1 | // dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline
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2 | // - Desktop GL: 2.x 3.x 4.x
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3 | // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
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4 | // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
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5 |
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6 | // Implemented features:
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7 | // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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8 | // [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
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9 |
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10 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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11 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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12 | // https://github.com/ocornut/imgui
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13 |
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14 | // About Desktop OpenGL function loaders:
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15 | // Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
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16 | // Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
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17 | // You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
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18 |
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19 | // About GLSL version:
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20 | // The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
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21 | // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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22 | // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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23 |
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24 | #pragma once
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25 | #include "imgui.h" // IMGUI_IMPL_API
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26 |
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27 | // Backend API
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28 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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29 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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30 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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31 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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32 |
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33 | // (Optional) Called by Init/NewFrame/Shutdown
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34 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
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35 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
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36 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
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37 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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38 |
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39 | // Specific OpenGL ES versions
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40 | //#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
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41 | //#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
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42 |
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43 | // Attempt to auto-detect the default Desktop GL loader based on available header files.
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44 | // If auto-detection fails or doesn't select the same GL loader file as used by your application,
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45 | // you are likely to get a crash in ImGui_ImplOpenGL3_Init().
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46 | // You can explicitly select a loader by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
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47 | #if !defined(IMGUI_IMPL_OPENGL_ES2) \
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48 | && !defined(IMGUI_IMPL_OPENGL_ES3) \
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49 | && !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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50 | && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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51 | && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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52 | && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
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53 | && !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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54 | && !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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55 | && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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56 |
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57 | // Try to detect GLES on matching platforms
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58 | #if defined(__APPLE__)
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59 | #include "TargetConditionals.h"
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60 | #endif
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61 | #if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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62 | #define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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63 | #elif defined(__EMSCRIPTEN__)
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64 | #define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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65 |
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66 | // Otherwise try to detect supported Desktop OpenGL loaders..
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67 | #elif defined(__has_include)
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68 | #if __has_include(<GL/glew.h>)
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69 | #define IMGUI_IMPL_OPENGL_LOADER_GLEW
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70 | #elif __has_include(<glad/glad.h>)
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71 | #define IMGUI_IMPL_OPENGL_LOADER_GLAD
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72 | #elif __has_include(<glad/gl.h>)
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73 | #define IMGUI_IMPL_OPENGL_LOADER_GLAD2
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74 | #elif __has_include(<GL/gl3w.h>)
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75 | #define IMGUI_IMPL_OPENGL_LOADER_GL3W
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76 | #elif __has_include(<glbinding/glbinding.h>)
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77 | #define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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78 | #elif __has_include(<glbinding/Binding.h>)
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79 | #define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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80 | #else
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81 | #error "Cannot detect OpenGL loader!"
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82 | #endif
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83 | #else
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84 | #define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
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85 | #endif
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86 |
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87 | #endif
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