---|
1629 | ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
---|
1630 | if (clamp)
|
---|
1631 | {
|
---|
1632 | const ImVec2 min = ImMin(uv_a, uv_b);
|
---|
1633 | const ImVec2 max = ImMax(uv_a, uv_b);
|
---|
1634 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
|
---|
1635 | vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
|
---|
1636 | }
|
---|
1637 | else
|
---|
1638 | {
|
---|
1639 | for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
|
---|
1640 | vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
|
---|
1641 | }
|
---|
1642 | }
|
---|
1643 |
|
---|
1644 | //-----------------------------------------------------------------------------
|
---|
1645 | // [SECTION] ImFontConfig
|
---|
1646 | //-----------------------------------------------------------------------------
|
---|
1647 |
|
---|
1648 | ImFontConfig::ImFontConfig()
|
---|
1649 | {
|
---|
1650 | FontData = NULL;
|
---|
1651 | FontDataSize = 0;
|
---|
1652 | FontDataOwnedByAtlas = true;
|
---|
1653 | FontNo = 0;
|
---|
1654 | SizePixels = 0.0f;
|
---|
1655 | OversampleH = 3; // FIXME: 2 may be a better default?
|
---|
1656 | OversampleV = 1;
|
---|
1657 | PixelSnapH = false;
|
---|
1658 | GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
|
---|
1659 | GlyphOffset = ImVec2(0.0f, 0.0f);
|
---|
1660 | GlyphRanges = NULL;
|
---|
1661 | GlyphMinAdvanceX = 0.0f;
|
---|
1662 | GlyphMaxAdvanceX = FLT_MAX;
|
---|
1663 | MergeMode = false;
|
---|
1664 | RasterizerFlags = 0x00;
|
---|
1665 | RasterizerMultiply = 1.0f;
|
---|
1666 | EllipsisChar = (ImWchar)-1;
|
---|
1667 | memset(Name, 0, sizeof(Name));
|
---|
1668 | DstFont = NULL;
|
---|
1669 | }
|
---|
1670 |
|
---|
1671 | //-----------------------------------------------------------------------------
|
---|
1672 | // [SECTION] ImFontAtlas
|
---|
1673 | //-----------------------------------------------------------------------------
|
---|
1674 |
|
---|
1675 | // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
|
---|
1676 | // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
|
---|
1677 | const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
|
---|
1678 | const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
|
---|
1679 | static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
|
---|
1680 | {
|
---|
1681 | "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
|
---|
1682 | "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
|
---|
1683 | "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
|
---|
1684 | "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
|
---|
1685 | "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
|
---|
1686 | "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
|
---|
1687 | "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
|
---|
1688 | "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
|
---|
1689 | "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
|
---|
1690 | "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
|
---|
1691 | "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
|
---|
1692 | "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
|
---|
1693 | "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
|
---|
1694 | "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
|
---|
1695 | "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
|
---|
1696 | "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
|
---|
1697 | "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
|
---|
1698 | "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
|
---|
1699 | "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
|
---|
1700 | "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
|
---|
1701 | " X..X - X...X - X...X - X..X X..X - - X........X "
|
---|
1702 | " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
|
---|
1703 | "------------ - X - X -X.....................X- ------------------"
|
---|
1704 | " ----------------------------------- X...XXXXXXXXXXXXX...X - "
|
---|
1705 | " - X..X X..X - "
|
---|
1706 | " - X.X X.X - "
|
---|
1707 | " - XX XX - "
|
---|
1708 | };
|
---|
1709 |
|
---|
1710 | static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
|
---|
1711 | {
|
---|
1712 | // Pos ........ Size ......... Offset ......
|
---|
1713 | { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
|
---|
1714 | { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
|
---|
1715 | { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
|
---|
1716 | { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
|
---|
1717 | { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
|
---|
1718 | { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
|
---|
1719 | { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
|
---|
1720 | { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
|
---|
1721 | };
|
---|
1722 |
|
---|
1723 | ImFontAtlas::ImFontAtlas()
|
---|
1724 | {
|
---|
1725 | Locked = false;
|
---|
1726 | Flags = ImFontAtlasFlags_None;
|
---|
1727 | TexID = (ImTextureID)NULL;
|
---|
1728 | TexDesiredWidth = 0;
|
---|
1729 | TexGlyphPadding = 1;
|
---|
1730 |
|
---|
1731 | TexPixelsAlpha8 = NULL;
|
---|
1732 | TexPixelsRGBA32 = NULL;
|
---|
1733 | TexWidth = TexHeight = 0;
|
---|
1734 | TexUvScale = ImVec2(0.0f, 0.0f);
|
---|
1735 | TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
---|
1736 | PackIdMouseCursors = PackIdLines = -1;
|
---|
1737 | }
|
---|
1738 |
|
---|
1739 | ImFontAtlas::~ImFontAtlas()
|
---|
1740 | {
|
---|
1741 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1742 | Clear();
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | void ImFontAtlas::ClearInputData()
|
---|
1746 | {
|
---|
1747 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1748 | for (int i = 0; i < ConfigData.Size; i++)
|
---|
1749 | if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
|
---|
1750 | {
|
---|
1751 | IM_FREE(ConfigData[i].FontData);
|
---|
1752 | ConfigData[i].FontData = NULL;
|
---|
1753 | }
|
---|
1754 |
|
---|
1755 | // When clearing this we lose access to the font name and other information used to build the font.
|
---|
1756 | for (int i = 0; i < Fonts.Size; i++)
|
---|
1757 | if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
|
---|
1758 | {
|
---|
1759 | Fonts[i]->ConfigData = NULL;
|
---|
1760 | Fonts[i]->ConfigDataCount = 0;
|
---|
1761 | }
|
---|
1762 | ConfigData.clear();
|
---|
1763 | CustomRects.clear();
|
---|
1764 | PackIdMouseCursors = PackIdLines = -1;
|
---|
1765 | }
|
---|
1766 |
|
---|
1767 | void ImFontAtlas::ClearTexData()
|
---|
1768 | {
|
---|
1769 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1770 | if (TexPixelsAlpha8)
|
---|
1771 | IM_FREE(TexPixelsAlpha8);
|
---|
1772 | if (TexPixelsRGBA32)
|
---|
1773 | IM_FREE(TexPixelsRGBA32);
|
---|
1774 | TexPixelsAlpha8 = NULL;
|
---|
1775 | TexPixelsRGBA32 = NULL;
|
---|
1776 | }
|
---|
1777 |
|
---|
1778 | void ImFontAtlas::ClearFonts()
|
---|
1779 | {
|
---|
1780 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1781 | for (int i = 0; i < Fonts.Size; i++)
|
---|
1782 | IM_DELETE(Fonts[i]);
|
---|
1783 | Fonts.clear();
|
---|
1784 | }
|
---|
1785 |
|
---|
1786 | void ImFontAtlas::Clear()
|
---|
1787 | {
|
---|
1788 | ClearInputData();
|
---|
1789 | ClearTexData();
|
---|
1790 | ClearFonts();
|
---|
1791 | }
|
---|
1792 |
|
---|
1793 | void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
|
---|
1794 | {
|
---|
1795 | // Build atlas on demand
|
---|
1796 | if (TexPixelsAlpha8 == NULL)
|
---|
1797 | {
|
---|
1798 | if (ConfigData.empty())
|
---|
1799 | AddFontDefault();
|
---|
1800 | Build();
|
---|
1801 | }
|
---|
1802 |
|
---|
1803 | *out_pixels = TexPixelsAlpha8;
|
---|
1804 | if (out_width) *out_width = TexWidth;
|
---|
1805 | if (out_height) *out_height = TexHeight;
|
---|
1806 | if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
|
---|
1807 | }
|
---|
1808 |
|
---|
1809 | void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
|
---|
1810 | {
|
---|
1811 | // Convert to RGBA32 format on demand
|
---|
1812 | // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
|
---|
1813 | if (!TexPixelsRGBA32)
|
---|
1814 | {
|
---|
1815 | unsigned char* pixels = NULL;
|
---|
1816 | GetTexDataAsAlpha8(&pixels, NULL, NULL);
|
---|
1817 | if (pixels)
|
---|
1818 | {
|
---|
1819 | TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
|
---|
1820 | const unsigned char* src = pixels;
|
---|
1821 | unsigned int* dst = TexPixelsRGBA32;
|
---|
1822 | for (int n = TexWidth * TexHeight; n > 0; n--)
|
---|
1823 | *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
|
---|
1824 | }
|
---|
1825 | }
|
---|
1826 |
|
---|
1827 | *out_pixels = (unsigned char*)TexPixelsRGBA32;
|
---|
1828 | if (out_width) *out_width = TexWidth;
|
---|
1829 | if (out_height) *out_height = TexHeight;
|
---|
1830 | if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
|
---|
1831 | }
|
---|
1832 |
|
---|
1833 | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
---|
1834 | {
|
---|
1835 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1836 | IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
|
---|
1837 | IM_ASSERT(font_cfg->SizePixels > 0.0f);
|
---|
1838 |
|
---|
1839 | // Create new font
|
---|
1840 | if (!font_cfg->MergeMode)
|
---|
1841 | Fonts.push_back(IM_NEW(ImFont));
|
---|
1842 | else
|
---|
1843 | IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
|
---|
1844 |
|
---|
1845 | ConfigData.push_back(*font_cfg);
|
---|
1846 | ImFontConfig& new_font_cfg = ConfigData.back();
|
---|
1847 | if (new_font_cfg.DstFont == NULL)
|
---|
1848 | new_font_cfg.DstFont = Fonts.back();
|
---|
1849 | if (!new_font_cfg.FontDataOwnedByAtlas)
|
---|
1850 | {
|
---|
1851 | new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
|
---|
1852 | new_font_cfg.FontDataOwnedByAtlas = true;
|
---|
1853 | memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
|
---|
1854 | }
|
---|
1855 |
|
---|
1856 | if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
|
---|
1857 | new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
|
---|
1858 |
|
---|
1859 | // Invalidate texture
|
---|
1860 | ClearTexData();
|
---|
1861 | return new_font_cfg.DstFont;
|
---|
1862 | }
|
---|
1863 |
|
---|
1864 | // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
|
---|
1865 | static unsigned int stb_decompress_length(const unsigned char* input);
|
---|
1866 | static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
|
---|
1867 | static const char* GetDefaultCompressedFontDataTTFBase85();
|
---|
1868 | static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
|
---|
1869 | static void Decode85(const unsigned char* src, unsigned char* dst)
|
---|
1870 | {
|
---|
1871 | while (*src)
|
---|
1872 | {
|
---|
1873 | unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
|
---|
1874 | dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
|
---|
1875 | src += 5;
|
---|
1876 | dst += 4;
|
---|
1877 | }
|
---|
1878 | }
|
---|
1879 |
|
---|
1880 | // Load embedded ProggyClean.ttf at size 13, disable oversampling
|
---|
1881 | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
---|
1882 | {
|
---|
1883 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
---|
1884 | if (!font_cfg_template)
|
---|
1885 | {
|
---|
1886 | font_cfg.OversampleH = font_cfg.OversampleV = 1;
|
---|
1887 | font_cfg.PixelSnapH = true;
|
---|
1888 | }
|
---|
1889 | if (font_cfg.SizePixels <= 0.0f)
|
---|
1890 | font_cfg.SizePixels = 13.0f * 1.0f;
|
---|
1891 | if (font_cfg.Name[0] == '\0')
|
---|
1892 | ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
|
---|
1893 | font_cfg.EllipsisChar = (ImWchar)0x0085;
|
---|
1894 | font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
|
---|
1895 |
|
---|
1896 | const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
|
---|
1897 | const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
|
---|
1898 | ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
|
---|
1899 | return font;
|
---|
1900 | }
|
---|
1901 |
|
---|
1902 | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
---|
1903 | {
|
---|
1904 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1905 | size_t data_size = 0;
|
---|
1906 | void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
|
---|
1907 | if (!data)
|
---|
1908 | {
|
---|
1909 | IM_ASSERT_USER_ERROR(0, "Could not load font file!");
|
---|
1910 | return NULL;
|
---|
1911 | }
|
---|
1912 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
---|
1913 | if (font_cfg.Name[0] == '\0')
|
---|
1914 | {
|
---|
1915 | // Store a short copy of filename into into the font name for convenience
|
---|
1916 | const char* p;
|
---|
1917 | for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
---|
1918 | ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
|
---|
1919 | }
|
---|
1920 | return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
|
---|
1921 | }
|
---|
1922 |
|
---|
1923 | // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
|
---|
1924 | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
---|
1925 | {
|
---|
1926 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
1927 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
---|
1928 | IM_ASSERT(font_cfg.FontData == NULL);
|
---|
1929 | font_cfg.FontData = ttf_data;
|
---|
1930 | font_cfg.FontDataSize = ttf_size;
|
---|
1931 | font_cfg.SizePixels = size_pixels;
|
---|
1932 | if (glyph_ranges)
|
---|
1933 | font_cfg.GlyphRanges = glyph_ranges;
|
---|
1934 | return AddFont(&font_cfg);
|
---|
1935 | }
|
---|
1936 |
|
---|
1937 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
---|
1938 | {
|
---|
1939 | const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
|
---|
1940 | unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
|
---|
1941 | stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
|
---|
1942 |
|
---|
1943 | ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
---|
1944 | IM_ASSERT(font_cfg.FontData == NULL);
|
---|
1945 | font_cfg.FontDataOwnedByAtlas = true;
|
---|
1946 | return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
|
---|
1947 | }
|
---|
1948 |
|
---|
1949 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
---|
1950 | {
|
---|
1951 | int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
---|
1952 | void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
|
---|
1953 | Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
---|
1954 | ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
---|
1955 | IM_FREE(compressed_ttf);
|
---|
1956 | return font;
|
---|
1957 | }
|
---|
1958 |
|
---|
1959 | int ImFontAtlas::AddCustomRectRegular(int width, int height)
|
---|
1960 | {
|
---|
1961 | IM_ASSERT(width > 0 && width <= 0xFFFF);
|
---|
1962 | IM_ASSERT(height > 0 && height <= 0xFFFF);
|
---|
1963 | ImFontAtlasCustomRect r;
|
---|
1964 | r.Width = (unsigned short)width;
|
---|
1965 | r.Height = (unsigned short)height;
|
---|
1966 | CustomRects.push_back(r);
|
---|
1967 | return CustomRects.Size - 1; // Return index
|
---|
1968 | }
|
---|
1969 |
|
---|
1970 | int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
|
---|
1971 | {
|
---|
1972 | #ifdef IMGUI_USE_WCHAR32
|
---|
1973 | IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
|
---|
1974 | #endif
|
---|
1975 | IM_ASSERT(font != NULL);
|
---|
1976 | IM_ASSERT(width > 0 && width <= 0xFFFF);
|
---|
1977 | IM_ASSERT(height > 0 && height <= 0xFFFF);
|
---|
1978 | ImFontAtlasCustomRect r;
|
---|
1979 | r.Width = (unsigned short)width;
|
---|
1980 | r.Height = (unsigned short)height;
|
---|
1981 | r.GlyphID = id;
|
---|
1982 | r.GlyphAdvanceX = advance_x;
|
---|
1983 | r.GlyphOffset = offset;
|
---|
1984 | r.Font = font;
|
---|
1985 | CustomRects.push_back(r);
|
---|
1986 | return CustomRects.Size - 1; // Return index
|
---|
1987 | }
|
---|
1988 |
|
---|
1989 | void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
|
---|
1990 | {
|
---|
1991 | IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
|
---|
1992 | IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
|
---|
1993 | *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
|
---|
1994 | *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
|
---|
1995 | }
|
---|
1996 |
|
---|
1997 | bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
|
---|
1998 | {
|
---|
1999 | if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
|
---|
2000 | return false;
|
---|
2001 | if (Flags & ImFontAtlasFlags_NoMouseCursors)
|
---|
2002 | return false;
|
---|
2003 |
|
---|
2004 | IM_ASSERT(PackIdMouseCursors != -1);
|
---|
2005 | ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
|
---|
2006 | ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
|
---|
2007 | ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
|
---|
2008 | *out_size = size;
|
---|
2009 | *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
|
---|
2010 | out_uv_border[0] = (pos) * TexUvScale;
|
---|
2011 | out_uv_border[1] = (pos + size) * TexUvScale;
|
---|
2012 | pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
|
---|
2013 | out_uv_fill[0] = (pos) * TexUvScale;
|
---|
2014 | out_uv_fill[1] = (pos + size) * TexUvScale;
|
---|
2015 | return true;
|
---|
2016 | }
|
---|
2017 |
|
---|
2018 | bool ImFontAtlas::Build()
|
---|
2019 | {
|
---|
2020 | IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
---|
2021 | return ImFontAtlasBuildWithStbTruetype(this);
|
---|
2022 | }
|
---|
2023 |
|
---|
2024 | void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
|
---|
2025 | {
|
---|
2026 | for (unsigned int i = 0; i < 256; i++)
|
---|
2027 | {
|
---|
2028 | unsigned int value = (unsigned int)(i * in_brighten_factor);
|
---|
2029 | out_table[i] = value > 255 ? 255 : (value & 0xFF);
|
---|
2030 | }
|
---|
2031 | }
|
---|
2032 |
|
---|
2033 | void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
|
---|
2034 | {
|
---|
2035 | unsigned char* data = pixels + x + y * stride;
|
---|
2036 | for (int j = h; j > 0; j--, data += stride)
|
---|
2037 | for (int i = 0; i < w; i++)
|
---|
2038 | data[i] = table[data[i]];
|
---|
2039 | }
|
---|
2040 |
|
---|
2041 | // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
|
---|
2042 | // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
|
---|
2043 | struct ImFontBuildSrcData
|
---|
2044 | {
|
---|
2045 | stbtt_fontinfo FontInfo;
|
---|
2046 | stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
|
---|
2047 | stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
|
---|
2048 | stbtt_packedchar* PackedChars; // Output glyphs
|
---|
2049 | const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
|
---|
2050 | int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
---|
2051 | int GlyphsHighest; // Highest requested codepoint
|
---|
2052 | int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
---|
2053 | ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
---|
2054 | ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
|
---|
2055 | };
|
---|
2056 |
|
---|
2057 | // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
|
---|
2058 | struct ImFontBuildDstData
|
---|
2059 | {
|
---|
2060 | int SrcCount; // Number of source fonts targeting this destination font.
|
---|
2061 | int GlyphsHighest;
|
---|
2062 | int GlyphsCount;
|
---|
2063 | ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
---|
2064 | };
|
---|
2065 |
|
---|
2066 | static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
|
---|
2067 | {
|
---|
2068 | IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
|
---|
2069 | const ImU32* it_begin = in->Storage.begin();
|
---|
2070 | const ImU32* it_end = in->Storage.end();
|
---|
2071 | for (const ImU32* it = it_begin; it < it_end; it++)
|
---|
2072 | if (ImU32 entries_32 = *it)
|
---|
2073 | for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
|
---|
2074 | if (entries_32 & ((ImU32)1 << bit_n))
|
---|
2075 | out->push_back((int)(((it - it_begin) << 5) + bit_n));
|
---|
2076 | }
|
---|
2077 |
|
---|
2078 | bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
---|
2079 | {
|
---|
2080 | IM_ASSERT(atlas->ConfigData.Size > 0);
|
---|
2081 |
|
---|
2082 | ImFontAtlasBuildInit(atlas);
|
---|
2083 |
|
---|
2084 | // Clear atlas
|
---|
2085 | atlas->TexID = (ImTextureID)NULL;
|
---|
2086 | atlas->TexWidth = atlas->TexHeight = 0;
|
---|
2087 | atlas->TexUvScale = ImVec2(0.0f, 0.0f);
|
---|
2088 | atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
---|
2089 | atlas->ClearTexData();
|
---|
2090 |
|
---|
2091 | // Temporary storage for building
|
---|
2092 | ImVector<ImFontBuildSrcData> src_tmp_array;
|
---|
2093 | ImVector<ImFontBuildDstData> dst_tmp_array;
|
---|
2094 | src_tmp_array.resize(atlas->ConfigData.Size);
|
---|
2095 | dst_tmp_array.resize(atlas->Fonts.Size);
|
---|
2096 | memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
|
---|
2097 | memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
|
---|
2098 |
|
---|
2099 | // 1. Initialize font loading structure, check font data validity
|
---|
2100 | for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
|
---|
2101 | {
|
---|
2102 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2103 | ImFontConfig& cfg = atlas->ConfigData[src_i];
|
---|
2104 | IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
|
---|
2105 |
|
---|
2106 | // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
---|
2107 | src_tmp.DstIndex = -1;
|
---|
2108 | for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
|
---|
2109 | if (cfg.DstFont == atlas->Fonts[output_i])
|
---|
2110 | src_tmp.DstIndex = output_i;
|
---|
2111 | IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
---|
2112 | if (src_tmp.DstIndex == -1)
|
---|
2113 | return false;
|
---|
2114 |
|
---|
2115 | // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
|
---|
2116 | const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
|
---|
2117 | IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
|
---|
2118 | if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
|
---|
2119 | return false;
|
---|
2120 |
|
---|
2121 | // Measure highest codepoints
|
---|
2122 | ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
---|
2123 | src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
---|
2124 | for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
---|
2125 | src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
|
---|
2126 | dst_tmp.SrcCount++;
|
---|
2127 | dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
|
---|
2128 | }
|
---|
2129 |
|
---|
2130 | // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
|
---|
2131 | int total_glyphs_count = 0;
|
---|
2132 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2133 | {
|
---|
2134 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2135 | ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
---|
2136 | src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
|
---|
2137 | if (dst_tmp.GlyphsSet.Storage.empty())
|
---|
2138 | dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
|
---|
2139 |
|
---|
2140 | for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
---|
2141 | for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
---|
2142 | {
|
---|
2143 | if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
|
---|
2144 | continue;
|
---|
2145 | if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
|
---|
2146 | continue;
|
---|
2147 |
|
---|
2148 | // Add to avail set/counters
|
---|
2149 | src_tmp.GlyphsCount++;
|
---|
2150 | dst_tmp.GlyphsCount++;
|
---|
2151 | src_tmp.GlyphsSet.SetBit(codepoint);
|
---|
2152 | dst_tmp.GlyphsSet.SetBit(codepoint);
|
---|
2153 | total_glyphs_count++;
|
---|
2154 | }
|
---|
2155 | }
|
---|
2156 |
|
---|
2157 | // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
|
---|
2158 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2159 | {
|
---|
2160 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2161 | src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
|
---|
2162 | UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
|
---|
2163 | src_tmp.GlyphsSet.Clear();
|
---|
2164 | IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
|
---|
2165 | }
|
---|
2166 | for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
|
---|
2167 | dst_tmp_array[dst_i].GlyphsSet.Clear();
|
---|
2168 | dst_tmp_array.clear();
|
---|
2169 |
|
---|
2170 | // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
|
---|
2171 | // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
|
---|
2172 | ImVector<stbrp_rect> buf_rects;
|
---|
2173 | ImVector<stbtt_packedchar> buf_packedchars;
|
---|
2174 | buf_rects.resize(total_glyphs_count);
|
---|
2175 | buf_packedchars.resize(total_glyphs_count);
|
---|
2176 | memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
|
---|
2177 | memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
|
---|
2178 |
|
---|
2179 | // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
|
---|
2180 | int total_surface = 0;
|
---|
2181 | int buf_rects_out_n = 0;
|
---|
2182 | int buf_packedchars_out_n = 0;
|
---|
2183 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2184 | {
|
---|
2185 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2186 | if (src_tmp.GlyphsCount == 0)
|
---|
2187 | continue;
|
---|
2188 |
|
---|
2189 | src_tmp.Rects = &buf_rects[buf_rects_out_n];
|
---|
2190 | src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
|
---|
2191 | buf_rects_out_n += src_tmp.GlyphsCount;
|
---|
2192 | buf_packedchars_out_n += src_tmp.GlyphsCount;
|
---|
2193 |
|
---|
2194 | // Convert our ranges in the format stb_truetype wants
|
---|
2195 | ImFontConfig& cfg = atlas->ConfigData[src_i];
|
---|
2196 | src_tmp.PackRange.font_size = cfg.SizePixels;
|
---|
2197 | src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
|
---|
2198 | src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
|
---|
2199 | src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
|
---|
2200 | src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
|
---|
2201 | src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
|
---|
2202 | src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
|
---|
2203 |
|
---|
2204 | // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
|
---|
2205 | const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
|
---|
2206 | const int padding = atlas->TexGlyphPadding;
|
---|
2207 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
---|
2208 | {
|
---|
2209 | int x0, y0, x1, y1;
|
---|
2210 | const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
|
---|
2211 | IM_ASSERT(glyph_index_in_font != 0);
|
---|
2212 | stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
|
---|
2213 | src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
|
---|
2214 | src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
|
---|
2215 | total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
|
---|
2216 | }
|
---|
2217 | }
|
---|
2218 |
|
---|
2219 | // We need a width for the skyline algorithm, any width!
|
---|
2220 | // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
---|
2221 | // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
|
---|
2222 | const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
|
---|
2223 | atlas->TexHeight = 0;
|
---|
2224 | if (atlas->TexDesiredWidth > 0)
|
---|
2225 | atlas->TexWidth = atlas->TexDesiredWidth;
|
---|
2226 | else
|
---|
2227 | atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
|
---|
2228 |
|
---|
2229 | // 5. Start packing
|
---|
2230 | // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
---|
2231 | const int TEX_HEIGHT_MAX = 1024 * 32;
|
---|
2232 | stbtt_pack_context spc = {};
|
---|
2233 | stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
|
---|
2234 | ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
|
---|
2235 |
|
---|
2236 | // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
|
---|
2237 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2238 | {
|
---|
2239 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2240 | if (src_tmp.GlyphsCount == 0)
|
---|
2241 | continue;
|
---|
2242 |
|
---|
2243 | stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
|
---|
2244 |
|
---|
2245 | // Extend texture height and mark missing glyphs as non-packed so we won't render them.
|
---|
2246 | // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
|
---|
2247 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
---|
2248 | if (src_tmp.Rects[glyph_i].was_packed)
|
---|
2249 | atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
|
---|
2250 | }
|
---|
2251 |
|
---|
2252 | // 7. Allocate texture
|
---|
2253 | atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
---|
2254 | atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
---|
2255 | atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
---|
2256 | memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
---|
2257 | spc.pixels = atlas->TexPixelsAlpha8;
|
---|
2258 | spc.height = atlas->TexHeight;
|
---|
2259 |
|
---|
2260 | // 8. Render/rasterize font characters into the texture
|
---|
2261 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2262 | {
|
---|
2263 | ImFontConfig& cfg = atlas->ConfigData[src_i];
|
---|
2264 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2265 | if (src_tmp.GlyphsCount == 0)
|
---|
2266 | continue;
|
---|
2267 |
|
---|
2268 | stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
|
---|
2269 |
|
---|
2270 | // Apply multiply operator
|
---|
2271 | if (cfg.RasterizerMultiply != 1.0f)
|
---|
2272 | {
|
---|
2273 | unsigned char multiply_table[256];
|
---|
2274 | ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
|
---|
2275 | stbrp_rect* r = &src_tmp.Rects[0];
|
---|
2276 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
|
---|
2277 | if (r->was_packed)
|
---|
2278 | ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
|
---|
2279 | }
|
---|
2280 | src_tmp.Rects = NULL;
|
---|
2281 | }
|
---|
2282 |
|
---|
2283 | // End packing
|
---|
2284 | stbtt_PackEnd(&spc);
|
---|
2285 | buf_rects.clear();
|
---|
2286 |
|
---|
2287 | // 9. Setup ImFont and glyphs for runtime
|
---|
2288 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2289 | {
|
---|
2290 | ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
---|
2291 | if (src_tmp.GlyphsCount == 0)
|
---|
2292 | continue;
|
---|
2293 |
|
---|
2294 | // When merging fonts with MergeMode=true:
|
---|
2295 | // - We can have multiple input fonts writing into a same destination font.
|
---|
2296 | // - dst_font->ConfigData is != from cfg which is our source configuration.
|
---|
2297 | ImFontConfig& cfg = atlas->ConfigData[src_i];
|
---|
2298 | ImFont* dst_font = cfg.DstFont;
|
---|
2299 |
|
---|
2300 | const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
|
---|
2301 | int unscaled_ascent, unscaled_descent, unscaled_line_gap;
|
---|
2302 | stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
|
---|
2303 |
|
---|
2304 | const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
|
---|
2305 | const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
|
---|
2306 | ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
---|
2307 | const float font_off_x = cfg.GlyphOffset.x;
|
---|
2308 | const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
---|
2309 |
|
---|
2310 | for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
---|
2311 | {
|
---|
2312 | // Register glyph
|
---|
2313 | const int codepoint = src_tmp.GlyphsList[glyph_i];
|
---|
2314 | const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
|
---|
2315 | stbtt_aligned_quad q;
|
---|
2316 | float unused_x = 0.0f, unused_y = 0.0f;
|
---|
2317 | stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
|
---|
2318 | dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
|
---|
2319 | }
|
---|
2320 | }
|
---|
2321 |
|
---|
2322 | // Cleanup temporary (ImVector doesn't honor destructor)
|
---|
2323 | for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
---|
2324 | src_tmp_array[src_i].~ImFontBuildSrcData();
|
---|
2325 |
|
---|
2326 | ImFontAtlasBuildFinish(atlas);
|
---|
2327 | return true;
|
---|
2328 | }
|
---|
2329 |
|
---|
2330 | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
|
---|
2331 | {
|
---|
2332 | if (!font_config->MergeMode)
|
---|
2333 | {
|
---|
2334 | font->ClearOutputData();
|
---|
2335 | font->FontSize = font_config->SizePixels;
|
---|
2336 | font->ConfigData = font_config;
|
---|
2337 | font->ConfigDataCount = 0;
|
---|
2338 | font->ContainerAtlas = atlas;
|
---|
2339 | font->Ascent = ascent;
|
---|
2340 | font->Descent = descent;
|
---|
2341 | }
|
---|
2342 | font->ConfigDataCount++;
|
---|
2343 | }
|
---|
2344 |
|
---|
2345 | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
|
---|
2346 | {
|
---|
2347 | stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
|
---|
2348 | IM_ASSERT(pack_context != NULL);
|
---|
2349 |
|
---|
2350 | ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
|
---|
2351 | IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
|
---|
2352 |
|
---|
2353 | ImVector<stbrp_rect> pack_rects;
|
---|
2354 | pack_rects.resize(user_rects.Size);
|
---|
2355 | memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
|
---|
2356 | for (int i = 0; i < user_rects.Size; i++)
|
---|
2357 | {
|
---|
2358 | pack_rects[i].w = user_rects[i].Width;
|
---|
2359 | pack_rects[i].h = user_rects[i].Height;
|
---|
2360 | }
|
---|
2361 | stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
|
---|
2362 | for (int i = 0; i < pack_rects.Size; i++)
|
---|
2363 | if (pack_rects[i].was_packed)
|
---|
2364 | {
|
---|
2365 | user_rects[i].X = pack_rects[i].x;
|
---|
2366 | user_rects[i].Y = pack_rects[i].y;
|
---|
2367 | IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
|
---|
2368 | atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
|
---|
2369 | }
|
---|
2370 | }
|
---|
2371 |
|
---|
2372 | void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
|
---|
2373 | {
|
---|
2374 | IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
---|
2375 | IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
---|
2376 | unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
|
---|
2377 | for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
|
---|
2378 | for (int off_x = 0; off_x < w; off_x++)
|
---|
2379 | out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
|
---|
2380 | }
|
---|
2381 |
|
---|
2382 | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
---|
2383 | {
|
---|
2384 | ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
|
---|
2385 | IM_ASSERT(r->IsPacked());
|
---|
2386 |
|
---|
2387 | const int w = atlas->TexWidth;
|
---|
2388 | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
|
---|
2389 | {
|
---|
2390 | // Render/copy pixels
|
---|
2391 | IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
---|
2392 | const int x_for_white = r->X;
|
---|
2393 | const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
|
---|
2394 | ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
|
---|
2395 | ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
|
---|
2396 | }
|
---|
2397 | else
|
---|
2398 | {
|
---|
2399 | // Render 4 white pixels
|
---|
2400 | IM_ASSERT(r->Width == 2 && r->Height == 2);
|
---|
2401 | const int offset = (int)r->X + (int)r->Y * w;
|
---|
2402 | atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
---|
2403 | }
|
---|
2404 | atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
|
---|
2405 | }
|
---|
2406 |
|
---|
2407 | static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
|
---|
2408 | {
|
---|
2409 | if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
|
---|
2410 | return;
|
---|
2411 |
|
---|
2412 | // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
|
---|
2413 | ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
|
---|
2414 | IM_ASSERT(r->IsPacked());
|
---|
2415 | for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
|
---|
2416 | {
|
---|
2417 | // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
|
---|
2418 | unsigned int y = n;
|
---|
2419 | unsigned int line_width = n;
|
---|
2420 | unsigned int pad_left = (r->Width - line_width) / 2;
|
---|
2421 | unsigned int pad_right = r->Width - (pad_left + line_width);
|
---|
2422 |
|
---|
2423 | // Write each slice
|
---|
2424 | IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
|
---|
2425 | unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
|
---|
2426 | memset(write_ptr, 0x00, pad_left);
|
---|
2427 | memset(write_ptr + pad_left, 0xFF, line_width);
|
---|
2428 | memset(write_ptr + pad_left + line_width, 0x00, pad_right);
|
---|
2429 |
|
---|
2430 | // Calculate UVs for this line
|
---|
2431 | ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
|
---|
2432 | ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
|
---|
2433 | float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
|
---|
2434 | atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
|
---|
2435 | }
|
---|
2436 | }
|
---|
2437 |
|
---|
2438 | // Note: this is called / shared by both the stb_truetype and the FreeType builder
|
---|
2439 | void ImFontAtlasBuildInit(ImFontAtlas* atlas)
|
---|
2440 | {
|
---|
2441 | // Register texture region for mouse cursors or standard white pixels
|
---|
2442 | if (atlas->PackIdMouseCursors < 0)
|
---|
2443 | {
|
---|
2444 | if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
|
---|
2445 | atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
---|
2446 | else
|
---|
2447 | atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
|
---|
2448 | }
|
---|
2449 |
|
---|
2450 | // Register texture region for thick lines
|
---|
2451 | // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
|
---|
2452 | if (atlas->PackIdLines < 0)
|
---|
2453 | {
|
---|
2454 | if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
|
---|
2455 | atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
|
---|
2456 | }
|
---|
2457 | }
|
---|
2458 |
|
---|
2459 | // This is called/shared by both the stb_truetype and the FreeType builder.
|
---|
2460 | void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
---|
2461 | {
|
---|
2462 | // Render into our custom data blocks
|
---|
2463 | IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
|
---|
2464 | ImFontAtlasBuildRenderDefaultTexData(atlas);
|
---|
2465 | ImFontAtlasBuildRenderLinesTexData(atlas);
|
---|
2466 |
|
---|
2467 | // Register custom rectangle glyphs
|
---|
2468 | for (int i = 0; i < atlas->CustomRects.Size; i++)
|
---|
2469 | {
|
---|
2470 | const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
|
---|
2471 | if (r->Font == NULL || r->GlyphID == 0)
|
---|
2472 | continue;
|
---|
2473 |
|
---|
2474 | // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
|
---|
2475 | IM_ASSERT(r->Font->ContainerAtlas == atlas);
|
---|
2476 | ImVec2 uv0, uv1;
|
---|
2477 | atlas->CalcCustomRectUV(r, &uv0, &uv1);
|
---|
2478 | r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
|
---|
2479 | }
|
---|
2480 |
|
---|
2481 | // Build all fonts lookup tables
|
---|
2482 | for (int i = 0; i < atlas->Fonts.Size; i++)
|
---|
2483 | if (atlas->Fonts[i]->DirtyLookupTables)
|
---|
2484 | atlas->Fonts[i]->BuildLookupTable();
|
---|
2485 |
|
---|
2486 | // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
|
---|
2487 | // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
|
---|
2488 | // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
|
---|
2489 | for (int i = 0; i < atlas->Fonts.size(); i++)
|
---|
2490 | {
|
---|
2491 | ImFont* font = atlas->Fonts[i];
|
---|
2492 | if (font->EllipsisChar != (ImWchar)-1)
|
---|
2493 | continue;
|
---|
2494 | const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
|
---|
2495 | for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
|
---|
2496 | if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
|
---|
2497 | {
|
---|
2498 | font->EllipsisChar = ellipsis_variants[j];
|
---|
2499 | break;
|
---|
2500 | }
|
---|
2501 | }
|
---|
2502 | }
|
---|
2503 |
|
---|
2504 | // Retrieve list of range (2 int per range, values are inclusive)
|
---|
2505 | const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
|
---|
2506 | {
|
---|
2507 | static const ImWchar ranges[] =
|
---|
2508 | {
|
---|
2509 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
---|
2510 | 0,
|
---|
2511 | };
|
---|
2512 | return &ranges[0];
|
---|
2513 | }
|
---|
2514 |
|
---|
2515 | const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
|
---|
2516 | {
|
---|
2517 | static const ImWchar ranges[] =
|
---|
2518 | {
|
---|
2519 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
---|
2520 | 0x3131, 0x3163, // Korean alphabets
|
---|
2521 | 0xAC00, 0xD7A3, // Korean characters
|
---|
2522 | 0,
|
---|
2523 | };
|
---|
2524 | return &ranges[0];
|
---|
2525 | }
|
---|
2526 |
|
---|
2527 | const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
|
---|
2528 | {
|
---|
2529 | static const ImWchar ranges[] =
|
---|
2530 | {
|
---|
2531 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
---|
2532 | 0x2000, 0x206F, // General Punctuation
|
---|
2533 | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
---|
2534 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
---|
2535 | 0xFF00, 0xFFEF, // Half-width characters
|
---|
2536 | 0x4e00, 0x9FAF, // CJK Ideograms
|
---|
2537 | 0,
|
---|
2538 | };
|
---|
2539 | return &ranges[0];
|
---|
2540 | }
|
---|
2541 |
|
---|
2542 | static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
|
---|
2543 | {
|
---|
2544 | for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
|
---|
2545 | {
|
---|
2546 | out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
|
---|
2547 | base_codepoint += accumulative_offsets[n];
|
---|
2548 | }
|
---|
2549 | out_ranges[0] = 0;
|
---|
2550 | }
|
---|
2551 |
|
---|
2552 | //-------------------------------------------------------------------------
|
---|
2553 | // [SECTION] ImFontAtlas glyph ranges helpers
|
---|
2554 | //-------------------------------------------------------------------------
|
---|
2555 |
|
---|
2556 | const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
|
---|
2557 | {
|
---|
2558 | // Store 2500 regularly used characters for Simplified Chinese.
|
---|
2559 | // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
|
---|
2560 | // This table covers 97.97% of all characters used during the month in July, 1987.
|
---|
2561 | // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
---|
2562 | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
---|
2563 | static const short accumulative_offsets_from_0x4E00[] =
|
---|
2564 | {
|
---|
2565 | 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
|
---|
2566 | 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
|
---|
2567 | 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
|
---|
2568 | 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
|
---|
2569 | 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
|
---|
2570 | 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
|
---|
2571 | 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
|
---|
2572 | 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
|
---|
2573 | 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
|
---|
2574 | 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
|
---|
2575 | 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
|
---|
2576 | 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
|
---|
2577 | 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
|
---|
2578 | 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
|
---|
2579 | 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
|
---|
2580 | 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
|
---|
2581 | 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
|
---|
2582 | 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
|
---|
2583 | 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
|
---|
2584 | 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
|
---|
2585 | 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
|
---|
2586 | 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
|
---|
2587 | 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
|
---|
2588 | 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
|
---|
2589 | 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
|
---|
2590 | 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
|
---|
2591 | 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
|
---|
2592 | 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
|
---|
2593 | 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
|
---|
2594 | 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
|
---|
2595 | 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
|
---|
2596 | 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
|
---|
2597 | 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
|
---|
2598 | 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
|
---|
2599 | 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
|
---|
2600 | 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
|
---|
2601 | 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
|
---|
2602 | 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
|
---|
2603 | 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
|
---|
2604 | 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
|
---|
2605 | };
|
---|
2606 | static ImWchar base_ranges[] = // not zero-terminated
|
---|
2607 | {
|
---|
2608 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
---|
2609 | 0x2000, 0x206F, // General Punctuation
|
---|
2610 | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
---|
2611 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
---|
2612 | 0xFF00, 0xFFEF // Half-width characters
|
---|
2613 | };
|
---|
2614 | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
|
---|
2615 | if (!full_ranges[0])
|
---|
2616 | {
|
---|
2617 | memcpy(full_ranges, base_ranges, sizeof(base_ranges));
|
---|
2618 | UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
|
---|
2619 | }
|
---|
2620 | return &full_ranges[0];
|
---|
2621 | }
|
---|
2622 |
|
---|
2623 | const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
|
---|
2624 | {
|
---|
2625 | // 1946 common ideograms code points for Japanese
|
---|
2626 | // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
|
---|
2627 | // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
|
---|
2628 | // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
---|
2629 | // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
---|
2630 | static const short accumulative_offsets_from_0x4E00[] =
|
---|
2631 | {
|
---|
2632 | 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
|
---|
2633 | 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
|
---|
2634 | 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
|
---|
2635 | 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
|
---|
2636 | 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
|
---|
2637 | 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
|
---|
2638 | 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
|
---|
2639 | 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
|
---|
2640 | 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
|
---|
2641 | 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
|
---|
2642 | 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
|
---|
2643 | 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
|
---|
2644 | 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
|
---|
2645 | 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
|
---|
2646 | 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
|
---|
2647 | 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
|
---|
2648 | 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
|
---|
2649 | 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
|
---|
2650 | 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
|
---|
2651 | 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
|
---|
2652 | 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
|
---|
2653 | 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
|
---|
2654 | 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
|
---|
2655 | 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
|
---|
2656 | 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
|
---|
2657 | 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
|
---|
2658 | 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
|
---|
2659 | 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
|
---|
2660 | 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
|
---|
2661 | 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
|
---|
2662 | 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
|
---|
2663 | 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
|
---|
2664 | };
|
---|
2665 | static ImWchar base_ranges[] = // not zero-terminated
|
---|
2666 | {
|
---|
2667 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
---|
2668 | 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
---|
2669 | 0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
---|
2670 | 0xFF00, 0xFFEF // Half-width characters
|
---|
2671 | };
|
---|
2672 | static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
|
---|
2673 | if (!full_ranges[0])
|
---|
2674 | {
|
---|
2675 | memcpy(full_ranges, base_ranges, sizeof(base_ranges));
|
---|
2676 | UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
|
---|
2677 | }
|
---|
2678 | return &full_ranges[0];
|
---|
2679 | }
|
---|
2680 |
|
---|
2681 | const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
|
---|
2682 | {
|
---|
2683 | static const ImWchar ranges[] =
|
---|
2684 | {
|
---|
2685 | 0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
---|
2686 | 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
|
---|
2687 | 0x2DE0, 0x2DFF, // Cyrillic Extended-A
|
---|
2688 | 0xA640, 0xA69F, // Cyrillic Extended-B
|
---|
2689 | 0,
|
---|
2690 | };
|
---|
2691 | return &ranges[0];
|
---|
2692 | }
|
---|
2693 |
|
---|
2694 | const ImWchar* ImFontAtlas::GetGlyphRangesThai()
|
---|
2695 | {
|
---|
2696 | static const ImWchar ranges[] =
|
---|
2697 | {
|
---|
2698 | 0x0020, 0x00FF, // Basic Latin
|
---|
2699 | 0x2010, 0x205E, // Punctuations
|
---|
2700 | 0x0E00, 0x0E7F, // Thai
|
---|
2701 | 0,
|
---|
2702 | };
|
---|
2703 | return &ranges[0];
|
---|
2704 | }
|
---|
2705 |
|
---|
2706 | const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
|
---|
2707 | {
|
---|
2708 | static const ImWchar ranges[] =
|
---|
2709 | {
|
---|
2710 | 0x0020, 0x00FF, // Basic Latin
|
---|
2711 | 0x0102, 0x0103,
|
---|
2712 | 0x0110, 0x0111,
|
---|
2713 | 0x0128, 0x0129,
|
---|
2714 | 0x0168, 0x0169,
|
---|
2715 | 0x01A0, 0x01A1,
|
---|
2716 | 0x01AF, 0x01B0,
|
---|
2717 | 0x1EA0, 0x1EF9,
|
---|
2718 | 0,
|
---|
2719 | };
|
---|
2720 | return &ranges[0];
|
---|
2721 | }
|
---|
2722 |
|
---|
2723 | //-----------------------------------------------------------------------------
|
---|
2724 | // [SECTION] ImFontGlyphRangesBuilder
|
---|
2725 | //-----------------------------------------------------------------------------
|
---|
2726 |
|
---|
2727 | void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
---|
2728 | {
|
---|
2729 | while (text_end ? (text < text_end) : *text)
|
---|
2730 | {
|
---|
2731 | unsigned int c = 0;
|
---|
2732 | int c_len = ImTextCharFromUtf8(&c, text, text_end);
|
---|
2733 | text += c_len;
|
---|
2734 | if (c_len == 0)
|
---|
2735 | break;
|
---|
2736 | AddChar((ImWchar)c);
|
---|
2737 | }
|
---|
2738 | }
|
---|
2739 |
|
---|
2740 | void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
---|
2741 | {
|
---|
2742 | for (; ranges[0]; ranges += 2)
|
---|
2743 | for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
|
---|
2744 | AddChar(c);
|
---|
2745 | }
|
---|
2746 |
|
---|
2747 | void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
---|
2748 | {
|
---|
2749 | const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
|
---|
2750 | for (int n = 0; n <= max_codepoint; n++)
|
---|
2751 | if (GetBit(n))
|
---|
2752 | {
|
---|
2753 | out_ranges->push_back((ImWchar)n);
|
---|
2754 | while (n < max_codepoint && GetBit(n + 1))
|
---|
2755 | n++;
|
---|
2756 | out_ranges->push_back((ImWchar)n);
|
---|
2757 | }
|
---|
2758 | out_ranges->push_back(0);
|
---|
2759 | }
|
---|
2760 |
|
---|
2761 | //-----------------------------------------------------------------------------
|
---|
2762 | // [SECTION] ImFont
|
---|
2763 | //-----------------------------------------------------------------------------
|
---|
2764 |
|
---|
2765 | ImFont::ImFont()
|
---|
2766 | {
|
---|
2767 | FontSize = 0.0f;
|
---|
2768 | FallbackAdvanceX = 0.0f;
|
---|
2769 | FallbackChar = (ImWchar)'?';
|
---|
2770 | EllipsisChar = (ImWchar)-1;
|
---|
2771 | FallbackGlyph = NULL;
|
---|
2772 | ContainerAtlas = NULL;
|
---|
2773 | ConfigData = NULL;
|
---|
2774 | ConfigDataCount = 0;
|
---|
2775 | DirtyLookupTables = false;
|
---|
2776 | Scale = 1.0f;
|
---|
2777 | Ascent = Descent = 0.0f;
|
---|
2778 | MetricsTotalSurface = 0;
|
---|
2779 | memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
---|
2780 | }
|
---|
2781 |
|
---|
2782 | ImFont::~ImFont()
|
---|
2783 | {
|
---|
2784 | ClearOutputData();
|
---|
2785 | }
|
---|
2786 |
|
---|
2787 | void ImFont::ClearOutputData()
|
---|
2788 | {
|
---|
2789 | FontSize = 0.0f;
|
---|
2790 | FallbackAdvanceX = 0.0f;
|
---|
2791 | Glyphs.clear();
|
---|
2792 | IndexAdvanceX.clear();
|
---|
2793 | IndexLookup.clear();
|
---|
2794 | FallbackGlyph = NULL;
|
---|
2795 | ContainerAtlas = NULL;
|
---|
2796 | DirtyLookupTables = true;
|
---|
2797 | Ascent = Descent = 0.0f;
|
---|
2798 | MetricsTotalSurface = 0;
|
---|
2799 | }
|
---|
2800 |
|
---|
2801 | void ImFont::BuildLookupTable()
|
---|
2802 | {
|
---|
2803 | int max_codepoint = 0;
|
---|
2804 | for (int i = 0; i != Glyphs.Size; i++)
|
---|
2805 | max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
|
---|
2806 |
|
---|
2807 | // Build lookup table
|
---|
2808 | IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
|
---|
2809 | IndexAdvanceX.clear();
|
---|
2810 | IndexLookup.clear();
|
---|
2811 | DirtyLookupTables = false;
|
---|
2812 | memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
---|
2813 | GrowIndex(max_codepoint + 1);
|
---|
2814 | for (int i = 0; i < Glyphs.Size; i++)
|
---|
2815 | {
|
---|
2816 | int codepoint = (int)Glyphs[i].Codepoint;
|
---|
2817 | IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
|
---|
2818 | IndexLookup[codepoint] = (ImWchar)i;
|
---|
2819 |
|
---|
2820 | // Mark 4K page as used
|
---|
2821 | const int page_n = codepoint / 4096;
|
---|
2822 | Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
|
---|
2823 | }
|
---|
2824 |
|
---|
2825 | // Create a glyph to handle TAB
|
---|
2826 | // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
|
---|
2827 | if (FindGlyph((ImWchar)' '))
|
---|
2828 | {
|
---|
2829 | if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
|
---|
2830 | Glyphs.resize(Glyphs.Size + 1);
|
---|
2831 | ImFontGlyph& tab_glyph = Glyphs.back();
|
---|
2832 | tab_glyph = *FindGlyph((ImWchar)' ');
|
---|
2833 | tab_glyph.Codepoint = '\t';
|
---|
2834 | tab_glyph.AdvanceX *= IM_TABSIZE;
|
---|
2835 | IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
|
---|
2836 | IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
|
---|
2837 | }
|
---|
2838 |
|
---|
2839 | // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
|
---|
2840 | SetGlyphVisible((ImWchar)' ', false);
|
---|
2841 | SetGlyphVisible((ImWchar)'\t', false);
|
---|
2842 |
|
---|
2843 | // Setup fall-backs
|
---|
2844 | FallbackGlyph = FindGlyphNoFallback(FallbackChar);
|
---|
2845 | FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
|
---|
2846 | for (int i = 0; i < max_codepoint + 1; i++)
|
---|
2847 | if (IndexAdvanceX[i] < 0.0f)
|
---|
2848 | IndexAdvanceX[i] = FallbackAdvanceX;
|
---|
2849 | }
|
---|
2850 |
|
---|
2851 | // API is designed this way to avoid exposing the 4K page size
|
---|
2852 | // e.g. use with IsGlyphRangeUnused(0, 255)
|
---|
2853 | bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
|
---|
2854 | {
|
---|
2855 | unsigned int page_begin = (c_begin / 4096);
|
---|
2856 | unsigned int page_last = (c_last / 4096);
|
---|
2857 | for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
|
---|
2858 | if ((page_n >> 3) < sizeof(Used4kPagesMap))
|
---|
2859 | if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
|
---|
2860 | return false;
|
---|
2861 | return true;
|
---|
2862 | }
|
---|
2863 |
|
---|
2864 | void ImFont::SetGlyphVisible(ImWchar c, bool visible)
|
---|
2865 | {
|
---|
2866 | if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
|
---|
2867 | glyph->Visible = visible ? 1 : 0;
|
---|
2868 | }
|
---|
2869 |
|
---|
2870 | void ImFont::SetFallbackChar(ImWchar c)
|
---|
2871 | {
|
---|
2872 | FallbackChar = c;
|
---|
2873 | BuildLookupTable();
|
---|
2874 | }
|
---|
2875 |
|
---|
2876 | void ImFont::GrowIndex(int new_size)
|
---|
2877 | {
|
---|
2878 | IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
|
---|
2879 | if (new_size <= IndexLookup.Size)
|
---|
2880 | return;
|
---|
2881 | IndexAdvanceX.resize(new_size, -1.0f);
|
---|
2882 | IndexLookup.resize(new_size, (ImWchar)-1);
|
---|
2883 | }
|
---|
2884 |
|
---|
2885 | // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
|
---|
2886 | // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
|
---|
2887 | // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
|
---|
2888 | void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
---|
2889 | {
|
---|
2890 | if (cfg != NULL)
|
---|
2891 | {
|
---|
2892 | // Clamp & recenter if needed
|
---|
2893 | const float advance_x_original = advance_x;
|
---|
2894 | advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
|
---|
2895 | if (advance_x != advance_x_original)
|
---|
2896 | {
|
---|
2897 | float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
|
---|
2898 | x0 += char_off_x;
|
---|
2899 | x1 += char_off_x;
|
---|
2900 | }
|
---|
2901 |
|
---|
2902 | // Snap to pixel
|
---|
2903 | if (cfg->PixelSnapH)
|
---|
2904 | advance_x = IM_ROUND(advance_x);
|
---|
2905 |
|
---|
2906 | // Bake spacing
|
---|
2907 | advance_x += cfg->GlyphExtraSpacing.x;
|
---|
2908 | }
|
---|
2909 |
|
---|
2910 | Glyphs.resize(Glyphs.Size + 1);
|
---|
2911 | ImFontGlyph& glyph = Glyphs.back();
|
---|
2912 | glyph.Codepoint = (unsigned int)codepoint;
|
---|
2913 | glyph.Visible = (x0 != x1) && (y0 != y1);
|
---|
2914 | glyph.X0 = x0;
|
---|
2915 | glyph.Y0 = y0;
|
---|
2916 | glyph.X1 = x1;
|
---|
2917 | glyph.Y1 = y1;
|
---|
2918 | glyph.U0 = u0;
|
---|
2919 | glyph.V0 = v0;
|
---|
2920 | glyph.U1 = u1;
|
---|
2921 | glyph.V1 = v1;
|
---|
2922 | glyph.AdvanceX = advance_x;
|
---|
2923 |
|
---|
2924 | // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
|
---|
2925 | // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
|
---|
2926 | float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
|
---|
2927 | DirtyLookupTables = true;
|
---|
2928 | MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
|
---|
2929 | }
|
---|
2930 |
|
---|
2931 | void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
---|
2932 | {
|
---|
2933 | IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
---|
2934 | unsigned int index_size = (unsigned int)IndexLookup.Size;
|
---|
2935 |
|
---|
2936 | if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
|
---|
2937 | return;
|
---|
2938 | if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
|
---|
2939 | return;
|
---|
2940 |
|
---|
2941 | GrowIndex(dst + 1);
|
---|
2942 | IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
|
---|
2943 | IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
|
---|
2944 | }
|
---|
2945 |
|
---|
2946 | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
|
---|
2947 | {
|
---|
2948 | if (c >= (size_t)IndexLookup.Size)
|
---|
2949 | return FallbackGlyph;
|
---|
2950 | const ImWchar i = IndexLookup.Data[c];
|
---|
2951 | if (i == (ImWchar)-1)
|
---|
2952 | return FallbackGlyph;
|
---|
2953 | return &Glyphs.Data[i];
|
---|
2954 | }
|
---|
2955 |
|
---|
2956 | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
|
---|
2957 | {
|
---|
2958 | if (c >= (size_t)IndexLookup.Size)
|
---|
2959 | return NULL;
|
---|
2960 | const ImWchar i = IndexLookup.Data[c];
|
---|
2961 | if (i == (ImWchar)-1)
|
---|
2962 | return NULL;
|
---|
2963 | return &Glyphs.Data[i];
|
---|
2964 | }
|
---|
2965 |
|
---|
2966 | const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
|
---|
2967 | {
|
---|
2968 | // Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
---|
2969 | // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
---|
2970 |
|
---|
2971 | // For references, possible wrap point marked with ^
|
---|
2972 | // "aaa bbb, ccc,ddd. eee fff. ggg!"
|
---|
2973 | // ^ ^ ^ ^ ^__ ^ ^
|
---|
2974 |
|
---|
2975 | // List of hardcoded separators: .,;!?'"
|
---|
2976 |
|
---|
2977 | // Skip extra blanks after a line returns (that includes not counting them in width computation)
|
---|
2978 | // e.g. "Hello world" --> "Hello" "World"
|
---|
2979 |
|
---|
2980 | // Cut words that cannot possibly fit within one line.
|
---|
2981 | // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
---|
2982 |
|
---|
2983 | float line_width = 0.0f;
|
---|
2984 | float word_width = 0.0f;
|
---|
2985 | float blank_width = 0.0f;
|
---|
2986 | wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
---|
2987 |
|
---|
2988 | const char* word_end = text;
|
---|
2989 | const char* prev_word_end = NULL;
|
---|
2990 | bool inside_word = true;
|
---|
2991 |
|
---|
2992 | const char* s = text;
|
---|
2993 | while (s < text_end)
|
---|
2994 | {
|
---|
2995 | unsigned int c = (unsigned int)*s;
|
---|
2996 | const char* next_s;
|
---|
2997 | if (c < 0x80)
|
---|
2998 | next_s = s + 1;
|
---|
2999 | else
|
---|
3000 | next_s = s + ImTextCharFromUtf8(&c, s, text_end);
|
---|
3001 | if (c == 0)
|
---|
3002 | break;
|
---|
3003 |
|
---|
3004 | if (c < 32)
|
---|
3005 | {
|
---|
3006 | if (c == '\n')
|
---|
3007 | {
|
---|
3008 | line_width = word_width = blank_width = 0.0f;
|
---|
3009 | inside_word = true;
|
---|
3010 | s = next_s;
|
---|
3011 | continue;
|
---|
3012 | }
|
---|
3013 | if (c == '\r')
|
---|
3014 | {
|
---|
3015 | s = next_s;
|
---|
3016 | continue;
|
---|
3017 | }
|
---|
3018 | }
|
---|
3019 |
|
---|
3020 | const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
|
---|
3021 | if (ImCharIsBlankW(c))
|
---|
3022 | {
|
---|
3023 | if (inside_word)
|
---|
3024 | {
|
---|
3025 | line_width += blank_width;
|
---|
3026 | blank_width = 0.0f;
|
---|
3027 | word_end = s;
|
---|
3028 | }
|
---|
3029 | blank_width += char_width;
|
---|
3030 | inside_word = false;
|
---|
3031 | }
|
---|
3032 | else
|
---|
3033 | {
|
---|
3034 | word_width += char_width;
|
---|
3035 | if (inside_word)
|
---|
3036 | {
|
---|
3037 | word_end = next_s;
|
---|
3038 | }
|
---|
3039 | else
|
---|
3040 | {
|
---|
3041 | prev_word_end = word_end;
|
---|
3042 | line_width += word_width + blank_width;
|
---|
3043 | word_width = blank_width = 0.0f;
|
---|
3044 | }
|
---|
3045 |
|
---|
3046 | // Allow wrapping after punctuation.
|
---|
3047 | inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
|
---|
3048 | }
|
---|
3049 |
|
---|
3050 | // We ignore blank width at the end of the line (they can be skipped)
|
---|
3051 | if (line_width + word_width > wrap_width)
|
---|
3052 | {
|
---|
3053 | // Words that cannot possibly fit within an entire line will be cut anywhere.
|
---|
3054 | if (word_width < wrap_width)
|
---|
3055 | s = prev_word_end ? prev_word_end : word_end;
|
---|
3056 | break;
|
---|
3057 | }
|
---|
3058 |
|
---|
3059 | s = next_s;
|
---|
3060 | }
|
---|
3061 |
|
---|
3062 | return s;
|
---|
3063 | }
|
---|
3064 |
|
---|
3065 | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
|
---|
3066 | {
|
---|
3067 | if (!text_end)
|
---|
3068 | text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
|
---|
3069 |
|
---|
3070 | const float line_height = size;
|
---|
3071 | const float scale = size / FontSize;
|
---|
3072 |
|
---|
3073 | ImVec2 text_size = ImVec2(0, 0);
|
---|
3074 | float line_width = 0.0f;
|
---|
3075 |
|
---|
3076 | const bool word_wrap_enabled = (wrap_width > 0.0f);
|
---|
3077 | const char* word_wrap_eol = NULL;
|
---|
3078 |
|
---|
3079 | const char* s = text_begin;
|
---|
3080 | while (s < text_end)
|
---|
3081 | {
|
---|
3082 | if (word_wrap_enabled)
|
---|
3083 | {
|
---|
3084 | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
---|
3085 | if (!word_wrap_eol)
|
---|
3086 | {
|
---|
3087 | word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
|
---|
3088 | if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
---|
3089 | word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
---|
3090 | }
|
---|
3091 |
|
---|
3092 | if (s >= word_wrap_eol)
|
---|
3093 | {
|
---|
3094 | if (text_size.x < line_width)
|
---|
3095 | text_size.x = line_width;
|
---|
3096 | text_size.y += line_height;
|
---|
3097 | line_width = 0.0f;
|
---|
3098 | word_wrap_eol = NULL;
|
---|
3099 |
|
---|
3100 | // Wrapping skips upcoming blanks
|
---|
3101 | while (s < text_end)
|
---|
3102 | {
|
---|
3103 | const char c = *s;
|
---|
3104 | if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
---|
3105 | }
|
---|
3106 | continue;
|
---|
3107 | }
|
---|
3108 | }
|
---|
3109 |
|
---|
3110 | // Decode and advance source
|
---|
3111 | const char* prev_s = s;
|
---|
3112 | unsigned int c = (unsigned int)*s;
|
---|
3113 | if (c < 0x80)
|
---|
3114 | {
|
---|
3115 | s += 1;
|
---|
3116 | }
|
---|
3117 | else
|
---|
3118 | {
|
---|
3119 | s += ImTextCharFromUtf8(&c, s, text_end);
|
---|
3120 | if (c == 0) // Malformed UTF-8?
|
---|
3121 | break;
|
---|
3122 | }
|
---|
3123 |
|
---|
3124 | if (c < 32)
|
---|
3125 | {
|
---|
3126 | if (c == '\n')
|
---|
3127 | {
|
---|
3128 | text_size.x = ImMax(text_size.x, line_width);
|
---|
3129 | text_size.y += line_height;
|
---|
3130 | line_width = 0.0f;
|
---|
3131 | continue;
|
---|
3132 | }
|
---|
3133 | if (c == '\r')
|
---|
3134 | continue;
|
---|
3135 | }
|
---|
3136 |
|
---|
3137 | const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
|
---|
3138 | if (line_width + char_width >= max_width)
|
---|
3139 | {
|
---|
3140 | s = prev_s;
|
---|
3141 | break;
|
---|
3142 | }
|
---|
3143 |
|
---|
3144 | line_width += char_width;
|
---|
3145 | }
|
---|
3146 |
|
---|
3147 | if (text_size.x < line_width)
|
---|
3148 | text_size.x = line_width;
|
---|
3149 |
|
---|
3150 | if (line_width > 0 || text_size.y == 0.0f)
|
---|
3151 | text_size.y += line_height;
|
---|
3152 |
|
---|
3153 | if (remaining)
|
---|
3154 | *remaining = s;
|
---|
3155 |
|
---|
3156 | return text_size;
|
---|
3157 | }
|
---|
3158 |
|
---|
3159 | void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
|
---|
3160 | {
|
---|
3161 | const ImFontGlyph* glyph = FindGlyph(c);
|
---|
3162 | if (!glyph || !glyph->Visible)
|
---|
3163 | return;
|
---|
3164 | float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
---|
3165 | pos.x = IM_FLOOR(pos.x);
|
---|
3166 | pos.y = IM_FLOOR(pos.y);
|
---|
3167 | draw_list->PrimReserve(6, 4);
|
---|
3168 | draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
---|
3169 | }
|
---|
3170 |
|
---|
3171 | void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
|
---|
3172 | {
|
---|
3173 | if (!text_end)
|
---|
3174 | text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
---|
3175 |
|
---|
3176 | // Align to be pixel perfect
|
---|
3177 | pos.x = IM_FLOOR(pos.x);
|
---|
3178 | pos.y = IM_FLOOR(pos.y);
|
---|
3179 | float x = pos.x;
|
---|
3180 | float y = pos.y;
|
---|
3181 | if (y > clip_rect.w)
|
---|
3182 | return;
|
---|
3183 |
|
---|
3184 | const float scale = size / FontSize;
|
---|
3185 | const float line_height = FontSize * scale;
|
---|
3186 | const bool word_wrap_enabled = (wrap_width > 0.0f);
|
---|
3187 | const char* word_wrap_eol = NULL;
|
---|
3188 |
|
---|
3189 | // Fast-forward to first visible line
|
---|
3190 | const char* s = text_begin;
|
---|
3191 | if (y + line_height < clip_rect.y && !word_wrap_enabled)
|
---|
3192 | while (y + line_height < clip_rect.y && s < text_end)
|
---|
3193 | {
|
---|
3194 | s = (const char*)memchr(s, '\n', text_end - s);
|
---|
3195 | s = s ? s + 1 : text_end;
|
---|
3196 | y += line_height;
|
---|
3197 | }
|
---|
3198 |
|
---|
3199 | // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
|
---|
3200 | // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
|
---|
3201 | if (text_end - s > 10000 && !word_wrap_enabled)
|
---|
3202 | {
|
---|
3203 | const char* s_end = s;
|
---|
3204 | float y_end = y;
|
---|
3205 | while (y_end < clip_rect.w && s_end < text_end)
|
---|
3206 | {
|
---|
3207 | s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
|
---|
3208 | s_end = s_end ? s_end + 1 : text_end;
|
---|
3209 | y_end += line_height;
|
---|
3210 | }
|
---|
3211 | text_end = s_end;
|
---|
3212 | }
|
---|
3213 | if (s == text_end)
|
---|
3214 | return;
|
---|
3215 |
|
---|
3216 | // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
|
---|
3217 | const int vtx_count_max = (int)(text_end - s) * 4;
|
---|
3218 | const int idx_count_max = (int)(text_end - s) * 6;
|
---|
3219 | const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
|
---|
3220 | draw_list->PrimReserve(idx_count_max, vtx_count_max);
|
---|
3221 |
|
---|
3222 | ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
---|
3223 | ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
---|
3224 | unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
|
---|
3225 |
|
---|
3226 | while (s < text_end)
|
---|
3227 | {
|
---|
3228 | if (word_wrap_enabled)
|
---|
3229 | {
|
---|
3230 | // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
---|
3231 | if (!word_wrap_eol)
|
---|
3232 | {
|
---|
3233 | word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
|
---|
3234 | if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
---|
3235 | word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
---|
3236 | }
|
---|
3237 |
|
---|
3238 | if (s >= word_wrap_eol)
|
---|
3239 | {
|
---|
3240 | x = pos.x;
|
---|
3241 | y += line_height;
|
---|
3242 | word_wrap_eol = NULL;
|
---|
3243 |
|
---|
3244 | // Wrapping skips upcoming blanks
|
---|
3245 | while (s < text_end)
|
---|
3246 | {
|
---|
3247 | const char c = *s;
|
---|
3248 | if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
|
---|
3249 | }
|
---|
3250 | continue;
|
---|
3251 | }
|
---|
3252 | }
|
---|
3253 |
|
---|
3254 | // Decode and advance source
|
---|
3255 | unsigned int c = (unsigned int)*s;
|
---|
3256 | if (c < 0x80)
|
---|
3257 | {
|
---|
3258 | s += 1;
|
---|
3259 | }
|
---|
3260 | else
|
---|
3261 | {
|
---|
3262 | s += ImTextCharFromUtf8(&c, s, text_end);
|
---|
3263 | if (c == 0) // Malformed UTF-8?
|
---|
3264 | break;
|
---|
3265 | }
|
---|
3266 |
|
---|
3267 | if (c < 32)
|
---|
3268 | {
|
---|
3269 | if (c == '\n')
|
---|
3270 | {
|
---|
3271 | x = pos.x;
|
---|
3272 | y += line_height;
|
---|
3273 | if (y > clip_rect.w)
|
---|
3274 | break; // break out of main loop
|
---|
3275 | continue;
|
---|
3276 | }
|
---|
3277 | if (c == '\r')
|
---|
3278 | continue;
|
---|
3279 | }
|
---|
3280 |
|
---|
3281 | const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
|
---|
3282 | if (glyph == NULL)
|
---|
3283 | continue;
|
---|
3284 |
|
---|
3285 | float char_width = glyph->AdvanceX * scale;
|
---|
3286 | if (glyph->Visible)
|
---|
3287 | {
|
---|
3288 | // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
|
---|
3289 | float x1 = x + glyph->X0 * scale;
|
---|
3290 | float x2 = x + glyph->X1 * scale;
|
---|
3291 | float y1 = y + glyph->Y0 * scale;
|
---|
3292 | float y2 = y + glyph->Y1 * scale;
|
---|
3293 | if (x1 <= clip_rect.z && x2 >= clip_rect.x)
|
---|
3294 | {
|
---|
3295 | // Render a character
|
---|
3296 | float u1 = glyph->U0;
|
---|
3297 | float v1 = glyph->V0;
|
---|
3298 | float u2 = glyph->U1;
|
---|
3299 | float v2 = glyph->V1;
|
---|
3300 |
|
---|
3301 | // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
|
---|
3302 | if (cpu_fine_clip)
|
---|
3303 | {
|
---|
3304 | if (x1 < clip_rect.x)
|
---|
3305 | {
|
---|
3306 | u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
|
---|
3307 | x1 = clip_rect.x;
|
---|
3308 | }
|
---|
3309 | if (y1 < clip_rect.y)
|
---|
3310 | {
|
---|
3311 | v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
|
---|
3312 | y1 = clip_rect.y;
|
---|
3313 | }
|
---|
3314 | if (x2 > clip_rect.z)
|
---|
3315 | {
|
---|
3316 | u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
|
---|
3317 | x2 = clip_rect.z;
|
---|
3318 | }
|
---|
3319 | if (y2 > clip_rect.w)
|
---|
3320 | {
|
---|
3321 | v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
|
---|
3322 | y2 = clip_rect.w;
|
---|
3323 | }
|
---|
3324 | if (y1 >= y2)
|
---|
3325 | {
|
---|
3326 | x += char_width;
|
---|
3327 | continue;
|
---|
3328 | }
|
---|
3329 | }
|
---|
3330 |
|
---|
3331 | // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
|
---|
3332 | {
|
---|
3333 | idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
|
---|
3334 | idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
|
---|
3335 | vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
---|
3336 | vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
---|
3337 | vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
---|
3338 | vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
---|
3339 | vtx_write += 4;
|
---|
3340 | vtx_current_idx += 4;
|
---|
3341 | idx_write += 6;
|
---|
3342 | }
|
---|
3343 | }
|
---|
3344 | }
|
---|
3345 | x += char_width;
|
---|
3346 | }
|
---|
3347 |
|
---|
3348 | // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
|
---|
3349 | draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
|
---|
3350 | draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
|
---|
3351 | draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
|
---|
3352 | draw_list->_VtxWritePtr = vtx_write;
|
---|
3353 | draw_list->_IdxWritePtr = idx_write;
|
---|
3354 | draw_list->_VtxCurrentIdx = vtx_current_idx;
|
---|
3355 | }
|
---|
3356 |
|
---|
3357 | //-----------------------------------------------------------------------------
|
---|
3358 | // [SECTION] ImGui Internal Render Helpers
|
---|
3359 | //-----------------------------------------------------------------------------
|
---|
3360 | // Vaguely redesigned to stop accessing ImGui global state:
|
---|
3361 | // - RenderArrow()
|
---|
3362 | // - RenderBullet()
|
---|
3363 | // - RenderCheckMark()
|
---|
3364 | // - RenderMouseCursor()
|
---|
3365 | // - RenderArrowPointingAt()
|
---|
3366 | // - RenderRectFilledRangeH()
|
---|
3367 | //-----------------------------------------------------------------------------
|
---|
3368 | // Function in need of a redesign (legacy mess)
|
---|
3369 | // - RenderColorRectWithAlphaCheckerboard()
|
---|
3370 | //-----------------------------------------------------------------------------
|
---|
3371 |
|
---|
3372 | // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
|
---|
3373 | void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
|
---|
3374 | {
|
---|
3375 | const float h = draw_list->_Data->FontSize * 1.00f;
|
---|
3376 | float r = h * 0.40f * scale;
|
---|
3377 | ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
|
---|
3378 |
|
---|
3379 | ImVec2 a, b, c;
|
---|
3380 | switch (dir)
|
---|
3381 | {
|
---|
3382 | case ImGuiDir_Up:
|
---|
3383 | case ImGuiDir_Down:
|
---|
3384 | if (dir == ImGuiDir_Up) r = -r;
|
---|
3385 | a = ImVec2(+0.000f, +0.750f) * r;
|
---|
3386 | b = ImVec2(-0.866f, -0.750f) * r;
|
---|
3387 | c = ImVec2(+0.866f, -0.750f) * r;
|
---|
3388 | break;
|
---|
3389 | case ImGuiDir_Left:
|
---|
3390 | case ImGuiDir_Right:
|
---|
3391 | if (dir == ImGuiDir_Left) r = -r;
|
---|
3392 | a = ImVec2(+0.750f, +0.000f) * r;
|
---|
3393 | b = ImVec2(-0.750f, +0.866f) * r;
|
---|
3394 | c = ImVec2(-0.750f, -0.866f) * r;
|
---|
3395 | break;
|
---|
3396 | case ImGuiDir_None:
|
---|
3397 | case ImGuiDir_COUNT:
|
---|
3398 | IM_ASSERT(0);
|
---|
3399 | break;
|
---|
3400 | }
|
---|
3401 | draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
|
---|
3402 | }
|
---|
3403 |
|
---|
3404 | void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
|
---|
3405 | {
|
---|
3406 | draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
|
---|
3407 | }
|
---|
3408 |
|
---|
3409 | void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
|
---|
3410 | {
|
---|
3411 | float thickness = ImMax(sz / 5.0f, 1.0f);
|
---|
3412 | sz -= thickness * 0.5f;
|
---|
3413 | pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
|
---|
3414 |
|
---|
3415 | float third = sz / 3.0f;
|
---|
3416 | float bx = pos.x + third;
|
---|
3417 | float by = pos.y + sz - third * 0.5f;
|
---|
3418 | draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
---|
3419 | draw_list->PathLineTo(ImVec2(bx, by));
|
---|
3420 | draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
---|
3421 | draw_list->PathStroke(col, false, thickness);
|
---|
3422 | }
|
---|
3423 |
|
---|
3424 | void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
|
---|
3425 | {
|
---|
3426 | if (mouse_cursor == ImGuiMouseCursor_None)
|
---|
3427 | return;
|
---|
3428 | IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
|
---|
3429 |
|
---|
3430 | ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
|
---|
3431 | ImVec2 offset, size, uv[4];
|
---|
3432 | if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
|
---|
3433 | {
|
---|
3434 | pos -= offset;
|
---|
3435 | const ImTextureID tex_id = font_atlas->TexID;
|
---|
3436 | draw_list->PushTextureID(tex_id);
|
---|
3437 | draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale, uv[2], uv[3], col_shadow);
|
---|
3438 | draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale, uv[2], uv[3], col_shadow);
|
---|
3439 | draw_list->AddImage(tex_id, pos, pos + size * scale, uv[2], uv[3], col_border);
|
---|
3440 | draw_list->AddImage(tex_id, pos, pos + size * scale, uv[0], uv[1], col_fill);
|
---|
3441 | draw_list->PopTextureID();
|
---|
3442 | }
|
---|
3443 | }
|
---|
3444 |
|
---|
3445 | // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
---|
3446 | void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
|
---|
3447 | {
|
---|
3448 | switch (direction)
|
---|
3449 | {
|
---|
3450 | case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
|
---|
3451 | case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
|
---|
3452 | case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
|
---|
3453 | case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
|
---|
3454 | case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
|
---|
3455 | }
|
---|
3456 | }
|
---|
3457 |
|
---|
3458 | static inline float ImAcos01(float x)
|
---|
3459 | {
|
---|
3460 | if (x <= 0.0f) return IM_PI * 0.5f;
|
---|
3461 | if (x >= 1.0f) return 0.0f;
|
---|
3462 | return ImAcos(x);
|
---|
3463 | //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
|
---|
3464 | }
|
---|
3465 |
|
---|
3466 | // FIXME: Cleanup and move code to ImDrawList.
|
---|
3467 | void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
|
---|
3468 | {
|
---|
3469 | if (x_end_norm == x_start_norm)
|
---|
3470 | return;
|
---|
3471 | if (x_start_norm > x_end_norm)
|
---|
3472 | ImSwap(x_start_norm, x_end_norm);
|
---|
3473 |
|
---|
3474 | ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
|
---|
3475 | ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
|
---|
3476 | if (rounding == 0.0f)
|
---|
3477 | {
|
---|
3478 | draw_list->AddRectFilled(p0, p1, col, 0.0f);
|
---|
3479 | return;
|
---|
3480 | }
|
---|
3481 |
|
---|
3482 | rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
|
---|
3483 | const float inv_rounding = 1.0f / rounding;
|
---|
3484 | const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
|
---|
3485 | const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
|
---|
3486 | const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
|
---|
3487 | const float x0 = ImMax(p0.x, rect.Min.x + rounding);
|
---|
3488 | if (arc0_b == arc0_e)
|
---|
3489 | {
|
---|
3490 | draw_list->PathLineTo(ImVec2(x0, p1.y));
|
---|
3491 | draw_list->PathLineTo(ImVec2(x0, p0.y));
|
---|
3492 | }
|
---|
3493 | else if (arc0_b == 0.0f && arc0_e == half_pi)
|
---|
3494 | {
|
---|
3495 | draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
|
---|
3496 | draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
|
---|
3497 | }
|
---|
3498 | else
|
---|
3499 | {
|
---|
3500 | draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
|
---|
3501 | draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
|
---|
3502 | }
|
---|
3503 | if (p1.x > rect.Min.x + rounding)
|
---|
3504 | {
|
---|
3505 | const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
|
---|
3506 | const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
|
---|
3507 | const float x1 = ImMin(p1.x, rect.Max.x - rounding);
|
---|
3508 | if (arc1_b == arc1_e)
|
---|
3509 | {
|
---|
3510 | draw_list->PathLineTo(ImVec2(x1, p0.y));
|
---|
3511 | draw_list->PathLineTo(ImVec2(x1, p1.y));
|
---|
3512 | }
|
---|
3513 | else if (arc1_b == 0.0f && arc1_e == half_pi)
|
---|
3514 | {
|
---|
3515 | draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
|
---|
3516 | draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
|
---|
3517 | }
|
---|
3518 | else
|
---|
3519 | {
|
---|
3520 | draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
|
---|
3521 | draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
|
---|
3522 | }
|
---|
3523 | }
|
---|
3524 | draw_list->PathFillConvex(col);
|
---|
3525 | }
|
---|
3526 |
|
---|
3527 | void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
|
---|
3528 | {
|
---|
3529 | const bool fill_L = (inner.Min.x > outer.Min.x);
|
---|
3530 | const bool fill_R = (inner.Max.x < outer.Max.x);
|
---|
3531 | const bool fill_U = (inner.Min.y > outer.Min.y);
|
---|
3532 | const bool fill_D = (inner.Max.y < outer.Max.y);
|
---|
3533 | if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
|
---|
3534 | if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
|
---|
3535 | if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
|
---|
3536 | if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
|
---|
3537 | if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
|
---|
3538 | if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
|
---|
3539 | if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
|
---|
3540 | if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
|
---|
3541 | }
|
---|
3542 |
|
---|
3543 | // Helper for ColorPicker4()
|
---|
3544 | // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
---|
3545 | // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
|
---|
3546 | // FIXME: uses ImGui::GetColorU32
|
---|
3547 | void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
|
---|
3548 | {
|
---|
3549 | if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
---|
3550 | {
|
---|
3551 | ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
|
---|
3552 | ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
|
---|
3553 | draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
|
---|
3554 |
|
---|
3555 | int yi = 0;
|
---|
3556 | for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
|
---|
3557 | {
|
---|
3558 | float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
|
---|
3559 | if (y2 <= y1)
|
---|
3560 | continue;
|
---|
3561 | for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
---|
3562 | {
|
---|
3563 | float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
---|
3564 | if (x2 <= x1)
|
---|
3565 | continue;
|
---|
3566 | int rounding_corners_flags_cell = 0;
|
---|
3567 | if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
|
---|
3568 | if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
|
---|
3569 | rounding_corners_flags_cell &= rounding_corners_flags;
|
---|
3570 | draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
|
---|
3571 | }
|
---|
3572 | }
|
---|
3573 | }
|
---|
3574 | else
|
---|
3575 | {
|
---|
3576 | draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
|
---|
3577 | }
|
---|
3578 | }
|
---|
3579 |
|
---|
3580 | //-----------------------------------------------------------------------------
|
---|
3581 | // [SECTION] Decompression code
|
---|
3582 | //-----------------------------------------------------------------------------
|
---|
3583 | // Compressed with stb_compress() then converted to a C array and encoded as base85.
|
---|
3584 | // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
|
---|
3585 | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
|
---|
3586 | // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
|
---|
3587 | //-----------------------------------------------------------------------------
|
---|
3588 |
|
---|
3589 | static unsigned int stb_decompress_length(const unsigned char *input)
|
---|
3590 | {
|
---|
3591 | return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
|
---|
3592 | }
|
---|
3593 |
|
---|
3594 | static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
|
---|
3595 | static const unsigned char *stb__barrier_in_b;
|
---|
3596 | static unsigned char *stb__dout;
|
---|
3597 | static void stb__match(const unsigned char *data, unsigned int length)
|
---|
3598 | {
|
---|
3599 | // INVERSE of memmove... write each byte before copying the next...
|
---|
3600 | IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
|
---|
3601 | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
|
---|
3602 | if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
|
---|
3603 | while (length--) *stb__dout++ = *data++;
|
---|
3604 | }
|
---|
3605 |
|
---|
3606 | static void stb__lit(const unsigned char *data, unsigned int length)
|
---|
3607 | {
|
---|
3608 | IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
|
---|
3609 | if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
|
---|
3610 | if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
|
---|
3611 | memcpy(stb__dout, data, length);
|
---|
3612 | stb__dout += length;
|
---|
3613 | }
|
---|
3614 |
|
---|
3615 | #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
|
---|
3616 | #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
|
---|
3617 | #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
|
---|
3618 |
|
---|
3619 | static const unsigned char *stb_decompress_token(const unsigned char *i)
|
---|
3620 | {
|
---|
3621 | if (*i >= 0x20) { // use fewer if's for cases that expand small
|
---|
3622 | if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
|
---|
3623 | else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
|
---|
3624 | else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
|
---|
3625 | } else { // more ifs for cases that expand large, since overhead is amortized
|
---|
3626 | if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
|
---|
3627 | else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
|
---|
3628 | else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
|
---|
3629 | else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
|
---|
3630 | else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
|
---|
3631 | else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
|
---|
3632 | }
|
---|
3633 | return i;
|
---|
3634 | }
|
---|
3635 |
|
---|
3636 | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
|
---|
3637 | {
|
---|
3638 | const unsigned long ADLER_MOD = 65521;
|
---|
3639 | unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
|
---|
3640 | unsigned long blocklen = buflen % 5552;
|
---|
3641 |
|
---|
3642 | unsigned long i;
|
---|
3643 | while (buflen) {
|
---|
3644 | for (i=0; i + 7 < blocklen; i += 8) {
|
---|
3645 | s1 += buffer[0], s2 += s1;
|
---|
3646 | s1 += buffer[1], s2 += s1;
|
---|
3647 | s1 += buffer[2], s2 += s1;
|
---|
3648 | s1 += buffer[3], s2 += s1;
|
---|
3649 | s1 += buffer[4], s2 += s1;
|
---|
3650 | s1 += buffer[5], s2 += s1;
|
---|
3651 | s1 += buffer[6], s2 += s1;
|
---|
3652 | s1 += buffer[7], s2 += s1;
|
---|
3653 |
|
---|
3654 | buffer += 8;
|
---|
3655 | }
|
---|
3656 |
|
---|
3657 | for (; i < blocklen; ++i)
|
---|
3658 | s1 += *buffer++, s2 += s1;
|
---|
3659 |
|
---|
3660 | s1 %= ADLER_MOD, s2 %= ADLER_MOD;
|
---|
3661 | buflen -= blocklen;
|
---|
3662 | blocklen = 5552;
|
---|
3663 | }
|
---|
3664 | return (unsigned int)(s2 << 16) + (unsigned int)s1;
|
---|
3665 | }
|
---|
3666 |
|
---|
3667 | static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
|
---|
3668 | {
|
---|
3669 | if (stb__in4(0) != 0x57bC0000) return 0;
|
---|
3670 | if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
|
---|
3671 | const unsigned int olen = stb_decompress_length(i);
|
---|
3672 | stb__barrier_in_b = i;
|
---|
3673 | stb__barrier_out_e = output + olen;
|
---|
3674 | stb__barrier_out_b = output;
|
---|
3675 | i += 16;
|
---|
3676 |
|
---|
3677 | stb__dout = output;
|
---|
3678 | for (;;) {
|
---|
3679 | const unsigned char *old_i = i;
|
---|
3680 | i = stb_decompress_token(i);
|
---|
3681 | if (i == old_i) {
|
---|
3682 | if (*i == 0x05 && i[1] == 0xfa) {
|
---|
3683 | IM_ASSERT(stb__dout == output + olen);
|
---|
3684 | if (stb__dout != output + olen) return 0;
|
---|
3685 | if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
|
---|
3686 | return 0;
|
---|
3687 | return olen;
|
---|
3688 | } else {
|
---|
3689 | IM_ASSERT(0); /* NOTREACHED */
|
---|
3690 | return 0;
|
---|
3691 | }
|
---|
3692 | }
|
---|
3693 | IM_ASSERT(stb__dout <= output + olen);
|
---|
3694 | if (stb__dout > output + olen)
|
---|
3695 | return 0;
|
---|
3696 | }
|
---|
3697 | }
|
---|
3698 |
|
---|
3699 | //-----------------------------------------------------------------------------
|
---|
3700 | // [SECTION] Default font data (ProggyClean.ttf)
|
---|
3701 | //-----------------------------------------------------------------------------
|
---|
3702 | // ProggyClean.ttf
|
---|
3703 | // Copyright (c) 2004, 2005 Tristan Grimmer
|
---|
3704 | // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
|
---|
3705 | // Download and more information at http://upperbounds.net
|
---|
3706 | //-----------------------------------------------------------------------------
|
---|
3707 | // File: 'ProggyClean.ttf' (41208 bytes)
|
---|
3708 | // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
|
---|
3709 | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
|
---|
3710 | //-----------------------------------------------------------------------------
|
---|
3711 | static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
|
---|
3712 | "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
|
---|
3713 | "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
|
---|
3714 | "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
|
---|
3715 | "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
|
---|
3716 | "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
|
---|
3717 | "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
|
---|
3718 | "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
|
---|
3719 | "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
|
---|
3720 | "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
|
---|
3721 | "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
|
---|
3722 | "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
|
---|
3723 | "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
|
---|
3724 | "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
|
---|
3725 | "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
|
---|
3726 | "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
|
---|
3727 | "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
|
---|
3728 | "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
|
---|
3729 | "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
|
---|
3730 | "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
|
---|
3731 | "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
|
---|
3732 | "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
|
---|
3733 | "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
|
---|
3734 | "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
|
---|
3735 | "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
|
---|
3736 | "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
|
---|
3737 | "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
|
---|
3738 | "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
|
---|
3739 | "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
|
---|
3740 | "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
|
---|
3741 | "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
|
---|
3742 | ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
|
---|
3743 | "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
|
---|
3744 | "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
|
---|
3745 | "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
|
---|
3746 | "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
|
---|
3747 | "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
|
---|
3748 | "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7"
|
---|
3749 | ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
|
---|
3750 | "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
|
---|
3751 | "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
|
---|
3752 | "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
|
---|
3753 | "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
|
---|
3754 | "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
|
---|
3755 | "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
|
---|
3756 | "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
|
---|
3757 | "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
|
---|
3758 | ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
|
---|
3759 | "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
|
---|
3760 | "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
|
---|
3761 | ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
|
---|
3762 | "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
|
---|
3763 | "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
|
---|
3764 | "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
|
---|
3765 | ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
|
---|
3766 | "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
|
---|
3767 | "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
|
---|
3768 | "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
|
---|
3769 | "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
|
---|
3770 | "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
|
---|
3771 | "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
|
---|
3772 | "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
|
---|
3773 | "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
|
---|
3774 | "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
|
---|
3775 | "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
|
---|
3776 | "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
|
---|
3777 | "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
|
---|
3778 | "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
|
---|
3779 | "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
|
---|
3780 | ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
|
---|
3781 | "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
|
---|
3782 | "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
|
---|
3783 | "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
|
---|
3784 | "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
|
---|
3785 | "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
|
---|
3786 | "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
|
---|
3787 | "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
|
---|
3788 | "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
|
---|
3789 | ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
|
---|
3790 | "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
|
---|
3791 | "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
|
---|
3792 | "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
|
---|
3793 | "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
|
---|
3794 | "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
|
---|
3795 | "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
|
---|
3796 | "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
|
---|
3797 | "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
|
---|
3798 |
|
---|
3799 | static const char* GetDefaultCompressedFontDataTTFBase85()
|
---|
3800 | {
|
---|
3801 | return proggy_clean_ttf_compressed_data_base85;
|
---|
3802 | }
|
---|
3803 |
|
---|
3804 | #endif // #ifndef IMGUI_DISABLE
|
---|