[e66fd66] | 1 | // dear imgui: Platform Binding for GLFW
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| 2 | // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
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| 3 | // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
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| 4 |
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| 5 | // Implemented features:
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| 6 | // [X] Platform: Clipboard support.
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| 7 | // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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| 8 | // [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
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| 9 | // [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).
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| 10 |
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| 11 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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| 12 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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| 13 | // https://github.com/ocornut/imgui
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| 14 |
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| 15 | // About GLSL version:
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| 16 | // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
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| 17 | // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
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| 18 |
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| 19 | #pragma once
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| 20 | #include "imgui.h" // IMGUI_IMPL_API
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| 21 |
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| 22 | struct GLFWwindow;
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| 23 |
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| 24 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
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| 25 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
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| 26 | IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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| 27 | IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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| 28 |
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| 29 | // GLFW callbacks
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| 30 | // - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
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| 31 | // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
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| 32 | IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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| 33 | IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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| 34 | IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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| 35 | IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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