source: opengl-game/IMGUI/imstb_rectpack.h@ 567fa88

feature/imgui-sdl
Last change on this file since 567fa88 was e66fd66, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

In OpenGLReference, change all enums to enum classes and update IMGUI to the latest version

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1// [DEAR IMGUI]
2// This is a slightly modified version of stb_rect_pack.h 1.00.
3// Those changes would need to be pushed into nothings/stb:
4// - Added STBRP__CDECL
5// Grep for [DEAR IMGUI] to find the changes.
6
7// stb_rect_pack.h - v1.00 - public domain - rectangle packing
8// Sean Barrett 2014
9//
10// Useful for e.g. packing rectangular textures into an atlas.
11// Does not do rotation.
12//
13// Not necessarily the awesomest packing method, but better than
14// the totally naive one in stb_truetype (which is primarily what
15// this is meant to replace).
16//
17// Has only had a few tests run, may have issues.
18//
19// More docs to come.
20//
21// No memory allocations; uses qsort() and assert() from stdlib.
22// Can override those by defining STBRP_SORT and STBRP_ASSERT.
23//
24// This library currently uses the Skyline Bottom-Left algorithm.
25//
26// Please note: better rectangle packers are welcome! Please
27// implement them to the same API, but with a different init
28// function.
29//
30// Credits
31//
32// Library
33// Sean Barrett
34// Minor features
35// Martins Mozeiko
36// github:IntellectualKitty
37//
38// Bugfixes / warning fixes
39// Jeremy Jaussaud
40// Fabian Giesen
41//
42// Version history:
43//
44// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
45// 0.99 (2019-02-07) warning fixes
46// 0.11 (2017-03-03) return packing success/fail result
47// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
48// 0.09 (2016-08-27) fix compiler warnings
49// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
50// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
51// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
52// 0.05: added STBRP_ASSERT to allow replacing assert
53// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
54// 0.01: initial release
55//
56// LICENSE
57//
58// See end of file for license information.
59
60//////////////////////////////////////////////////////////////////////////////
61//
62// INCLUDE SECTION
63//
64
65#ifndef STB_INCLUDE_STB_RECT_PACK_H
66#define STB_INCLUDE_STB_RECT_PACK_H
67
68#define STB_RECT_PACK_VERSION 1
69
70#ifdef STBRP_STATIC
71#define STBRP_DEF static
72#else
73#define STBRP_DEF extern
74#endif
75
76#ifdef __cplusplus
77extern "C" {
78#endif
79
80typedef struct stbrp_context stbrp_context;
81typedef struct stbrp_node stbrp_node;
82typedef struct stbrp_rect stbrp_rect;
83
84#ifdef STBRP_LARGE_RECTS
85typedef int stbrp_coord;
86#else
87typedef unsigned short stbrp_coord;
88#endif
89
90STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
91// Assign packed locations to rectangles. The rectangles are of type
92// 'stbrp_rect' defined below, stored in the array 'rects', and there
93// are 'num_rects' many of them.
94//
95// Rectangles which are successfully packed have the 'was_packed' flag
96// set to a non-zero value and 'x' and 'y' store the minimum location
97// on each axis (i.e. bottom-left in cartesian coordinates, top-left
98// if you imagine y increasing downwards). Rectangles which do not fit
99// have the 'was_packed' flag set to 0.
100//
101// You should not try to access the 'rects' array from another thread
102// while this function is running, as the function temporarily reorders
103// the array while it executes.
104//
105// To pack into another rectangle, you need to call stbrp_init_target
106// again. To continue packing into the same rectangle, you can call
107// this function again. Calling this multiple times with multiple rect
108// arrays will probably produce worse packing results than calling it
109// a single time with the full rectangle array, but the option is
110// available.
111//
112// The function returns 1 if all of the rectangles were successfully
113// packed and 0 otherwise.
114
115struct stbrp_rect
116{
117 // reserved for your use:
118 int id;
119
120 // input:
121 stbrp_coord w, h;
122
123 // output:
124 stbrp_coord x, y;
125 int was_packed; // non-zero if valid packing
126
127}; // 16 bytes, nominally
128
129
130STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
131// Initialize a rectangle packer to:
132// pack a rectangle that is 'width' by 'height' in dimensions
133// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
134//
135// You must call this function every time you start packing into a new target.
136//
137// There is no "shutdown" function. The 'nodes' memory must stay valid for
138// the following stbrp_pack_rects() call (or calls), but can be freed after
139// the call (or calls) finish.
140//
141// Note: to guarantee best results, either:
142// 1. make sure 'num_nodes' >= 'width'
143// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
144//
145// If you don't do either of the above things, widths will be quantized to multiples
146// of small integers to guarantee the algorithm doesn't run out of temporary storage.
147//
148// If you do #2, then the non-quantized algorithm will be used, but the algorithm
149// may run out of temporary storage and be unable to pack some rectangles.
150
151STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
152// Optionally call this function after init but before doing any packing to
153// change the handling of the out-of-temp-memory scenario, described above.
154// If you call init again, this will be reset to the default (false).
155
156
157STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
158// Optionally select which packing heuristic the library should use. Different
159// heuristics will produce better/worse results for different data sets.
160// If you call init again, this will be reset to the default.
161
162enum
163{
164 STBRP_HEURISTIC_Skyline_default=0,
165 STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
166 STBRP_HEURISTIC_Skyline_BF_sortHeight
167};
168
169
170//////////////////////////////////////////////////////////////////////////////
171//
172// the details of the following structures don't matter to you, but they must
173// be visible so you can handle the memory allocations for them
174
175struct stbrp_node
176{
177 stbrp_coord x,y;
178 stbrp_node *next;
179};
180
181struct stbrp_context
182{
183 int width;
184 int height;
185 int align;
186 int init_mode;
187 int heuristic;
188 int num_nodes;
189 stbrp_node *active_head;
190 stbrp_node *free_head;
191 stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
192};
193
194#ifdef __cplusplus
195}
196#endif
197
198#endif
199
200//////////////////////////////////////////////////////////////////////////////
201//
202// IMPLEMENTATION SECTION
203//
204
205#ifdef STB_RECT_PACK_IMPLEMENTATION
206#ifndef STBRP_SORT
207#include <stdlib.h>
208#define STBRP_SORT qsort
209#endif
210
211#ifndef STBRP_ASSERT
212#include <assert.h>
213#define STBRP_ASSERT assert
214#endif
215
216// [DEAR IMGUI] Added STBRP__CDECL
217#ifdef _MSC_VER
218#define STBRP__NOTUSED(v) (void)(v)
219#define STBRP__CDECL __cdecl
220#else
221#define STBRP__NOTUSED(v) (void)sizeof(v)
222#define STBRP__CDECL
223#endif
224
225enum
226{
227 STBRP__INIT_skyline = 1
228};
229
230STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
231{
232 switch (context->init_mode) {
233 case STBRP__INIT_skyline:
234 STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
235 context->heuristic = heuristic;
236 break;
237 default:
238 STBRP_ASSERT(0);
239 }
240}
241
242STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
243{
244 if (allow_out_of_mem)
245 // if it's ok to run out of memory, then don't bother aligning them;
246 // this gives better packing, but may fail due to OOM (even though
247 // the rectangles easily fit). @TODO a smarter approach would be to only
248 // quantize once we've hit OOM, then we could get rid of this parameter.
249 context->align = 1;
250 else {
251 // if it's not ok to run out of memory, then quantize the widths
252 // so that num_nodes is always enough nodes.
253 //
254 // I.e. num_nodes * align >= width
255 // align >= width / num_nodes
256 // align = ceil(width/num_nodes)
257
258 context->align = (context->width + context->num_nodes-1) / context->num_nodes;
259 }
260}
261
262STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
263{
264 int i;
265#ifndef STBRP_LARGE_RECTS
266 STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
267#endif
268
269 for (i=0; i < num_nodes-1; ++i)
270 nodes[i].next = &nodes[i+1];
271 nodes[i].next = NULL;
272 context->init_mode = STBRP__INIT_skyline;
273 context->heuristic = STBRP_HEURISTIC_Skyline_default;
274 context->free_head = &nodes[0];
275 context->active_head = &context->extra[0];
276 context->width = width;
277 context->height = height;
278 context->num_nodes = num_nodes;
279 stbrp_setup_allow_out_of_mem(context, 0);
280
281 // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
282 context->extra[0].x = 0;
283 context->extra[0].y = 0;
284 context->extra[0].next = &context->extra[1];
285 context->extra[1].x = (stbrp_coord) width;
286#ifdef STBRP_LARGE_RECTS
287 context->extra[1].y = (1<<30);
288#else
289 context->extra[1].y = 65535;
290#endif
291 context->extra[1].next = NULL;
292}
293
294// find minimum y position if it starts at x1
295static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
296{
297 stbrp_node *node = first;
298 int x1 = x0 + width;
299 int min_y, visited_width, waste_area;
300
301 STBRP__NOTUSED(c);
302
303 STBRP_ASSERT(first->x <= x0);
304
305 #if 0
306 // skip in case we're past the node
307 while (node->next->x <= x0)
308 ++node;
309 #else
310 STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
311 #endif
312
313 STBRP_ASSERT(node->x <= x0);
314
315 min_y = 0;
316 waste_area = 0;
317 visited_width = 0;
318 while (node->x < x1) {
319 if (node->y > min_y) {
320 // raise min_y higher.
321 // we've accounted for all waste up to min_y,
322 // but we'll now add more waste for everything we've visted
323 waste_area += visited_width * (node->y - min_y);
324 min_y = node->y;
325 // the first time through, visited_width might be reduced
326 if (node->x < x0)
327 visited_width += node->next->x - x0;
328 else
329 visited_width += node->next->x - node->x;
330 } else {
331 // add waste area
332 int under_width = node->next->x - node->x;
333 if (under_width + visited_width > width)
334 under_width = width - visited_width;
335 waste_area += under_width * (min_y - node->y);
336 visited_width += under_width;
337 }
338 node = node->next;
339 }
340
341 *pwaste = waste_area;
342 return min_y;
343}
344
345typedef struct
346{
347 int x,y;
348 stbrp_node **prev_link;
349} stbrp__findresult;
350
351static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
352{
353 int best_waste = (1<<30), best_x, best_y = (1 << 30);
354 stbrp__findresult fr;
355 stbrp_node **prev, *node, *tail, **best = NULL;
356
357 // align to multiple of c->align
358 width = (width + c->align - 1);
359 width -= width % c->align;
360 STBRP_ASSERT(width % c->align == 0);
361
362 // if it can't possibly fit, bail immediately
363 if (width > c->width || height > c->height) {
364 fr.prev_link = NULL;
365 fr.x = fr.y = 0;
366 return fr;
367 }
368
369 node = c->active_head;
370 prev = &c->active_head;
371 while (node->x + width <= c->width) {
372 int y,waste;
373 y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
374 if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
375 // bottom left
376 if (y < best_y) {
377 best_y = y;
378 best = prev;
379 }
380 } else {
381 // best-fit
382 if (y + height <= c->height) {
383 // can only use it if it first vertically
384 if (y < best_y || (y == best_y && waste < best_waste)) {
385 best_y = y;
386 best_waste = waste;
387 best = prev;
388 }
389 }
390 }
391 prev = &node->next;
392 node = node->next;
393 }
394
395 best_x = (best == NULL) ? 0 : (*best)->x;
396
397 // if doing best-fit (BF), we also have to try aligning right edge to each node position
398 //
399 // e.g, if fitting
400 //
401 // ____________________
402 // |____________________|
403 //
404 // into
405 //
406 // | |
407 // | ____________|
408 // |____________|
409 //
410 // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
411 //
412 // This makes BF take about 2x the time
413
414 if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
415 tail = c->active_head;
416 node = c->active_head;
417 prev = &c->active_head;
418 // find first node that's admissible
419 while (tail->x < width)
420 tail = tail->next;
421 while (tail) {
422 int xpos = tail->x - width;
423 int y,waste;
424 STBRP_ASSERT(xpos >= 0);
425 // find the left position that matches this
426 while (node->next->x <= xpos) {
427 prev = &node->next;
428 node = node->next;
429 }
430 STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
431 y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
432 if (y + height <= c->height) {
433 if (y <= best_y) {
434 if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
435 best_x = xpos;
436 STBRP_ASSERT(y <= best_y);
437 best_y = y;
438 best_waste = waste;
439 best = prev;
440 }
441 }
442 }
443 tail = tail->next;
444 }
445 }
446
447 fr.prev_link = best;
448 fr.x = best_x;
449 fr.y = best_y;
450 return fr;
451}
452
453static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
454{
455 // find best position according to heuristic
456 stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
457 stbrp_node *node, *cur;
458
459 // bail if:
460 // 1. it failed
461 // 2. the best node doesn't fit (we don't always check this)
462 // 3. we're out of memory
463 if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
464 res.prev_link = NULL;
465 return res;
466 }
467
468 // on success, create new node
469 node = context->free_head;
470 node->x = (stbrp_coord) res.x;
471 node->y = (stbrp_coord) (res.y + height);
472
473 context->free_head = node->next;
474
475 // insert the new node into the right starting point, and
476 // let 'cur' point to the remaining nodes needing to be
477 // stiched back in
478
479 cur = *res.prev_link;
480 if (cur->x < res.x) {
481 // preserve the existing one, so start testing with the next one
482 stbrp_node *next = cur->next;
483 cur->next = node;
484 cur = next;
485 } else {
486 *res.prev_link = node;
487 }
488
489 // from here, traverse cur and free the nodes, until we get to one
490 // that shouldn't be freed
491 while (cur->next && cur->next->x <= res.x + width) {
492 stbrp_node *next = cur->next;
493 // move the current node to the free list
494 cur->next = context->free_head;
495 context->free_head = cur;
496 cur = next;
497 }
498
499 // stitch the list back in
500 node->next = cur;
501
502 if (cur->x < res.x + width)
503 cur->x = (stbrp_coord) (res.x + width);
504
505#ifdef _DEBUG
506 cur = context->active_head;
507 while (cur->x < context->width) {
508 STBRP_ASSERT(cur->x < cur->next->x);
509 cur = cur->next;
510 }
511 STBRP_ASSERT(cur->next == NULL);
512
513 {
514 int count=0;
515 cur = context->active_head;
516 while (cur) {
517 cur = cur->next;
518 ++count;
519 }
520 cur = context->free_head;
521 while (cur) {
522 cur = cur->next;
523 ++count;
524 }
525 STBRP_ASSERT(count == context->num_nodes+2);
526 }
527#endif
528
529 return res;
530}
531
532// [DEAR IMGUI] Added STBRP__CDECL
533static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
534{
535 const stbrp_rect *p = (const stbrp_rect *) a;
536 const stbrp_rect *q = (const stbrp_rect *) b;
537 if (p->h > q->h)
538 return -1;
539 if (p->h < q->h)
540 return 1;
541 return (p->w > q->w) ? -1 : (p->w < q->w);
542}
543
544// [DEAR IMGUI] Added STBRP__CDECL
545static int STBRP__CDECL rect_original_order(const void *a, const void *b)
546{
547 const stbrp_rect *p = (const stbrp_rect *) a;
548 const stbrp_rect *q = (const stbrp_rect *) b;
549 return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
550}
551
552#ifdef STBRP_LARGE_RECTS
553#define STBRP__MAXVAL 0xffffffff
554#else
555#define STBRP__MAXVAL 0xffff
556#endif
557
558STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
559{
560 int i, all_rects_packed = 1;
561
562 // we use the 'was_packed' field internally to allow sorting/unsorting
563 for (i=0; i < num_rects; ++i) {
564 rects[i].was_packed = i;
565 }
566
567 // sort according to heuristic
568 STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
569
570 for (i=0; i < num_rects; ++i) {
571 if (rects[i].w == 0 || rects[i].h == 0) {
572 rects[i].x = rects[i].y = 0; // empty rect needs no space
573 } else {
574 stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
575 if (fr.prev_link) {
576 rects[i].x = (stbrp_coord) fr.x;
577 rects[i].y = (stbrp_coord) fr.y;
578 } else {
579 rects[i].x = rects[i].y = STBRP__MAXVAL;
580 }
581 }
582 }
583
584 // unsort
585 STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
586
587 // set was_packed flags and all_rects_packed status
588 for (i=0; i < num_rects; ++i) {
589 rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
590 if (!rects[i].was_packed)
591 all_rects_packed = 0;
592 }
593
594 // return the all_rects_packed status
595 return all_rects_packed;
596}
597#endif
598
599/*
600------------------------------------------------------------------------------
601This software is available under 2 licenses -- choose whichever you prefer.
602------------------------------------------------------------------------------
603ALTERNATIVE A - MIT License
604Copyright (c) 2017 Sean Barrett
605Permission is hereby granted, free of charge, to any person obtaining a copy of
606this software and associated documentation files (the "Software"), to deal in
607the Software without restriction, including without limitation the rights to
608use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
609of the Software, and to permit persons to whom the Software is furnished to do
610so, subject to the following conditions:
611The above copyright notice and this permission notice shall be included in all
612copies or substantial portions of the Software.
613THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
614IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
615FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
616AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
617LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
618OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
619SOFTWARE.
620------------------------------------------------------------------------------
621ALTERNATIVE B - Public Domain (www.unlicense.org)
622This is free and unencumbered software released into the public domain.
623Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
624software, either in source code form or as a compiled binary, for any purpose,
625commercial or non-commercial, and by any means.
626In jurisdictions that recognize copyright laws, the author or authors of this
627software dedicate any and all copyright interest in the software to the public
628domain. We make this dedication for the benefit of the public at large and to
629the detriment of our heirs and successors. We intend this dedication to be an
630overt act of relinquishment in perpetuity of all present and future rights to
631this software under copyright law.
632THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
633IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
634FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
635AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
636ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
637WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
638------------------------------------------------------------------------------
639*/
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