feature/imgui-sdl
points-test
Last change
on this file since 4813066 was 4813066, checked in by Dmitry Portnoy <dmp1488@…>, 8 years ago |
Convert the VC++ project to VS2017 and update the Windows build instructions in the README
|
-
Property mode
set to
100644
|
File size:
1.1 KB
|
Line | |
---|
1 | Installation Instructions for Linux
|
---|
2 | ---------------------------------------
|
---|
3 |
|
---|
4 | sudo apt-get install xorg-dev libglew-dev libglm-dev
|
---|
5 |
|
---|
6 | (Old Linux instructions for compuling game.cpp)
|
---|
7 | -sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
|
---|
8 | -
|
---|
9 | --Compile GLFW3 from source
|
---|
10 | - (cmake . && make && sudo make install)
|
---|
11 |
|
---|
12 | Installation Instructions for OSX
|
---|
13 | ---------------------------------------
|
---|
14 |
|
---|
15 | Install and link glfw and glew using homebrew. This should place all necessary
|
---|
16 | files (or possibly symlinks to them) in /usr/loca/include and /usr/local/lib.
|
---|
17 |
|
---|
18 | Run 'xcode-select --install'
|
---|
19 | This should make g++ check for libraries in /usr/local/
|
---|
20 |
|
---|
21 | Installation Instructions for Windows
|
---|
22 | ---------------------------------------
|
---|
23 |
|
---|
24 | Download the precompiled 32bit binaries of GLFW, GLEW, and glm (a header-only
|
---|
25 | library). Create lib/ and include/ folders in the root opengl-game directory
|
---|
26 | you cloned. Copy the include/GL/, include/GLFW/, and glm/ folders into your
|
---|
27 | include/ folder and all the files in the lib/ folders of the GLFW and GLEW
|
---|
28 | libraries into your lib/ folder (glm has no lib/ folder). This should be enough
|
---|
29 | to compile and run the project.
|
---|
Note:
See
TracBrowser
for help on using the repository browser.