source: opengl-game/OpenGLGame.vcxproj@ 9d22ee9

feature/imgui-sdl points-test
Last change on this file since 9d22ee9 was 4813066, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Convert the VC++ project to VS2017 and update the Windows build instructions in the README

  • Property mode set to 100644
File size: 6.7 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
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15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
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20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <ProjectGuid>{592F30FE-3B41-4EE6-A544-23F924C8A1C0}</ProjectGuid>
23 <Keyword>Win32Proj</Keyword>
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43 <ConfigurationType>Application</ConfigurationType>
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45 <PlatformToolset>v141</PlatformToolset>
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64 <PropertyGroup Label="UserMacros" />
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66 <LinkIncremental>true</LinkIncremental>
67 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>
68 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>
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78 </PropertyGroup>
79 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
80 <ClCompile>
81 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
82 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
83 <WarningLevel>Level3</WarningLevel>
84 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
85 <Optimization>Disabled</Optimization>
86 <AdditionalIncludeDirectories>
87 </AdditionalIncludeDirectories>
88 </ClCompile>
89 <Link>
90 <TargetMachine>MachineX86</TargetMachine>
91 <GenerateDebugInformation>true</GenerateDebugInformation>
92 <SubSystem>Console</SubSystem>
93 <AdditionalLibraryDirectories>
94 </AdditionalLibraryDirectories>
95 <AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
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101 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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103 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
104 </ClCompile>
105 <Link>
106 <TargetMachine>MachineX86</TargetMachine>
107 <GenerateDebugInformation>true</GenerateDebugInformation>
108 <SubSystem>Windows</SubSystem>
109 <EnableCOMDATFolding>true</EnableCOMDATFolding>
110 <OptimizeReferences>true</OptimizeReferences>
111 <AdditionalDependencies>opengl32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
112 <EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
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120 </ItemDefinitionGroup>
121 <ItemGroup>
122 <ClCompile Include="common\controls-new.cpp" />
123 <ClCompile Include="common\shader.cpp" />
124 <ClCompile Include="mygame.cpp" />
125 </ItemGroup>
126 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
127 <ImportGroup Label="ExtensionTargets">
128 </ImportGroup>
129</Project>
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