1 | // dear imgui: Platform Binding for SDL2
|
---|
2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
---|
3 | // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
|
---|
4 |
|
---|
5 | // Implemented features:
|
---|
6 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
---|
7 | // [X] Platform: Clipboard support.
|
---|
8 | // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
|
---|
9 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
---|
10 | // Missing features:
|
---|
11 | // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
|
---|
12 |
|
---|
13 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
---|
14 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
---|
15 | // https://github.com/ocornut/imgui
|
---|
16 |
|
---|
17 | #pragma once
|
---|
18 | #include "imgui.h" // IMGUI_IMPL_API
|
---|
19 |
|
---|
20 | struct SDL_Window;
|
---|
21 | typedef union SDL_Event SDL_Event;
|
---|
22 |
|
---|
23 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
|
---|
24 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
|
---|
25 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
|
---|
26 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
|
---|
27 | IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
|
---|
28 | IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
|
---|
29 | IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
|
---|