source: opengl-game/NewOpenGLGame.vcxproj@ 5c02ddd

feature/imgui-sdl points-test
Last change on this file since 5c02ddd was dba67b2, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago

Update the project to GLM 0.9.9, add the README to the Visual Studio project, and update the Windows build instructions in the README.

  • Property mode set to 100644
File size: 8.1 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>15.0</VCProjectVersion>
23 <ProjectGuid>{2D79C35D-6372-4B1F-8EFE-55F53BC9D0C7}</ProjectGuid>
24 <RootNamespace>NewOpenGLGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v141</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
33 </PropertyGroup>
34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v141</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v141</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v141</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
58 </ImportGroup>
59 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
66 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
73 <IncludePath>include;$(IncludePath)</IncludePath>
74 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
77 <IncludePath>include;$(IncludePath)</IncludePath>
78 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
79 </PropertyGroup>
80 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
81 <IncludePath>include;$(IncludePath)</IncludePath>
82 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
83 </PropertyGroup>
84 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
85 <ClCompile>
86 <WarningLevel>Level3</WarningLevel>
87 <Optimization>Disabled</Optimization>
88 <SDLCheck>true</SDLCheck>
89 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
90 </ClCompile>
91 <Link>
92 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
93 </Link>
94 </ItemDefinitionGroup>
95 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
96 <ClCompile>
97 <WarningLevel>Level3</WarningLevel>
98 <Optimization>Disabled</Optimization>
99 <SDLCheck>true</SDLCheck>
100 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
101 </ClCompile>
102 <Link>
103 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
104 </Link>
105 </ItemDefinitionGroup>
106 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
107 <ClCompile>
108 <WarningLevel>Level3</WarningLevel>
109 <Optimization>MaxSpeed</Optimization>
110 <FunctionLevelLinking>true</FunctionLevelLinking>
111 <IntrinsicFunctions>true</IntrinsicFunctions>
112 <SDLCheck>true</SDLCheck>
113 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
114 </ClCompile>
115 <Link>
116 <EnableCOMDATFolding>true</EnableCOMDATFolding>
117 <OptimizeReferences>true</OptimizeReferences>
118 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
119 </Link>
120 </ItemDefinitionGroup>
121 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
122 <ClCompile>
123 <WarningLevel>Level3</WarningLevel>
124 <Optimization>MaxSpeed</Optimization>
125 <FunctionLevelLinking>true</FunctionLevelLinking>
126 <IntrinsicFunctions>true</IntrinsicFunctions>
127 <SDLCheck>true</SDLCheck>
128 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
129 </ClCompile>
130 <Link>
131 <EnableCOMDATFolding>true</EnableCOMDATFolding>
132 <OptimizeReferences>true</OptimizeReferences>
133 <AdditionalDependencies>glew32s.lib;glfw3.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
134 </Link>
135 </ItemDefinitionGroup>
136 <ItemGroup>
137 <ClCompile Include="IMGUI\imgui.cpp" />
138 <ClCompile Include="IMGUI\imgui_demo.cpp" />
139 <ClCompile Include="IMGUI\imgui_draw.cpp" />
140 <ClCompile Include="imgui_impl_glfw_gl3.cpp" />
141 <ClCompile Include="logger.cpp" />
142 <ClCompile Include="new-game.cpp" />
143 <ClCompile Include="stb_image_write.h" />
144 <ClCompile Include="stb_image.cpp" />
145 </ItemGroup>
146 <ItemGroup>
147 <ClInclude Include="IMGUI\imgui.h" />
148 <ClInclude Include="IMGUI\imgui_internal.h" />
149 <ClInclude Include="IMGUI\stb_rect_pack.h" />
150 <ClInclude Include="IMGUI\stb_textedit.h" />
151 <ClInclude Include="IMGUI\stb_truetype.h" />
152 <ClInclude Include="imgui_impl_glfw_gl3.h" />
153 <ClInclude Include="logger.h" />
154 <ClInclude Include="stb_image.h" />
155 </ItemGroup>
156 <ItemGroup>
157 <Text Include="gl.log" />
158 <Text Include="opengl-notes.txt" />
159 <Text Include="README.txt" />
160 <Text Include="TODO.txt" />
161 </ItemGroup>
162 <ItemGroup>
163 <None Include="color.frag" />
164 <None Include="color.vert" />
165 <None Include="texture.frag" />
166 <None Include="texture.vert" />
167 </ItemGroup>
168 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
169 <ImportGroup Label="ExtensionTargets">
170 </ImportGroup>
171</Project>
Note: See TracBrowser for help on using the repository browser.