source: opengl-game/VulkanGame.vcxproj@ c8c6da8

feature/imgui-sdl points-test
Last change on this file since c8c6da8 was 5f3dba8, checked in by Dmitry Portnoy <dmp1488@…>, 5 years ago

Create a transparent texture in SDL and render some sample images and shapes onto it

  • Property mode set to 100644
File size: 7.5 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>16.0</VCProjectVersion>
23 <ProjectGuid>{2AD86D3B-B06F-405A-99F3-941A24329905}</ProjectGuid>
24 <RootNamespace>VulkanGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v142</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
33 </PropertyGroup>
34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v142</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v142</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v142</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
58 </ImportGroup>
59 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
66 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
73 <IncludePath>include;$(IncludePath)</IncludePath>
74 <LibraryPath>lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
77 <ClCompile>
78 <WarningLevel>Level3</WarningLevel>
79 <Optimization>Disabled</Optimization>
80 <SDLCheck>true</SDLCheck>
81 <ConformanceMode>true</ConformanceMode>
82 <LanguageStandard>stdcpp17</LanguageStandard>
83 <AdditionalIncludeDirectories>D:\VulkanSDK\1.1.108.0\Include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
84 </ClCompile>
85 <Link>
86 <SubSystem>Console</SubSystem>
87 <AdditionalLibraryDirectories>D:\VulkanSDK\1.1.108.0\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
88 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;glfw3.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
89 </Link>
90 </ItemDefinitionGroup>
91 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
92 <ClCompile>
93 <WarningLevel>Level3</WarningLevel>
94 <Optimization>Disabled</Optimization>
95 <SDLCheck>true</SDLCheck>
96 <ConformanceMode>true</ConformanceMode>
97 <AdditionalIncludeDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
98 </ClCompile>
99 <Link>
100 <SubSystem>Console</SubSystem>
101 <AdditionalLibraryDirectories>C:\Users\dportnoy\Desktop\SDL2-2.0.9\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
102 <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies>
103 </Link>
104 </ItemDefinitionGroup>
105 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
106 <ClCompile>
107 <WarningLevel>Level3</WarningLevel>
108 <Optimization>MaxSpeed</Optimization>
109 <FunctionLevelLinking>true</FunctionLevelLinking>
110 <IntrinsicFunctions>true</IntrinsicFunctions>
111 <SDLCheck>true</SDLCheck>
112 <ConformanceMode>true</ConformanceMode>
113 </ClCompile>
114 <Link>
115 <SubSystem>Console</SubSystem>
116 <EnableCOMDATFolding>true</EnableCOMDATFolding>
117 <OptimizeReferences>true</OptimizeReferences>
118 </Link>
119 </ItemDefinitionGroup>
120 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
121 <ClCompile>
122 <WarningLevel>Level3</WarningLevel>
123 <Optimization>MaxSpeed</Optimization>
124 <FunctionLevelLinking>true</FunctionLevelLinking>
125 <IntrinsicFunctions>true</IntrinsicFunctions>
126 <SDLCheck>true</SDLCheck>
127 <ConformanceMode>true</ConformanceMode>
128 </ClCompile>
129 <Link>
130 <SubSystem>Console</SubSystem>
131 <EnableCOMDATFolding>true</EnableCOMDATFolding>
132 <OptimizeReferences>true</OptimizeReferences>
133 </Link>
134 </ItemDefinitionGroup>
135 <ItemGroup>
136 <ClCompile Include="game-gui-glfw.cpp" />
137 <ClCompile Include="game-gui-sdl.cpp" />
138 <ClCompile Include="vulkan-game.cpp" />
139 </ItemGroup>
140 <ItemGroup>
141 <ClInclude Include="game-gui-glfw.hpp" />
142 <ClInclude Include="game-gui-sdl.hpp" />
143 <ClInclude Include="game-gui.hpp" />
144 <ClInclude Include="stb_image.h" />
145 </ItemGroup>
146 <ItemGroup>
147 <Text Include="README.txt" />
148 </ItemGroup>
149 <ItemGroup>
150 <None Include="compile.bat" />
151 <None Include="compile.sh" />
152 <None Include="shaders\shader.frag" />
153 <None Include="shaders\shader.vert" />
154 </ItemGroup>
155 <ItemGroup>
156 <Image Include="textures\texture.jpg" />
157 </ItemGroup>
158 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
159 <ImportGroup Label="ExtensionTargets">
160 </ImportGroup>
161</Project>
Note: See TracBrowser for help on using the repository browser.