source: opengl-game/VulkanGame.vcxproj@ 0b1b52d

feature/imgui-sdl points-test
Last change on this file since 0b1b52d was ee75487, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Add utils.cpp/hpp to the VulkanGame MSVC project

  • Property mode set to 100644
File size: 7.5 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>16.0</VCProjectVersion>
23 <ProjectGuid>{3489E223-6118-49E3-98F3-8887B68AC32F}</ProjectGuid>
24 <RootNamespace>VulkanGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v142</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
33 </PropertyGroup>
34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v142</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v142</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v142</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
58 </ImportGroup>
59 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
66 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
73 <IncludePath>include;D:\VulkanSDK\1.1.108.0\Include;$(IncludePath)</IncludePath>
74 <LibraryPath>lib;D:\VulkanSDK\1.1.108.0\Lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
77 <ClCompile>
78 <WarningLevel>Level3</WarningLevel>
79 <Optimization>Disabled</Optimization>
80 <SDLCheck>true</SDLCheck>
81 <ConformanceMode>true</ConformanceMode>
82 <LanguageStandard>stdcpp17</LanguageStandard>
83 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMEGUI_INCLUDE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
84 <AdditionalIncludeDirectories>
85 </AdditionalIncludeDirectories>
86 </ClCompile>
87 <Link>
88 <SubSystem>Console</SubSystem>
89 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
90 </Link>
91 </ItemDefinitionGroup>
92 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
93 <ClCompile>
94 <WarningLevel>Level3</WarningLevel>
95 <Optimization>Disabled</Optimization>
96 <SDLCheck>true</SDLCheck>
97 <ConformanceMode>true</ConformanceMode>
98 </ClCompile>
99 <Link>
100 <SubSystem>Console</SubSystem>
101 </Link>
102 </ItemDefinitionGroup>
103 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
104 <ClCompile>
105 <WarningLevel>Level3</WarningLevel>
106 <Optimization>MaxSpeed</Optimization>
107 <FunctionLevelLinking>true</FunctionLevelLinking>
108 <IntrinsicFunctions>true</IntrinsicFunctions>
109 <SDLCheck>true</SDLCheck>
110 <ConformanceMode>true</ConformanceMode>
111 </ClCompile>
112 <Link>
113 <SubSystem>Console</SubSystem>
114 <EnableCOMDATFolding>true</EnableCOMDATFolding>
115 <OptimizeReferences>true</OptimizeReferences>
116 </Link>
117 </ItemDefinitionGroup>
118 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
119 <ClCompile>
120 <WarningLevel>Level3</WarningLevel>
121 <Optimization>MaxSpeed</Optimization>
122 <FunctionLevelLinking>true</FunctionLevelLinking>
123 <IntrinsicFunctions>true</IntrinsicFunctions>
124 <SDLCheck>true</SDLCheck>
125 <ConformanceMode>true</ConformanceMode>
126 </ClCompile>
127 <Link>
128 <SubSystem>Console</SubSystem>
129 <EnableCOMDATFolding>true</EnableCOMDATFolding>
130 <OptimizeReferences>true</OptimizeReferences>
131 </Link>
132 </ItemDefinitionGroup>
133 <ItemGroup>
134 <ClCompile Include="crash-logger.cpp" />
135 <ClCompile Include="FileStackWalker.cpp" />
136 <ClCompile Include="game-gui-sdl.cpp" />
137 <ClCompile Include="graphics-pipeline_vulkan.cpp" />
138 <ClCompile Include="logger.cpp" />
139 <ClCompile Include="main-vulkan.cpp" />
140 <ClCompile Include="StackWalker.cpp" />
141 <ClCompile Include="utils.cpp" />
142 <ClCompile Include="vulkan-game.cpp" />
143 <ClCompile Include="vulkan-utils.cpp" />
144 </ItemGroup>
145 <ItemGroup>
146 <ClInclude Include="compiler.hpp" />
147 <ClInclude Include="consts.hpp" />
148 <ClInclude Include="crash-logger.hpp" />
149 <ClInclude Include="FileStackWalker.h" />
150 <ClInclude Include="game-gui-sdl.hpp" />
151 <ClInclude Include="game-gui.hpp" />
152 <ClInclude Include="graphics-pipeline.hpp" />
153 <ClInclude Include="graphics-pipeline_vulkan.hpp" />
154 <ClInclude Include="logger.hpp" />
155 <ClInclude Include="StackWalker.h" />
156 <ClInclude Include="utils.hpp" />
157 <ClInclude Include="vulkan-game.hpp" />
158 <ClInclude Include="vulkan-utils.hpp" />
159 </ItemGroup>
160 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
161 <ImportGroup Label="ExtensionTargets">
162 </ImportGroup>
163</Project>
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