[8a6d19d] | 1 | #include <stdio.h>
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| 2 | #include <stdlib.h>
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| 3 | #include <string.h>
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| 4 |
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| 5 | #include <GL/glew.h>
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| 6 |
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| 7 | #include <GLFW/glfw3.h>
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| 8 |
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| 9 |
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| 10 | GLuint loadBMP_custom(const char * imagepath){
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| 11 |
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| 12 | printf("Reading image %s\n", imagepath);
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| 13 |
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| 14 | // Data read from the header of the BMP file
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| 15 | unsigned char header[54];
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| 16 | unsigned int dataPos;
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| 17 | unsigned int imageSize;
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| 18 | unsigned int width, height;
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| 19 | // Actual RGB data
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| 20 | unsigned char * data;
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| 21 |
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| 22 | // Open the file
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| 23 | FILE * file = fopen(imagepath,"rb");
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| 24 | if (!file) {printf("%s could not be opened. Are you in the right directory ? Don't forget to read the FAQ !\n", imagepath); getchar(); return 0;}
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| 25 |
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| 26 | // Read the header, i.e. the 54 first bytes
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| 27 |
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| 28 | // If less than 54 bytes are read, problem
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| 29 | if ( fread(header, 1, 54, file)!=54 ){
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| 30 | printf("Not a correct BMP file\n");
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| 31 | return 0;
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| 32 | }
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| 33 | // A BMP files always begins with "BM"
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| 34 | if ( header[0]!='B' || header[1]!='M' ){
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| 35 | printf("Not a correct BMP file\n");
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| 36 | return 0;
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| 37 | }
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| 38 | // Make sure this is a 24bpp file
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| 39 | if ( *(int*)&(header[0x1E])!=0 ) {printf("Not a correct BMP file\n"); return 0;}
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| 40 | if ( *(int*)&(header[0x1C])!=24 ) {printf("Not a correct BMP file\n"); return 0;}
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| 41 |
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| 42 | // Read the information about the image
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| 43 | dataPos = *(int*)&(header[0x0A]);
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| 44 | imageSize = *(int*)&(header[0x22]);
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| 45 | width = *(int*)&(header[0x12]);
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| 46 | height = *(int*)&(header[0x16]);
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| 47 |
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| 48 | // Some BMP files are misformatted, guess missing information
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| 49 | if (imageSize==0) imageSize=width*height*3; // 3 : one byte for each Red, Green and Blue component
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| 50 | if (dataPos==0) dataPos=54; // The BMP header is done that way
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| 51 |
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| 52 | // Create a buffer
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| 53 | data = new unsigned char [imageSize];
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| 54 |
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| 55 | // Read the actual data from the file into the buffer
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| 56 | fread(data,1,imageSize,file);
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| 57 |
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| 58 | // Everything is in memory now, the file wan be closed
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| 59 | fclose (file);
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| 60 |
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| 61 | // Create one OpenGL texture
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| 62 | GLuint textureID;
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| 63 | glGenTextures(1, &textureID);
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| 64 |
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| 65 | // "Bind" the newly created texture : all future texture functions will modify this texture
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| 66 | glBindTexture(GL_TEXTURE_2D, textureID);
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| 67 |
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| 68 | // Give the image to OpenGL
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| 69 | glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, data);
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| 70 |
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| 71 | // OpenGL has now copied the data. Free our own version
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| 72 | delete [] data;
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| 73 |
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| 74 | // Poor filtering, or ...
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| 75 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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| 76 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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| 77 |
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| 78 | // ... nice trilinear filtering.
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| 79 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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| 80 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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| 81 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 82 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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| 83 | glGenerateMipmap(GL_TEXTURE_2D);
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| 84 |
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| 85 | // Return the ID of the texture we just created
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| 86 | return textureID;
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| 87 | }
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| 88 |
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| 89 | // Since GLFW 3, glfwLoadTexture2D() has been removed. You have to use another texture loading library,
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| 90 | // or do it yourself (just like loadBMP_custom and loadDDS)
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| 91 | //GLuint loadTGA_glfw(const char * imagepath){
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| 92 | //
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| 93 | // // Create one OpenGL texture
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| 94 | // GLuint textureID;
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| 95 | // glGenTextures(1, &textureID);
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| 96 | //
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| 97 | // // "Bind" the newly created texture : all future texture functions will modify this texture
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| 98 | // glBindTexture(GL_TEXTURE_2D, textureID);
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| 99 | //
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| 100 | // // Read the file, call glTexImage2D with the right parameters
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| 101 | // glfwLoadTexture2D(imagepath, 0);
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| 102 | //
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| 103 | // // Nice trilinear filtering.
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| 104 | // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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| 105 | // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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| 106 | // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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| 107 | // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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| 108 | // glGenerateMipmap(GL_TEXTURE_2D);
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| 109 | //
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| 110 | // // Return the ID of the texture we just created
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| 111 | // return textureID;
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| 112 | //}
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| 113 |
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| 114 |
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| 115 |
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| 116 | #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII
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| 117 | #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII
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| 118 | #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII
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| 119 |
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| 120 | GLuint loadDDS(const char * imagepath){
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| 121 |
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| 122 | unsigned char header[124];
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| 123 |
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| 124 | FILE *fp;
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| 125 |
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| 126 | /* try to open the file */
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| 127 | fp = fopen(imagepath, "rb");
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| 128 | if (fp == NULL){
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| 129 | printf("%s could not be opened. Are you in the right directory ? Don't forget to read the FAQ !\n", imagepath); getchar();
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| 130 | return 0;
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| 131 | }
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| 132 |
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| 133 | /* verify the type of file */
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| 134 | char filecode[4];
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| 135 | fread(filecode, 1, 4, fp);
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| 136 | if (strncmp(filecode, "DDS ", 4) != 0) {
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| 137 | fclose(fp);
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| 138 | return 0;
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| 139 | }
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| 140 |
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| 141 | /* get the surface desc */
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| 142 | fread(&header, 124, 1, fp);
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| 143 |
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| 144 | unsigned int height = *(unsigned int*)&(header[8 ]);
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| 145 | unsigned int width = *(unsigned int*)&(header[12]);
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| 146 | unsigned int linearSize = *(unsigned int*)&(header[16]);
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| 147 | unsigned int mipMapCount = *(unsigned int*)&(header[24]);
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| 148 | unsigned int fourCC = *(unsigned int*)&(header[80]);
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| 149 |
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| 150 |
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| 151 | unsigned char * buffer;
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| 152 | unsigned int bufsize;
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| 153 | /* how big is it going to be including all mipmaps? */
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| 154 | bufsize = mipMapCount > 1 ? linearSize * 2 : linearSize;
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| 155 | buffer = (unsigned char*)malloc(bufsize * sizeof(unsigned char));
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| 156 | fread(buffer, 1, bufsize, fp);
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| 157 | /* close the file pointer */
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| 158 | fclose(fp);
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| 159 |
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| 160 | // unsigned int components = (fourCC == FOURCC_DXT1) ? 3 : 4;
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| 161 | unsigned int format;
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| 162 | switch(fourCC)
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| 163 | {
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| 164 | case FOURCC_DXT1:
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| 165 | format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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| 166 | break;
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| 167 | case FOURCC_DXT3:
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| 168 | format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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| 169 | break;
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| 170 | case FOURCC_DXT5:
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| 171 | format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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| 172 | break;
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| 173 | default:
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| 174 | free(buffer);
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| 175 | return 0;
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| 176 | }
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| 177 |
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| 178 | // Create one OpenGL texture
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| 179 | GLuint textureID;
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| 180 | glGenTextures(1, &textureID);
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| 181 |
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| 182 | // "Bind" the newly created texture : all future texture functions will modify this texture
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| 183 | glBindTexture(GL_TEXTURE_2D, textureID);
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| 184 | glPixelStorei(GL_UNPACK_ALIGNMENT,1);
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| 185 |
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| 186 | unsigned int blockSize = (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
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| 187 | unsigned int offset = 0;
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| 188 |
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| 189 | /* load the mipmaps */
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| 190 | for (unsigned int level = 0; level < mipMapCount && (width || height); ++level)
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| 191 | {
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| 192 | unsigned int size = ((width+3)/4)*((height+3)/4)*blockSize;
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| 193 | glCompressedTexImage2D(GL_TEXTURE_2D, level, format, width, height,
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| 194 | 0, size, buffer + offset);
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| 195 |
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| 196 | offset += size;
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| 197 | width /= 2;
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| 198 | height /= 2;
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| 199 |
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| 200 | // Deal with Non-Power-Of-Two textures. This code is not included in the webpage to reduce clutter.
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| 201 | if(width < 1) width = 1;
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| 202 | if(height < 1) height = 1;
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| 203 |
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| 204 | }
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| 205 |
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| 206 | free(buffer);
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| 207 |
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| 208 | return textureID;
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| 209 |
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| 210 |
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| 211 | }
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